<?xml version="1.0" encoding="utf-8" ?>
<GameState>
    <Objects tokens_lo="-619018240" tokens_hi="30264064" scene_lo="-619018240" scene_hi="30264064">
        <Tokens>
            <!--TalkItems-->
            <!--Kapitel 1-->
            <T001_EndChat tooltip="#tokens1_00030 Gespräch beenden" prio="1" />
            <T101_Condition tooltip="#tokens1_00035 Zustand" />
            <T102_Help tooltip="#tokens1_00040 Hilfe" />
            <T103_Invention tooltip="#tokens1_00045 Erfindung" />
            <T104_Aircraft tooltip="#tokens1_00050 Fluggerät" prio="10" />
            <T105_Ramon tooltip="#tokens1_00055 Ramon" prio="10" />
            <T106_Sarcophagus tooltip="#tokens1_00060 Sarkophag" />
            <T110_FishingRod tooltip="#tokens1_00065 Weidenstock" />
            <T111_CamelLeather tooltip="#tokens1_00070 Leder bekommen?" />
            <T112_Basket tooltip="#tokens1_00075 Korb kaufen" />
            <T113_Boat tooltip="#tokens1_00080 Boot" />
            <T114_Fish tooltip="#tokens1_00085 Fisch" />
            <T116_Artefact tooltip="#tokens1_00090 Artefakt abholen" />
            <T117_WoodTar tooltip="#tokens1_00095 Holzteer bekommen?" />
            <T118_FruitMan tooltip="#tokens1_00100 Obsthändler" />
            <T120_StoneFigures tooltip="#tokens1_00105 Steinfiguren" />
            <T124_BrassFigures tooltip="#tokens1_00110 Messingfiguren geben" />
            <T130_InquisitionShip tooltip="#tokens1_00115 Schiff der Inquisition" />
            <T131_Intrusion tooltip="#tokens1_00120 Einbruch" />
            <T132_HarbourBarrels tooltip="#tokens1_00125 Bei Fässern verstecken" />
            <T133_Stones tooltip="#tokens1_00130 Stein geben" />
            <T134_ThrowStones tooltip="#tokens1_00135 Stein werfen" />
            <T135_Water tooltip="#tokens1_00140 Ins Wasser werfen" />
            <T136_Soldiers tooltip="#tokens1_00145 Auf Soldaten werfen" />
            <T137_Seagulls tooltip="#tokens1_00150 Auf Möwen werfen" />
            <T138_NoIdea tooltip="#tokens1_00155 Keine Ahnung" />
            <T155_Talisman tooltip="#tokens1_00160 Talisman" />
            <!--Kapitel 2-->
            <T201_Jamila tooltip="#tokens1_00175 Jamila" />
            <T202_Duty tooltip="#tokens1_00180 Wache halten" />
            <T203_PortStreet tooltip="#tokens1_00185 Straße zum Hafen" />
            <T204_Guards tooltip="#tokens1_00190 Wachen in der Stadt" />
            <T206_Bottle tooltip="#tokens1_00195 Feldflasche" />
            <!--Kapitel 3-->
            <T301_WhatNow tooltip="#tokens1_00210 Was nun?" />
            <T302_Leak tooltip="#tokens1_00215 Leck" />
            <T303_Tar tooltip="#tokens1_00220 Teer" />
            <T304_LeakSealed tooltip="#tokens1_00225 Leck abgedichtet" />
            <T305_Navigation tooltip="#tokens1_00230 Positionsbestimmung" />
            <T306_Drive tooltip="#tokens1_00235 Neuer Antrieb" />
            <T307_NavigationDone tooltip="#tokens1_00240 Position bestimmt" />
            <T308_NewDrive tooltip="#tokens1_00245 Antrieb fertig" />
            <T309_Attacked tooltip="#tokens1_00250 Angriff" />
            <!--Kapitel 4-->
            <T401_Advocacy tooltip="#tokens1_00265 Fürsprache" />
            <T402_DiceRules tooltip="#tokens1_00270 Regeln des Spiels" />
            <T403_StartGame tooltip="#tokens1_00275 Würfelspiel wagen" />
            <T404_Evening tooltip="#tokens1_00280 Gestern Abend" />
            <T405_InquisShip tooltip="#tokens1_00285 Inquisitionsschiff" />
            <T406_DiceChange tooltip="#tokens1_00287 Seiten wechseln" />
            <T407_BirdSeed tooltip="#tokens1_00290 Vogelfutter" />
            <T408_CorsairGreasy tooltip="#tokens1_00295 Schleimiger Typ" />
            <T409_TobaccoBox tooltip="#tokens1_00300 Rauchkraut-Dose" />
            <T410_Smoking tooltip="#tokens1_00305 Rauchen" />
            <T411_BirdCage tooltip="#tokens1_00310 Blaumerle" />
            <T412_Dreamboat tooltip="#tokens1_00315 Traummann" />
            <T413_Tips tooltip="#tokens1_00320 Tipps zu Frauen" />
            <T414_Flowers tooltip="#tokens1_00325 Blumen geben" />
            <T415_Request tooltip="#tokens1_00330 Forderung" />
            <T416_Follow tooltip="#tokens1_00335 Begleiten" />
            <T417_Attack tooltip="#tokens1_00340 Provozieren" />
            <T418_TreasureMap tooltip="#tokens1_00345 Schatzkarte" />
            <T419_Scepter tooltip="#tokens1_00350 Zepter" />
            <T420_Fencing tooltip="#tokens1_00355 Fechten" />
            <T421_Diving tooltip="#tokens1_00360 Tauchen" />
            <T422_Climbing tooltip="#tokens1_00365 Klettern" />
            <T423_Swimming tooltip="#tokens1_00370 Schwimmen" />
            <T424_Serving tooltip="#tokens1_00375 Dienen" />
            <T425_Wine tooltip="#tokens1_00380 Wein" />
            <T426_Capitano tooltip="#tokens1_00385 Jamilas Vater" />
            <T427_CorsairCEO tooltip="#tokens1_00390 Leviathan" />
            <T428_Prostitution tooltip="#tokens1_00395 Geschäft" />
            <T429_Money tooltip="#tokens1_00400 Geld" />
            <T430_Corsairs tooltip="#tokens1_00405 Korsaren" />
            <T431_Feodor tooltip="#tokens1_00410 Von mir" />
            <T432_CorsairGreasy tooltip="#tokens1_00415 Von Juan" />
            <T433_ThumbsUp tooltip="#tokens1_00420 Sie in Ruhe lassen" />
            <T434_ThumbsDown tooltip="#tokens1_00425 Nachhaken" />
            <T435_Angel tooltip="#tokens1_00430 Unwissend tun" />
            <T436_Devil tooltip="#tokens1_00435 Auf Betrug ansprechen" />
            <T437_SunkenShip tooltip="#tokens1_00440 Versunkenes Schiff" />
            <T438_MugRum tooltip="#tokens1_01345 Krug mit Rum" />
            <!--Kapitel 5-->
            <T501_Ramon tooltip="#tokens1_00455 Ramon" />
            <T502_Inquisition tooltip="#tokens1_00460 Inquisition" />
            <T503_Palace tooltip="#tokens1_00465 Palast" />
            <T504_Tripolis tooltip="#tokens1_00470 Tripolis" />
            <T505_Rafi tooltip="#tokens1_00475 Rafi" />
            <T506_SlaveTrader tooltip="#tokens1_00480 Sklavenhändler" />
            <T507_Cell tooltip="#tokens1_00485 Kerkerzelle" />
            <T508_Adventure tooltip="#tokens1_00490 Abenteuer" />
            <T509_Camel tooltip="#tokens1_00495 Kamel" />
            <T510_Salt tooltip="#tokens1_00500 Salz" />
            <T511_TuaregTrade tooltip="#tokens1_00505 Handel mit den Tuareg" />
            <T512_Escape tooltip="#tokens1_00510 Flucht" />
            <T513_Queen tooltip="#tokens1_00515 Königin" />
            <T514_Mother tooltip="#tokens1_00520 Mutter" />
            <T515_Desert tooltip="#tokens1_00525 Wüste" />
            <T516_Goods tooltip="#tokens1_00530 Ware" />
            <T517_Rafi tooltip="#tokens1_00535 Von Rafi" />
            <T518_Jamila tooltip="#tokens1_00540 Von Jamila" />
            <T519_WhiteHair tooltip="#tokens1_00545 Weiße Haare" />
            <T501_Sash tooltip="#tokens1_00550 Schwarze Schärpe" />
            <!--Kapitel 6-->
            <T601_Trade tooltip="#tokens1_00565 Handeln" />
            <T610_ThiefMaster tooltip="#tokens1_00570 Anführer der Diebesgilde" />
            <T611_Sweetener tooltip="#tokens1_00575 Anreiz" />
            <T612_Ruin tooltip="#tokens1_00580 Tempelruine" />
            <T613_Cave tooltip="#tokens1_00585 Höhle" />
            <T614_Mountain tooltip="#tokens1_00590 Berg" />
            <T615_Journey tooltip="#tokens1_00595 Reise" />
            <T616_Diary tooltip="#tokens1_00600 Buch" />
            <T617_Jewelry tooltip="#tokens1_00605 Kette" />
            <T618_Statue tooltip="#tokens1_00610 Statue" />
            <T619_DeadFamily tooltip="#tokens1_00615 Tote Familie" />
            <T620_KeyPart tooltip="#tokens1_00620 Schlüsselteil" />
            <T621_KeyPart3 tooltip="#tokens1_00625 Schlüsselteil" />
            <T622_TuaregPriest tooltip="#tokens1_00630 Priesterin" />
            <T623_TuaregPeople tooltip="#tokens1_00635 Tuareg-Volk" />
            <T624_KeyParts tooltip="#tokens1_00640 Schlüsselteile" />
            <T629_StoneArt tooltip="#tokens1_00645 Steinkunst" />
            <T630_Carving tooltip="#tokens1_00650 Bemalte Steine" />
            <T631_Artefact tooltip="#tokens1_00655 Artefakt" />
            <T632_Symbols tooltip="#tokens1_00660 Ägyptische Zeichen" />
            <T633_Calculate tooltip="#tokens1_00665 Rechnung" />
            <T635_Balloon tooltip="#tokens1_00670 Fluggerät" />
            <T636_Bastet tooltip="#tokens1_00675 Bastet" />
            <T640_Zerzura tooltip="#tokens1_00680 Zerzura" />
            <!--Kapitel 7-->
            <T701_Condition tooltip="#tokens1_00695 Zustand" />
            <T702_Monastery tooltip="#tokens1_00700 Kloster" />
            <T703_Phrase tooltip="#tokens1_00705 Spruch" />
            <T704_PrayingMonk tooltip="#tokens1_00710 Betender Mönch" />
            <T705_Supper tooltip="#tokens1_00715 Abendbrot" />
            <T706_Soldiers tooltip="#tokens1_00720 Soldaten" />
            <T707_Inquisitor tooltip="#tokens1_00725 Inquisitor" />
            <T708_Herbs tooltip="#tokens1_00730 Kräuter" />
            <T709_Chest tooltip="#tokens1_00735 Schatulle" />
            <T710_Help tooltip="#tokens1_00740 Hilfe" />
            <T711_MonasteryDoor tooltip="#tokens1_00745 Klostertür" />
            <T712_Holes tooltip="#tokens1_00750 Geheimnisvolle Löcher" />
            <T713_Prison tooltip="#tokens1_00755 Gefangenschaft" />
            <!--Kapitel 8-->
            <T801_ZEGate tooltip="#tokens1_00770 Tor von Zerzura" />
            <T802_KeyGate tooltip="#tokens1_00775 Schlüssel zum Tor" />
            <T803_Story tooltip="#tokens1_00780 Geschichte" />
            <T805_RiverBed tooltip="#tokens1_00785 Flussbett" />
            <T806_LionMask tooltip="#tokens1_00790 Löwenmaske" />
            <T807_HolyWater tooltip="#tokens1_00795 Heilwasser" />
            <T808_Blood tooltip="#tokens1_00800 Blutvergießen" />
            <T809_EyeSymbol tooltip="#tokens1_00805 Symbole am Tor" />
            <!--InventoryItems-->
            <!--Kapitel 1-->
            <I101_Knife tooltip="#tokens1_00825 Messer" />
            <I102_Net tooltip="#tokens1_00830 Netz" />
            <I103_AdvancedNet tooltip="#tokens1_00835 Strickleiter" />
            <I104_Spars tooltip="#tokens1_00840 Holme" />
            <I105_Rungs tooltip="#tokens1_00845 Sprossen" />
            <I106_Ladder tooltip="#tokens1_00850 Leiter" />
            <I107_InventionTube tooltip="#tokens1_00855 Dünner Lederschlauch" />
            <I108_InventionNoHole tooltip="#tokens1_00860 Wasser-Drück-Maschine" />
            <I108_InventionWater tooltip="#tokens1_00865 Wasser-Drück-Maschine" />
            <I109_Plank tooltip="#tokens1_00870 Planke" />
            <I110_WillowStickOne tooltip="#tokens1_00875 Angel" />
            <I110_WillowSticks tooltip="#tokens1_00880 Angeln" />
            <I111_Leather tooltip="#tokens1_00885 Kamelleder" />
            <I112_Basket tooltip="#tokens1_00890 Weidenkorb" />
            <I113_CopperCoins tooltip="#tokens1_00895 Kupfermünzen" />
            <I114_LeatherTube tooltip="#tokens1_00900 Lederschlauch" />
            <I115_Pliers tooltip="#tokens1_00905 Zange" />
            <I116_RamonsArtefact tooltip="#tokens1_00910 Artefakt" />
            <I117_WoodTar tooltip="#tokens1_00915 Holzteer" />
            <I118_FlaxFibre tooltip="#tokens1_00920 Flachsfasern" />
            <I119_SomeFlaxFibre tooltip="#tokens1_00925 Flachsfasern" />
            <I120_StoneFigures tooltip="#tokens1_00930 Steinfiguren" />
            <I121_Galmei tooltip="#tokens1_00935 Galmei" />
            <I122_StoneMug tooltip="#tokens1_00940 Steinkrug" />
            <I122_StoneMugCopper tooltip="#tokens1_00940 Steinkrug" />
            <I122_StoneMugGalmei tooltip="#tokens1_00940 Steinkrug" />
            <I123_FilledStoneMug tooltip="#tokens1_00945 Steinkrug" />
            <I124_BrassFigures tooltip="#tokens1_00950 Messingfiguren" />
            <I125_FiguresPliers tooltip="#tokens1_00955 Zange und Steinfiguren" />
            <I126_SilverCoin tooltip="#tokens1_00960 Silbermünze" />
            <I127_InventionTubeHoles tooltip="#tokens1_00965 Schlauch mit Löchern" />
            <I128_InventionWaterTube tooltip="#tokens1_00970 Maschine und Schlauch" />
            <I129_InventionPump tooltip="#tokens1_00975 Wasser-Weit-Pumpe" />
            <I130_Stones tooltip="#tokens1_00980 Steine" />
            <I131_RancidButter tooltip="#tokens1_00985 Klumpen ranzige Butter" />
            <I132_Cauldron tooltip="#tokens1_00990 Kupferkessel" />
            <I133_Nail tooltip="#tokens1_00995 Eisennagel" />
            <I134_Matches tooltip="#tokens1_01000 Schwefelhölzer" />
            <I135_SailPart tooltip="#tokens1_01005 Stück Segeltuch" />
            <I136_WetSail tooltip="#tokens1_01010 Nasses Segeltuch" />
            <I137_BurningMatches tooltip="#tokens1_01015 Brennendes Schwefelholz" />
            <I138_HotNail tooltip="#tokens1_01020 Glühender Nagel" />
            <I139_NailPliers tooltip="#tokens1_01025 Nagel mit Zange" />
            <I140_LockPick tooltip="#tokens1_01030 Dietrich" />
            <I141_Cannonball tooltip="#tokens1_01035 Kanonenkugel" />
            <I142_Gunpowder tooltip="#tokens1_01040 Schwarzpulver" />
            <I143_Torch tooltip="#tokens1_01045 Fackel" />
            <I144_Rope tooltip="#tokens1_01050 Seil" />
            <I145_RopedSail tooltip="#tokens1_01055 Stoffbündel" />
            <I150_Branches tooltip="#tokens1_01060 Äste" />
            <I151_CauldronHandle tooltip="#tokens1_01065 Griff vom Kupferkessel" />
            <I152_CauldronBroken tooltip="#tokens1_01070 Kupferkessel" />
            <I153_Hooks tooltip="#tokens1_01075 2 Haken" />
            <I154_Wings tooltip="#tokens1_01080 Flügelteile" />
            <I155_Talisman tooltip="#tokens1_01085 Ramons Talisman" />
            <I156_Orange tooltip="#tokens1_01090 Orange" />
            <I157_OrangeCut tooltip="#tokens1_01095 Orange" />
            <!--Kapitel 2-->
            <I201_IronBar tooltip="#tokens1_01105 Eisenstange" />
            <I202_Stone1 tooltip="#tokens1_01110 Stein" />
            <I203_Stone2 tooltip="#tokens1_01115 Stein" />
            <I205_EmptyBottle tooltip="#tokens1_01120 Leere Feldflasche" />
            <I206_Bottle tooltip="#tokens1_01125 Feldflasche" />
            <I207_Pole tooltip="#tokens1_01130 Holzstange" />
            <I208_FermFruit tooltip="#tokens1_01135 Vergorene Pfirsiche" />
            <I209_Lemon tooltip="#tokens1_01140 Zitrone" />
            <I210_LemonCut tooltip="#tokens1_01145 Zitrone" />
            <I211_Net tooltip="#tokens1_01150 Netz" />
            <!--Kapitel 3-->
            <I301_Mutton tooltip="#tokens1_01160 Trockene Hammelkeule" />
            <I302_Bread tooltip="#tokens1_01165 Stück Brot" />
            <I303_RustyKnife tooltip="#tokens1_01170 Rostiges Entermesser" />
            <I304_RustyKnifeJagged tooltip="#tokens1_01175 Schartiges Entermesser" />
            <I305_Crossbow tooltip="#tokens1_01180 Handarmbrust" />
            <I306_CrossbowLoaded tooltip="#tokens1_01185 Geladene Armbrust" />
            <I307_Rivet tooltip="#tokens1_01190 Eisenniete" />
            <I308_Bone tooltip="#tokens1_01195 Knochen" />
            <I309_Bolt tooltip="#tokens1_01200 Bolzen" />
            <I310_GrapplingHook tooltip="#tokens1_01205 Enterhaken" />
            <I311_KeyRing tooltip="#tokens1_01210 Schlüsselring" />
            <I312_DrillSpindleDamaged tooltip="#tokens1_01215 Defekte Rennspindel" />
            <I313_DrillSpindle tooltip="#tokens1_01220 Rennspindel" />
            <I314_HammerChisel tooltip="#tokens1_01225 Hammer und Meißel" />
            <I315_Sabre tooltip="#tokens1_01230 Säbel" />
            <I316_Archebus tooltip="#tokens1_01235 Arkebuse" />
            <I317_PowderHorn tooltip="#tokens1_01240 Pulverhorn" />
            <I318_PowderHornOpen tooltip="#tokens1_01245 Pulverhorn" />
            <I319_GunBarrel tooltip="#tokens1_01250 Verbogener Lauf" />
            <I320_Bucket tooltip="#tokens1_01255 Eimer" />
            <I321_BucketWater tooltip="#tokens1_01260 Eimer mit Wasser" />
            <I322_BucketRubber tooltip="#tokens1_01265 Eimer mit Kautschuk" />
            <I323_Nails tooltip="#tokens1_01270 Nägel" />
            <I324_Necklace tooltip="#tokens1_01275 Halskette" />
            <I325_Map tooltip="#tokens1_01280 Portolankarte" />
            <I326_NavigationStuff tooltip="#tokens1_01285 Navigationsgeräte" />
            <I327_Periscope tooltip="#tokens1_01290 Fernrohr" />
            <I328_Razor tooltip="#tokens1_01295 Rasiermesser" />
            <I329_Fabric tooltip="#tokens1_01300 Hanffasern" />
            <I330_Planks tooltip="#tokens1_01305 Planken" />
            <I331_Lock tooltip="#tokens1_01310 Schloss" />
            <I332_Hub tooltip="#tokens1_01315 Radnabe" />
            <I333_NailPlanks tooltip="#tokens1_01320 Bretter und Nägel" />
            <!--Kapitel 4-->
            <I401_BadDice tooltip="#tokens1_01325 Gezinkte Würfel" />
            <I402_NiceDice tooltip="#tokens1_01330 Entzinkte Würfel" />
            <I403_Pipe tooltip="#tokens1_01335 Pfeife" />
            <I404_Mug tooltip="#tokens1_01340 Steinkrug" />
            <I405_MugRum tooltip="#tokens1_01345 Krug mit Rum" />
            <I406_Cage tooltip="#tokens1_01350 Kleiner Käfig" />
            <I407_Oats tooltip="#tokens1_01355 Hafer" />
            <I408_FatOats tooltip="#tokens1_01360 Fettfutter" />
            <I409_TobaccoBox tooltip="#tokens1_01365 Rauchkraut-Dose" />
            <I410_FatMug tooltip="#tokens1_01370 Krug mit Öl" />
            <I411_BirdCage tooltip="#tokens1_01375 Vogel im Käfig" />
