<?xml version="1.0" encoding="utf-8" ?>
<GameState>
    <Objects tokens_lo="-619018240" tokens_hi="30264064" scene_lo="-619018240" scene_hi="30264064">
        <Tokens>
            <!--TalkItems-->
            <!--Kapitel 1-->
            <T001_EndChat tooltip="#tokens1_00030 Gespräch beenden" prio="1" />
            <T101_Condition tooltip="#tokens1_00035 Zustand" />
            <T102_Help tooltip="#tokens1_00040 Hilfe" />
            <T103_Invention tooltip="#tokens1_00045 Erfindung" />
            <T104_Aircraft tooltip="#tokens1_00050 Fluggerät" prio="10" />
            <T105_Ramon tooltip="#tokens1_00055 Ramon" prio="10" />
            <T106_Sarcophagus tooltip="#tokens1_00060 Sarkophag" />
            <T110_FishingRod tooltip="#tokens1_00065 Weidenstock" />
            <T111_CamelLeather tooltip="#tokens1_00070 Leder bekommen?" />
            <T112_Basket tooltip="#tokens1_00075 Korb kaufen" />
            <T113_Boat tooltip="#tokens1_00080 Boot" />
            <T114_Fish tooltip="#tokens1_00085 Fisch" />
            <T116_Artefact tooltip="#tokens1_00090 Artefakt abholen" />
            <T117_WoodTar tooltip="#tokens1_00095 Holzteer bekommen?" />
            <T118_FruitMan tooltip="#tokens1_00100 Obsthändler" />
            <T120_StoneFigures tooltip="#tokens1_00105 Steinfiguren" />
            <T124_BrassFigures tooltip="#tokens1_00110 Messingfiguren geben" />
            <T130_InquisitionShip tooltip="#tokens1_00115 Schiff der Inquisition" />
            <T131_Intrusion tooltip="#tokens1_00120 Einbruch" />
            <T132_HarbourBarrels tooltip="#tokens1_00125 Bei Fässern verstecken" />
            <T133_Stones tooltip="#tokens1_00130 Stein geben" />
            <T134_ThrowStones tooltip="#tokens1_00135 Stein werfen" />
            <T135_Water tooltip="#tokens1_00140 Ins Wasser werfen" />
            <T136_Soldiers tooltip="#tokens1_00145 Auf Soldaten werfen" />
            <T137_Seagulls tooltip="#tokens1_00150 Auf Möwen werfen" />
            <T138_NoIdea tooltip="#tokens1_00155 Keine Ahnung" />
            <T155_Talisman tooltip="#tokens1_00160 Talisman" />
            <!--Kapitel 2-->
            <T201_Jamila tooltip="#tokens1_00175 Jamila" />
            <T202_Duty tooltip="#tokens1_00180 Wache halten" />
            <T203_PortStreet tooltip="#tokens1_00185 Straße zum Hafen" />
            <T204_Guards tooltip="#tokens1_00190 Wachen in der Stadt" />
            <T206_Bottle tooltip="#tokens1_00195 Feldflasche" />
            <!--Kapitel 3-->
            <T301_WhatNow tooltip="#tokens1_00210 Was nun?" />
            <T302_Leak tooltip="#tokens1_00215 Leck" />
            <T303_Tar tooltip="#tokens1_00220 Teer" />
            <T304_LeakSealed tooltip="#tokens1_00225 Leck abgedichtet" />
            <T305_Navigation tooltip="#tokens1_00230 Positionsbestimmung" />
            <T306_Drive tooltip="#tokens1_00235 Neuer Antrieb" />
            <T307_NavigationDone tooltip="#tokens1_00240 Position bestimmt" />
            <T308_NewDrive tooltip="#tokens1_00245 Antrieb fertig" />
            <T309_Attacked tooltip="#tokens1_00250 Angriff" />
            <!--Kapitel 4-->
            <T401_Advocacy tooltip="#tokens1_00265 Fürsprache" />
            <T402_DiceRules tooltip="#tokens1_00270 Regeln des Spiels" />
            <T403_StartGame tooltip="#tokens1_00275 Würfelspiel wagen" />
            <T404_Evening tooltip="#tokens1_00280 Gestern Abend" />
            <T405_InquisShip tooltip="#tokens1_00285 Inquisitionsschiff" />
            <T406_DiceChange tooltip="#tokens1_00287 Seiten wechseln" />
            <T407_BirdSeed tooltip="#tokens1_00290 Vogelfutter" />
            <T408_CorsairGreasy tooltip="#tokens1_00295 Schleimiger Typ" />
            <T409_TobaccoBox tooltip="#tokens1_00300 Rauchkraut-Dose" />
            <T410_Smoking tooltip="#tokens1_00305 Rauchen" />
            <T411_BirdCage tooltip="#tokens1_00310 Blaumerle" />
            <T412_Dreamboat tooltip="#tokens1_00315 Traummann" />
            <T413_Tips tooltip="#tokens1_00320 Tipps zu Frauen" />
            <T414_Flowers tooltip="#tokens1_00325 Blumen geben" />
            <T415_Request tooltip="#tokens1_00330 Forderung" />
            <T416_Follow tooltip="#tokens1_00335 Begleiten" />
            <T417_Attack tooltip="#tokens1_00340 Provozieren" />
            <T418_TreasureMap tooltip="#tokens1_00345 Schatzkarte" />
            <T419_Scepter tooltip="#tokens1_00350 Zepter" />
            <T420_Fencing tooltip="#tokens1_00355 Fechten" />
            <T421_Diving tooltip="#tokens1_00360 Tauchen" />
            <T422_Climbing tooltip="#tokens1_00365 Klettern" />
            <T423_Swimming tooltip="#tokens1_00370 Schwimmen" />
            <T424_Serving tooltip="#tokens1_00375 Dienen" />
            <T425_Wine tooltip="#tokens1_00380 Wein" />
            <T426_Capitano tooltip="#tokens1_00385 Jamilas Vater" />
            <T427_CorsairCEO tooltip="#tokens1_00390 Leviathan" />
            <T428_Prostitution tooltip="#tokens1_00395 Geschäft" />
            <T429_Money tooltip="#tokens1_00400 Geld" />
            <T430_Corsairs tooltip="#tokens1_00405 Korsaren" />
            <T431_Feodor tooltip="#tokens1_00410 Von mir" />
            <T432_CorsairGreasy tooltip="#tokens1_00415 Von Juan" />
            <T433_ThumbsUp tooltip="#tokens1_00420 Sie in Ruhe lassen" />
            <T434_ThumbsDown tooltip="#tokens1_00425 Nachhaken" />
            <T435_Angel tooltip="#tokens1_00430 Unwissend tun" />
            <T436_Devil tooltip="#tokens1_00435 Auf Betrug ansprechen" />
            <T437_SunkenShip tooltip="#tokens1_00440 Versunkenes Schiff" />
            <T438_MugRum tooltip="#tokens1_01345 Krug mit Rum" />
            <!--Kapitel 5-->
            <T501_Ramon tooltip="#tokens1_00455 Ramon" />
            <T502_Inquisition tooltip="#tokens1_00460 Inquisition" />
            <T503_Palace tooltip="#tokens1_00465 Palast" />
            <T504_Tripolis tooltip="#tokens1_00470 Tripolis" />
            <T505_Rafi tooltip="#tokens1_00475 Rafi" />
            <T506_SlaveTrader tooltip="#tokens1_00480 Sklavenhändler" />
            <T507_Cell tooltip="#tokens1_00485 Kerkerzelle" />
            <T508_Adventure tooltip="#tokens1_00490 Abenteuer" />
            <T509_Camel tooltip="#tokens1_00495 Kamel" />
            <T510_Salt tooltip="#tokens1_00500 Salz" />
            <T511_TuaregTrade tooltip="#tokens1_00505 Handel mit den Tuareg" />
            <T512_Escape tooltip="#tokens1_00510 Flucht" />
            <T513_Queen tooltip="#tokens1_00515 Königin" />
            <T514_Mother tooltip="#tokens1_00520 Mutter" />
            <T515_Desert tooltip="#tokens1_00525 Wüste" />
            <T516_Goods tooltip="#tokens1_00530 Ware" />
            <T517_Rafi tooltip="#tokens1_00535 Von Rafi" />
            <T518_Jamila tooltip="#tokens1_00540 Von Jamila" />
            <T519_WhiteHair tooltip="#tokens1_00545 Weiße Haare" />
            <T501_Sash tooltip="#tokens1_00550 Schwarze Schärpe" />
            <!--Kapitel 6-->
            <T601_Trade tooltip="#tokens1_00565 Handeln" />
            <T610_ThiefMaster tooltip="#tokens1_00570 Anführer der Diebesgilde" />
            <T611_Sweetener tooltip="#tokens1_00575 Anreiz" />
            <T612_Ruin tooltip="#tokens1_00580 Tempelruine" />
            <T613_Cave tooltip="#tokens1_00585 Höhle" />
            <T614_Mountain tooltip="#tokens1_00590 Berg" />
            <T615_Journey tooltip="#tokens1_00595 Reise" />
            <T616_Diary tooltip="#tokens1_00600 Buch" />
            <T617_Jewelry tooltip="#tokens1_00605 Kette" />
            <T618_Statue tooltip="#tokens1_00610 Statue" />
            <T619_DeadFamily tooltip="#tokens1_00615 Tote Familie" />
            <T620_KeyPart tooltip="#tokens1_00620 Schlüsselteil" />
            <T621_KeyPart3 tooltip="#tokens1_00625 Schlüsselteil" />
            <T622_TuaregPriest tooltip="#tokens1_00630 Priesterin" />
            <T623_TuaregPeople tooltip="#tokens1_00635 Tuareg-Volk" />
            <T624_KeyParts tooltip="#tokens1_00640 Schlüsselteile" />
            <T629_StoneArt tooltip="#tokens1_00645 Steinkunst" />
            <T630_Carving tooltip="#tokens1_00650 Bemalte Steine" />
            <T631_Artefact tooltip="#tokens1_00655 Artefakt" />
            <T632_Symbols tooltip="#tokens1_00660 Ägyptische Zeichen" />
            <T633_Calculate tooltip="#tokens1_00665 Rechnung" />
            <T635_Balloon tooltip="#tokens1_00670 Fluggerät" />
            <T636_Bastet tooltip="#tokens1_00675 Bastet" />
            <T640_Zerzura tooltip="#tokens1_00680 Zerzura" />
            <!--Kapitel 7-->
            <T701_Condition tooltip="#tokens1_00695 Zustand" />
            <T702_Monastery tooltip="#tokens1_00700 Kloster" />
            <T703_Phrase tooltip="#tokens1_00705 Spruch" />
            <T704_PrayingMonk tooltip="#tokens1_00710 Betender Mönch" />
            <T705_Supper tooltip="#tokens1_00715 Abendbrot" />
            <T706_Soldiers tooltip="#tokens1_00720 Soldaten" />
            <T707_Inquisitor tooltip="#tokens1_00725 Inquisitor" />
            <T708_Herbs tooltip="#tokens1_00730 Kräuter" />
            <T709_Chest tooltip="#tokens1_00735 Schatulle" />