            <I412_MugWine tooltip="#tokens1_01380 Krug mit Wein" />
            <I414_Flowers tooltip="#tokens1_01385 Strauß Wildblumen" />
            <I415_Shovel tooltip="#tokens1_01390 Schaufel" />
            <I416_Casket tooltip="#tokens1_01395 Holzschatulle" />
            <I418_TreasureMap tooltip="#tokens1_01400 Überprüfte Schatzkarte" />
            <I419_Scepter tooltip="#tokens1_01405 Zepter" />
            <I420_HeavyStones tooltip="#tokens1_01410 Schwere Steine" />
            <I421_Cloth tooltip="#tokens1_01415 Roter Stoff" />
            <I422_CageWithOats tooltip="#tokens1_01420 Käfig mit Hafer" />
            <I423_CageWithFatOats tooltip="#tokens1_01425 Käfig mit Fettfutter" />
            <I424_ClothStones tooltip="#tokens1_01410 Schwere Steine" />
            <!--Kapitel 5-->
            <I501_Sash tooltip="#tokens1_01435 Schwarze Schärpe" />
            <I502_Bucket tooltip="#tokens1_01440 Holzeimer" />
            <I503_BucketWater tooltip="#tokens1_01445 Eimer mit Wasser" />
            <I504_Besom tooltip="#tokens1_01450 Reisigbesen" />
            <I505_Flyer tooltip="#tokens1_01455 Flugblatt" />
            <I506_IronRings tooltip="#tokens1_01460 Metallringe" />
            <I507_Charcoal tooltip="#tokens1_01465 Verkohlter Ast" />
            <I508_Note tooltip="#tokens1_01470 Notiz" />
            <I509_LinenShirt tooltip="#tokens1_01475 Leinenhemd" />
            <I510_LinenShirtWet tooltip="#tokens1_01480 Nasses Hemd" />
            <I511_Wine tooltip="#tokens1_01485 Weinflaschen" />
            <I512_GrindingWheel tooltip="#tokens1_01490 Schleifrad" />
            <I513_CrankHandle tooltip="#tokens1_01495 Handkurbel" />
            <I514_TableLegs tooltip="#tokens1_01500 Tischbeine" />
            <I515_BarrelCap tooltip="#tokens1_01505 Deckel" />
            <I516_BarrelBottom tooltip="#tokens1_01510 Boden" />
            <I517_BarrelBottomWithHole tooltip="#tokens1_01515 Boden mit Loch" />
            <I518_Spearhead tooltip="#tokens1_01520 Speerspitze" />
            <I519_Drill tooltip="#tokens1_01525 Bohrer" />
            <I520_SpanishBoot tooltip="#tokens1_01530 Spanischer Stiefel" />
            <I521_Axle1Wheel tooltip="#tokens1_01535 Achse mit Rad" />
            <I522_Axle2Wheel tooltip="#tokens1_01540 Achse mit Rädern" />
            <I523_TableLeg tooltip="#tokens1_01545 Tischbein" />
            <I524_Hooks tooltip="#tokens1_01550 Fleischerhaken" />
            <I525_Hook tooltip="#tokens1_01555 Haken" />
            <I526_Sword tooltip="#tokens1_01560 Schwert" />
            <I527_Salt tooltip="#tokens1_01565 Salz" />
            <I528_Fern tooltip="#tokens1_01570 Farnblätter" />
            <I529_CellKey tooltip="#tokens1_01575 Zellenschlüssel" />
            <I530_TwoHooks tooltip="#tokens1_01580 Haken" />
            <!--Kapitel 6-->
            <I599_Map tooltip="#tokens1_01590 Karte" />
            <I600_Water tooltip="#tokens1_01595 Wasserschlauch" />
            <I601_Scroll tooltip="#tokens1_01600 Schriftrolle" />
            <I602_Soap tooltip="#tokens1_01605 Seife" />
            <I603_SoapCut tooltip="#tokens1_01610 Seifenstreifen" />
            <I604_WaterJar tooltip="#tokens1_01615 Wasserkrug" />
            <I605_JarSoap tooltip="#tokens1_01620 Seifenwasser" />
            <I610_Rope tooltip="#tokens1_01625 Seil" />
            <I611_Diary tooltip="#tokens1_01630 Buch" />
            <I612_DiaryPage tooltip="#tokens1_01635 Pergament" />
            <I613_Jewelry tooltip="#tokens1_01640 Kette" />
            <I630_Stone tooltip="#tokens1_01645 Bemalter Stein" />
            <I640_Buckler tooltip="#tokens1_01650 Metallschild" />
            <I641_Cloth tooltip="#tokens1_01655 Stück Stoff" />
            <I642_Stone tooltip="#tokens1_01660 Stein" />
            <I643_Sand tooltip="#tokens1_01665 Sand" />
            <I644_SandWet tooltip="#tokens1_01670 Nasser Sand" />
            <I645_BucklerWet tooltip="#tokens1_01675 Nasser Schild" />
            <I646_BucklerSand tooltip="#tokens1_01680 Sandiger Schild" />
            <I647_BucklerWetSand tooltip="#tokens1_01685 Schild mit nassem Sand" />
            <I650_BucklerPolished tooltip="#tokens1_01690 Geschliffener Schild" />
            <I651_BucklerMirror tooltip="#tokens1_01695 Spiegelschild" />
            <I691_KeyPart1 tooltip="#tokens1_01700 Schlüsselteil" />
            <I692_KeyPart2 tooltip="#tokens1_01705 Schlüsselteil" />
            <I693_KeyPart3 tooltip="#tokens1_01710 Schlüsselteil" />
            <!--Kapitel 7-->
            <I701_Blanket tooltip="#tokens1_01720 Kamelhaardecke" />
            <I702_Mat tooltip="#tokens1_01725 Matte" />
            <I703_PiecesOfCloth tooltip="#tokens1_01730 Stoffreste" />
            <I704_BoneNeedle tooltip="#tokens1_01735 Nadel" />
            <I705_Fabric tooltip="#tokens1_01740 Palmfasern" />
            <I706_NeedleAndFabric tooltip="#tokens1_01745 Nadel und Faden" />
            <I707_Crop tooltip="#tokens1_01750 Getreide" />
            <I708_Cloth tooltip="#tokens1_01755 Beduinenkleidung" />
            <I709_Water tooltip="#tokens1_01760 Gefüllter Wasserschlauch" />
            <I710_Bag tooltip="#tokens1_01765 Sack mit Stoffresten" />
            <I711_WetBag tooltip="#tokens1_01770 Nasse Stoffreste" />
            <I712_Cross tooltip="#tokens1_01775 Metallkreuz" />
            <I714_KeysComplete tooltip="#tokens1_01780 Zwölf Schlüsselteile" />
            <I715_Candle tooltip="#tokens1_01785 Kerzenhalter" />
            <I716_Key tooltip="#tokens1_01790 Schlüssel" />
            <I720_BonePart tooltip="#tokens1_01795 Knochenstück" />
            <I721_BoneSplint tooltip="#tokens1_01800 Knochensplitter" />
            <I722_Cross tooltip="#tokens1_01805 Elfenbeinkreuz" />
            <I723_CrossKnife tooltip="#tokens1_01810 Kreuz mit Messer" />
            <!--Kapitel 8-->
            <I801_MetalRing tooltip="#tokens1_01820 Metallring" />
            <I802_MetalRingCut tooltip="#tokens1_01825 Metallfassung" />
            <I803_Spoke tooltip="#tokens1_01830 Holm" />
            <I804_FairyTale tooltip="#tokens1_01835 Geschichte" />
            <I805_Bible tooltip="#tokens1_01840 Bibel" />
            <I807_Flour tooltip="#tokens1_01845 Mehl" />
            <I808_Spade tooltip="#tokens1_01850 Spaten" />
            <I809_Pick tooltip="#tokens1_01855 Spitzhacke" />
            <I810_Rope tooltip="#tokens1_01860 Seil" />
            <I811_Lever tooltip="#tokens1_01865 Hölzerner Hebel" />
            <I812_Necklace tooltip="#tokens1_01870 Kette" />
            <I815_Parchment tooltip="#tokens1_01875 Pergament" />
            <I816_Match tooltip="#tokens1_01880 Schwefelholz" />
            <I817_ClayPot tooltip="#tokens1_01885 Lehmtopf" />
            <I818_ClayPotSand tooltip="#tokens1_01890 Lehmtopf mit Sand" />
            <I819_Cloth tooltip="#tokens1_01895 Stofffetzen" />
            <I820_ClothBlood tooltip="#tokens1_01900 Ramons Blut" />
            <I821_MetalPlate tooltip="#tokens1_01905 Metallplättchen" />
            <I822_PalmLeave tooltip="#tokens1_01910 Palmblatt" />
            <I823_Hammer tooltip="#tokens1_01915 Kriegshammer" />
            <I825_BarbedHook tooltip="#tokens1_01920 Improvisierter Widerhaken" />
            <I826_Anch tooltip="#tokens1_01925 Steinernes Ankh" />
            <I831_LionMask tooltip="#tokens1_01935 Löwenmaske" />
            <I832_BrokenGlass tooltip="#tokens1_01940 Glasscherbe" />
            <I833_MatchLight tooltip="#tokens1_01945 Brennendes Schwefelholz" />
            <I834_CrossRope tooltip="#tokens1_01950 Seil mit Kreuz" />
            <I835_CrossCrooked tooltip="#tokens1_01955 Verbogenes Kreuz" />
            <I836_GrapplingHook tooltip="#tokens1_01960 Enterhaken" />
            <I837_StatueHead tooltip="#tokens1_01965 Statuenkopf" />
            <!--AttachTokenToCursor-->
            <H101_Basket tooltip="#tokens1_02000 " />
            <H102_Wings tooltip="#tokens1_02000 " />
            <H103_Willow tooltip="#tokens1_02000 " />
            <H104_Rope tooltip="#tokens1_02000 " />
            <H105_WillowRope tooltip="#tokens1_02000 " />
            <H106_Leather tooltip="#tokens1_02000 " />
            <H107_Net tooltip="#tokens1_02000 " />
            <H108_LeatherTubeFromForge tooltip="#tokens1_02000 " />
            <H108_LeatherTubeFromBellows tooltip="#tokens1_02000 " />
            <H108_LeatherTubeFromBalloon tooltip="#tokens1_02000 " />
            <H108_LeatherTubeFromRoofOpening tooltip="#tokens1_02000 " />
            <H108_LeatherTubeFromRoof tooltip="#tokens1_02000 " />
            <H109_Cannon tooltip="#tokens1_02000 " />
            <H201_Plank tooltip="#tokens1_02000 " />
            <H301_PaddleWheel tooltip="#tokens1_02000 " />
            <H302_Capstan tooltip="#tokens1_02000 " />
            <H303_Railing tooltip="#tokens1_02000 " />
            <H501_Dung tooltip="#tokens1_02000 " />
            <H502_Boards tooltip="#tokens1_02000 " />
            <H503_GrindingWheel tooltip="#tokens1_02000 " />
            <H504_ChainWithHook tooltip="#tokens1_02000 " />
            <H505_RopeWithHook tooltip="#tokens1_02000 " />
            <H601_Ladder tooltip="#tokens1_02000 " />
            <H701_Rope tooltip="#tokens1_02000 " />
            <H801_MillStone tooltip="#tokens1_02000 " />
            <H802_Rope tooltip="#tokens1_02000 " />
        </Tokens>
        <CharList state="1" label="(missing_char)" tooltip="#sceneobj1_00020 (missing)" color="ffffff" cursor="talk_to" texture="hotspots/CharacterHotspot_S00.tga">
            <Darren tooltip="#sceneobj1_00025 TestDarren" color="ffffff" />
            <Feodor tooltip="#sceneobj1_00030 Feodor" color="ffffff" state="0" />
            <Ramon tooltip="#sceneobj1_00035 Ramon" color="fbff8e" cursor="~s_talk_to" />
            <Thabit tooltip="#sceneobj1_00040 Thabit" color="97d15e" />
            <Inquisitor tooltip="#sceneobj1_00045 Großinquisitor" color="b87fcb" />
            <Jamila tooltip="#sceneobj1_00050 Jamila" color="fc8b86" />
            <GraveRobber tooltip="#sceneobj1_00055 Rafi" color="89d3b6" />
            <Queen tooltip="#sceneobj1_00060 Königin" color="ecac59" />
            <SpanishLeader tooltip="#sceneobj1_00065 Hauptmann" color="73798a" cursor="~s_look_at" />
            <SpanishGuard tooltip="#sceneobj1_00070 Soldat" color="99d1df" cursor="~s_look_at" />
            <SpanishSoldier2 tooltip="#sceneobj1_00070 Soldat" color="93a6b1" />
            <SpanishSoldier3 tooltip="#sceneobj1_00070 Soldat" color="8ba2b3" />
            <SpanishSoldier5 tooltip="#sceneobj1_00070 Soldat" color="93a6b1" />
            <SpanishSentinel tooltip="#sceneobj1_00070 Soldat" color="9a9a9a" />
            <InquisSoldier tooltip="#sceneobj1_00070 Soldat" color="c6db73" />
            <MonasterySoldier tooltip="#sceneobj1_00070 Soldat" color="99dd81" />
            <TripolisGuard tooltip="#sceneobj1_00070 Soldat" color="ff7e00" />
            <SpanishGuard2 tooltip="#sceneobj1_00070 Soldat" color="ff7e00" />
            <SpanishGuard3 tooltip="#sceneobj1_00070 Soldat" color="ff7e00" />
            <ElConde tooltip="#sceneobj1_00115 El Conde" color="9da0ee" cursor="~s_talk_to" />
            <Fisherman tooltip="#sceneobj1_00120 Angler" color="c8c8ff" />
            <SpanishWoman tooltip="#sceneobj1_00125 Frau" color="e6b9de" />
            <SpanishMan tooltip="#sceneobj1_00130 Händler" color="af925f" />
            <CorsairCapitano tooltip="#sceneobj1_00135 Kapitän" color="df4040" />
            <CorsairMan tooltip="#sceneobj1_00140 Korsar" color="a68957" />
            <CorsairFat tooltip="#sceneobj1_00145 Korsar" color="caa69b" />
            <CorsairThin tooltip="#sceneobj1_00150 Korsar" color="9bb3ca" />
            <CorsairDrunk tooltip="#sceneobj1_00155 Korsar" color="48ac54" />
            <CorsairFencer tooltip="#sceneobj1_00160 Korsar" color="85e294" />
            <CorsairGreasy tooltip="#sceneobj1_00165 Korsar" color="a185e2" />
            <CorsairCocotte tooltip="#sceneobj1_00170 Kokotte" color="e66fb2" />
            <CorsairBitch tooltip="#sceneobj1_00175 Kokotte" color="caaccc" />
            <CorsairCEO tooltip="#sceneobj1_00180 Leviathan" color="5cb8b5" />
            <Beggar tooltip="#sceneobj1_00185 Bettler" color="d1aa73" />
            <ThiefMaster tooltip="#sceneobj1_00190 Dieb" color="b58f7e" />
            <Thief tooltip="#sceneobj1_00195 Dieb" color="99b57e" />
            <TuaregMerchant tooltip="#sceneobj1_00200 Händler" color="ffeb8e" />
            <OttomanMerchant tooltip="#sceneobj1_00205 Händler" color="aadc7e" />
            <Kalif tooltip="#sceneobj1_00210 Emir" color="ebc029" />
            <ZerzuraOld tooltip="#sceneobj1_00215 Zerzurianer" color="93f3fe" />
            <ZerzuraYoung tooltip="#sceneobj1_00220 Zerzurianer" color="caf9ff" />
            <ZerzuraWoman tooltip="#sceneobj1_00225 Zerzurianerin" color="aed5da" />
            <TuaregPriest tooltip="#sceneobj1_00230 Priesterin" color="ffc68e" />
            <TuaregMan tooltip="#sceneobj1_00235 Beduine" color="ffeb8e" />
            <TuaregMan2 tooltip="#sceneobj1_00240 Beduine" color="ffeb8e" />
            <TuaregWoman tooltip="#sceneobj1_00245 Beduine" color="ffeb8e" />
            <Abbot tooltip="#sceneobj1_00250 Abt" color="7f93de" />
            <MonasteryGuard tooltip="#sceneobj1_00255 Soldat" color="b2b5bf" />
            <Monk1 tooltip="#sceneobj1_00260 Mönch" color="ffcc96" />
            <Monk2 tooltip="#sceneobj1_00265 Mönch" color="7b97ff" />
        </CharList>
        <HotSpotList label="DefaultHotSpot" cursor="use" texture="hotspots/Exit_S00.tga" state="1">
            <BAMeadow>
                <Takeoff tooltip="#sceneobj1_00290 Flugversuch starten" cursor="use" texture="hotspots/Hotspot_S00.tga" state="~i_0" />
                <Cart tooltip="#sceneobj1_00295 Werkstattwagen" cursor="look_at" texture="hotspots/Hotspot_S00.tga" state="~i_0" />
                <Canvas tooltip="#sceneobj1_00300 Plane" cursor="look_at" texture="hotspots/Hotspot_S00.tga" state="~i_1" />
                <Frame tooltip="#sceneobj1_00305 Sprossen" cursor="pick_up" texture="hotspots/Hotspot_S00.tga" state="~i_0" />
                <Tools tooltip="#sceneobj1_00310 Werkzeug" cursor="pick_up" texture="hotspots/Hotspot_S00.tga" state="~i_0" />
                <Bars tooltip="#sceneobj1_00315 Holme" cursor="pick_up" texture="hotspots/Hotspot_S00.tga" state="0" />
                <Net tooltip="#sceneobj1_00320 Fangnetz" cursor="look_at" texture="hotspots/Hotspot_S00.tga" state="~i_0" />
                <Tree tooltip="~s_#bameadow0_02970 Leiter am Baum" cursor="~s_use" texture="hotspots/Hotspot_S00.tga" />
                <Aircraft tooltip="#sceneobj1_00330 Fluggerät" cursor="~s_use" texture="hotspots/Hotspot_S00.tga" state="~i_1" />
                <Cliff tooltip="#sceneobj1_00335 Klippe" cursor="~s_exit" texture="~s_hotspots/Exit_S00.tga" />
                <Sky tooltip="#sceneobj1_00340 Himmel" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
                <RamonHS tooltip="#sceneobj1_00345 Ramon" cursor="talk_to" texture="hotspots/CharacterHotspot_S00.tga" state="~i_0" />
                <Path tooltip="#sceneobj1_00350 Pfad" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
                <Barcelona tooltip="#sceneobj1_00355 Barcelona" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
                <Shrine tooltip="#sceneobj1_00360 Opferstein" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
                <Land tooltip="#sceneobj1_00365 Landschaft" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
                <Place tooltip="#sceneobj1_00370 Landeplatz" cursor="look_at" texture="hotspots/Hotspot_S00.tga" state="~i_0" />
                <Hill tooltip="#sceneobj1_00375 Fluggerät" cursor="look_at" texture="hotspots/Hotspot_S00.tga" state="~i_0" />
            </BAMeadow>
            <BACliff>
                <ToMeadow tooltip="#sceneobj1_00395 Zur Wiese" cursor="exit" texture="hotspots/Exit_S00.tga" />
                <Root tooltip="~s_#bacliff0_01180 Strickleiter" cursor="~s_pick_up" texture="hotspots/Hotspot_S00.tga" state="~i_0" />
                <Net tooltip="#sceneobj1_00405 Fangnetz" cursor="look_at" texture="hotspots/Hotspot_S00.tga" state="~i_0" />
                <TheSea tooltip="#sceneobj1_00410 Meer" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
                <Branch tooltip="#sceneobj1_00415 Baum" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
                <Cliff tooltip="#sceneobj1_00420 Abgrund" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
            </BACliff>
            <BAWorkshopInterior>
                <ToMarket tooltip="#sceneobj1_00440 Tür" cursor="exit" texture="hotspots/Exit_S00.tga" />
                <ToRoof tooltip="#sceneobj1_00445 Treppe nach oben" cursor="exit" texture="hotspots/Exit_S00.tga" />
                <Boat tooltip="#sceneobj1_00450 Bootsgerippe" cursor="look_at" texture="hotspots/Hotspot_S00.tga" state="~i_0" />
                <Bellows tooltip="#sceneobj1_00455 Blasebalg" cursor="look_at" texture="hotspots/Hotspot_S00.tga" state="~i_0" />
                <Basket tooltip="#sceneobj1_00460 Korb" cursor="look_at" texture="hotspots/Hotspot_S00.tga" state="~i_0" />
                <FishingRod tooltip="#sceneobj1_00465 Angelrute" cursor="look_at" texture="hotspots/Hotspot_S00.tga" state="~i_0" />
                <Table tooltip="#sceneobj1_00470 Arbeitstisch" cursor="use" texture="hotspots/Hotspot_S00.tga" state="~i_0" />
                <MoneyBag tooltip="#sceneobj1_00475 Geldbeutel" cursor="pick_up" texture="hotspots/Hotspot_S00.tga" state="~i_0" />
                <LeatherTube tooltip="#sceneobj1_00485 Schlauch aus Leder" cursor="pick_up" texture="hotspots/Hotspot_S00.tga" state="~i_0" />
                <LeatherTubeBellow tooltip="#sceneobj1_00490 Schlauch aus Leder" cursor="pick_up" texture="hotspots/Hotspot_S00.tga" state="~i_0" />
                <Pliers tooltip="#sceneobj1_00495 Zange" cursor="pick_up" texture="hotspots/Hotspot_S00.tga" state="~i_0" />
                <Cart tooltip="#sceneobj1_00500 Werkstattwagen" cursor="pick_up" texture="hotspots/Hotspot_S00.tga" state="~i_0" />
                <Anvil tooltip="#sceneobj1_00505 Amboss" cursor="pick_up" texture="hotspots/Hotspot_S00.tga" state="~i_0" />
                <Forge tooltip="#sceneobj1_00510 Esse" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
                <Oven tooltip="#sceneobj1_00515 Schmelzofen" cursor="use" texture="hotspots/Hotspot_S00.tga" state="~i_0" />
                <StoneMug tooltip="~s_#baworksh0_03065 Geschmolzenes Messing" cursor="pick_up" texture="hotspots/Hotspot_S00.tga" state="~i_0" />
                <CablePull tooltip="#sceneobj1_00525 Seilzug" cursor="~s_use" texture="hotspots/Hotspot_S00.tga" state="~i_0" />
                <LeatherTubeEnd tooltip="#sceneobj1_00530 Schlauchende" cursor="use" texture="hotspots/Hotspot_S00.tga" state="~i_0" />
                <WoodTar tooltip="#sceneobj1_00535 Schale" cursor="~s_pick_up" texture="hotspots/Hotspot_S00.tga" state="~i_0" />
                <RamonsBook tooltip="#sceneobj1_00540 Aufzeichnungen" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
                <Ankh tooltip="#sceneobj1_00545 Artefakt" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
                <Letter tooltip="#sceneobj1_00550 Brief" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
                <Lathe tooltip="#sceneobj1_00555 Drehmaschine" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
                <Candle tooltip="#sceneobj1_00560 Kerze" cursor="look_at" texture="hotspots/Hotspot_S00.tga" state="~i_0" />
                <Wheels tooltip="#sceneobj1_00565 Wagenräder" cursor="look_at" texture="hotspots/Hotspot_S00.tga" state="~i_0" />
                <Tools tooltip="#sceneobj1_00570 Werkzeugbrett" cursor="look_at" texture="hotspots/Hotspot_S00.tga" state="~i_0" />
                <LeatherTubeEndLoose state="~i_0" />
                <SmallTube />
            </BAWorkshopInterior>
            <BAWorkshopRoof>
                <StairsDown tooltip="#sceneobj1_00590 Treppe nach unten" cursor="exit" texture="hotspots/Exit_S00.tga" />
                <Toy tooltip="#sceneobj1_00595 Spielzeug" cursor="look_at" texture="hotspots/Hotspot_S00.tga" state="~i_0" />
                <Aircraft tooltip="#sceneobj1_00600 Fluggerät" cursor="~s_use" texture="hotspots/Hotspot_S00.tga" state="~i_1" />
                <Invention tooltip="#sceneobj1_00605 Erfindung" cursor="pick_up" texture="hotspots/Hotspot_S00.tga" state="~i_0" />
                <RoofOpening tooltip="#sceneobj1_00610 Luke" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
                <Crane tooltip="#sceneobj1_00615 Kran" cursor="look_at" texture="hotspots/Hotspot_S00.tga" state="~i_0" />
                <Leather tooltip="#sceneobj1_00620 Leder" cursor="use" texture="hotspots/Hotspot_S00.tga" state="~i_0" />
                <Basket tooltip="#sceneobj1_00625 Korb" cursor="use" texture="hotspots/Hotspot_S00.tga" state="~i_0" />
                <Wings tooltip="#sceneobj1_00630 Flügel" cursor="~s_use" texture="hotspots/Hotspot_S00.tga" state="~i_0" />
                <Rope tooltip="#sceneobj1_00635 Seil" cursor="use" texture="hotspots/Hotspot_S00.tga" state="~i_0" />
                <NetGround tooltip="#sceneobj1_00640 Netz" cursor="use" texture="hotspots/Hotspot_S00.tga" state="~i_0" />
                <Withy tooltip="#sceneobj1_00645 Weidenruten" cursor="use" texture="hotspots/Hotspot_S00.tga" state="~i_0" />
                <BasketOnOpening tooltip="#sceneobj1_00650 Korb" cursor="look_at" texture="hotspots/Hotspot_S00.tga" state="~i_0" />
                <Framework tooltip="#sceneobj1_00655 Gerüst" cursor="look_at" texture="hotspots/Hotspot_S00.tga" state="~i_0" />
                <NetAttached tooltip="#sceneobj1_00660 Netz" cursor="pick_up" texture="hotspots/Hotspot_S00.tga" state="~i_0" />
                <Net2 tooltip="#sceneobj1_00660 Netz" cursor="pick_up" texture="hotspots/Hotspot_S00.tga" state="~i_0" />
                <Net3 tooltip="#sceneobj1_00660 Netz" cursor="pick_up" texture="hotspots/Hotspot_S00.tga" state="~i_0" />
                <Net4 tooltip="#sceneobj1_00660 Netz" cursor="pick_up" texture="hotspots/Hotspot_S00.tga" state="~i_0" />
                <OldAircraft tooltip="#sceneobj1_00665 Früheres Fluggerät" cursor="look_at" texture="hotspots/Hotspot_S00.tga" state="~i_0" />
                <Esmeralda tooltip="#sceneobj1_00670 Eckfenster" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
                <Church tooltip="#sceneobj1_00675 Kirche" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
                <HoseBalloon state="~i_1" />
            </BAWorkshopRoof>
            <BAMarket>
                <ToWorkshop tooltip="#sceneobj1_00695 Tür zur Werkstatt" cursor="exit" texture="hotspots/Exit_S00.tga" />
                <ToShop tooltip="#sceneobj1_00700 Thabits Laden" cursor="exit" texture="hotspots/Exit_S00.tga" />
                <ToHarbour tooltip="#sceneobj1_00705 Zum Hafen" cursor="exit" texture="hotspots/Exit_S00.tga" />
                <Window tooltip="#sceneobj1_00710 Fensterladen" cursor="~s_use" texture="hotspots/Hotspot_S00.tga" />
                <Baskets tooltip="#sceneobj1_00715 Korbstand" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
                <Oranges tooltip="#sceneobj1_00720 Orangen" cursor="pick_up" texture="hotspots/Hotspot_S00.tga" state="~i_0" />
                <FruitStand tooltip="#sceneobj1_00725 Obststand" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
                <MarketStand tooltip="#sceneobj1_00730 Marktstand" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
                <BasketRoof tooltip="#sceneobj1_00735 Tücher" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
            </BAMarket>
            <BAShop>
                <ToMarket tooltip="#sceneobj1_00755 Zum Marktplatz" cursor="exit" texture="hotspots/Exit_S00.tga" />
                <StoneFigures tooltip="#sceneobj1_00760 Steinfiguren" cursor="~s_pick_up" texture="hotspots/Hotspot_S00.tga" state="~i_0" />
                <Spice tooltip="#sceneobj1_00765 Gewürze" cursor="look_at" texture="hotspots/Hotspot_S00.tga" state="~i_0" />
                <Sarcophag tooltip="#sceneobj1_00770 Sarkophag" cursor="look_at" texture="hotspots/Hotspot_S00.tga" state="~i_0" />
                <Maps tooltip="#sceneobj1_00775 Landkarten" cursor="look_at" texture="hotspots/Hotspot_S00.tga" state="~i_0" />
                <Urns tooltip="#sceneobj1_00780 Behälter" cursor="look_at" texture="hotspots/Hotspot_S00.tga" state="~i_0" />
                <Doorway tooltip="#sceneobj1_00785 Türbogen" cursor="look_at" texture="hotspots/Hotspot_S00.tga" state="~i_0" />
                <Coffee tooltip="#sceneobj1_00790 Leinensack" cursor="look_at" texture="hotspots/Hotspot_S00.tga" state="~i_0" />
                <Anubis tooltip="#sceneobj1_00795 Ägyptische Götterstatue" cursor="look_at" texture="hotspots/Hotspot_S00.tga" state="~i_0" />
                <Dishes tooltip="#sceneobj1_00800 Geschirr" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
                <Caskets tooltip="#sceneobj1_00805 Schatullen" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
                <Books tooltip="#sceneobj1_00810 Bücher" cursor="look_at" texture="hotspots/Hotspot_S00.tga" state="~i_0" />
                <Attic tooltip="#sceneobj1_00815 Dachboden" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
                <Shirt tooltip="#sceneobj1_00820 Hemd" cursor="look_at" texture="hotspots/Hotspot_S00.tga" state="~i_0" />
                <Tea tooltip="#sceneobj1_00825 Tee" cursor="look_at" texture="hotspots/Hotspot_S00.tga" state="~i_0" />
                <Carpets tooltip="#sceneobj1_00830 Teppiche" cursor="look_at" texture="hotspots/Hotspot_S00.tga" state="~i_0" />
            </BAShop>
            <BAHarbour>
                <ToMarket tooltip="#sceneobj1_00850 Zum Marktplatz" cursor="exit" texture="hotspots/Exit_S00.tga" />
                <Boat tooltip="#sceneobj1_00855 Ruderboot" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
                <Ship tooltip="#sceneobj1_00860 Galeone" cursor="look_at" texture="hotspots/Hotspot_S00.tga" state="~i_0" />
                <OldShipyard tooltip="#sceneobj1_00865 Alte Schiffswerft" cursor="look_at" texture="hotspots/Hotspot_S00.tga" state="~i_0" />
                <Hatch tooltip="#sceneobj1_00870 Kanonenluke" cursor="~s_use" texture="hotspots/Hotspot_S00.tga" state="~i_1" />
                <RancidButter tooltip="#sceneobj1_00875 Fass mit ranziger Butter" cursor="~s_pick_up" texture="hotspots/Hotspot_S00.tga" state="~i_0" />
                <Barrel tooltip="#sceneobj1_00880 Fass" cursor="~s_pick_up" texture="hotspots/Hotspot_S00.tga" state="~i_0" />
                <Plank tooltip="#sceneobj1_00885 Planke" cursor="~s_pick_up" texture="hotspots/Hotspot_S00.tga" state="~i_0" />
                <Torch tooltip="#sceneobj1_00890 Fackel" cursor="look_at" texture="hotspots/Hotspot_S00.tga" state="~i_0" />
                <Cobblestones tooltip="#sceneobj1_00895 Pflastersteine" cursor="~s_pick_up" texture="hotspots/Hotspot_S00.tga" state="~i_0" />
                <Seagulls tooltip="#sceneobj1_00900 Möwen" cursor="look_at" texture="hotspots/Hotspot_S00.tga" state="~i_1" />
                <Seagull tooltip="#sceneobj1_00905 Möwe" cursor="look_at" texture="hotspots/Hotspot_S00.tga" state="0" />
                <Water tooltip="#sceneobj1_00910 Hafenbecken" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
                <Windows tooltip="#sceneobj1_00915 Luken" cursor="look_at" texture="hotspots/Hotspot_S00.tga" state="~i_0" />
                <WeatherDeck tooltip="#sceneobj1_00920 Wetterdeck" cursor="look_at" texture="hotspots/Hotspot_S00.tga" state="~i_0" />
                <EmptyBarrel tooltip="#sceneobj1_00925 Fass" cursor="look_at" texture="hotspots/Hotspot_S00.tga" state="~i_0" />
                <Soldiers tooltip="#sceneobj1_00930 Soldaten" cursor="look_at" texture="hotspots/Hotspot_S00.tga" state="~i_0" />
                <Stuff tooltip="#sceneobj1_00935 Kisten und Fässer" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
                <SmallTube tooltip="#sceneobj1_00480 Dünner Schlauch" cursor="pick_up" texture="hotspots/Hotspot_S00.tga" state="~i_0" />
            </BAHarbour>
            <BAShipCorridor>
                <Hatch tooltip="#sceneobj1_00955 Kanonenluke" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
                <ToCells tooltip="#sceneobj1_00960 Luke" cursor="~s_use" texture="hotspots/Hotspot_S00.tga" />
                <CellLock tooltip="#sceneobj1_00965 Schloss" cursor="look_at" texture="hotspots/Hotspot_S00.tga" state="~i_0" />
                <CopperKettle tooltip="#sceneobj1_00970 Kupferkessel" cursor="pick_up" texture="hotspots/Hotspot_S00.tga" state="~i_0" />
                <Sail tooltip="#sceneobj1_00975 Segeltuch" cursor="pick_up" texture="hotspots/Hotspot_S00.tga" state="~i_0" />
                <Rope tooltip="#sceneobj1_00980 Seil" cursor="pick_up" texture="hotspots/Hotspot_S00.tga" state="~i_0" />
                <Nail tooltip="#sceneobj1_00985 Nagel" cursor="pick_up" texture="hotspots/Hotspot_S00.tga" state="~i_0" />
                <Cannon tooltip="#sceneobj1_00990 Kanone" cursor="pick_up" texture="hotspots/Hotspot_S00.tga" state="~i_0" />
                <Lantern tooltip="#sceneobj1_00995 Laterne" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
                <Fireplace tooltip="#sceneobj1_01000 Feuerstelle" cursor="look_at" texture="hotspots/Hotspot_S00.tga" state="~i_0" />
                <BenchVice tooltip="#sceneobj1_01005 Schraubstock" cursor="look_at" texture="hotspots/Hotspot_S00.tga" state="~i_0" />
                <Chimney tooltip="#sceneobj1_01010 Kamin" cursor="look_at" texture="hotspots/Hotspot_S00.tga" state="~i_0" />
                <Barrels tooltip="#sceneobj1_01015 Fässer" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
            </BAShipCorridor>
            <BAShipCell>
                <ToCorridor tooltip="#sceneobj1_01035 Leiter nach Oben" cursor="use" texture="hotspots/Hotspot_S00.tga" />
                <Bilge tooltip="#sceneobj1_01040 Luke" cursor="use" texture="hotspots/Hotspot_S00.tga" />
                <ShipSide tooltip="#sceneobj1_01045 Bordwand" cursor="look_at" texture="hotspots/Hotspot_S00.tga" state="~i_0" />
                <BigHole tooltip="#sceneobj1_01050 Loch" cursor="use" texture="hotspots/Hotspot_S00.tga" state="~i_1" />
                <Cannon tooltip="#sceneobj1_01055 Kanonenrohr" cursor="~s_use" texture="hotspots/Hotspot_S00.tga" />
                <CannonBall tooltip="#sceneobj1_01060 Kanonenkugel" cursor="pick_up" texture="hotspots/Hotspot_S00.tga" state="~i_0" />
                <Knothole tooltip="#sceneobj1_01065 Astloch" cursor="use" texture="hotspots/Hotspot_S00.tga" state="~i_0" />
                <Ceiling tooltip="#sceneobj1_01070 Decke" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
                <BlackPowder tooltip="#sceneobj1_01075 Schwarzpulver" cursor="pick_up" texture="hotspots/Hotspot_S00.tga" state="~i_0" />
                <Lantern tooltip="#sceneobj1_01080 Laterne" cursor="look_at" texture="hotspots/Hotspot_S00.tga" state="~i_0" />
                <Barrel tooltip="#sceneobj1_01085 Fass" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
                <Barrels tooltip="#sceneobj1_01090 Fässer" cursor="look_at" texture="hotspots/Hotspot_S00.tga" state="~i_0" />
                <Chest tooltip="#sceneobj1_01095 Kiste" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
                <Chests tooltip="#sceneobj1_01100 Kisten" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
            </BAShipCell>
            <BAAircraft>
                <Basket tooltip="#sceneobj1_01120 Korb" cursor="look_at" texture="hotspots/Hotspot_S00.tga" state="~i_0" />
                <Leather tooltip="#sceneobj1_01125 Leder" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
                <Hooks tooltip="#sceneobj1_01130 Haken" cursor="look_at" texture="hotspots/Hotspot_S00.tga" state="~i_0" />
                <Cauldron tooltip="#sceneobj1_01135 Kupferkessel" cursor="look_at" texture="hotspots/Hotspot_S00.tga" state="~i_1" />
                <Wing1 tooltip="#sceneobj1_01140 Flügel" cursor="~s_pick_up" texture="hotspots/Hotspot_S00.tga" state="~i_0" />
                <Wing2 tooltip="#sceneobj1_01145 Flügel" cursor="~s_pick_up" texture="hotspots/Hotspot_S00.tga" state="~i_0" />
                <Outside tooltip="#sceneobj1_01150 über Bord" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
                <Clouds1 tooltip="#sceneobj1_01155 Wolken" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
                <Clouds2 tooltip="#sceneobj1_01160 Wolken" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
                <Moon tooltip="#sceneobj1_01165 Mond" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
                <Star tooltip="#sceneobj1_01170 Sterne" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
                <Earth tooltip="#sceneobj1_01175 Erde" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
                <Sea tooltip="#sceneobj1_01180 Meer" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
                <Direction tooltip="#sceneobj1_01185 Flugrichtung" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
            </BAAircraft>
            <ALBelfry>
                <Hatch tooltip="#sceneobj1_01205 Bodenluke" cursor="exit" texture="hotspots/Exit_S00.tga" />
                <IronBar tooltip="#sceneobj1_01210 Aufhängung" cursor="pick_up" texture="hotspots/Hotspot_S00.tga" state="~i_0" />
                <Net tooltip="#sceneobj1_01215 Netz" cursor="look_at" texture="hotspots/Hotspot_S00.tga" state="~i_0" />
                <Sill tooltip="#sceneobj1_01220 Sims" cursor="pick_up" texture="hotspots/Hotspot_S00.tga" state="~i_0" />
                <Wall tooltip="#sceneobj1_01225 Wand" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
                <Stone tooltip="#sceneobj1_01230 Stein" cursor="pick_up" texture="hotspots/Hotspot_S00.tga" state="~i_0" />
                <Ballon tooltip="#sceneobj1_01235 Fluggerät" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
                <TheSea tooltip="#sceneobj1_01240 Meer" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
                <City tooltip="#sceneobj1_01245 Stadt" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
                <Belfry tooltip="#sceneobj1_01250 Turm" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
            </ALBelfry>
            <ALTower>
                <LadderUp tooltip="#sceneobj1_01270 Leiter" cursor="use" texture="hotspots/Exit_S00.tga" state="~i_0" />
                <LadderMid tooltip="#sceneobj1_01275 Leiter" cursor="use" texture="hotspots/Hotspot_S00.tga" state="~i_0" />
                <LadderOld tooltip="#sceneobj1_01280 Leiter" cursor="look_at" texture="hotspots/Hotspot_S00.tga" state="~i_0" />
                <LadderDown tooltip="~s_#altower0_00830 Leiter" cursor="~s_use" texture="hotspots/Exit_S00.tga" state="~i_1" />
                <LoosePlank tooltip="#sceneobj1_01290 Brett" cursor="use" texture="hotspots/Hotspot_S00.tga" state="~i_0" />