            <T710_Help tooltip="#tokens1_00740 Hilfe" />
            <T711_MonasteryDoor tooltip="#tokens1_00745 Klostertür" />
            <T712_Holes tooltip="#tokens1_00750 Geheimnisvolle Löcher" />
            <T713_Prison tooltip="#tokens1_00755 Gefangenschaft" />
            <!--Kapitel 8-->
            <T801_ZEGate tooltip="#tokens1_00770 Tor von Zerzura" />
            <T802_KeyGate tooltip="#tokens1_00775 Schlüssel zum Tor" />
            <T803_Story tooltip="#tokens1_00780 Geschichte" />
            <T805_RiverBed tooltip="#tokens1_00785 Flussbett" />
            <T806_LionMask tooltip="#tokens1_00790 Löwenmaske" />
            <T807_HolyWater tooltip="#tokens1_00795 Heilwasser" />
            <T808_Blood tooltip="#tokens1_00800 Blutvergießen" />
            <T809_EyeSymbol tooltip="#tokens1_00805 Symbole am Tor" />
            <!--InventoryItems-->
            <!--Kapitel 1-->
            <I101_Knife tooltip="#tokens1_00825 Messer" />
            <I102_Net tooltip="#tokens1_00830 Netz" />
            <I103_AdvancedNet tooltip="#tokens1_00835 Strickleiter" />
            <I104_Spars tooltip="#tokens1_00840 Holme" />
            <I105_Rungs tooltip="#tokens1_00845 Sprossen" />
            <I106_Ladder tooltip="#tokens1_00850 Leiter" />
            <I107_InventionTube tooltip="#tokens1_00855 Dünner Lederschlauch" />
            <I108_InventionNoHole tooltip="#tokens1_00860 Wasser-Drück-Maschine" />
            <I108_InventionWater tooltip="#tokens1_00865 Wasser-Drück-Maschine" />
            <I109_Plank tooltip="#tokens1_00870 Planke" />
            <I110_WillowStickOne tooltip="#tokens1_00875 Angel" />
            <I110_WillowSticks tooltip="#tokens1_00880 Angeln" />
            <I111_Leather tooltip="#tokens1_00885 Kamelleder" />
            <I112_Basket tooltip="#tokens1_00890 Weidenkorb" />
            <I113_CopperCoins tooltip="#tokens1_00895 Kupfermünzen" />
            <I114_LeatherTube tooltip="#tokens1_00900 Lederschlauch" />
            <I115_Pliers tooltip="#tokens1_00905 Zange" />
            <I116_RamonsArtefact tooltip="#tokens1_00910 Artefakt" />
            <I117_WoodTar tooltip="#tokens1_00915 Holzteer" />
            <I118_FlaxFibre tooltip="#tokens1_00920 Flachsfasern" />
            <I119_SomeFlaxFibre tooltip="#tokens1_00925 Flachsfasern" />
            <I120_StoneFigures tooltip="#tokens1_00930 Steinfiguren" />
            <I121_Galmei tooltip="#tokens1_00935 Galmei" />
            <I122_StoneMug tooltip="#tokens1_00940 Steinkrug" />
            <I122_StoneMugCopper tooltip="#tokens1_00940 Steinkrug" />
            <I122_StoneMugGalmei tooltip="#tokens1_00940 Steinkrug" />
            <I123_FilledStoneMug tooltip="#tokens1_00945 Steinkrug" />
            <I124_BrassFigures tooltip="#tokens1_00950 Messingfiguren" />
            <I125_FiguresPliers tooltip="#tokens1_00955 Zange und Steinfiguren" />
            <I126_SilverCoin tooltip="#tokens1_00960 Silbermünze" />
            <I127_InventionTubeHoles tooltip="#tokens1_00965 Schlauch mit Löchern" />
            <I128_InventionWaterTube tooltip="#tokens1_00970 Maschine und Schlauch" />
            <I129_InventionPump tooltip="#tokens1_00975 Wasser-Weit-Pumpe" />
            <I130_Stones tooltip="#tokens1_00980 Steine" />
            <I131_RancidButter tooltip="#tokens1_00985 Klumpen ranzige Butter" />
            <I132_Cauldron tooltip="#tokens1_00990 Kupferkessel" />
            <I133_Nail tooltip="#tokens1_00995 Eisennagel" />
            <I134_Matches tooltip="#tokens1_01000 Schwefelhölzer" />
            <I135_SailPart tooltip="#tokens1_01005 Stück Segeltuch" />
            <I136_WetSail tooltip="#tokens1_01010 Nasses Segeltuch" />
            <I137_BurningMatches tooltip="#tokens1_01015 Brennendes Schwefelholz" />
            <I138_HotNail tooltip="#tokens1_01020 Glühender Nagel" />
            <I139_NailPliers tooltip="#tokens1_01025 Nagel mit Zange" />
            <I140_LockPick tooltip="#tokens1_01030 Dietrich" />
            <I141_Cannonball tooltip="#tokens1_01035 Kanonenkugel" />
            <I142_Gunpowder tooltip="#tokens1_01040 Schwarzpulver" />
            <I143_Torch tooltip="#tokens1_01045 Fackel" />
            <I144_Rope tooltip="#tokens1_01050 Seil" />
            <I145_RopedSail tooltip="#tokens1_01055 Stoffbündel" />
            <I150_Branches tooltip="#tokens1_01060 Äste" />
            <I151_CauldronHandle tooltip="#tokens1_01065 Griff vom Kupferkessel" />
            <I152_CauldronBroken tooltip="#tokens1_01070 Kupferkessel" />
            <I153_Hooks tooltip="#tokens1_01075 2 Haken" />
            <I154_Wings tooltip="#tokens1_01080 Flügelteile" />
            <I155_Talisman tooltip="#tokens1_01085 Ramons Talisman" />
            <I156_Orange tooltip="#tokens1_01090 Orange" />
            <I157_OrangeCut tooltip="#tokens1_01095 Orange" />
            <!--Kapitel 2-->
            <I201_IronBar tooltip="#tokens1_01105 Eisenstange" />
            <I202_Stone1 tooltip="#tokens1_01110 Stein" />
            <I203_Stone2 tooltip="#tokens1_01115 Stein" />
            <I205_EmptyBottle tooltip="#tokens1_01120 Leere Feldflasche" />
            <I206_Bottle tooltip="#tokens1_01125 Feldflasche" />
            <I207_Pole tooltip="#tokens1_01130 Holzstange" />
            <I208_FermFruit tooltip="#tokens1_01135 Vergorene Pfirsiche" />
            <I209_Lemon tooltip="#tokens1_01140 Zitrone" />
            <I210_LemonCut tooltip="#tokens1_01145 Zitrone" />
            <I211_Net tooltip="#tokens1_01150 Netz" />
            <!--Kapitel 3-->
            <I301_Mutton tooltip="#tokens1_01160 Trockene Hammelkeule" />
            <I302_Bread tooltip="#tokens1_01165 Stück Brot" />
            <I303_RustyKnife tooltip="#tokens1_01170 Rostiges Entermesser" />
            <I304_RustyKnifeJagged tooltip="#tokens1_01175 Schartiges Entermesser" />
            <I305_Crossbow tooltip="#tokens1_01180 Handarmbrust" />
            <I306_CrossbowLoaded tooltip="#tokens1_01185 Geladene Armbrust" />
            <I307_Rivet tooltip="#tokens1_01190 Eisenniete" />
            <I308_Bone tooltip="#tokens1_01195 Knochen" />
            <I309_Bolt tooltip="#tokens1_01200 Bolzen" />
            <I310_GrapplingHook tooltip="#tokens1_01205 Enterhaken" />
            <I311_KeyRing tooltip="#tokens1_01210 Schlüsselring" />
            <I312_DrillSpindleDamaged tooltip="#tokens1_01215 Defekte Rennspindel" />
            <I313_DrillSpindle tooltip="#tokens1_01220 Rennspindel" />
            <I314_HammerChisel tooltip="#tokens1_01225 Hammer und Meißel" />
            <I315_Sabre tooltip="#tokens1_01230 Säbel" />
            <I316_Archebus tooltip="#tokens1_01235 Arkebuse" />
            <I317_PowderHorn tooltip="#tokens1_01240 Pulverhorn" />
            <I318_PowderHornOpen tooltip="#tokens1_01245 Pulverhorn" />
            <I319_GunBarrel tooltip="#tokens1_01250 Verbogener Lauf" />
            <I320_Bucket tooltip="#tokens1_01255 Eimer" />
            <I321_BucketWater tooltip="#tokens1_01260 Eimer mit Wasser" />
            <I322_BucketRubber tooltip="#tokens1_01265 Eimer mit Kautschuk" />
            <I323_Nails tooltip="#tokens1_01270 Nägel" />
            <I324_Necklace tooltip="#tokens1_01275 Halskette" />
            <I325_Map tooltip="#tokens1_01280 Portolankarte" />
            <I326_NavigationStuff tooltip="#tokens1_01285 Navigationsgeräte" />
            <I327_Periscope tooltip="#tokens1_01290 Fernrohr" />
            <I328_Razor tooltip="#tokens1_01295 Rasiermesser" />
            <I329_Fabric tooltip="#tokens1_01300 Hanffasern" />
            <I330_Planks tooltip="#tokens1_01305 Planken" />
            <I331_Lock tooltip="#tokens1_01310 Schloss" />
            <I332_Hub tooltip="#tokens1_01315 Radnabe" />
            <I333_NailPlanks tooltip="#tokens1_01320 Bretter und Nägel" />
            <!--Kapitel 4-->
            <I401_BadDice tooltip="#tokens1_01325 Gezinkte Würfel" />
            <I402_NiceDice tooltip="#tokens1_01330 Entzinkte Würfel" />
            <I403_Pipe tooltip="#tokens1_01335 Pfeife" />
            <I404_Mug tooltip="#tokens1_01340 Steinkrug" />
            <I405_MugRum tooltip="#tokens1_01345 Krug mit Rum" />
            <I406_Cage tooltip="#tokens1_01350 Kleiner Käfig" />
            <I407_Oats tooltip="#tokens1_01355 Hafer" />
            <I408_FatOats tooltip="#tokens1_01360 Fettfutter" />
            <I409_TobaccoBox tooltip="#tokens1_01365 Rauchkraut-Dose" />
            <I410_FatMug tooltip="#tokens1_01370 Krug mit Öl" />
            <I411_BirdCage tooltip="#tokens1_01375 Vogel im Käfig" />
            <I412_MugWine tooltip="#tokens1_01380 Krug mit Wein" />
            <I414_Flowers tooltip="#tokens1_01385 Strauß Wildblumen" />
            <I415_Shovel tooltip="#tokens1_01390 Schaufel" />
            <I416_Casket tooltip="#tokens1_01395 Holzschatulle" />
            <I418_TreasureMap tooltip="#tokens1_01400 Überprüfte Schatzkarte" />
            <I419_Scepter tooltip="#tokens1_01405 Zepter" />
            <I420_HeavyStones tooltip="#tokens1_01410 Schwere Steine" />
            <I421_Cloth tooltip="#tokens1_01415 Roter Stoff" />
            <I422_CageWithOats tooltip="#tokens1_01420 Käfig mit Hafer" />