                <UnloosePlank tooltip="#sceneobj1_01295 Lücke" cursor="look_at" texture="hotspots/Hotspot_S00.tga" state="~i_0" />
                <WindowDown tooltip="#sceneobj1_01300 Fenster" cursor="use" texture="hotspots/Hotspot_S00.tga" state="~i_0" />
                <WindowUp tooltip="#sceneobj1_01305 Fenster" cursor="use" texture="hotspots/Hotspot_S00.tga" state="~i_0" />
                <Board tooltip="#sceneobj1_01310 Holzplatte" cursor="look_at" texture="hotspots/Hotspot_S00.tga" state="~i_0" />
                <Scaffold tooltip="#sceneobj1_01315 Gerüst" cursor="look_at" texture="hotspots/Hotspot_S00.tga" state="~i_0" />
                <Depth tooltip="#sceneobj1_01320 Gerüst" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
                <Floor2 tooltip="#sceneobj1_01325 Gerüst" cursor="look_at" texture="hotspots/Hotspot_S00.tga" state="~i_0" />
                <LeftWall tooltip="#sceneobj1_01330 Wand" cursor="look_at" texture="hotspots/Hotspot_S00.tga" state="~i_0" />
            </ALTower>
            <ALChurch>
                <Alley tooltip="#sceneobj1_01350 Gasse" cursor="exit" texture="hotspots/Exit_S00.tga" />
                <Well tooltip="#sceneobj1_01355 Brunnen" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
                <Pole tooltip="#sceneobj1_01360 Holzstange" cursor="pick_up" texture="hotspots/Hotspot_S00.tga" state="~i_0" />
                <Bush tooltip="#sceneobj1_01365 Busch" cursor="pick_up" texture="hotspots/Hotspot_S00.tga" state="~i_0" />
                <Wasps tooltip="#sceneobj1_01370 Wespen" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
                <ChurchDoor tooltip="#sceneobj1_01375 Kirchentür" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
                <Fruits tooltip="#sceneobj1_01380 Früchte" cursor="pick_up" texture="hotspots/Hotspot_S00.tga" state="~i_0" />
                <Statue tooltip="#sceneobj1_01385 Statue" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
                <Scaffold tooltip="#sceneobj1_01390 Gerüst" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
                <Stones tooltip="#sceneobj1_01395 Steine" cursor="look_at" texture="hotspots/Hotspot_S00.tga" state="~i_0" />
                <House tooltip="#sceneobj1_01400 Häuser" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
            </ALChurch>
            <ALOutside>
                <Alley tooltip="#sceneobj1_01420 Zur Kirche" cursor="exit" texture="hotspots/Exit_S00.tga" />
                <LemonTree tooltip="#sceneobj1_01425 Zitronenbaum" cursor="pick_up" texture="hotspots/Hotspot_S00.tga" state="~i_0" />
                <ToHarbour tooltip="#sceneobj1_01430 Zum Hafen" cursor="~s_exit" texture="hotspots/Exit_S00.tga" />
                <HouseRoof tooltip="#sceneobj1_01435 Hausdach" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
                <Stairs tooltip="#sceneobj1_01440 Treppe" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
                <Barricade tooltip="#sceneobj1_01445 Barrikade" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
                <Door tooltip="#sceneobj1_01450 Tür" cursor="use" texture="hotspots/Hotspot_S00.tga" />
            </ALOutside>
            <COCells>
                <ToDeck tooltip="#sceneobj1_01470 Leiter" cursor="exit" texture="hotspots/Exit_S00.tga" state="~i_1" />
                <ToCabin tooltip="#sceneobj1_01475 Zur Kajüte" cursor="exit" texture="hotspots/Exit_S00.tga" state="~i_1" />
                <Bilge tooltip="#sceneobj1_01480 Bilge" cursor="look_at" texture="hotspots/Hotspot_S00.tga" state="~i_0" />
                <Bilge2 tooltip="#sceneobj1_01480 Bilge" cursor="look_at" texture="hotspots/Hotspot_S00.tga" state="~i_0" />
                <RustyKnife tooltip="#sceneobj1_01485 Entermesser" cursor="pick_up" texture="hotspots/Hotspot_S00.tga" state="~i_0" />
                <Woodgrate tooltip="#sceneobj1_01490 Holzgitter" cursor="~s_look_at" texture="hotspots/Hotspot_S00.tga" state="~i_1" />
                <Woodgrate2 tooltip="#sceneobj1_01495 Holzgitter" cursor="use" texture="hotspots/Hotspot_S00.tga" state="~i_0" />
                <MetalFittings tooltip="#sceneobj1_01500 Eisenbeschläge" cursor="look_at" texture="hotspots/Hotspot_S00.tga" state="~i_0" />
                <Crossbow tooltip="#sceneobj1_01505 Armbrust" cursor="pick_up" texture="hotspots/Hotspot_S00.tga" state="~i_0" />
                <Carrier tooltip="#sceneobj1_01510 Halterung" cursor="look_at" texture="hotspots/Hotspot_S00.tga" state="~i_0" />
                <Rivet tooltip="#sceneobj1_01515 Nieten" cursor="pick_up" texture="hotspots/Hotspot_S00.tga" state="~i_0" />
                <Grapple tooltip="#sceneobj1_01520 Enterhaken" cursor="look_at" texture="hotspots/Hotspot_S00.tga" state="~i_0" />
                <GrappleGround tooltip="#sceneobj1_01525 Enterhaken" cursor="pick_up" texture="hotspots/Hotspot_S00.tga" state="~i_0" />
                <Keychain tooltip="#sceneobj1_01530 Schlüsselring" cursor="pick_up" texture="hotspots/Hotspot_S00.tga" state="~i_0" />
                <GrateLock tooltip="#sceneobj1_01535 Schloss" cursor="~s_pick_up" texture="hotspots/Hotspot_S00.tga" state="~i_0" />
                <Chest tooltip="#sceneobj1_01540 Truhe" cursor="~s_use" texture="hotspots/Hotspot_S00.tga" state="~i_0" />
                <Barrels tooltip="#sceneobj1_01545 Fässer" cursor="~s_use" texture="hotspots/Hotspot_S00.tga" state="~i_0" />
                <Rubber tooltip="#sceneobj1_01550 Kautschuk" cursor="look_at" texture="hotspots/Hotspot_S00.tga" state="~i_1" />
                <ScruffyGrate tooltip="~s_#cocells0_03510 Bilge" cursor="~s_exit" texture="~s_hotspots/Exit_S00.tga" state="~i_1" />
                <Grate tooltip="~s_#cocells0_02735 Bilge" cursor="~s_exit" texture="~s_hotspots/Exit_S00.tga" state="~i_1" />
                <BackToGrate tooltip="#sceneobj1_01565 Zurück" cursor="exit" texture="hotspots/Exit_S00.tga" state="~i_0" />
                <HeavyBarrel tooltip="#sceneobj1_01570 Schweres Fass" cursor="look_at" texture="hotspots/Hotspot_S00.tga" state="~i_0" />
                <EmptyBarrel tooltip="#sceneobj1_01575 Leeres Fass" cursor="look_at" texture="hotspots/Hotspot_S00.tga" state="~i_0" />
                <Bucket tooltip="#sceneobj1_01580 Eimer" cursor="pick_up" texture="hotspots/Hotspot_S00.tga" state="~i_0" />
                <CorsairCapitano tooltip="#sceneobj1_01585 " cursor="" texture="hotspots/Hotspot_S00.tga" state="0" />
                <HoleInTheWall tooltip="#sceneobj1_01590 Loch" cursor="look_at" texture="hotspots/Hotspot_S00.tga" state="~i_1" />
                <WallBarrels tooltip="#sceneobj1_01595 Fässer" cursor="look_at" texture="hotspots/Hotspot_S00.tga" state="~i_0" />
                <Bags tooltip="#sceneobj1_01600 Säcke" cursor="look_at" texture="hotspots/Hotspot_S00.tga" state="~i_0" />
                <Packages tooltip="#sceneobj1_01605 Packen" cursor="look_at" texture="hotspots/Hotspot_S00.tga" state="~i_0" />
                <Mast tooltip="#sceneobj1_01610 Mast" cursor="look_at" texture="hotspots/Hotspot_S00.tga" state="~i_1" />
            </COCells>
            <CODeck>
                <ToCells tooltip="#sceneobj1_01630 Unter Deck" cursor="exit" texture="hotspots/Exit_S00.tga" />
                <ToCloseUp tooltip="#sceneobj1_01635 Trümmer" cursor="exit" texture="hotspots/Exit_S00.tga" />
                <TheSea tooltip="#sceneobj1_01640 Das Meer" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
                <Capstan tooltip="#sceneobj1_01645 Ankerwinde" cursor="use" texture="hotspots/Hotspot_S00.tga" />
                <Cover tooltip="~s_#codeck0_00895 Ruder" cursor="~s_use" texture="hotspots/Hotspot_S00.tga" state="~i_0" />
                <DeadCapitano tooltip="#sceneobj1_01655 Capitano Carlos" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
                <Anchor tooltip="#sceneobj1_01660 Anker" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
                <PaddleWheel tooltip="#sceneobj1_01665 Paddelrad" cursor="use" texture="hotspots/Hotspot_S00.tga" state="~i_0" />
                <Railing tooltip="#sceneobj1_01670 Reling" cursor="~s_use" texture="hotspots/Hotspot_S00.tga" state="~i_0" />
                <Handcart tooltip="#sceneobj1_01675 Handkarren" cursor="look_at" texture="hotspots/Hotspot_S00.tga" state="~i_0" />
                <Mast tooltip="#sceneobj1_01680 Maststumpf" cursor="look_at" texture="hotspots/Hotspot_S00.tga" state="~i_0" />
                <Holes tooltip="#sceneobj1_01685 Loch in der Reling" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
                <CorsairsDead tooltip="#sceneobj1_01690 Tote Korsaren" cursor="look_at" texture="hotspots/Hotspot_S00.tga" state="~i_0" />
                <CorsairHead tooltip="#sceneobj1_01695 Toter Korsar" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
                <CorsairLeft tooltip="#sceneobj1_01700 Toter Korsar" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
            </CODeck>
            <CODeckCloseUp>
                <ToDeck tooltip="#sceneobj1_01720 Zum Deck" cursor="exit" texture="hotspots/Exit_S00.tga" />
                <DeadCorsair tooltip="#sceneobj1_01725 Toter Korsar" cursor="look_at" texture="hotspots/Hotspot_S00.tga" state="~i_0" />
                <Archebus tooltip="#sceneobj1_01730 Arkebuse" cursor="pick_up" texture="hotspots/Hotspot_S00.tga" state="~i_0" />
                <CabinWall tooltip="#sceneobj1_01735 Trümmer" cursor="~s_look_at" texture="hotspots/Hotspot_S00.tga" />
                <Opening tooltip="#sceneobj1_01740 Spalt" cursor="look_at" texture="hotspots/Hotspot_S00.tga" state="~i_0" />
                <GunBarrel tooltip="#sceneobj1_01745 Ende des Laufs" cursor="look_at" texture="hotspots/Hotspot_S00.tga" state="~i_0" />
                <Rope tooltip="#sceneobj1_01750 Dickes Tau" cursor="look_at" texture="hotspots/Hotspot_S00.tga" state="~i_0" />
            </CODeckCloseUp>
            <COCabin>
                <ToCells tooltip="~s_#cocabin0_00375 Unter Deck" cursor="~s_exit" texture="hotspots/Exit_S00.tga" />
                <Bag tooltip="#sceneobj1_01775 Sack" cursor="pick_up" texture="hotspots/Hotspot_S00.tga" state="~i_0" />
                <OpenHatch tooltip="#sceneobj1_01780 Luke" cursor="use" texture="hotspots/Hotspot_S00.tga" state="~i_1" />
                <Board tooltip="#sceneobj1_01785 loses Brett" cursor="use" texture="hotspots/Hotspot_S00.tga" state="~i_0" />
                <Chest tooltip="#sceneobj1_01790 Verzierte Truhe" cursor="~s_look_at" texture="hotspots/Hotspot_S00.tga" state="~i_0" />
                <SecondChest tooltip="#sceneobj1_01795 Truhe" cursor="use" texture="hotspots/Hotspot_S00.tga" state="~i_0" />
                <Holes tooltip="#sceneobj1_01800 Loch" cursor="look_at" texture="hotspots/Hotspot_S00.tga" state="~i_0" />
                <Bags tooltip="#sceneobj1_01805 Säcke" cursor="look_at" texture="hotspots/Hotspot_S00.tga" state="~i_0" />
                <BurnMark tooltip="#sceneobj1_01810 Brandspuren" cursor="look_at" texture="hotspots/Hotspot_S00.tga" state="~i_0" />
                <Chair tooltip="#sceneobj1_01815 Stuhl" cursor="look_at" texture="hotspots/Hotspot_S00.tga" state="~i_0" />
                <Loot tooltip="#sceneobj1_01820 Päckchen" cursor="look_at" texture="hotspots/Hotspot_S00.tga" state="~i_0" />
            </COCabin>
            <MABeach>
                <Cage tooltip="#sceneobj1_01840 Käfig" cursor="look_at" texture="hotspots/Hotspot_S00.tga" state="0" />
                <Boat tooltip="#sceneobj1_01845 Schiff" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
                <Bluebird tooltip="#sceneobj1_01850 Blaumerle" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
                <RightSpot tooltip="#sceneobj1_01855 Interessante Stelle" cursor="look_at" texture="hotspots/Hotspot_S00.tga" state="0" />
                <WrongSpot1 tooltip="#sceneobj1_01860 Interessante Stelle" cursor="look_at" texture="hotspots/Hotspot_S00.tga" state="0" />
                <WrongSpot2 tooltip="#sceneobj1_01865 Interessante Stelle" cursor="look_at" texture="hotspots/Hotspot_S00.tga" state="0" />
                <WrongSpot3 tooltip="#sceneobj1_01870 Interessante Stelle" cursor="look_at" texture="hotspots/Hotspot_S00.tga" state="0" />
                <Stone tooltip="#sceneobj1_01875 Stein" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
                <Flowers tooltip="#sceneobj1_01880 Wildblumen" cursor="pick_up" texture="hotspots/Hotspot_S00.tga" />
                <ToMACorsairs tooltip="#sceneobj1_01885 Weg vom Strand" cursor="exit" texture="hotspots/Exit_S00.tga" />
                <Flotsam tooltip="#sceneobj1_01890 Treibugt" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
                <Coast tooltip="#sceneobj1_01895 Küste" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
                <Birds tooltip="#sceneobj1_01900 Vögel" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
            </MABeach>
            <MACorsairs>
                <ToMABeach tooltip="#sceneobj1_01920 Zum Strand" cursor="exit" texture="hotspots/Exit_S00.tga" />
                <SunkenShip tooltip="#sceneobj1_01925 Zum gesunkenen Schiff" cursor="look_at" texture="hotspots/Hotspot_S00.tga" state="0" />
                <Shovel tooltip="#sceneobj1_01930 Schaufel" cursor="pick_up" texture="hotspots/Hotspot_S00.tga" />
                <ToMACave tooltip="#sceneobj1_01935 In den Stützpunkt" cursor="exit" texture="hotspots/Exit_S00.tga" />
                <Barrel tooltip="#sceneobj1_01940 Weinfass" cursor="look_at" texture="hotspots/Hotspot_S00.tga" state="0" />
                <Barrel3D tooltip="#sceneobj1_01940 Weinfass" cursor="use" texture="hotspots/Hotspot_S00.tga" state="0" />
                <Stones tooltip="#sceneobj1_01945 Steinhaufen" cursor="pick_up" texture="hotspots/Hotspot_S00.tga" />
                <Cannon tooltip="#sceneobj1_01950 Kanone" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
                <Lookout tooltip="#sceneobj1_01955 Ausguck" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
                <Flag tooltip="#sceneobj1_01960 Korsaren-Flagge" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
                <Scaffold tooltip="#sceneobj1_01965 Gerüst" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
                <Crate tooltip="#sceneobj1_01970 Bretterverschlag" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
                <BrokenBarrel tooltip="#sceneobj1_01975 Zerbrochenes Fass" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
            </MACorsairs>
            <MACave>
                <ToMACorsairs tooltip="#sceneobj1_01995 Nach draußen" cursor="exit" texture="hotspots/Exit_S00.tga" />
                <ToMAShelter tooltip="#sceneobj1_02000 Ins Zelt" cursor="exit" texture="hotspots/Exit_S00.tga" />
                <ToMAStorage tooltip="#sceneobj1_02005 Ins Lager" cursor="exit" texture="hotspots/Exit_S00.tga" />
                <Barrel tooltip="#sceneobj1_02010 Weinfass" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
                <Fireplace tooltip="#sceneobj1_02015 Kochstelle" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
                <Bellow tooltip="#sceneobj1_02020 Blasebalg" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
                <Oats tooltip="#sceneobj1_02025 Säcke" cursor="pick_up" texture="hotspots/Hotspot_S00.tga" state="0" />
                <Loot tooltip="#sceneobj1_02030 Beute" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
                <Mugs tooltip="#sceneobj1_02035 Steinkrüge" cursor="pick_up" texture="hotspots/Hotspot_S00.tga" state="0" />
                <Cloth tooltip="#sceneobj1_02040 Stück Stoff" cursor="pick_up" texture="hotspots/Hotspot_S00.tga" />
                <Chair tooltip="#sceneobj1_02045 Stuhl" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
                <Chest tooltip="#sceneobj1_02050 Truhe" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
                <Supplies tooltip="#sceneobj1_02055 Vorräte" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
                <Clothes tooltip="#sceneobj1_02060 Stoffballen" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
                <Stairs tooltip="#sceneobj1_02065 Treppe" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
                <Chest2 tooltip="#sceneobj1_02070 Truhe" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
                <Case tooltip="#sceneobj1_02075 Koffer" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
                <Rags tooltip="#sceneobj1_02080 Tücher" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
            </MACave>
            <MAStorage>
                <ToMACave tooltip="#sceneobj1_02100 Zum Stützpunkt" cursor="exit" texture="hotspots/Exit_S00.tga" />
                <Barrels tooltip="#sceneobj1_02105 Fässer" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
                <RumBarrel tooltip="#sceneobj1_02110 Fass mit Rum" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
                <OilBarrel tooltip="#sceneobj1_02115 Ölfass" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
                <TreasureMap tooltip="#sceneobj1_02120 Schatzkarte" cursor="pick_up" texture="hotspots/Hotspot_S00.tga" />
                <Bags tooltip="#sceneobj1_02125 Säcke" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
                <Lamp tooltip="#sceneobj1_02130 Öllampe" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
                <Coffee tooltip="#sceneobj1_02135 Sack" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
                <Bottles tooltip="#sceneobj1_02140 Flaschen" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
            </MAStorage>
            <MAShelter>
                <ToMACave tooltip="#sceneobj1_02160 Zum Stützpunkt" cursor="exit" texture="hotspots/Exit_S00.tga" />
                <DiceBox tooltip="#sceneobj1_02165 Schatulle" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
                <DiceGame tooltip="#sceneobj1_02170 Würfelspiel" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
            </MAShelter>
            <DeadAnchor>
                <Exit tooltip="#sceneobj1_02190 Aufhören" cursor="exit" texture="hotspots/Exit_S00.tga" />
                <Dice tooltip="#sceneobj1_02195 Würfeln" cursor="use" texture="hotspots/Hotspot_S00.tga" />
                <Dice1 tooltip="#sceneobj1_02200 Würfel behalten" cursor="use" texture="hotspots/Hotspot_S00.tga" />
                <Dice2 tooltip="#sceneobj1_02205 Würfel behalten" cursor="use" texture="hotspots/Hotspot_S00.tga" />
                <Dice3 tooltip="#sceneobj1_02210 Würfel behalten" cursor="use" texture="hotspots/Hotspot_S00.tga" />
                <Panic tooltip="#sceneobj1_01585 " cursor="use" texture="hotspots/Hotspot_S00.tga" />
            </DeadAnchor>
            <TRHideout>
                <ToTRAlley tooltip="#sceneobj1_02230 Ausgang" cursor="exit" texture="hotspots/Exit_S00.tga" />
                <BlackSash tooltip="#sceneobj1_02235 Schwarze Schärpen" cursor="pick_up" texture="hotspots/Hotspot_S00.tga" />
                <Cauldron tooltip="#sceneobj1_02240 Kessel" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
                <Pillow tooltip="#sceneobj1_02245 Sitzkissen" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
                <Shisha tooltip="#sceneobj1_02250 Wasserpfeife" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
                <Crates tooltip="#sceneobj1_02255 Kisten" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
                <Barrels tooltip="#sceneobj1_02260 Fässer" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
                <Boards tooltip="#sceneobj1_02265 Bretter" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
                <Wall tooltip="#sceneobj1_02270 Wände" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
            </TRHideout>
            <TRAlley>
                <ToTRMarket tooltip="#sceneobj1_02290 Zum Marktplatz" cursor="exit" texture="hotspots/Exit_S00.tga" />
                <ToTRGate tooltip="#sceneobj1_02295 Zum Stadttor" cursor="exit" texture="hotspots/Exit_S00.tga" />
                <ToTRHideout tooltip="#sceneobj1_02300 Tür" cursor="exit" texture="hotspots/Exit_S00.tga" />
                <Houses tooltip="#sceneobj1_02305 Verlassene Häuser" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
            </TRAlley>
            <TRMarket>
                <ToTRAlley tooltip="#sceneobj1_02325 Zur Gasse" cursor="exit" texture="hotspots/Exit_S00.tga" />
                <Wall tooltip="#sceneobj1_02330 Palastmauer" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
                <Gate tooltip="#sceneobj1_02335 Tor" cursor="use" texture="hotspots/Hotspot_S00.tga" />
                <Stand tooltip="#sceneobj1_02340 Holzgestell" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
                <Pots tooltip="#sceneobj1_02345 Haufen Krüge" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
                <Carpets tooltip="#sceneobj1_02350 Teppiche" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
                <Goat tooltip="#sceneobj1_02355 Ziegen" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
            </TRMarket>
            <TRGate>
                <ToTRAlley tooltip="#sceneobj1_02370 Tor" cursor="exit" texture="hotspots/Exit_S00.tga" />
                <ToMap tooltip="#sceneobj1_02375 In die Wüste" cursor="exit" texture="hotspots/Exit_S00.tga" state="0" />
                <Desert tooltip="#sceneobj1_02380 Wüste" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
                <Stand tooltip="#sceneobj1_02385 Bemalte Steine" cursor="look_at" texture="hotspots/Hotspot_S00.tga" state="0" />
                <Bags tooltip="#sceneobj1_02390 Säcke" cursor="look_at" texture="hotspots/Hotspot_S00.tga" state="0" />
                <Wall tooltip="#sceneobj1_02395 Stadtmauer" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
                <Ruins tooltip="#sceneobj1_02400 Trümmer" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
            </TRGate>
            <TRPalaceExterior>
                <ToTRPalaceCells tooltip="#sceneobj1_02420 Eingang zum Kerker" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
                <ToTRPalaceInterior tooltip="#sceneobj1_02425 Eingang zum Palast" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
                <ToTRMarket tooltip="#sceneobj1_02430 Tor" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
                <Bucket tooltip="#sceneobj1_02435 Eimer" cursor="pick_up" texture="hotspots/Hotspot_S00.tga" />
                <Bucket2 tooltip="#sceneobj1_02440 Eimer" cursor="pick_up" texture="hotspots/Hotspot_S00.tga" state="0" />
                <Bucket3 tooltip="#sceneobj1_02445 Eimer" cursor="pick_up" texture="hotspots/Hotspot_S00.tga" state="0" />
                <Broom tooltip="#sceneobj1_02450 Besen" cursor="pick_up" texture="hotspots/Hotspot_S00.tga" />
                <Well tooltip="#sceneobj1_02455 Brunnen" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
                <DrinkingTrough tooltip="#sceneobj1_02460 Tränke" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
                <Chest tooltip="#sceneobj1_02465 Holztruhe" cursor="pick_up" texture="hotspots/Hotspot_S00.tga" />
                <SmallWindow tooltip="#sceneobj1_02470 Gitterfenster" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
                <Broomstick tooltip="#sceneobj1_02475 Besenstiel" cursor="use" texture="hotspots/Hotspot_S00.tga" state="0" />
                <ChamberWindow tooltip="#sceneobj1_02480 Fenster" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
                <CamelDroppings tooltip="#sceneobj1_02485 Mist" cursor="use" texture="hotspots/Hotspot_S00.tga" />
                <Hole tooltip="#sceneobj1_02490 Grube" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
                <Halter tooltip="#sceneobj1_02495 Halfter" cursor="pick_up" texture="hotspots/Hotspot_S00.tga" state="0" />
                <DarkSpot tooltip="#sceneobj1_02500 Verdächtige Stelle" cursor="use" texture="hotspots/Hotspot_S00.tga" />
                <Planks tooltip="#sceneobj1_02505 Bretter" cursor="look_at" texture="hotspots/Hotspot_S00.tga" state="0" />
                <Roof tooltip="#sceneobj1_02510 Vordach" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
                <Sword tooltip="#sceneobj1_02515 Schwert" cursor="pick_up" texture="hotspots/Hotspot_S00.tga" state="0" />
            </TRPalaceExterior>
            <TRPalaceChamber>
                <ToTRPalaceExterior tooltip="#sceneobj1_02535 Zurück" cursor="exit" texture="hotspots/Exit_S00.tga" />
                <ToTRPalaceExterior2 tooltip="#sceneobj1_02540 Zurück" cursor="exit" texture="hotspots/Exit_S00.tga" />
                <LinenShirt tooltip="#sceneobj1_02545 Hemd" cursor="pick_up" texture="hotspots/Hotspot_S00.tga" state="0" />
                <JamilasNote tooltip="#sceneobj1_02550 Notiz" cursor="pick_up" texture="hotspots/Hotspot_S00.tga" state="0" />
            </TRPalaceChamber>
            <TRPalaceCells>
                <WoodenDoor tooltip="#sceneobj1_02570 Holztür" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
                <CellDoor1 tooltip="#sceneobj1_02575 Zellentür" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
                <CellDoor2 tooltip="#sceneobj1_02580 Zellentür" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
                <WoodenConstruct tooltip="#sceneobj1_02585 Holzkonstruktion" cursor="pick_up" texture="hotspots/Hotspot_S00.tga" />
                <GrindingWheel tooltip="#sceneobj1_02590 Schleifrad" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
                <Crank tooltip="#sceneobj1_02595 Kurbel" cursor="pick_up" texture="hotspots/Hotspot_S00.tga" />
                <Spearhead tooltip="#sceneobj1_02600 Speerspitze" cursor="pick_up" texture="hotspots/Hotspot_S00.tga" />
                <Barrel tooltip="#sceneobj1_02605 Fass" cursor="pick_up" texture="hotspots/Hotspot_S00.tga" />
                <SpanishDonkey tooltip="#sceneobj1_02610 Spanisches Pferd" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
                <SpanishDonkey2 tooltip="#sceneobj1_02615 Spanisches Pferd" cursor="look_at" texture="hotspots/Hotspot_S00.tga" state="0" />
                <Indentation tooltip="#sceneobj1_02620 Einkerbungen" cursor="look_at" texture="hotspots/Hotspot_S00.tga" state="0" />
                <SpanishBoot tooltip="#sceneobj1_02625 Spanischer Stiefel" cursor="pick_up" texture="hotspots/Hotspot_S00.tga" />
                <LongChain1 tooltip="#sceneobj1_02630 Lange Ketten" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
                <LongChain2 tooltip="#sceneobj1_02635 Lange Ketten" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
                <Chains tooltip="#sceneobj1_02640 Ketten" cursor="pick_up" texture="hotspots/Hotspot_S00.tga" />
                <Rack tooltip="#sceneobj1_02645 Streckbank" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
                <Rope tooltip="#sceneobj1_02650 Seil" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
            </TRPalaceCells>
            <TRPalaceInterior>
                <ToTRPalaceExterior tooltip="#sceneobj1_02670 Tür zum Hof" cursor="exit" texture="hotspots/Exit_S00.tga" />
                <PalaceChamber tooltip="#sceneobj1_02675 Tür zum Schlafgemach" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
                <Fern tooltip="#sceneobj1_02680 Farn" cursor="pick_up" texture="hotspots/Hotspot_S00.tga" />
                <IllCamel tooltip="#sceneobj1_02685 Krankes Kamel" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
            </TRPalaceInterior>
            <RUDesertTravel>
                <ToCaves tooltip="#sceneobj1_02705 Gebirge" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
                <ToDesert tooltip="#sceneobj1_02710 In die Wüste" cursor="exit" texture="hotspots/Exit_S00.tga" />
                <ToRuin tooltip="#sceneobj1_02715 Ruine" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
                <Mountain tooltip="#sceneobj1_02720 Berg" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
                <Sand tooltip="#sceneobj1_02725 Sandboden" cursor="pick_up" texture="hotspots/Hotspot_S00.tga" />
                <Saddlebag tooltip="#sceneobj1_02730 Satteltasche" cursor="pick_up" texture="hotspots/Hotspot_S00.tga" />
                <StonePile tooltip="#sceneobj1_02735 Steinhaufen" cursor="pick_up" texture="hotspots/Hotspot_S00.tga" />
                <Camel tooltip="#sceneobj1_02740 Kamel" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
                <TermiteHill tooltip="#sceneobj1_02745 Termitenhügel" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
                <WaterPots tooltip="#sceneobj1_02750 Wasserkrüge" cursor="pick_up" texture="hotspots/Hotspot_S00.tga" />
                <Ruin tooltip="#sceneobj1_02755 Gebäude" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
            </RUDesertTravel>
            <RUTempleExterior>
                <ToMap tooltip="#sceneobj1_02770 In die Wüste" cursor="exit" texture="hotspots/Exit_S00.tga" />
                <Entrance tooltip="#sceneobj1_02775 Eingang" cursor="exit" texture="hotspots/Exit_S00.tga" />
                <Camp tooltip="#sceneobj1_02780 Lager" cursor="pick_up" texture="hotspots/Hotspot_S00.tga" />
                <Soldier tooltip="#sceneobj1_02785 Soldat" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
                <Crate tooltip="#sceneobj1_02790 Kisten" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
                <Statue tooltip="#sceneobj1_02795 Statue" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
                <Pillars tooltip="#sceneobj1_02800 Säulen" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
                <Writing tooltip="#sceneobj1_02805 Schriftzeichen" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
            </RUTempleExterior>
            <RUTempleInterior>
                <Exit tooltip="#sceneobj1_02810 Ausgang" cursor="exit" texture="hotspots/Exit_S00.tga" />
                <Engraving tooltip="#sceneobj1_02815 Gravur" cursor="look_at" texture="hotspots/Hotspot_S00.tga" state="0" />
                <Statues tooltip="#sceneobj1_02820 Statuen" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
                <SoldierHS tooltip="#sceneobj1_02825 Soldat" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
                <Statue132 tooltip="#sceneobj1_02830 Statue 132" cursor="look_at" texture="hotspots/Hotspot_S00.tga" state="0" />
                <StatueDeath1 tooltip="#sceneobj1_02835 Statue 40" cursor="look_at" texture="hotspots/Hotspot_S00.tga" state="0" />
                <StatueDeath2 tooltip="#sceneobj1_02840 Statue 113" cursor="look_at" texture="hotspots/Hotspot_S00.tga" state="0" />
                <StatueDeath3 tooltip="#sceneobj1_02845 Statue 122" cursor="look_at" texture="hotspots/Hotspot_S00.tga" state="0" />
            </RUTempleInterior>
            <RUTempleMapRoom>
                <Exit tooltip="#sceneobj1_02865 Ausgang" cursor="exit" texture="hotspots/Exit_S00.tga" />
                <Zerzura tooltip="#sceneobj1_02870 Symbol" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
                <Distance tooltip="#sceneobj1_02875 Symbol" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
                <Mountain tooltip="#sceneobj1_02880 Großer Berg" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
                <City1 tooltip="#sceneobj1_02885 Symbol" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
                <Statue tooltip="#sceneobj1_02890 Statue" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
                <Sea tooltip="#sceneobj1_02895 Meer" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
                <Orientation tooltip="#sceneobj1_02900 Symbol" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
                <River tooltip="#sceneobj1_02905 Fluss" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
                <Oasis tooltip="#sceneobj1_02910 Oase" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
                <City2 tooltip="#sceneobj1_02915 Symbol" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
                <Mountains tooltip="#sceneobj1_02920 Gebirge" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
                <Travel tooltip="#sceneobj1_02925 Gebäude" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
                <CatStatue tooltip="#sceneobj1_02930 Statue" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
                <WholeMap tooltip="#sceneobj1_02935 Karte" cursor="look_at" texture="hotspots/Hotspot_S00.tga" state="0" />
            </RUTempleMapRoom>
            <RUCaveFront>
                <ToMap tooltip="#sceneobj1_02955 In die Wüste" cursor="exit" texture="hotspots/Exit_S00.tga" />
                <ToRUCaveBack tooltip="#sceneobj1_02960 Hinterer Höhlenteil" cursor="exit" texture="hotspots/Exit_S00.tga" />
                <Pergament tooltip="#sceneobj1_02965 Pergament" cursor="pick_up" texture="hotspots/Hotspot_S00.tga" />
                <Light tooltip="#sceneobj1_02970 Licht" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
                <CavePainting tooltip="#sceneobj1_02975 Wandmalerei" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
                <LionImage tooltip="#sceneobj1_02980 Löwenbild" cursor="use" texture="hotspots/Hotspot_S00.tga" state="0" />
                <SiblingsSkeletons tooltip="#sceneobj1_02985 Skelette" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
                <Fireplace tooltip="#sceneobj1_02990 Kochstelle" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
                <Table tooltip="#sceneobj1_02995 Tisch" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
                <Skeleton tooltip="#sceneobj1_03000 Skelett" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
                <Bed tooltip="#sceneobj1_03005 Müll" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
                <Stuff tooltip="#sceneobj1_03010 Einbuchtungen" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
            </RUCaveFront>
            <RUCaveBack>
                <ToRUCaveFront tooltip="#sceneobj1_03020 Vorderer Höhlenteil" cursor="exit" texture="hotspots/Exit_S00.tga" />
                <Book tooltip="#sceneobj1_03025 Buch" cursor="pick_up" texture="hotspots/Hotspot_S00.tga" />
                <Ladder1 tooltip="#sceneobj1_03030 Leiter" cursor="use" texture="hotspots/Hotspot_S00.tga" />
                <Ladder2 tooltip="#sceneobj1_03035 Leiter" cursor="use" texture="hotspots/Hotspot_S00.tga" state="0" />
                <Blanket tooltip="#sceneobj1_03040 Decke" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
                <Necklace tooltip="#sceneobj1_03045 Kette" cursor="pick_up" texture="hotspots/Hotspot_S00.tga" state="0" />
                <Bed tooltip="#sceneobj1_03050 Schlafstätte" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
                <Skeleton tooltip="#sceneobj1_03055 Skelett" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
                <HoleCeiling tooltip="#sceneobj1_03060 Loch in der Decke" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