            <I423_CageWithFatOats tooltip="#tokens1_01425 Käfig mit Fettfutter" />
            <I424_ClothStones tooltip="#tokens1_01410 Schwere Steine" />
            <!--Kapitel 5-->
            <I501_Sash tooltip="#tokens1_01435 Schwarze Schärpe" />
            <I502_Bucket tooltip="#tokens1_01440 Holzeimer" />
            <I503_BucketWater tooltip="#tokens1_01445 Eimer mit Wasser" />
            <I504_Besom tooltip="#tokens1_01450 Reisigbesen" />
            <I505_Flyer tooltip="#tokens1_01455 Flugblatt" />
            <I506_IronRings tooltip="#tokens1_01460 Metallringe" />
            <I507_Charcoal tooltip="#tokens1_01465 Verkohlter Ast" />
            <I508_Note tooltip="#tokens1_01470 Notiz" />
            <I509_LinenShirt tooltip="#tokens1_01475 Leinenhemd" />
            <I510_LinenShirtWet tooltip="#tokens1_01480 Nasses Hemd" />
            <I511_Wine tooltip="#tokens1_01485 Weinflaschen" />
            <I512_GrindingWheel tooltip="#tokens1_01490 Schleifrad" />
            <I513_CrankHandle tooltip="#tokens1_01495 Handkurbel" />
            <I514_TableLegs tooltip="#tokens1_01500 Tischbeine" />
            <I515_BarrelCap tooltip="#tokens1_01505 Deckel" />
            <I516_BarrelBottom tooltip="#tokens1_01510 Boden" />
            <I517_BarrelBottomWithHole tooltip="#tokens1_01515 Boden mit Loch" />
            <I518_Spearhead tooltip="#tokens1_01520 Speerspitze" />
            <I519_Drill tooltip="#tokens1_01525 Bohrer" />
            <I520_SpanishBoot tooltip="#tokens1_01530 Spanischer Stiefel" />
            <I521_Axle1Wheel tooltip="#tokens1_01535 Achse mit Rad" />
            <I522_Axle2Wheel tooltip="#tokens1_01540 Achse mit Rädern" />
            <I523_TableLeg tooltip="#tokens1_01545 Tischbein" />
            <I524_Hooks tooltip="#tokens1_01550 Fleischerhaken" />
            <I525_Hook tooltip="#tokens1_01555 Haken" />
            <I526_Sword tooltip="#tokens1_01560 Schwert" />
            <I527_Salt tooltip="#tokens1_01565 Salz" />
            <I528_Fern tooltip="#tokens1_01570 Farnblätter" />
            <I529_CellKey tooltip="#tokens1_01575 Zellenschlüssel" />
            <I530_TwoHooks tooltip="#tokens1_01580 Haken" />
            <!--Kapitel 6-->
            <I599_Map tooltip="#tokens1_01590 Karte" />
            <I600_Water tooltip="#tokens1_01595 Wasserschlauch" />
            <I601_Scroll tooltip="#tokens1_01600 Schriftrolle" />
            <I602_Soap tooltip="#tokens1_01605 Seife" />
            <I603_SoapCut tooltip="#tokens1_01610 Seifenstreifen" />
            <I604_WaterJar tooltip="#tokens1_01615 Wasserkrug" />
            <I605_JarSoap tooltip="#tokens1_01620 Seifenwasser" />
            <I610_Rope tooltip="#tokens1_01625 Seil" />
            <I611_Diary tooltip="#tokens1_01630 Buch" />
            <I612_DiaryPage tooltip="#tokens1_01635 Pergament" />
            <I613_Jewelry tooltip="#tokens1_01640 Kette" />
            <I630_Stone tooltip="#tokens1_01645 Bemalter Stein" />
            <I640_Buckler tooltip="#tokens1_01650 Metallschild" />
            <I641_Cloth tooltip="#tokens1_01655 Stück Stoff" />
            <I642_Stone tooltip="#tokens1_01660 Stein" />
            <I643_Sand tooltip="#tokens1_01665 Sand" />
            <I644_SandWet tooltip="#tokens1_01670 Nasser Sand" />
            <I645_BucklerWet tooltip="#tokens1_01675 Nasser Schild" />
            <I646_BucklerSand tooltip="#tokens1_01680 Sandiger Schild" />
            <I647_BucklerWetSand tooltip="#tokens1_01685 Schild mit nassem Sand" />
            <I650_BucklerPolished tooltip="#tokens1_01690 Geschliffener Schild" />
            <I651_BucklerMirror tooltip="#tokens1_01695 Spiegelschild" />
            <I691_KeyPart1 tooltip="#tokens1_01700 Schlüsselteil" />
            <I692_KeyPart2 tooltip="#tokens1_01705 Schlüsselteil" />
            <I693_KeyPart3 tooltip="#tokens1_01710 Schlüsselteil" />
            <!--Kapitel 7-->
            <I701_Blanket tooltip="#tokens1_01720 Kamelhaardecke" />
            <I702_Mat tooltip="#tokens1_01725 Matte" />
            <I703_PiecesOfCloth tooltip="#tokens1_01730 Stoffreste" />
            <I704_BoneNeedle tooltip="#tokens1_01735 Nadel" />
            <I705_Fabric tooltip="#tokens1_01740 Palmfasern" />
            <I706_NeedleAndFabric tooltip="#tokens1_01745 Nadel und Faden" />
            <I707_Crop tooltip="#tokens1_01750 Getreide" />
            <I708_Cloth tooltip="#tokens1_01755 Beduinenkleidung" />
            <I709_Water tooltip="#tokens1_01760 Gefüllter Wasserschlauch" />
            <I710_Bag tooltip="#tokens1_01765 Sack mit Stoffresten" />
            <I711_WetBag tooltip="#tokens1_01770 Nasse Stoffreste" />
            <I712_Cross tooltip="#tokens1_01775 Metallkreuz" />
            <I714_KeysComplete tooltip="#tokens1_01780 Zwölf Schlüsselteile" />
            <I715_Candle tooltip="#tokens1_01785 Kerzenhalter" />
            <I716_Key tooltip="#tokens1_01790 Schlüssel" />
            <I720_BonePart tooltip="#tokens1_01795 Knochenstück" />
            <I721_BoneSplint tooltip="#tokens1_01800 Knochensplitter" />
            <I722_Cross tooltip="#tokens1_01805 Elfenbeinkreuz" />
            <I723_CrossKnife tooltip="#tokens1_01810 Kreuz mit Messer" />
            <!--Kapitel 8-->
            <I801_MetalRing tooltip="#tokens1_01820 Metallring" />
            <I802_MetalRingCut tooltip="#tokens1_01825 Metallfassung" />
            <I803_Spoke tooltip="#tokens1_01830 Holm" />
            <I804_FairyTale tooltip="#tokens1_01835 Geschichte" />
            <I805_Bible tooltip="#tokens1_01840 Bibel" />
            <I807_Flour tooltip="#tokens1_01845 Mehl" />
            <I808_Spade tooltip="#tokens1_01850 Spaten" />
            <I809_Pick tooltip="#tokens1_01855 Spitzhacke" />
            <I810_Rope tooltip="#tokens1_01860 Seil" />
            <I811_Lever tooltip="#tokens1_01865 Hölzerner Hebel" />
            <I812_Necklace tooltip="#tokens1_01870 Kette" />
            <I815_Parchment tooltip="#tokens1_01875 Pergament" />
            <I816_Match tooltip="#tokens1_01880 Schwefelholz" />
            <I817_ClayPot tooltip="#tokens1_01885 Lehmtopf" />
            <I818_ClayPotSand tooltip="#tokens1_01890 Lehmtopf mit Sand" />
            <I819_Cloth tooltip="#tokens1_01895 Stofffetzen" />
            <I820_ClothBlood tooltip="#tokens1_01900 Ramons Blut" />
            <I821_MetalPlate tooltip="#tokens1_01905 Metallplättchen" />
            <I822_PalmLeave tooltip="#tokens1_01910 Palmblatt" />
            <I823_Hammer tooltip="#tokens1_01915 Kriegshammer" />
            <I825_BarbedHook tooltip="#tokens1_01920 Improvisierter Widerhaken" />
            <I826_Anch tooltip="#tokens1_01925 Steinernes Ankh" />
            <I831_LionMask tooltip="#tokens1_01935 Löwenmaske" />
            <I832_BrokenGlass tooltip="#tokens1_01940 Glasscherbe" />
            <I833_MatchLight tooltip="#tokens1_01945 Brennendes Schwefelholz" />
            <I834_CrossRope tooltip="#tokens1_01950 Seil mit Kreuz" />
            <I835_CrossCrooked tooltip="#tokens1_01955 Verbogenes Kreuz" />
            <I836_GrapplingHook tooltip="#tokens1_01960 Enterhaken" />
            <I837_StatueHead tooltip="#tokens1_01965 Statuenkopf" />
            <!--AttachTokenToCursor-->
            <H101_Basket tooltip="#tokens1_02000 " />
            <H102_Wings tooltip="#tokens1_02000 " />
            <H103_Willow tooltip="#tokens1_02000 " />
            <H104_Rope tooltip="#tokens1_02000 " />
            <H105_WillowRope tooltip="#tokens1_02000 " />
            <H106_Leather tooltip="#tokens1_02000 " />
            <H107_Net tooltip="#tokens1_02000 " />
            <H108_LeatherTubeFromForge tooltip="#tokens1_02000 " />
            <H108_LeatherTubeFromBellows tooltip="#tokens1_02000 " />
            <H108_LeatherTubeFromBalloon tooltip="#tokens1_02000 " />
            <H108_LeatherTubeFromRoofOpening tooltip="#tokens1_02000 " />
            <H108_LeatherTubeFromRoof tooltip="#tokens1_02000 " />
            <H109_Cannon tooltip="#tokens1_02000 " />
            <H201_Plank tooltip="#tokens1_02000 " />
            <H301_PaddleWheel tooltip="#tokens1_02000 " />
            <H302_Capstan tooltip="#tokens1_02000 " />
            <H303_Railing tooltip="#tokens1_02000 " />
            <H501_Dung tooltip="#tokens1_02000 " />
            <H502_Boards tooltip="#tokens1_02000 " />
            <H503_GrindingWheel tooltip="#tokens1_02000 " />
            <H504_ChainWithHook tooltip="#tokens1_02000 " />
            <H505_RopeWithHook tooltip="#tokens1_02000 " />
            <H601_Ladder tooltip="#tokens1_02000 " />
            <H701_Rope tooltip="#tokens1_02000 " />
            <H801_MillStone tooltip="#tokens1_02000 " />
            <H802_Rope tooltip="#tokens1_02000 " />
        </Tokens>
        <CharList state="1" label="(missing_char)" tooltip="#sceneobj1_00020 (missing)" color="ffffff" cursor="talk_to" texture="hotspots/CharacterHotspot_S00.tga">
            <Darren tooltip="#sceneobj1_00025 TestDarren" color="ffffff" />
            <Feodor tooltip="#sceneobj1_00030 Feodor" color="ffffff" state="0" />
            <Ramon tooltip="#sceneobj1_00035 Ramon" color="fbff8e" cursor="~s_look_at" />