                <Niche tooltip="#sceneobj1_03065 Nische" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
            </RUCaveBack>
            <RUTuareg>
                <ToMap tooltip="#sceneobj1_03085 In die Wüste" cursor="exit" texture="hotspots/Exit_S00.tga" />
                <Altar tooltip="#sceneobj1_03090 Altar" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
                <KeyPart tooltip="#sceneobj1_03095 Schlüsselteil" cursor="pick_up" texture="hotspots/Hotspot_S00.tga" />
                <Buckler tooltip="#sceneobj1_03100 Schild" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
                <ClothesLine tooltip="#sceneobj1_03105 Wäscheleine" cursor="pick_up" texture="hotspots/Hotspot_S00.tga" />
                <Sand tooltip="#sceneobj1_03110 Sandboden" cursor="pick_up" texture="hotspots/Hotspot_S00.tga" state="0" />
                <Tent tooltip="#sceneobj1_03115 Zelt" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
                <Box tooltip="#sceneobj1_03120 Kiste" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
                <Stones tooltip="#sceneobj1_03121 Steine" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
                <Sun tooltip="#sceneobj1_03122 Himmel" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
                <Stuff tooltip="#sceneobj1_03123 Kram" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
            </RUTuareg>
            <MOCamp>
                <ToMonastery tooltip="#sceneobj1_03135 Kloster" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
                <Desert tooltip="#sceneobj1_03140 Wüste" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
                <Blanket tooltip="#sceneobj1_03145 Decke" cursor="pick_up" texture="hotspots/Hotspot_S00.tga" />
                <Place tooltip="#sceneobj1_03150 Steine" cursor="use" texture="hotspots/Hotspot_S00.tga" />
                <Saddlebag tooltip="#sceneobj1_03155 Satteltasche" cursor="pick_up" texture="hotspots/Hotspot_S00.tga" />
                <Rock tooltip="#sceneobj1_03160 abgebrochener Fels" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
                <Stones tooltip="#sceneobj1_03165 Felsen" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
                <House tooltip="#sceneobj1_03170 Gerüst" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
                <Fireplace tooltip="#sceneobj1_03175 Feuerstelle" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
            </MOCamp>
            <MOWall>
                <Door tooltip="#sceneobj1_03195 Tor" cursor="use" texture="hotspots/Hotspot_S00.tga" />
                <Sentence1 tooltip="#sceneobj1_03200 Schrift" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
                <Sentence2 tooltip="#sceneobj1_03205 Schrift" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
                <Wall tooltip="#sceneobj1_03210 Felswand" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
                <Holes tooltip="#sceneobj1_03215 Größe Löcher" cursor="look_at" texture="hotspots/Hotspot_S00.tga" state="0" />
                <Cross tooltip="#sceneobj1_03220 Kreuz" cursor="pick_up" texture="hotspots/Hotspot_S00.tga" state="0" />
                <MysteryHole tooltip="#sceneobj1_03225 Geheimnisvolles Loch" cursor="look_at" texture="hotspots/Hotspot_S00.tga" state="0" />
            </MOWall>
            <MOGarden>
                <ToDesert tooltip="#sceneobj1_03245 Tor" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
                <ToHall tooltip="#sceneobj1_03250 Kleine Tür" cursor="exit" texture="hotspots/Exit_S00.tga" />
                <ToBuilding tooltip="#sceneobj1_03255 Große Tür" cursor="exit" texture="hotspots/Exit_S00.tga" />
                <Bell tooltip="#sceneobj1_03260 Glocke" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
                <Statue tooltip="#sceneobj1_03265 Statue" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
                <Window tooltip="#sceneobj1_03270 Fenster" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
                <Cliff tooltip="#sceneobj1_03275 Felsvorsprung" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
                <Herbs tooltip="#sceneobj1_03280 Kräutergarten" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
            </MOGarden>
            <MOHall>
                <ToGarden tooltip="#sceneobj1_03300 Zum Hof" cursor="exit" texture="hotspots/Exit_S00.tga" />
                <Shrine tooltip="#sceneobj1_03305 Schrein" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
                <Statue tooltip="#sceneobj1_03310 Statue" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
                <Beds tooltip="#sceneobj1_03315 Betten" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
                <OtherBed tooltip="#sceneobj1_03320 Auffälliges Bett" cursor="look_at" texture="hotspots/Hotspot_S00.tga" state="0" />
                <SecretDoor tooltip="#sceneobj1_03325 Geheimtür" cursor="look_at" texture="hotspots/Hotspot_S00.tga" state="0" />
                <Encampment tooltip="#sceneobj1_03330 Lager" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
                <Painting tooltip="#sceneobj1_03335 Gemälde" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
                <Niche tooltip="#sceneobj1_03340 Nische" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
            </MOHall>
            <MOBuilding>
                <ToGarden tooltip="#sceneobj1_03350 Zum Hof" cursor="exit" texture="hotspots/Exit_S00.tga" />
                <BellRope tooltip="#sceneobj1_03355 Seil" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
                <Bellows tooltip="#sceneobj1_03360 Blasebalg" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
                <MetalDoor tooltip="#sceneobj1_03365 Metalltür" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
                <Cauldron tooltip="#sceneobj1_03370 Großer Kessel" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
                <Fire tooltip="#sceneobj1_03375 Feuer" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
                <Dishes tooltip="#sceneobj1_03380 Kochutensilien" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
                <Oven tooltip="#sceneobj1_03385 Ofen" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
                <LongTable tooltip="#sceneobj1_03390 Tafel" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
            </MOBuilding>
            <MOCellar>
                <ToHall tooltip="#sceneobj1_03395 Leiter" cursor="exit" texture="hotspots/Exit_S00.tga" />
                <Shaft tooltip="#sceneobj1_03400 Schacht" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
                <Ropes tooltip="#sceneobj1_03405 Seile" cursor="use" texture="hotspots/Hotspot_S00.tga" state="0" />
                <Bags tooltip="#sceneobj1_03410 Beutel" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
                <Water tooltip="#sceneobj1_03415 Wasserbecken" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
                <AbbotHS tooltip="#sceneobj1_03420 Abt" cursor="talk_to" texture="hotspots/CharacterHotspot_S00.tga" state="0" />
                <Candle tooltip="#sceneobj1_03425 Kerze" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
            </MOCellar>
            <MOTreasury>
                <Door tooltip="#sceneobj1_03440 Metalltür" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
                <Windows tooltip="#sceneobj1_03445 Fenster" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
                <Casket tooltip="#sceneobj1_03450 Schatulle" cursor="use" texture="hotspots/Hotspot_S00.tga" />
                <Cross tooltip="#sceneobj1_03455 Kreuz" cursor="pick_up" texture="hotspots/Hotspot_S00.tga" />
                <Chest tooltip="#sceneobj1_03460 Truhe" cursor="use" texture="hotspots/Hotspot_S00.tga" />
                <Books tooltip="#sceneobj1_03465 Bücher" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
                <Statue tooltip="#sceneobj1_03470 Statue" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
                <Candle tooltip="#sceneobj1_03475 Kerze" cursor="pick_up" texture="hotspots/Hotspot_S00.tga" />
                <Bed tooltip="#sceneobj1_03480 Bett" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
            </MOTreasury>
            <ZEGate>
                <Gate tooltip="#sceneobj1_03500 Großes Tor" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
                <KeyHole tooltip="#sceneobj1_03505 Einbuchtung" cursor="look_at" texture="hotspots/Hotspot_S00.tga" state="0" />
                <Cart tooltip="#sceneobj1_03510 Karren" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
                <Wheel tooltip="#sceneobj1_03515 Rad" cursor="pick_up" texture="hotspots/Hotspot_S00.tga" state="0" />
                <Sand tooltip="#sceneobj1_03520 Sand" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
                <EyeSymbol tooltip="#sceneobj1_03525 Augen" cursor="look_at" texture="hotspots/Hotspot_S00.tga" state="0" />
                <DoveSymbol tooltip="#sceneobj1_03530 Taube" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
                <CatSymbol tooltip="#sceneobj1_03535 Katzen" cursor="look_at" texture="hotspots/Hotspot_S00.tga" state="0" />
                <Mountain tooltip="#sceneobj1_03540 Gebirge" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
                <Statue tooltip="#sceneobj1_03545 Statue" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
                <Sky tooltip="#sceneobj1_03550 Himmel" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
            </ZEGate>
            <ZEStreet>
                <ToGate tooltip="#sceneobj1_03565 Zum Tor" cursor="exit" texture="hotspots/Exit_S00.tga" />
                <ArcadedHouse tooltip="#sceneobj1_03570 Haus" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
                <ArcadedDoor tooltip="#sceneobj1_03575 Tür" cursor="exit" texture="hotspots/Exit_S00.tga" state="0" />
                <CrossHouse tooltip="#sceneobj1_03580 Haus" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
                <CrossDoor tooltip="#sceneobj1_03585 Tür" cursor="exit" texture="hotspots/Exit_S00.tga" state="0" />
                <ToChurch tooltip="#sceneobj1_03590 Fundament" cursor="exit" texture="hotspots/Exit_S00.tga" />
                <Cliff tooltip="#sceneobj1_03595 Erdspalt" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
                <Temple tooltip="#sceneobj1_03600 Tempel" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
                <Drawbridge tooltip="#sceneobj1_03605 Zugbrücke" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
                <Lever tooltip="#sceneobj1_03610 Hebel" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
                <Rope tooltip="#sceneobj1_03615 Seil" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
                <Pillar tooltip="#sceneobj1_03620 Säule" cursor="use" texture="hotspots/Hotspot_S00.tga" />
                <MountainHouses tooltip="#sceneobj1_03625 Häuser" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
                <Mountain tooltip="#sceneobj1_03630 Felsen" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
                <DoubledoorHouse tooltip="#sceneobj1_03635 Haus" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
                <RightHouse tooltip="#sceneobj1_03640 Haus" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
                <LionHead tooltip="#sceneobj1_03645 Löwenkopf" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
                <Garden tooltip="#sceneobj1_03650 Vertrockneter Garten" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
            </ZEStreet>
            <ZESquare>
                <ToStreet tooltip="#sceneobj1_03670 Zum Hauptplatz" cursor="exit" texture="hotspots/Exit_S00.tga" />
                <Cross tooltip="#sceneobj1_03675 Kirchenfundament" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
                <Bible tooltip="#sceneobj1_03680 Buch" cursor="pick_up" texture="hotspots/Hotspot_S00.tga" />
                <Pickaxe tooltip="#sceneobj1_03685 Spitzhacke" cursor="pick_up" texture="hotspots/Hotspot_S00.tga" />
                <Spade tooltip="#sceneobj1_03690 Spaten" cursor="pick_up" texture="hotspots/Hotspot_S00.tga" />
                <Palmtree tooltip="#sceneobj1_03695 Palme" cursor="pick_up" texture="hotspots/Hotspot_S00.tga" />
                <Zerzura tooltip="#sceneobj1_03700 Zerzura" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
                <Statue tooltip="#sceneobj1_03705 Statue" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
                <Pillars tooltip="#sceneobj1_03710 Säulen" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
                <old_ToBuilding tooltip="#sceneobj1_03715 Tür" cursor="exit" texture="hotspots/Exit_S00.tga" />
                <ToBuilding tooltip="#sceneobj1_03580 Haus" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
                <Church tooltip="#sceneobj1_03720 Fundament" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
            </ZESquare>
            <ZEHouse>
                <ToStreet tooltip="#sceneobj1_03735 Zum Hauptplatz" cursor="exit" texture="hotspots/Exit_S00.tga" />
                <Walls tooltip="#sceneobj1_03740 Wände" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
                <WetWall tooltip="#sceneobj1_03745 Nasse Wand" cursor="look_at" texture="hotspots/Hotspot_S00.tga" state="0" />
                <Statue tooltip="#sceneobj1_03750 Statue" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
                <Paintings tooltip="#sceneobj1_03755 Pergamente" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
                <BrokenGlass tooltip="#sceneobj1_03760 Scherben" cursor="pick_up" texture="hotspots/Hotspot_S00.tga" />
                <Mosaic tooltip="#sceneobj1_03765 Mosaik" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
                <Sand tooltip="#sceneobj1_03770 Sand" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
                <Seatings tooltip="#sceneobj1_03775 Sitzgelegenheiten" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
                <Ceiling tooltip="#sceneobj1_03780 Öffnung" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
                <Pillars tooltip="#sceneobj1_03785 Säulen" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
            </ZEHouse>
            <ZEBuilding>
                <ToStreet tooltip="#sceneobj1_03805 Zum Hauptplatz" cursor="exit" texture="hotspots/Exit_S00.tga" />
                <Cross tooltip="#sceneobj1_03810 Kreuz" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
                <Millstone tooltip="#sceneobj1_03815 Mahlstein" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
                <Mill tooltip="#sceneobj1_03820 Drehmühle" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
                <PillarStone tooltip="#sceneobj1_03825 Säulenstein" cursor="use" texture="hotspots/Hotspot_S00.tga" state="0" />
                <Pot tooltip="#sceneobj1_03830 Lehmtopf" cursor="pick_up" texture="hotspots/Hotspot_S00.tga" />
                <Cloth tooltip="#sceneobj1_03835 Stofffetzen" cursor="pick_up" texture="hotspots/Hotspot_S00.tga" />
                <Box tooltip="#sceneobj1_03840 Kiste" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
                <Painting tooltip="#sceneobj1_03845 Gemälde" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
                <Ceiling tooltip="#sceneobj1_03850 Decke" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
            </ZEBuilding>
            <ZETemple>
                <ToStreet tooltip="#sceneobj1_03855 Zum Hauptplatz" cursor="exit" texture="hotspots/Exit_S00.tga" />
                <Door tooltip="#sceneobj1_03860 Tür" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
                <Skeleton tooltip="#sceneobj1_03865 Skelett" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
                <CogWheel tooltip="#sceneobj1_03870 Zahnrad" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
                <SandNiche tooltip="#sceneobj1_03875 Nische" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
                <BloodNiche tooltip="#sceneobj1_03880 Nische" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
                <WaterNiche tooltip="#sceneobj1_03885 Nische" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
                <FireNiche tooltip="#sceneobj1_03890 Nische" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
                <ElectronNiche tooltip="#sceneobj1_03895 Nische" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
                <SandSymbol tooltip="#sceneobj1_03900 Symbol" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
                <BloodSymbol tooltip="#sceneobj1_03905 Symbol" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
                <WaterSymbol tooltip="#sceneobj1_03910 Symbol" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
                <FireSymbol tooltip="#sceneobj1_03915 Symbol" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
                <ElectronSymbol tooltip="#sceneobj1_03920 Symbol" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
                <Painting tooltip="#sceneobj1_03925 Zeichnung" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
                <Obelisk tooltip="#sceneobj1_03930 Obelisk" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
            </ZETemple>
            <ZECatacomb>
                <Stairs tooltip="#sceneobj1_03945 Treppe" cursor="exit" texture="hotspots/Exit_S00.tga" />