            <Thabit tooltip="#sceneobj1_00040 Thabit" color="97d15e" />
            <Inquisitor tooltip="#sceneobj1_00045 Großinquisitor" color="b87fcb" />
            <Jamila tooltip="#sceneobj1_00050 Jamila" color="fc8b86" />
            <GraveRobber tooltip="#sceneobj1_00055 Rafi" color="89d3b6" />
            <Queen tooltip="#sceneobj1_00060 Königin" color="ecac59" />
            <SpanishLeader tooltip="#sceneobj1_00065 Hauptmann" color="73798a" />
            <SpanishGuard tooltip="#sceneobj1_00070 Soldat" color="99d1df" />
            <SpanishSoldier2 tooltip="#sceneobj1_00070 Soldat" color="93a6b1" />
            <SpanishSoldier3 tooltip="#sceneobj1_00070 Soldat" color="8ba2b3" />
            <SpanishSoldier5 tooltip="#sceneobj1_00070 Soldat" color="93a6b1" />
            <SpanishSentinel tooltip="#sceneobj1_00070 Soldat" color="9a9a9a" />
            <InquisSoldier tooltip="#sceneobj1_00070 Soldat" color="c6db73" />
            <MonasterySoldier tooltip="#sceneobj1_00070 Soldat" color="99dd81" />
            <TripolisGuard tooltip="#sceneobj1_00070 Soldat" color="ff7e00" />
            <SpanishGuard2 tooltip="#sceneobj1_00070 Soldat" color="ff7e00" />
            <SpanishGuard3 tooltip="#sceneobj1_00070 Soldat" color="ff7e00" />
            <ElConde tooltip="#sceneobj1_00115 El Conde" color="9da0ee" cursor="~s_talk_to" />
            <Fisherman tooltip="#sceneobj1_00120 Angler" color="c8c8ff" />
            <SpanishWoman tooltip="#sceneobj1_00125 Frau" color="e6b9de" />
            <SpanishMan tooltip="#sceneobj1_00130 Händler" color="af925f" />
            <CorsairCapitano tooltip="#sceneobj1_00135 Kapitän" color="df4040" />
            <CorsairMan tooltip="#sceneobj1_00140 Korsar" color="a68957" />
            <CorsairFat tooltip="#sceneobj1_00145 Korsar" color="caa69b" />
            <CorsairThin tooltip="#sceneobj1_00150 Korsar" color="9bb3ca" />
            <CorsairDrunk tooltip="#sceneobj1_00155 Korsar" color="48ac54" />
            <CorsairFencer tooltip="#sceneobj1_00160 Korsar" color="85e294" />
            <CorsairGreasy tooltip="#sceneobj1_00165 Korsar" color="a185e2" />
            <CorsairCocotte tooltip="#sceneobj1_00170 Kokotte" color="e66fb2" />
            <CorsairBitch tooltip="#sceneobj1_00175 Kokotte" color="caaccc" />
            <CorsairCEO tooltip="#sceneobj1_00180 Leviathan" color="5cb8b5" />
            <Beggar tooltip="#sceneobj1_00185 Bettler" color="d1aa73" />
            <ThiefMaster tooltip="#sceneobj1_00190 Dieb" color="b58f7e" />
            <Thief tooltip="#sceneobj1_00195 Dieb" color="99b57e" />
            <TuaregMerchant tooltip="#sceneobj1_00200 Händler" color="ffeb8e" />
            <OttomanMerchant tooltip="#sceneobj1_00205 Händler" color="aadc7e" />
            <Kalif tooltip="#sceneobj1_00210 Emir" color="ebc029" />
            <ZerzuraOld tooltip="#sceneobj1_00215 Zerzurianer" color="93f3fe" />
            <ZerzuraYoung tooltip="#sceneobj1_00220 Zerzurianer" color="caf9ff" />
            <ZerzuraWoman tooltip="#sceneobj1_00225 Zerzurianerin" color="aed5da" />
            <TuaregPriest tooltip="#sceneobj1_00230 Priesterin" color="ffc68e" />
            <TuaregMan tooltip="#sceneobj1_00235 Beduine" color="ffeb8e" />
            <TuaregMan2 tooltip="#sceneobj1_00240 Beduine" color="ffeb8e" />
            <TuaregWoman tooltip="#sceneobj1_00245 Beduine" color="ffeb8e" />
            <Abbot tooltip="#sceneobj1_00250 Abt" color="7f93de" />
            <MonasteryGuard tooltip="#sceneobj1_00255 Soldat" color="b2b5bf" />
            <Monk1 tooltip="#sceneobj1_00260 Mönch" color="ffcc96" />
            <Monk2 tooltip="#sceneobj1_00265 Mönch" color="7b97ff" />
        </CharList>
        <HotSpotList label="DefaultHotSpot" cursor="use" texture="hotspots/Exit_S00.tga" state="1">
            <BAMeadow>
                <Takeoff tooltip="#sceneobj1_00290 Flugversuch starten" cursor="use" texture="hotspots/Hotspot_S00.tga" state="~i_0" />
                <Cart tooltip="#sceneobj1_00295 Werkstattwagen" cursor="look_at" texture="hotspots/Hotspot_S00.tga" state="~i_0" />
                <Canvas tooltip="#sceneobj1_00300 Plane" cursor="look_at" texture="hotspots/Hotspot_S00.tga" state="~i_1" />
                <Frame tooltip="#sceneobj1_00305 Sprossen" cursor="pick_up" texture="hotspots/Hotspot_S00.tga" state="~i_0" />
                <Tools tooltip="#sceneobj1_00310 Werkzeug" cursor="pick_up" texture="hotspots/Hotspot_S00.tga" state="~i_0" />
                <Bars tooltip="#sceneobj1_00315 Holme" cursor="pick_up" texture="hotspots/Hotspot_S00.tga" state="0" />
                <Net tooltip="#sceneobj1_00320 Fangnetz" cursor="look_at" texture="hotspots/Hotspot_S00.tga" state="~i_0" />
                <Tree tooltip="#sceneobj1_00325 Baum" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
                <Aircraft tooltip="#sceneobj1_00330 Fluggerät" cursor="look_at" texture="hotspots/Hotspot_S00.tga" state="~i_1" />
                <Cliff tooltip="#sceneobj1_00335 Klippe" cursor="~s_exit" texture="~s_hotspots/Exit_S00.tga" />
                <Sky tooltip="#sceneobj1_00340 Himmel" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
                <RamonHS tooltip="#sceneobj1_00345 Ramon" cursor="talk_to" texture="hotspots/CharacterHotspot_S00.tga" state="~i_0" />
                <Path tooltip="#sceneobj1_00350 Pfad" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
                <Barcelona tooltip="#sceneobj1_00355 Barcelona" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
                <Shrine tooltip="#sceneobj1_00360 Opferstein" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
                <Land tooltip="#sceneobj1_00365 Landschaft" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
                <Place tooltip="#sceneobj1_00370 Landeplatz" cursor="look_at" texture="hotspots/Hotspot_S00.tga" state="~i_0" />
                <Hill tooltip="#sceneobj1_00375 Fluggerät" cursor="look_at" texture="hotspots/Hotspot_S00.tga" state="~i_0" />
            </BAMeadow>
            <BACliff>
                <ToMeadow tooltip="#sceneobj1_00395 Zur Wiese" cursor="exit" texture="hotspots/Exit_S00.tga" />
                <Root tooltip="~s_#bacliff0_01180 Strickleiter" cursor="~s_pick_up" texture="hotspots/Hotspot_S00.tga" />
                <Net tooltip="#sceneobj1_00405 Fangnetz" cursor="look_at" texture="hotspots/Hotspot_S00.tga" state="~i_0" />
                <TheSea tooltip="#sceneobj1_00410 Meer" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
                <Branch tooltip="#sceneobj1_00415 Baum" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
                <Cliff tooltip="#sceneobj1_00420 Abgrund" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
            </BACliff>
            <BAWorkshopInterior>
                <ToMarket tooltip="#sceneobj1_00440 Tür" cursor="exit" texture="hotspots/Exit_S00.tga" />
                <ToRoof tooltip="#sceneobj1_00445 Treppe nach oben" cursor="exit" texture="hotspots/Exit_S00.tga" />
                <Boat tooltip="#sceneobj1_00450 Bootsgerippe" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
                <Bellows tooltip="#sceneobj1_00455 Blasebalg" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
                <Basket tooltip="#sceneobj1_00460 Korb" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
                <FishingRod tooltip="#sceneobj1_00465 Angelrute" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
                <Table tooltip="#sceneobj1_00470 Arbeitstisch" cursor="use" texture="hotspots/Hotspot_S00.tga" />
                <MoneyBag tooltip="#sceneobj1_00475 Geldbeutel" cursor="pick_up" texture="hotspots/Hotspot_S00.tga" />
                <LeatherTube tooltip="#sceneobj1_00485 Schlauch aus Leder" cursor="pick_up" texture="hotspots/Hotspot_S00.tga" />
                <LeatherTubeBellow tooltip="#sceneobj1_00490 Schlauch aus Leder" cursor="pick_up" texture="hotspots/Hotspot_S00.tga" />
                <Pliers tooltip="#sceneobj1_00495 Zange" cursor="pick_up" texture="hotspots/Hotspot_S00.tga" />
                <Cart tooltip="#sceneobj1_00500 Werkstattwagen" cursor="pick_up" texture="hotspots/Hotspot_S00.tga" />
                <Anvil tooltip="#sceneobj1_00505 Amboss" cursor="pick_up" texture="hotspots/Hotspot_S00.tga" />
                <Forge tooltip="#sceneobj1_00510 Esse" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
                <Oven tooltip="#sceneobj1_00515 Schmelzofen" cursor="use" texture="hotspots/Hotspot_S00.tga" />
                <StoneMug tooltip="#sceneobj1_00520 Steinkrug" cursor="pick_up" texture="hotspots/Hotspot_S00.tga" />
                <CablePull tooltip="#sceneobj1_00525 Seilzug" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
                <LeatherTubeEnd tooltip="#sceneobj1_00530 Schlauchende" cursor="use" texture="hotspots/Hotspot_S00.tga" />
                <WoodTar tooltip="#sceneobj1_00535 Schale" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
                <RamonsBook tooltip="#sceneobj1_00540 Aufzeichnungen" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
                <Ankh tooltip="#sceneobj1_00545 Artefakt" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