                <Door tooltip="#sceneobj1_03950 Tor" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
                <Lever tooltip="#sceneobj1_03955 Hebel" cursor="use" texture="hotspots/Hotspot_S00.tga" />
                <Skeletons tooltip="#sceneobj1_03960 Skelette" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
                <Weapons tooltip="#sceneobj1_03965 Waffen" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
                <Buckler tooltip="#sceneobj1_03970 Schild" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
                <Bones tooltip="#sceneobj1_03975 Knochen" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
                <ThroneDoor tooltip="#sceneobj1_03980 Verziertes Tor" cursor="look_at" texture="hotspots/Hotspot_S00.tga" state="0" />
                <Traps tooltip="#sceneobj1_03985 Messerfallen" cursor="look_at" texture="hotspots/Hotspot_S00.tga" state="0" />
                <Armour tooltip="#sceneobj1_03990 Rüstung" cursor="look_at" texture="hotspots/Hotspot_S00.tga" state="0" />
                <StatueHead tooltip="#sceneobj1_03995 Statuenkopf" cursor="look_at" texture="hotspots/Hotspot_S00.tga" state="0" />
                <Cross1 tooltip="#sceneobj1_04000 Verbogenes Kreuz" cursor="pick_up" texture="hotspots/Hotspot_S00.tga" state="0" />
                <Cross2 tooltip="#sceneobj1_04000 Verbogenes Kreuz" cursor="pick_up" texture="hotspots/Hotspot_S00.tga" state="0" />
            </ZECatacomb>
            <ZEThroneRoom>
                <ToTemple tooltip="#sceneobj1_04005 Zum Tempel" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
                <ToMaintenance tooltip="#sceneobj1_04010 Große Steinplatte" cursor="look_at" texture="hotspots/Hotspot_S00.tga" state="0" />
                <FloorTiles tooltip="#sceneobj1_04015 Bodenplatten" cursor="use" texture="hotspots/Hotspot_S00.tga" state="0" />
                <Well tooltip="#sceneobj1_04020 Brunnen" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
                <Ankh tooltip="#sceneobj1_04025 Ankh" cursor="pick_up" texture="hotspots/Hotspot_S00.tga" state="0" />
                <RopeEnd tooltip="#sceneobj1_04030 Seilende" cursor="use" texture="hotspots/Hotspot_S00.tga" state="0" />
                <RopeFallen tooltip="#sceneobj1_04035 Seil" cursor="pick_up" texture="hotspots/Hotspot_S00.tga" state="0" />
                <MainSupply tooltip="#sceneobj1_04040 Hauptzulauf" cursor="look_at" texture="hotspots/Hotspot_S00.tga" state="0" />
                <StatueLeft tooltip="#sceneobj1_04045 Statue" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
                <Fountain tooltip="#sceneobj1_04050 Fontäne" cursor="use" texture="hotspots/Hotspot_S00.tga" state="0" />
                <BrazierCold tooltip="#sceneobj1_04055 Kohlenbecken" cursor="look_at" texture="hotspots/Hotspot_S00.tga" state="1" />
                <BrazierHot tooltip="#sceneobj1_04060 Kohlenbecken" cursor="look_at" texture="hotspots/Hotspot_S00.tga" state="1" />
                <SupplyPlate tooltip="#sceneobj1_04065 Abgedecktes Loch" cursor="look_at" texture="hotspots/Hotspot_S00.tga" state="0" />
                <Canteen tooltip="#sceneobj1_04070 Wasserschlauch" cursor="pick_up" texture="hotspots/Hotspot_S00.tga" state="0" />
                <LionMask tooltip="#sceneobj1_04075 Löwenmaske" cursor="pick_up" texture="hotspots/Hotspot_S00.tga" state="0" />
                <Throne tooltip="#sceneobj1_04080 Thron" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
                <Relicts tooltip="#sceneobj1_04085 Reliquien" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
            </ZEThroneRoom>
            <ZEThroneClose>
                <SupplyPlate tooltip="#sceneobj1_04105 Steinplatte" cursor="use" texture="hotspots/Hotspot_S00.tga" state="0" />
                <Weapon tooltip="#sceneobj1_04110 Waffe" cursor="pick_up" texture="hotspots/Hotspot_S00.tga" state="0" />
                <Canteen tooltip="#sceneobj1_04070 Wasserschlauch" cursor="pick_up" texture="hotspots/Hotspot_S00.tga" state="0" />
            </ZEThroneClose>
            <ZERoom>
                <Ladder tooltip="#sceneobj1_04135 Leiter" cursor="exit" texture="hotspots/Exit_S00.tga" />
                <CounterWeights tooltip="#sceneobj1_04140 Gewichte" cursor="use" texture="hotspots/Hotspot_S00.tga" />
                <BrokenCogwheel tooltip="#sceneobj1_04145 Zerbrochenes Zahnrad" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
                <AnkhSpot tooltip="#sceneobj1_04150 Halterung" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
                <Cogwheels tooltip="#sceneobj1_04155 Zahnräder" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
                <MainCogwheel tooltip="#sceneobj1_04160 Zahnrad" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
                <AttritedWheel tooltip="#sceneobj1_04165 Abgeriebenes Zahnrad" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
                <WellSupply tooltip="#sceneobj1_04170 Zuleitungssystem" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
                <ArchimedesPump tooltip="#sceneobj1_04175 Archimedische Schraube" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
                <WaterSupply tooltip="#sceneobj1_04180 Zuleitungssystem" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
            </ZERoom>
        </HotSpotList>
    </Objects>
    <dairy>
        <chapter name="diary0_00050" />
        <chapter name="content">
            <page_1 chapter="content" layout="layout_content" layout_front="layout_content_front" name="1">
                <item color="~i_-16179150" font="~s_fonts/Faraco_Hand.ttf" size="~i_36" text="~u_Contents" type="~s_text" />
                <item type="~s_Frame" xsize="~i_100" ysize="~i_20" />
                <item color="~i_-16179150" font="~s_fonts/Faraco_Hand.ttf" linebreak="~b_1" multiline="~b_1" size="~i_30" text="~s_menu_savegame_area_BA" type="~s_text" />
                <item color="~i_-16179150" cursor="~s_use" font="~s_fonts/Faraco_Hand.ttf" goto="~s_c1" pick="~b_1" size="~i_22" text="~u_Test flights" type="~s_text" xoff="~i_32" xsize="~i_-1" />
                <item color="~i_-16179150" cursor="~s_use" font="~s_fonts/Faraco_Hand.ttf" goto="~s_c2" pick="~b_1" size="~i_22" text="~u_New flying machine" type="~s_text" xoff="~i_32" xsize="~i_-1" />
                <item color="~i_-16179150" cursor="~s_use" font="~s_fonts/Faraco_Hand.ttf" goto="~s_c3" pick="~b_1" size="~i_22" text="~u_Idea for an invention" type="~s_text" xoff="~i_32" xsize="~i_-1" />
                <item color="~i_-16179150" cursor="~s_use" font="~s_fonts/Faraco_Hand.ttf" goto="~s_c4" pick="~b_1" size="~i_22" text="~u_Ramon abducted!" type="~s_text" xoff="~i_32" xsize="~i_-1" />
                <item color="~i_-16179150" cursor="~s_use" font="~s_fonts/Faraco_Hand.ttf" goto="~s_c5" pick="~b_1" size="~i_22" text="~u_All is lost" type="~s_text" xoff="~i_32" xsize="~i_-1" />
                <item type="~s_Frame" xsize="~i_100" ysize="~i_20" />
                <item color="~i_-16179150" font="~s_fonts/Faraco_Hand.ttf" linebreak="~b_1" multiline="~b_1" size="~i_30" text="~s_menu_savegame_area_AL" type="~s_text" />
                <item color="~i_-16179150" cursor="~s_use" font="~s_fonts/Faraco_Hand.ttf" goto="~s_c6" pick="~b_1" size="~i_22" text="~u_Southern Spain" type="~s_text" xoff="~i_32" xsize="~i_-1" />
                <item type="~s_Frame" xsize="~i_100" ysize="~i_20" />
                <item color="~i_-16179150" font="~s_fonts/Faraco_Hand.ttf" linebreak="~b_1" multiline="~b_1" size="~i_30" text="~s_menu_savegame_area_CO" type="~s_text" />
                <item color="~i_-16179150" cursor="~s_use" font="~s_fonts/Faraco_Hand.ttf" goto="~s_c7" pick="~b_1" size="~i_22" text="~u_Imprisoned" type="~s_text" xoff="~i_32" xsize="~i_-1" />
                <item color="~i_-16179150" cursor="~s_use" font="~s_fonts/Faraco_Hand.ttf" goto="~s_c8" pick="~b_1" size="~i_22" text="~u_Pig-headed Jamila" type="~s_text" xoff="~i_32" xsize="~i_-1" />
                <item color="~i_-16179150" cursor="~s_use" font="~s_fonts/Faraco_Hand.ttf" goto="~s_c9" pick="~b_1" size="~i_22" text="~u_Corsair ship" type="~s_text" xoff="~i_32" xsize="~i_-1" />
            </page_1>
        </chapter>
        <chapter name="c1">
            <page_1 chapter="c1" layout="default" layout_front="chap1" name="1">
                <item type="~s_Frame" xsize="~i_100" ysize="~i_10" />
                <item color="~i_-16179150" font="~s_fonts/Faraco_Hand.ttf" linebreak="~b_1" multiline="~b_1" size="~i_30" text="~u_Test flights" type="~s_text" x_align="~i_1" />
                <item type="~s_Frame" xsize="~i_100" ysize="~i_30" />
                <item color="~i_-16179150" font="~s_fonts/Faraco_Hand.ttf" linebreak="~b_1" multiline="~b_1" size="~i_20" text="~u_Test flight 17. What a disaster. The wings were much too big! The flying machine was forced onto its side by a powerful gust of wind, just as Ramon was climbing inside. Fortunately my brother escaped with a few cuts and scrapes." type="~s_text" />
                <item color="~i_-16179150" font="~s_fonts/Faraco_Hand.ttf" linebreak="~b_1" multiline="~b_1" size="~i_20" text="~u_It is August the 13th, 1514. A ship belonging to the Spanish Inquisition sailed into harbour today. We&apos;ll have to be careful not to excite their attention with our inventions." type="~s_text" />
                <item color="~i_-16179150" font="~s_fonts/Faraco_Hand.ttf" linebreak="~b_1" multiline="~b_1" size="~i_20" text="~u_Test flight 18. The hill has an appropriate slope, but the machine will not take off without wind. We&apos;ll have to find a more suitable place - and fast!" type="~s_text" />
                <item color="~i_-16179150" font="~s_fonts/Faraco_Hand.ttf" linebreak="~b_1" multiline="~b_1" size="~i_20" text="~u_We&apos;ve found the perfect place just outside the city! If the machine doesn&apos;t fly here then it won&apos;t fly anywhere." type="~s_text" />
                <item color="~i_-16179150" font="~s_fonts/Faraco_Hand.ttf" linebreak="~b_1" multiline="~b_1" size="~i_20" text="~u_Test flight 19. The safety net is secured. The weather is on our side, even if it is a bit too windy. The invention is ready up on the hill." type="~s_text" />
                <item color="~i_-16179150" font="~s_fonts/Faraco_Hand.ttf" linebreak="~b_1" multiline="~b_1" size="~i_20" text="~u_Ramon almost paid for this test flight with his life! It isn&apos;t worth thinking about what would have happened if that tree root hadn&apos;t stopped his fall." type="~s_text" />
                <item color="~i_-16179150" font="~s_fonts/Faraco_Hand.ttf" linebreak="~b_1" multiline="~b_1" size="~i_20" text="~u_I have to help my brother climb back up." type="~s_text" />
                <item color="~i_-16179150" font="~s_fonts/Faraco_Hand.ttf" linebreak="~b_1" multiline="~b_1" size="~i_20" text="~u_Done it! I&apos;ve rescued Ramon but he has a deep wound on his leg. It should heal quickly if he rests though." type="~s_text" />
                <item color="~i_-16179150" font="~s_fonts/Faraco_Hand.ttf" linebreak="~b_1" multiline="~b_1" size="~i_20" text="~u_Now I need to take care of getting the flying machine out of here. After that we can consider all the things that need altering so that doesn&apos;t happen again." type="~s_text" />
            </page_1>
        </chapter>
        <chapter name="c2">
            <page_1 chapter="c2" layout="default" layout_front="" name="1">
                <item type="~s_Frame" xsize="~i_100" ysize="~i_10" />
                <item color="~i_-16179150" font="~s_fonts/Faraco_Hand.ttf" linebreak="~b_1" multiline="~b_1" size="~i_30" text="~u_New flying machine" type="~s_text" x_align="~i_1" />
                <item type="~s_Frame" xsize="~i_100" ysize="~i_30" />
                <item color="~i_-16179150" font="~s_fonts/Faraco_Hand.ttf" linebreak="~b_1" multiline="~b_1" size="~i_20" text="~u_We&apos;ve brought what was left of the flying machine back to the workshop. Fortunately no one from the Inquisition saw us. Now we just have to invent something better! Yet again, Ramon isn&apos;t much of a help. He&apos;s been spending more and more time with his &apos;precious artefacts&apos; recently. And now Conde is breathing down our necks. He&apos;s only given us one more week." type="~s_text" />
                <item color="~i_-16179150" font="~s_fonts/Faraco_Hand.ttf" linebreak="~b_1" multiline="~b_1" size="~i_20" text="~u_But I can do it! All I need is a few ideas and my workbench ..." type="~s_text" />
                <item color="~i_-16179150" font="~s_fonts/Faraco_Hand.ttf" linebreak="~b_1" multiline="~b_1" size="~i_20" text="~u_A light but large bubble of air should create lift. Perhaps made of leather?" type="~s_text" />
                <item color="~i_-16179150" font="~s_fonts/Faraco_Hand.ttf" linebreak="~b_1" multiline="~b_1" size="~i_20" text="~u_A light basket should be well suited to transporting someone." type="~s_text" />
                <item color="~i_-16179150" font="~s_fonts/Faraco_Hand.ttf" linebreak="~b_1" multiline="~b_1" size="~i_20" text="~u_A frame will give the whole construction the necessary stability. It mustn&apos;t be too heavy though." type="~s_text" />
                <item color="~i_-16179150" font="~s_fonts/Faraco_Hand.ttf" linebreak="~b_1" multiline="~b_1" size="~i_20" text="~u_The more air the better I&apos;d say. For the time being I can test it with the bellows." type="~s_text" />
                <item color="~i_-16179150" font="~s_fonts/Faraco_Hand.ttf" linebreak="~b_1" multiline="~b_1" size="~i_20" text="~u_Willow is very light and supple. An ideal material for a frame." type="~s_text" />
                <item color="~i_-16179150" font="~s_fonts/Faraco_Hand.ttf" linebreak="~b_1" multiline="~b_1" size="~i_20" text="~u_I have just thought up a completely new kind of flying machine. It&apos;s a kind of huge leather bladder that can be filled with air. A light frame made of willow rods is built around it and a light basket, with space for one person, is attached with a net." type="~s_text" />
                <item color="~i_-16179150" font="~s_fonts/Faraco_Hand.ttf" linebreak="~b_1" multiline="~b_1" size="~i_20" text="~u_Then I just have to pump the leather bladder full of air and the higher volume of air inside should make the machine take off." type="~s_text" />
                <item color="~i_-16179150" font="~s_fonts/Faraco_Hand.ttf" linebreak="~b_1" multiline="~b_1" size="~i_20" text="~u_First I need to find all the parts." type="~s_text" />
                <item color="~i_-16179150" font="~s_fonts/Faraco_Hand.ttf" linebreak="~b_1" multiline="~b_1" size="~i_20" text="~u_I need a large number of willow fishing rods, some light leather, a net and a large basket. I can re-use the wings from the old flying machine. When it&apos;s all finished I just need to connect the leather bladder to the bellows in the workshop." type="~s_text" />
                <item color="~i_-16179150" font="~s_fonts/Faraco_Hand.ttf" linebreak="~b_1" multiline="~b_1" size="~i_20" text="~u_Pedro&apos;s fishing rods are made of willow - I already have one. Perhaps I can ask his wife Silvia for more? I should also take the opportunity to tell her there&apos;ll be fish again soon. It&apos;s lucky they live right next to the workshop and not at the other end of the city." type="~s_text" />
                <item color="~i_-16179150" font="~s_fonts/Faraco_Hand.ttf" linebreak="~b_1" multiline="~b_1" size="~i_20" text="~u_Silvia has thrown Pedro&apos;s fishing rods out. So now I&apos;ve got enough willow. Only time will tell if she&apos;ll throw Pedro out too." type="~s_text" />
                <item color="~i_-16179150" font="~s_fonts/Faraco_Hand.ttf" linebreak="~b_1" multiline="~b_1" size="~i_20" text="~u_I&apos;ve got all the components. Now I just need to put them together in the right way." type="~s_text" />
                <item color="~i_-16179150" font="~s_fonts/Faraco_Hand.ttf" linebreak="~b_1" multiline="~b_1" size="~i_20" text="~u_Finished! The Count will be very happy. I&apos;m going to need Ramon&apos;s help to fill it with air. All I need to do is attach the hose." type="~s_text" />
            </page_1>
        </chapter>
        <chapter name="c3">
            <page_1 chapter="c3" layout="small" layout_front="" name="1">
                <item type="~s_Frame" xsize="~i_100" ysize="~i_10" />
                <item color="~i_-16179150" font="~s_fonts/Faraco_Hand.ttf" linebreak="~b_1" multiline="~b_1" size="~i_22" text="~u_Idea for an invention" type="~s_text" x_align="~i_1" />
                <item type="~s_Frame" xsize="~i_100" ysize="~i_30" />
                <item color="~i_-16179150" font="~s_fonts/Faraco_Hand.ttf" linebreak="~b_1" multiline="~b_1" size="~i_20" text="~u_A closed bucket of water, whose lid can be pushed down into it. Perhaps there&apos;s some use for this?" type="~s_text" />
                <item color="~i_-16179150" font="~s_fonts/Faraco_Hand.ttf" linebreak="~b_1" multiline="~b_1" size="~i_20" text="~u_That could be very useful in cooling the basket seller. It&apos;s pretty warm in the midday heat under his cloth awning." type="~s_text" />
                <item color="~i_-16179150" font="~s_fonts/Faraco_Hand.ttf" linebreak="~b_1" multiline="~b_1" size="~i_20" text="~u_Brilliant, if I do say so myself. I&apos;ve drilled a hole in the bucket and attached a hose that has holes in it. I call my new invention &apos;far-water-pump&apos;." type="~s_text" />
            </page_1>
        </chapter>
        <chapter name="c4">