                <Letter tooltip="#sceneobj1_00550 Brief" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
                <Lathe tooltip="#sceneobj1_00555 Drehmaschine" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
                <Candle tooltip="#sceneobj1_00560 Kerze" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
                <Wheels tooltip="#sceneobj1_00565 Wagenräder" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
                <Tools tooltip="#sceneobj1_00570 Werkzeugbrett" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
            </BAWorkshopInterior>
            <BAWorkshopRoof>
                <StairsDown tooltip="#sceneobj1_00590 Treppe nach unten" cursor="exit" texture="hotspots/Exit_S00.tga" />
                <Toy tooltip="#sceneobj1_00595 Spielzeug" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
                <Aircraft tooltip="#sceneobj1_00600 Fluggerät" cursor="look_at" texture="hotspots/Hotspot_S00.tga" state="0" />
                <Invention tooltip="#sceneobj1_00605 Erfindung" cursor="pick_up" texture="hotspots/Hotspot_S00.tga" />
                <RoofOpening tooltip="#sceneobj1_00610 Luke" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
                <Crane tooltip="#sceneobj1_00615 Kran" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
                <Leather tooltip="#sceneobj1_00620 Leder" cursor="use" texture="hotspots/Hotspot_S00.tga" />
                <Basket tooltip="#sceneobj1_00625 Korb" cursor="use" texture="hotspots/Hotspot_S00.tga" />
                <Wings tooltip="#sceneobj1_00630 Flügel" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
                <Rope tooltip="#sceneobj1_00635 Seil" cursor="use" texture="hotspots/Hotspot_S00.tga" />
                <NetGround tooltip="#sceneobj1_00640 Netz" cursor="use" texture="hotspots/Hotspot_S00.tga" />
                <Withy tooltip="#sceneobj1_00645 Weidenruten" cursor="use" texture="hotspots/Hotspot_S00.tga" />
                <BasketOnOpening tooltip="#sceneobj1_00650 Korb" cursor="look_at" texture="hotspots/Hotspot_S00.tga" state="0" />
                <Framework tooltip="#sceneobj1_00655 Gerüst" cursor="look_at" texture="hotspots/Hotspot_S00.tga" state="0" />
                <NetAttached tooltip="#sceneobj1_00660 Netz" cursor="pick_up" texture="hotspots/Hotspot_S00.tga" state="0" />
                <Net2 tooltip="#sceneobj1_00660 Netz" cursor="pick_up" texture="hotspots/Hotspot_S00.tga" state="0" />
                <Net3 tooltip="#sceneobj1_00660 Netz" cursor="pick_up" texture="hotspots/Hotspot_S00.tga" state="0" />
                <Net4 tooltip="#sceneobj1_00660 Netz" cursor="pick_up" texture="hotspots/Hotspot_S00.tga" state="0" />
                <OldAircraft tooltip="#sceneobj1_00665 Früheres Fluggerät" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
                <Esmeralda tooltip="#sceneobj1_00670 Eckfenster" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
                <Church tooltip="#sceneobj1_00675 Kirche" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
            </BAWorkshopRoof>
            <BAMarket>
                <ToWorkshop tooltip="#sceneobj1_00695 Tür zur Werkstatt" cursor="exit" texture="hotspots/Exit_S00.tga" />
                <ToShop tooltip="#sceneobj1_00700 Thabits Laden" cursor="exit" texture="hotspots/Exit_S00.tga" />
                <ToHarbour tooltip="#sceneobj1_00705 Zum Hafen" cursor="exit" texture="hotspots/Exit_S00.tga" />
                <Window tooltip="#sceneobj1_00710 Fensterladen" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
                <Baskets tooltip="#sceneobj1_00715 Korbstand" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
                <Oranges tooltip="#sceneobj1_00720 Orangen" cursor="pick_up" texture="hotspots/Hotspot_S00.tga" />
                <FruitStand tooltip="#sceneobj1_00725 Obststand" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
                <MarketStand tooltip="#sceneobj1_00730 Marktstand" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
                <BasketRoof tooltip="#sceneobj1_00735 Tücher" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
            </BAMarket>
            <BAShop>
                <ToMarket tooltip="#sceneobj1_00755 Zum Marktplatz" cursor="exit" texture="hotspots/Exit_S00.tga" />
                <StoneFigures tooltip="#sceneobj1_00760 Steinfiguren" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
                <Spice tooltip="#sceneobj1_00765 Gewürze" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
                <Sarcophag tooltip="#sceneobj1_00770 Sarkophag" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
                <Maps tooltip="#sceneobj1_00775 Landkarten" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
                <Urns tooltip="#sceneobj1_00780 Behälter" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
                <Doorway tooltip="#sceneobj1_00785 Türbogen" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
                <Coffee tooltip="#sceneobj1_00790 Leinensack" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
                <Anubis tooltip="#sceneobj1_00795 Ägyptische Götterstatue" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
                <Dishes tooltip="#sceneobj1_00800 Geschirr" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
                <Caskets tooltip="#sceneobj1_00805 Schatullen" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
                <Books tooltip="#sceneobj1_00810 Bücher" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
                <Attic tooltip="#sceneobj1_00815 Dachboden" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
                <Shirt tooltip="#sceneobj1_00820 Hemd" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
                <Tea tooltip="#sceneobj1_00825 Tee" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
                <Carpets tooltip="#sceneobj1_00830 Teppiche" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
            </BAShop>
            <BAHarbour>
                <ToMarket tooltip="#sceneobj1_00850 Zum Marktplatz" cursor="exit" texture="hotspots/Exit_S00.tga" />
                <Boat tooltip="#sceneobj1_00855 Ruderboot" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
                <Ship tooltip="#sceneobj1_00860 Galeone" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
                <OldShipyard tooltip="#sceneobj1_00865 Alte Schiffswerft" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
                <Hatch tooltip="#sceneobj1_00870 Kanonenluke" cursor="look_at" texture="hotspots/Hotspot_S00.tga" state="0" />
                <RancidButter tooltip="#sceneobj1_00875 Fass mit ranziger Butter" cursor="look_at" texture="hotspots/Hotspot_S00.tga" state="1" />
                <Barrel tooltip="#sceneobj1_00880 Fass" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
                <Plank tooltip="#sceneobj1_00885 Planke" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
                <Torch tooltip="#sceneobj1_00890 Fackel" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
                <Cobblestones tooltip="#sceneobj1_00895 Pflastersteine" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
                <Seagulls tooltip="#sceneobj1_00900 Möwen" cursor="look_at" texture="hotspots/Hotspot_S00.tga" state="0" />
                <Seagull tooltip="#sceneobj1_00905 Möwe" cursor="look_at" texture="hotspots/Hotspot_S00.tga" state="0" />
                <Water tooltip="#sceneobj1_00910 Hafenbecken" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
                <Windows tooltip="#sceneobj1_00915 Luken" cursor="look_at" texture="hotspots/Hotspot_S00.tga" state="0" />
                <WeatherDeck tooltip="#sceneobj1_00920 Wetterdeck" cursor="look_at" texture="hotspots/Hotspot_S00.tga" state="0" />
                <EmptyBarrel tooltip="#sceneobj1_00925 Fass" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
                <Soldiers tooltip="#sceneobj1_00930 Soldaten" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
                <Stuff tooltip="#sceneobj1_00935 Kisten und Fässer" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
                <SmallTube tooltip="#sceneobj1_00480 Dünner Schlauch" cursor="pick_up" texture="hotspots/Hotspot_S00.tga" />
            </BAHarbour>
            <BAShipCorridor>
                <Hatch tooltip="#sceneobj1_00955 Kanonenluke" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
                <ToCells tooltip="#sceneobj1_00960 Luke" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
                <CellLock tooltip="#sceneobj1_00965 Schloss" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
                <CopperKettle tooltip="#sceneobj1_00970 Kupferkessel" cursor="pick_up" texture="hotspots/Hotspot_S00.tga" />
                <Sail tooltip="#sceneobj1_00975 Segeltuch" cursor="pick_up" texture="hotspots/Hotspot_S00.tga" />
                <Rope tooltip="#sceneobj1_00980 Seil" cursor="pick_up" texture="hotspots/Hotspot_S00.tga" />
                <Nail tooltip="#sceneobj1_00985 Nagel" cursor="pick_up" texture="hotspots/Hotspot_S00.tga" state="0" />
                <Cannon tooltip="#sceneobj1_00990 Kanone" cursor="pick_up" texture="hotspots/Hotspot_S00.tga" />
                <Lantern tooltip="#sceneobj1_00995 Laterne" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
                <Fireplace tooltip="#sceneobj1_01000 Feuerstelle" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
                <BenchVice tooltip="#sceneobj1_01005 Schraubstock" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
                <Chimney tooltip="#sceneobj1_01010 Kamin" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
                <Barrels tooltip="#sceneobj1_01015 Fässer" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
            </BAShipCorridor>
            <BAShipCell>
                <ToCorridor tooltip="#sceneobj1_01035 Leiter nach Oben" cursor="use" texture="hotspots/Hotspot_S00.tga" />
                <Bilge tooltip="#sceneobj1_01040 Luke" cursor="use" texture="hotspots/Hotspot_S00.tga" />
                <ShipSide tooltip="#sceneobj1_01045 Bordwand" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
                <BigHole tooltip="#sceneobj1_01050 Loch" cursor="use" texture="hotspots/Hotspot_S00.tga" state="0" />
                <Cannon tooltip="#sceneobj1_01055 Kanonenrohr" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
                <CannonBall tooltip="#sceneobj1_01060 Kanonenkugel" cursor="pick_up" texture="hotspots/Hotspot_S00.tga" state="0" />
                <Knothole tooltip="#sceneobj1_01065 Astloch" cursor="use" texture="hotspots/Hotspot_S00.tga" state="0" />
                <Ceiling tooltip="#sceneobj1_01070 Decke" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
                <BlackPowder tooltip="#sceneobj1_01075 Schwarzpulver" cursor="pick_up" texture="hotspots/Hotspot_S00.tga" state="0" />
                <Lantern tooltip="#sceneobj1_01080 Laterne" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
                <Barrel tooltip="#sceneobj1_01085 Fass" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
                <Barrels tooltip="#sceneobj1_01090 Fässer" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
                <Chest tooltip="#sceneobj1_01095 Kiste" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
                <Chests tooltip="#sceneobj1_01100 Kisten" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
            </BAShipCell>
            <BAAircraft>
                <Basket tooltip="#sceneobj1_01120 Korb" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
                <Leather tooltip="#sceneobj1_01125 Leder" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
                <Hooks tooltip="#sceneobj1_01130 Haken" cursor="look_at" texture="hotspots/Hotspot_S00.tga" state="0" />
                <Cauldron tooltip="#sceneobj1_01135 Kupferkessel" cursor="look_at" texture="hotspots/Hotspot_S00.tga" state="0" />
                <Wing1 tooltip="#sceneobj1_01140 Flügel" cursor="pick_up" texture="hotspots/Hotspot_S00.tga" />
                <Wing2 tooltip="#sceneobj1_01145 Flügel" cursor="pick_up" texture="hotspots/Hotspot_S00.tga" />
                <Outside tooltip="#sceneobj1_01150 über Bord" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
                <Clouds1 tooltip="#sceneobj1_01155 Wolken" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
                <Clouds2 tooltip="#sceneobj1_01160 Wolken" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
                <Moon tooltip="#sceneobj1_01165 Mond" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
                <Star tooltip="#sceneobj1_01170 Sterne" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
                <Earth tooltip="#sceneobj1_01175 Erde" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
                <Sea tooltip="#sceneobj1_01180 Meer" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
                <Direction tooltip="#sceneobj1_01185 Flugrichtung" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
            </BAAircraft>
            <ALBelfry>
                <Hatch tooltip="#sceneobj1_01205 Bodenluke" cursor="exit" texture="hotspots/Exit_S00.tga" />
                <IronBar tooltip="#sceneobj1_01210 Aufhängung" cursor="pick_up" texture="hotspots/Hotspot_S00.tga" />
                <Net tooltip="#sceneobj1_01215 Netz" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
                <Sill tooltip="#sceneobj1_01220 Sims" cursor="pick_up" texture="hotspots/Hotspot_S00.tga" />
                <Wall tooltip="#sceneobj1_01225 Wand" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
                <Stone tooltip="#sceneobj1_01230 Stein" cursor="pick_up" texture="hotspots/Hotspot_S00.tga" />
                <Ballon tooltip="#sceneobj1_01235 Fluggerät" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
                <TheSea tooltip="#sceneobj1_01240 Meer" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
                <City tooltip="#sceneobj1_01245 Stadt" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
                <Belfry tooltip="#sceneobj1_01250 Turm" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
            </ALBelfry>
            <ALTower>
                <LadderUp tooltip="#sceneobj1_01270 Leiter" cursor="use" texture="hotspots/Exit_S00.tga" />
                <LadderMid tooltip="#sceneobj1_01275 Leiter" cursor="use" texture="hotspots/Hotspot_S00.tga" />
                <LadderOld tooltip="#sceneobj1_01280 Leiter" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
                <LadderDown tooltip="#sceneobj1_01285 Tiefe" cursor="look_at" texture="hotspots/Exit_S00.tga" />
                <LoosePlank tooltip="#sceneobj1_01290 Brett" cursor="use" texture="hotspots/Hotspot_S00.tga" />
                <UnloosePlank tooltip="#sceneobj1_01295 Lücke" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
                <WindowDown tooltip="#sceneobj1_01300 Fenster" cursor="use" texture="hotspots/Hotspot_S00.tga" />
                <WindowUp tooltip="#sceneobj1_01305 Fenster" cursor="use" texture="hotspots/Hotspot_S00.tga" />
                <Board tooltip="#sceneobj1_01310 Holzplatte" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
                <Scaffold tooltip="#sceneobj1_01315 Gerüst" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
                <Depth tooltip="#sceneobj1_01320 Gerüst" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
                <Floor2 tooltip="#sceneobj1_01325 Gerüst" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
                <LeftWall tooltip="#sceneobj1_01330 Wand" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
            </ALTower>
            <ALChurch>
                <Alley tooltip="#sceneobj1_01350 Gasse" cursor="exit" texture="hotspots/Exit_S00.tga" />
                <Well tooltip="#sceneobj1_01355 Brunnen" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
                <Pole tooltip="#sceneobj1_01360 Holzstange" cursor="pick_up" texture="hotspots/Hotspot_S00.tga" />
                <Bush tooltip="#sceneobj1_01365 Busch" cursor="pick_up" texture="hotspots/Hotspot_S00.tga" />
                <Wasps tooltip="#sceneobj1_01370 Wespen" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
                <ChurchDoor tooltip="#sceneobj1_01375 Kirchentür" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
                <Fruits tooltip="#sceneobj1_01380 Früchte" cursor="pick_up" texture="hotspots/Hotspot_S00.tga" state="0" />
                <Statue tooltip="#sceneobj1_01385 Statue" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
                <Scaffold tooltip="#sceneobj1_01390 Gerüst" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
                <Stones tooltip="#sceneobj1_01395 Steine" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
                <House tooltip="#sceneobj1_01400 Häuser" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
            </ALChurch>
            <ALOutside>
                <Alley tooltip="#sceneobj1_01420 Zur Kirche" cursor="exit" texture="hotspots/Exit_S00.tga" />
                <LemonTree tooltip="#sceneobj1_01425 Zitronenbaum" cursor="pick_up" texture="hotspots/Hotspot_S00.tga" />
                <ToHarbour tooltip="#sceneobj1_01430 Zum Hafen" cursor="look_at" texture="hotspots/Exit_S00.tga" />
                <HouseRoof tooltip="#sceneobj1_01435 Hausdach" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
                <Stairs tooltip="#sceneobj1_01440 Treppe" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
                <Barricade tooltip="#sceneobj1_01445 Barrikade" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
                <Door tooltip="#sceneobj1_01450 Tür" cursor="use" texture="hotspots/Hotspot_S00.tga" />
            </ALOutside>
            <COCells>
                <ToDeck tooltip="#sceneobj1_01470 Leiter" cursor="exit" texture="hotspots/Exit_S00.tga" state="0" />
                <ToCabin tooltip="#sceneobj1_01475 Zur Kajüte" cursor="exit" texture="hotspots/Exit_S00.tga" state="0" />