            <page_1 chapter="c4" layout="default" layout_front="" name="1">
                <item type="~s_Frame" xsize="~i_100" ysize="~i_10" />
                <item color="~i_-16179150" font="~s_fonts/Faraco_Hand.ttf" linebreak="~b_1" multiline="~b_1" size="~i_30" text="~u_Ramon abducted!" type="~s_text" x_align="~i_1" />
                <item type="~s_Frame" xsize="~i_100" ysize="~i_30" />
                <item color="~i_-16179150" font="~s_fonts/Faraco_Hand.ttf" linebreak="~b_1" multiline="~b_1" size="~i_20" text="~u_The Inquisition has abducted Ramon! They&apos;ve taken him to the ship that&apos;s been anchored in the harbour for the last few days. Thabit says it&apos;s got something to do with those damn artefacts that he brought for Ramon. I feel so guilty for shouting at him. I hope he&apos;s alright. I have to help him!" type="~s_text" />
                <item color="~i_-16179150" font="~s_fonts/Faraco_Hand.ttf" linebreak="~b_1" multiline="~b_1" size="~i_20" text="~u_There are only a few soldiers on board. This could be my only chance to free Ramon." type="~s_text" />
                <item color="~i_-16179150" font="~s_fonts/Faraco_Hand.ttf" linebreak="~b_1" multiline="~b_1" size="~i_20" text="~u_I could try to board the ship through a cannon port. If only the torch in front of it wasn&apos;t burning so brightly..." type="~s_text" />
                <item color="~i_-16179150" font="~s_fonts/Faraco_Hand.ttf" linebreak="~b_1" multiline="~b_1" size="~i_20" text="~u_I&apos;m in!" type="~s_text" />
                <item color="~i_-16179150" font="~s_fonts/Faraco_Hand.ttf" linebreak="~b_1" multiline="~b_1" size="~i_20" text="~u_Ramon is alive, thank God! He&apos;s imprisoned in a cage. They want to take him to Tripoli. I have to think of something before they set sail. But there&apos;s nothing I can do as long as the guards are vigilant. First I&apos;ll have to go back to the workshop and think up a plan to rescue Ramon with Thabit." type="~s_text" />
            </page_1>
        </chapter>
        <chapter name="c5">
            <page_1 chapter="c5" layout="default" layout_front="" name="1">
                <item type="~s_Frame" xsize="~i_100" ysize="~i_10" />
                <item color="~i_-16179150" font="~s_fonts/Faraco_Hand.ttf" linebreak="~b_1" multiline="~b_1" size="~i_30" text="~u_All is lost" type="~s_text" x_align="~i_1" />
                <item type="~s_Frame" xsize="~i_100" ysize="~i_30" />
                <item color="~i_-16179150" font="~s_fonts/Faraco_Hand.ttf" linebreak="~b_1" multiline="~b_1" size="~i_20" text="~u_My invention is flying. Heat made it fly - the heat of the burning workshop. It&apos;s hardly any consolation. I&apos;m sitting in my flying machine, high up in the air, and I can&apos;t even enjoy it. Everything&apos;s gone wrong. The soldiers of the Inquisition set our workshop alight. Uncle Thabit is ... arrested? Or ... dead? If only I hadn&apos;t asked him for help!" type="~s_text" />
                <item color="~i_-16179150" font="~s_fonts/Faraco_Hand.ttf" linebreak="~b_1" multiline="~b_1" size="~i_20" text="~u_I could see the ship set sail. I have to follow Ramon, to Tripoli! To North Africa. That&apos;s also where Uncle Thabit met my mother. But I have to escape the Inquisition first! I should keep the flying machine in the air for as long as possible. Then I&apos;ll look for a ship to take me to Tripoli. I must succeed!" type="~s_text" />
            </page_1>
        </chapter>
        <chapter name="c6">
            <page_1 chapter="c6" layout="default" layout_front="chap2" name="1">
                <item type="~s_Frame" xsize="~i_100" ysize="~i_10" />
                <item color="~i_-16179150" font="~s_fonts/Faraco_Hand.ttf" linebreak="~b_1" multiline="~b_1" size="~i_30" text="~u_Southern Spain" type="~s_text" x_align="~i_1" />
                <item type="~s_Frame" xsize="~i_100" ysize="~i_30" />
                <item color="~i_-16179150" font="~s_fonts/Faraco_Hand.ttf" linebreak="~b_1" multiline="~b_1" size="~i_20" text="~u_I got caught on a church tower in my flying machine somewhere in southern Spain. What irony. But there&apos;s a harbour here. That&apos;s where I need to go. I can&apos;t go back." type="~s_text" />
                <item color="~i_-16179150" font="~s_fonts/Faraco_Hand.ttf" linebreak="~b_1" multiline="~b_1" size="~i_20" text="~u_I&apos;ve met a young woman. Her father has a ship! He&apos;s a trader and he&apos;s sailing to North Africa. Perhaps fate is on my side after all? I must talk to him soon. Off to the harbour!" type="~s_text" />
            </page_1>
        </chapter>
        <chapter name="c7">
            <page_1 chapter="c7" layout="default" layout_front="chap3" name="1">
                <item type="~s_Frame" xsize="~i_100" ysize="~i_10" />
                <item color="~i_-16179150" font="~s_fonts/Faraco_Hand.ttf" linebreak="~b_1" multiline="~b_1" size="~i_30" text="~u_Imprisoned" type="~s_text" x_align="~i_1" />
                <item type="~s_Frame" xsize="~i_100" ysize="~i_30" />
                <item color="~i_-16179150" font="~s_fonts/Faraco_Hand.ttf" linebreak="~b_1" multiline="~b_1" size="~i_20" text="~u_Corsairs! I should have known it! Fate is anything but on my side. For days I have sat in my prison, locked away in the ship&apos;s bilge. At least I&apos;ve got my notes back." type="~s_text" />
                <item color="~i_-16179150" font="~s_fonts/Faraco_Hand.ttf" linebreak="~b_1" multiline="~b_1" size="~i_20" text="~u_I just can&apos;t think anymore down here. My stomach is rumbling and I&apos;m parched." type="~s_text" />
                <item color="~i_-16179150" font="~s_fonts/Faraco_Hand.ttf" linebreak="~b_1" multiline="~b_1" size="~i_20" text="~u_Every morning a repulsive Corsair comes down with my food. I think he spits in it, but I&apos;m so hungry that I don&apos;t care." type="~s_text" />
                <item color="~i_-16179150" font="~s_fonts/Faraco_Hand.ttf" linebreak="~b_1" multiline="~b_1" size="~i_20" text="~u_Jamila is Capitán Carlos&apos;s daughter. Recently she has been coming to see me more often and we talk. She says that her father wants to sell me as a slave." type="~s_text" />
                <item color="~i_-16179150" font="~s_fonts/Faraco_Hand.ttf" linebreak="~b_1" multiline="~b_1" size="~i_20" text="~u_I&apos;m so tired." type="~s_text" />
                <item color="~i_-16179150" font="~s_fonts/Faraco_Hand.ttf" linebreak="~b_1" multiline="~b_1" size="~i_20" text="~u_The ship is under attack! I have to get out of here as quickly as possible before the whole place fills with water! Perhaps I can get my hands on the key." type="~s_text" />
            </page_1>
        </chapter>
        <chapter name="c8">
            <page_1 chapter="c8" layout="medium" layout_front="" name="1">
                <item type="~s_Frame" xsize="~i_100" ysize="~i_10" />
                <item color="~i_-16179150" font="~s_fonts/Faraco_Hand.ttf" linebreak="~b_1" multiline="~b_1" size="~i_26" text="~u_Pig-headed Jamila" type="~s_text" x_align="~i_1" />
                <item type="~s_Frame" xsize="~i_100" ysize="~i_30" />
                <item color="~i_-16179150" font="~s_fonts/Faraco_Hand.ttf" linebreak="~b_1" multiline="~b_1" size="~i_20" text="~u_All the Corsairs are dead. All but one. Jamila is caught in the burning captain&apos;s cabin and is trying to put the fire out! How can anyone be so stubborn? I have to bring her water, there is more than enough in the bilge." type="~s_text" />
            </page_1>
        </chapter>
        <chapter name="c9">
            <page_1 chapter="c9" layout="default" layout_front="" name="1">
                <item type="~s_Frame" xsize="~i_100" ysize="~i_10" />
                <item color="~i_-16179150" font="~s_fonts/Faraco_Hand.ttf" linebreak="~b_1" multiline="~b_1" size="~i_30" text="~u_Corsair ship" type="~s_text" x_align="~i_1" />
                <item type="~s_Frame" xsize="~i_100" ysize="~i_30" />
                <item color="~i_-16179150" font="~s_fonts/Faraco_Hand.ttf" linebreak="~b_1" multiline="~b_1" size="~i_20" text="~u_It was the Inquisition that attacked us! I wonder if it was the ship on which Ramon is being held captive? So close yet so far away! Jamila is completely immersed in grief and hatred. I have to think of something to stop us going down. But where should I start? There&apos;s a huge leak down in the bilge. The mast is broken and I have no idea where we are." type="~s_text" />
            </page_1>
        </chapter>
    </dairy>
    <Inventory I157_OrangeCut="~i_1" I155_Talisman="~i_1" I302_Bread="~i_1" I314_HammerChisel="~i_1" I313_DrillSpindle="~i_1" I325_Map="~i_1" I326_NavigationStuff="~i_1" I327_Periscope="~i_1" I328_Razor="~i_1" />
    <Missions Progress="~i_3510" CurrentScene="~s_CODeck" CurrentSceneFile="CODeck" MovieIsPlaying="~i_0" LastToken="~s_">
        <General RainType="~s_grass" SceneReverb="~i_0" />
        <SFX CurrentAmbientTheme="~s_COOutside" OldAmbientTheme="~s_COOutside" CurrentAmbientChannel="~s_AMBIENT4" />
        <BAMeadow BackgroundCondeOff="~i_0" Frame="~i_1" NetGone="~i_1" RamonToTheCart="~i_2" />
        <Chapter1 CliffComment="~i_1" RamonRootComment="~i_1" NetRooted="~i_1" LadderOnTree="~i_1" FishingRodIdea="~i_1" BasketIdea="~i_1" BoatIdea="~i_1" BellowIdea="~i_1" ToyIdea="~i_1" BellowExplained="~i_1" RamonWorkshopComment="~i_1" FilledMugInOven="~i_1" />
        <Feodor Dialog="~i_0" Kneels="~i_0" Sits="~i_0" Fight="~i_0" Unconscious="~i_0" Sneak="~i_0" GotTalisman="~i_1" Prison="~i_0" />
        <MOGarden />
        <COCells DynObjDown="~i_1" LookAtWoodgrate="~i_1" GrappleDown="~i_1" WoodgateOpen="~i_0" ChestOpened="~i_1" GrateLock="~i_1" GrateOpen="~i_1" InTheBilge="~i_0" ScruffyGrateOpened="~i_1" BucketTaken="~i_1" EmptyBarrelDestroyed="~i_1" TarFound="~i_1" PlanksNailed="~i_1" FabricThere="~i_1" RubberThere="~i_1" LeakNearlySealed="~i_1" LeakSealed="~i_1" />
        <Aircraft Crash="~i_1" />
        <Ramon OnAircraft="~i_0" T104_Aircraft="~i_1" SittingCrooked="~i_0" T101_Condition="~i_1" Sitting="~i_0" T102_Help="~i_1" T103_Invention="~i_1" T117_WoodTar="~i_2" T405_InquisShip="~i_1" Arrested="~i_0" Weep="~i_1" />
        <Assets DontShowBubbles="~i_0" />
        <Tips TipsDone="~i_2398" />
        <LookAt ElConde="~i_1" Ramon="~i_1" StoneFigures="~i_1" />
        <ElConde T104_Aircraft="~i_1" />
        <BAHarbour NPCs="~i_4" SeenTheShip="~i_1" LookAtFisherman="~i_1" LookAtBoat="~i_1" PlankOnBoat="~i_1" FlaxOnBoat="~i_1" BoatFixed="~i_4" LookAtBitch="~i_1" T137_Seagulls="~i_1" T136_Soldiers="~i_1" StoneComment="~i_1" TorchOut="~i_1" HatchSmeared="~i_1" HatchRopeCut="~i_1" />
        <Barcelona StoneMugGalmei="~i_1" StoneMugCopper="~i_1" RamonGotArtefact="~i_1" FeodorGotTar="~i_1" ShipChimneyBlocked="~i_1" ShipFireplaceHot="~i_1" ShipFireplaceNail="~i_1" ShipCellOpen="~i_1" />
        <ZEGate />
        <BAWorkshopRoof RamonDownstairsInProgress="~i_0" BasketOnOpening="~i_1" NetAtBasket="~i_1" FrameworkOnCrane="~i_1" LeatherAndFramework="~i_1" NetAtFramework="~i_1" AircraftReady="~i_1" TubeInRoof="~i_1" SoldiersOnTheRun="~i_1" SoldierCounter="~i_0" SoldierArrived="~i_0" FeodorEnteredBalloon="~i_1" />
        <Diary Invention="~i_1" MerchantInvention="~i_1" TheTorch="~i_1" />
        <BAWorkshop LayerSetFirstTime="~i_1" TubeGroundTaken="~i_1" GalmeiTaken="~i_1" PliersTaken="~i_1" OvenOpen="~i_0" LookAtOven="~i_3" StoneMugTaken="~i_1" LeatherTubeOnBellow="~i_0" StoneMugMelted="~i_1" BrassReady="~i_1" DoorOpen="~i_0" />
        <BAWorkshopInterior ReadRamonsBook="~i_1" LookAtMoneyBag="~i_1" LookAtRamon="~i_1" />
        <Minigame Running="~i_0">
            <Sketch Win="~i_1" />
            <Portolan Win="~i_1" />
        </Minigame>
        <BAMarket HotspotsInit="~i_1" FirstTimePsai="~i_1" LookAtSpanishMan="~i_1" LookAtWindow="~i_1" Aircondition="~i_1" ProductPresentation="~i_1" SoldiersComeNPCsHide="~i_0" />
        <Silvia DishThrown="~i_1" Dish2Thrown="~i_1" />
        <SpanishMan Startup="~i_1" T112_Basket="~i_1" T118_FruitMan="~i_1" T405_InquisShip="~i_1" />
        <Thabit Dialog="~i_0" Startup="~i_1" T105_Ramon="~i_1" T111_CamelLeather="~i_2" T116_Artefact="~i_2" T106_Sarcophagus="~i_1" T120_StoneFigures="~i_1" T124_BrassFigures="~i_1" T405_InquisShip="~i_1" T502_Inquisition="~i_1" T131_Intrusion="~i_1" T132_HarbourBarrels="~i_1" AtTheBarrels="~i_1" T133_Stones="~i_1" WhereShallTheStonesBeThrown="~i_0" T137_Seagulls="~i_1" T134_ThrowStones="~i_1" DoorShut="~i_1">
            <ThrowStones Water="~i_0" Seagulls="~i_1" />
        </Thabit>
        <BAShop LookAtThabit="~i_1" Sarcophag="~i_1" Maps="~i_1" StoneFiguresTaken="~i_1" />
        <SpanishLeader />
        <SpanishGuard Sits="~i_0" />
        <Fisherman T110_FishingRod="~i_1" T405_InquisShip="~i_1" />
        <SpanishWoman DayStartup="~i_1" T130_InquisitionShip="~i_2" />
        <BAShipCorridor Init="~i_1" Play_I134_Matches_On_Lantern="~i_1" />
        <BAShipCell GuardOnPosition="~i_0" LookAtCeiling="~i_1" LookAtCannon="~i_1" CannonPosition="~i_0" MovedCannonFirstTime="~i_1" GuardAlert="~i_1" FeodorHides="~i_0" CannonPowdered="~i_1" CannonLoaded="~i_1" CannonStuffed="~i_1" CannonFired="~i_1" />
        <BAAircraft Earth="~i_1" Direction="~i_1" Outside="~i_1" Wings="~i_1" FireOn="~i_1" WingsInCauldron="~i_1" Basket="~i_1" BranchesInCauldron="~i_1" />
        <Almeria IronBarTaken="~i_1" NetTaken="~i_1" StoneTaken="~i_1" LayStoneToHatch="~i_0" HatchOpen="~i_1" Floor="~i_4" LoosePlank="~i_1" WindowWalk="~i_1" TowerLadderDown="~i_1" />
        <Jamila Cutscene="~i_0" T301_WhatNow="~i_1" T303_Tar="~i_1" T305_Navigation="~i_1" T306_Drive="~i_1" T309_Attacked="~i_1" T304_LeakSealed="~i_1" T308_NewDrive="~i_1">
            <T505_Rafi />
        </Jamila>
        <ALChurch FruitsDown="~i_2" />
        <Tokens I206_Bottle="~i_3" />
        <SpanishSentinel T201_Jamila="~i_1" T202_Duty="~i_1" T203_PortStreet="~i_1" T206_Bottle="~i_1" />
        <CODeck DeadCapitano="~i_2" CoverOpen="~i_1" CoverEmpty="~i_1" PaddleWheelOnGround="~i_0" PaddleWheel="~i_1" CapRail="~i_1" NewDrive="~i_1" Portolan="~i_1" NavigationDone="~i_1" />
        <CODeckCloseUp OpeningBarrel="~i_1" HornBarrel="~i_1" FabricThere="~i_1" />
        <COCabin HatchClosed="~i_0" BoardAway="~i_1" Chest="~i_1" FoundCaptainsTreasure="~i_1" />
        <CorsairFat />
        <CorsairCocotte />
        <CorsairFencer />
        <TRHideout />
        <Camel />
        <MOWall />
    </Missions>
    <Scenes>
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        </BAMeadow>
        <BACliff>
            <Layers DynObjLadder="~f_0.000000" DynObjNet="~f_0.000000" DynObjNetCut="~f_1.000000" />
        </BACliff>
        <BAWorkshopRoof>
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        </BAWorkshopRoof>
        <BAWorkshopInterior>
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        </BAWorkshopInterior>
        <BAMarket>
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        </BAMarket>
        <BAShop>
            <Layers />
        </BAShop>
        <BAHarbour>
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        </BAHarbour>
        <BAShipCorridor>
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        </BAShipCorridor>
        <BAShipCell>
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        </BAShipCell>
        <BAShipCellCloseup>
            <Layers />
        </BAShipCellCloseup>
        <BAAircraft>
            <Layers DynObjBasketKaputt="~f_1.000000" DynObjBasket="~f_0.000000" DynObj_Wing_right="~f_0.000000" DynObj_Wing_left="~f_0.000000" />
        </BAAircraft>
        <ALBelfry>
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        </ALBelfry>
        <ALTower>
            <Layers board2="~f_0.000000" boards1="~f_1.000000" />
        </ALTower>
        <ALChurch>
            <Layers DynObjFruits="~f_1.000000" DynObjFruitsDown="~f_0.000000" DynObjWoodbar="~f_0.000000" />
        </ALChurch>
        <ALOutside>
            <Layers />
        </ALOutside>
        <COCells>
            <Layers COCells_ship="~f_0.000000" DynObjRivet="~f_1.000000" DynObjRubber="~f_1.000000" COCells_water="~f_0.000000" DynObjWallHole="~f_0.000000" />
        </COCells>
        <CODeck>
            <Layers DynObjCoverOpen="~f_0.000000" DynObjCoverEmpty="~f_1.000000" DynObjRailWheel1="~f_1.000000" DynObjRailWheel2="~f_1.000000" DynObjRailing1="~f_0.000000" DynObjRailing2="~f_0.000000" DynObjCapRail1="~f_1.000000" DynObjCapRail2="~f_1.000000" DynObjCapRail3="~f_1.000000" DynObjWheel="~f_0.000000" />
        </CODeck>
        <CODeckCloseUp>
            <Layers DynObjGunBarrel="~f_1.000000" DynObjHornUp="~f_1.000000" DynObjFabric="~f_1.000000" DynObjSail="~f_1.000000" DynObjArchebus="~f_0.000000" DynObjHorn="~f_0.000000" />
        </CODeckCloseUp>
        <COCabin>
            <Layers DynObj_chestopen="~f_1.000000" DynObjBoard="~f_0.000000" />
        </COCabin>
    </Scenes>
    <savegame name="New Savegame    " game_time="816.289" year="2013" month="5" day="5" hour="21" minute="34" second="3" scene="CODeck" region="menu_savegame_area_CO" version="20111202" />
    <stage player="Feodor">
        <Feodor actor="Feodor" vertical="0">
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            <rot x="-0.000000" y="-0.733889" z="-0.000000" w="0.679269" />
            <Properties has_shadow="1" scale="1.000000" avoidance="1" />
        </Feodor>
        <Jamila actor="Jamila" vertical="0">
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            <rot x="-0.000000" y="-0.918826" z="-0.000000" w="0.394663" />
            <Properties has_shadow="1" scale="1.000000" avoidance="1" />
        </Jamila>
    </stage>
    <game_props />
</GameState>