                <Bilge tooltip="#sceneobj1_01480 Bilge" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
                <Bilge2 tooltip="#sceneobj1_01480 Bilge" cursor="look_at" texture="hotspots/Hotspot_S00.tga" state="0" />
                <RustyKnife tooltip="#sceneobj1_01485 Entermesser" cursor="pick_up" texture="hotspots/Hotspot_S00.tga" state="0" />
                <Woodgrate tooltip="#sceneobj1_01490 Holzgitter" cursor="use" texture="hotspots/Hotspot_S00.tga" />
                <Woodgrate2 tooltip="#sceneobj1_01495 Holzgitter" cursor="use" texture="hotspots/Hotspot_S00.tga" state="0" />
                <MetalFittings tooltip="#sceneobj1_01500 Eisenbeschläge" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
                <Crossbow tooltip="#sceneobj1_01505 Armbrust" cursor="pick_up" texture="hotspots/Hotspot_S00.tga" state="0" />
                <Carrier tooltip="#sceneobj1_01510 Halterung" cursor="look_at" texture="hotspots/Hotspot_S00.tga" state="0" />
                <Rivet tooltip="#sceneobj1_01515 Nieten" cursor="pick_up" texture="hotspots/Hotspot_S00.tga" state="0" />
                <Grapple tooltip="#sceneobj1_01520 Enterhaken" cursor="look_at" texture="hotspots/Hotspot_S00.tga" state="0" />
                <GrappleGround tooltip="#sceneobj1_01525 Enterhaken" cursor="pick_up" texture="hotspots/Hotspot_S00.tga" state="0" />
                <Keychain tooltip="#sceneobj1_01530 Schlüsselring" cursor="pick_up" texture="hotspots/Hotspot_S00.tga" state="0" />
                <GrateLock tooltip="#sceneobj1_01535 Schloss" cursor="use" texture="hotspots/Hotspot_S00.tga" />
                <Chest tooltip="#sceneobj1_01540 Truhe" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
                <Barrels tooltip="#sceneobj1_01545 Fässer" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
                <Rubber tooltip="#sceneobj1_01550 Kautschuk" cursor="look_at" texture="hotspots/Hotspot_S00.tga" state="0" />
                <ScruffyGrate tooltip="#sceneobj1_01555 Vergammeltes Gitter" cursor="use" texture="hotspots/Hotspot_S00.tga" state="0" />
                <Grate tooltip="#sceneobj1_01560 Gitter" cursor="look_at" texture="hotspots/Hotspot_S00.tga" state="0" />
                <BackToGrate tooltip="#sceneobj1_01565 Zurück" cursor="exit" texture="hotspots/Exit_S00.tga" state="0" />
                <HeavyBarrel tooltip="#sceneobj1_01570 Schweres Fass" cursor="look_at" texture="hotspots/Hotspot_S00.tga" state="0" />
                <EmptyBarrel tooltip="#sceneobj1_01575 Leeres Fass" cursor="look_at" texture="hotspots/Hotspot_S00.tga" state="0" />
                <Bucket tooltip="#sceneobj1_01580 Eimer" cursor="pick_up" texture="hotspots/Hotspot_S00.tga" state="0" />
                <CorsairCapitano tooltip="#sceneobj1_01585 " cursor="" texture="hotspots/Hotspot_S00.tga" state="0" />
                <HoleInTheWall tooltip="#sceneobj1_01590 Loch" cursor="look_at" texture="hotspots/Hotspot_S00.tga" state="0" />
                <WallBarrels tooltip="#sceneobj1_01595 Fässer" cursor="look_at" texture="hotspots/Hotspot_S00.tga" state="0" />
                <Bags tooltip="#sceneobj1_01600 Säcke" cursor="look_at" texture="hotspots/Hotspot_S00.tga" state="0" />
                <Packages tooltip="#sceneobj1_01605 Packen" cursor="look_at" texture="hotspots/Hotspot_S00.tga" state="0" />
                <Mast tooltip="#sceneobj1_01610 Mast" cursor="look_at" texture="hotspots/Hotspot_S00.tga" state="0" />
            </COCells>
            <CODeck>
                <ToCells tooltip="#sceneobj1_01630 Unter Deck" cursor="exit" texture="hotspots/Exit_S00.tga" />
                <ToCloseUp tooltip="#sceneobj1_01635 Trümmer" cursor="exit" texture="hotspots/Exit_S00.tga" />
                <TheSea tooltip="#sceneobj1_01640 Das Meer" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
                <Capstan tooltip="#sceneobj1_01645 Ankerwinde" cursor="use" texture="hotspots/Hotspot_S00.tga" />
                <Cover tooltip="#sceneobj1_01650 Abdeckung" cursor="use" texture="hotspots/Hotspot_S00.tga" />
                <DeadCapitano tooltip="#sceneobj1_01655 Capitano Carlos" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
                <Anchor tooltip="#sceneobj1_01660 Anker" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
                <PaddleWheel tooltip="#sceneobj1_01665 Paddelrad" cursor="use" texture="hotspots/Hotspot_S00.tga" state="0" />
                <Railing tooltip="#sceneobj1_01670 Reling" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
                <Handcart tooltip="#sceneobj1_01675 Handkarren" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
                <Mast tooltip="#sceneobj1_01680 Maststumpf" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
                <Holes tooltip="#sceneobj1_01685 Loch in der Reling" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
                <CorsairsDead tooltip="#sceneobj1_01690 Tote Korsaren" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
                <CorsairHead tooltip="#sceneobj1_01695 Toter Korsar" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
                <CorsairLeft tooltip="#sceneobj1_01700 Toter Korsar" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
            </CODeck>
            <CODeckCloseUp>
                <ToDeck tooltip="#sceneobj1_01720 Zum Deck" cursor="exit" texture="hotspots/Exit_S00.tga" />
                <DeadCorsair tooltip="#sceneobj1_01725 Toter Korsar" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
                <Archebus tooltip="#sceneobj1_01730 Arkebuse" cursor="pick_up" texture="hotspots/Hotspot_S00.tga" />
                <CabinWall tooltip="#sceneobj1_01735 Trümmer" cursor="talk_to" texture="hotspots/Hotspot_S00.tga" />
                <Opening tooltip="#sceneobj1_01740 Spalt" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
                <GunBarrel tooltip="#sceneobj1_01745 Ende des Laufs" cursor="look_at" texture="hotspots/Hotspot_S00.tga" state="0" />
                <Rope tooltip="#sceneobj1_01750 Dickes Tau" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
            </CODeckCloseUp>
            <COCabin>
                <ToCells tooltip="#sceneobj1_01770 Unter Deck" cursor="exit" texture="hotspots/Exit_S00.tga" />
                <Bag tooltip="#sceneobj1_01775 Sack" cursor="pick_up" texture="hotspots/Hotspot_S00.tga" />
                <OpenHatch tooltip="#sceneobj1_01780 Luke" cursor="use" texture="hotspots/Hotspot_S00.tga" />
                <Board tooltip="#sceneobj1_01785 loses Brett" cursor="use" texture="hotspots/Hotspot_S00.tga" state="0" />
                <Chest tooltip="#sceneobj1_01790 Verzierte Truhe" cursor="use" texture="hotspots/Hotspot_S00.tga" state="0" />
                <SecondChest tooltip="#sceneobj1_01795 Truhe" cursor="use" texture="hotspots/Hotspot_S00.tga" />
                <Holes tooltip="#sceneobj1_01800 Loch" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
                <Bags tooltip="#sceneobj1_01805 Säcke" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
                <BurnMark tooltip="#sceneobj1_01810 Brandspuren" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
                <Chair tooltip="#sceneobj1_01815 Stuhl" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
                <Loot tooltip="#sceneobj1_01820 Päckchen" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
            </COCabin>
            <MABeach>
                <Cage tooltip="#sceneobj1_01840 Käfig" cursor="look_at" texture="hotspots/Hotspot_S00.tga" state="0" />
                <Boat tooltip="#sceneobj1_01845 Schiff" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
                <Bluebird tooltip="#sceneobj1_01850 Blaumerle" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
                <RightSpot tooltip="#sceneobj1_01855 Interessante Stelle" cursor="look_at" texture="hotspots/Hotspot_S00.tga" state="0" />
                <WrongSpot1 tooltip="#sceneobj1_01860 Interessante Stelle" cursor="look_at" texture="hotspots/Hotspot_S00.tga" state="0" />
                <WrongSpot2 tooltip="#sceneobj1_01865 Interessante Stelle" cursor="look_at" texture="hotspots/Hotspot_S00.tga" state="0" />
                <WrongSpot3 tooltip="#sceneobj1_01870 Interessante Stelle" cursor="look_at" texture="hotspots/Hotspot_S00.tga" state="0" />
                <Stone tooltip="#sceneobj1_01875 Stein" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
                <Flowers tooltip="#sceneobj1_01880 Wildblumen" cursor="pick_up" texture="hotspots/Hotspot_S00.tga" />
                <ToMACorsairs tooltip="#sceneobj1_01885 Weg vom Strand" cursor="exit" texture="hotspots/Exit_S00.tga" />
                <Flotsam tooltip="#sceneobj1_01890 Treibugt" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
                <Coast tooltip="#sceneobj1_01895 Küste" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
                <Birds tooltip="#sceneobj1_01900 Vögel" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
            </MABeach>
            <MACorsairs>
                <ToMABeach tooltip="#sceneobj1_01920 Zum Strand" cursor="exit" texture="hotspots/Exit_S00.tga" />
                <SunkenShip tooltip="#sceneobj1_01925 Zum gesunkenen Schiff" cursor="look_at" texture="hotspots/Hotspot_S00.tga" state="0" />
                <Shovel tooltip="#sceneobj1_01930 Schaufel" cursor="pick_up" texture="hotspots/Hotspot_S00.tga" />
                <ToMACave tooltip="#sceneobj1_01935 In den Stützpunkt" cursor="exit" texture="hotspots/Exit_S00.tga" />
                <Barrel tooltip="#sceneobj1_01940 Weinfass" cursor="look_at" texture="hotspots/Hotspot_S00.tga" state="0" />
                <Barrel3D tooltip="#sceneobj1_01940 Weinfass" cursor="use" texture="hotspots/Hotspot_S00.tga" state="0" />
                <Stones tooltip="#sceneobj1_01945 Steinhaufen" cursor="pick_up" texture="hotspots/Hotspot_S00.tga" />
                <Cannon tooltip="#sceneobj1_01950 Kanone" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
                <Lookout tooltip="#sceneobj1_01955 Ausguck" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
                <Flag tooltip="#sceneobj1_01960 Korsaren-Flagge" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
                <Scaffold tooltip="#sceneobj1_01965 Gerüst" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
                <Crate tooltip="#sceneobj1_01970 Bretterverschlag" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
                <BrokenBarrel tooltip="#sceneobj1_01975 Zerbrochenes Fass" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
            </MACorsairs>
            <MACave>
                <ToMACorsairs tooltip="#sceneobj1_01995 Nach draußen" cursor="exit" texture="hotspots/Exit_S00.tga" />
                <ToMAShelter tooltip="#sceneobj1_02000 Ins Zelt" cursor="exit" texture="hotspots/Exit_S00.tga" />
                <ToMAStorage tooltip="#sceneobj1_02005 Ins Lager" cursor="exit" texture="hotspots/Exit_S00.tga" />
                <Barrel tooltip="#sceneobj1_02010 Weinfass" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
                <Fireplace tooltip="#sceneobj1_02015 Kochstelle" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
                <Bellow tooltip="#sceneobj1_02020 Blasebalg" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
                <Oats tooltip="#sceneobj1_02025 Säcke" cursor="pick_up" texture="hotspots/Hotspot_S00.tga" state="0" />
                <Loot tooltip="#sceneobj1_02030 Beute" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
                <Mugs tooltip="#sceneobj1_02035 Steinkrüge" cursor="pick_up" texture="hotspots/Hotspot_S00.tga" state="0" />
                <Cloth tooltip="#sceneobj1_02040 Stück Stoff" cursor="pick_up" texture="hotspots/Hotspot_S00.tga" />
                <Chair tooltip="#sceneobj1_02045 Stuhl" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
                <Chest tooltip="#sceneobj1_02050 Truhe" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
                <Supplies tooltip="#sceneobj1_02055 Vorräte" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
                <Clothes tooltip="#sceneobj1_02060 Stoffballen" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
                <Stairs tooltip="#sceneobj1_02065 Treppe" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
                <Chest2 tooltip="#sceneobj1_02070 Truhe" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
                <Case tooltip="#sceneobj1_02075 Koffer" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
                <Rags tooltip="#sceneobj1_02080 Tücher" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
            </MACave>
            <MAStorage>
                <ToMACave tooltip="#sceneobj1_02100 Zum Stützpunkt" cursor="exit" texture="hotspots/Exit_S00.tga" />
                <Barrels tooltip="#sceneobj1_02105 Fässer" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
                <RumBarrel tooltip="#sceneobj1_02110 Fass mit Rum" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
                <OilBarrel tooltip="#sceneobj1_02115 Ölfass" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
                <TreasureMap tooltip="#sceneobj1_02120 Schatzkarte" cursor="pick_up" texture="hotspots/Hotspot_S00.tga" />
                <Bags tooltip="#sceneobj1_02125 Säcke" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
                <Lamp tooltip="#sceneobj1_02130 Öllampe" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
                <Coffee tooltip="#sceneobj1_02135 Sack" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
                <Bottles tooltip="#sceneobj1_02140 Flaschen" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
            </MAStorage>
            <MAShelter>
                <ToMACave tooltip="#sceneobj1_02160 Zum Stützpunkt" cursor="exit" texture="hotspots/Exit_S00.tga" />
                <DiceBox tooltip="#sceneobj1_02165 Schatulle" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
                <DiceGame tooltip="#sceneobj1_02170 Würfelspiel" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
            </MAShelter>
            <DeadAnchor>
                <Exit tooltip="#sceneobj1_02190 Aufhören" cursor="exit" texture="hotspots/Exit_S00.tga" />
                <Dice tooltip="#sceneobj1_02195 Würfeln" cursor="use" texture="hotspots/Hotspot_S00.tga" />
                <Dice1 tooltip="#sceneobj1_02200 Würfel behalten" cursor="use" texture="hotspots/Hotspot_S00.tga" />
                <Dice2 tooltip="#sceneobj1_02205 Würfel behalten" cursor="use" texture="hotspots/Hotspot_S00.tga" />
                <Dice3 tooltip="#sceneobj1_02210 Würfel behalten" cursor="use" texture="hotspots/Hotspot_S00.tga" />
                <Panic tooltip="#sceneobj1_01585 " cursor="use" texture="hotspots/Hotspot_S00.tga" />
            </DeadAnchor>
            <TRHideout>
                <ToTRAlley tooltip="#sceneobj1_02230 Ausgang" cursor="exit" texture="hotspots/Exit_S00.tga" />
                <BlackSash tooltip="#sceneobj1_02235 Schwarze Schärpen" cursor="pick_up" texture="hotspots/Hotspot_S00.tga" />
                <Cauldron tooltip="#sceneobj1_02240 Kessel" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
                <Pillow tooltip="#sceneobj1_02245 Sitzkissen" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
                <Shisha tooltip="#sceneobj1_02250 Wasserpfeife" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
                <Crates tooltip="#sceneobj1_02255 Kisten" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
                <Barrels tooltip="#sceneobj1_02260 Fässer" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
                <Boards tooltip="#sceneobj1_02265 Bretter" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
                <Wall tooltip="#sceneobj1_02270 Wände" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
            </TRHideout>
            <TRAlley>
                <ToTRMarket tooltip="#sceneobj1_02290 Zum Marktplatz" cursor="exit" texture="hotspots/Exit_S00.tga" />
                <ToTRGate tooltip="#sceneobj1_02295 Zum Stadttor" cursor="exit" texture="hotspots/Exit_S00.tga" />
                <ToTRHideout tooltip="#sceneobj1_02300 Tür" cursor="exit" texture="hotspots/Exit_S00.tga" />
                <Houses tooltip="#sceneobj1_02305 Verlassene Häuser" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
            </TRAlley>
            <TRMarket>
                <ToTRAlley tooltip="#sceneobj1_02325 Zur Gasse" cursor="exit" texture="hotspots/Exit_S00.tga" />
                <Wall tooltip="#sceneobj1_02330 Palastmauer" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
                <Gate tooltip="#sceneobj1_02335 Tor" cursor="use" texture="hotspots/Hotspot_S00.tga" />
                <Stand tooltip="#sceneobj1_02340 Holzgestell" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
                <Pots tooltip="#sceneobj1_02345 Haufen Krüge" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
                <Carpets tooltip="#sceneobj1_02350 Teppiche" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
                <Goat tooltip="#sceneobj1_02355 Ziegen" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
            </TRMarket>
            <TRGate>
                <ToTRAlley tooltip="#sceneobj1_02370 Tor" cursor="exit" texture="hotspots/Exit_S00.tga" />
                <ToMap tooltip="#sceneobj1_02375 In die Wüste" cursor="exit" texture="hotspots/Exit_S00.tga" state="0" />
                <Desert tooltip="#sceneobj1_02380 Wüste" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
                <Stand tooltip="#sceneobj1_02385 Bemalte Steine" cursor="look_at" texture="hotspots/Hotspot_S00.tga" state="0" />
                <Bags tooltip="#sceneobj1_02390 Säcke" cursor="look_at" texture="hotspots/Hotspot_S00.tga" state="0" />
                <Wall tooltip="#sceneobj1_02395 Stadtmauer" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
                <Ruins tooltip="#sceneobj1_02400 Trümmer" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
            </TRGate>
            <TRPalaceExterior>
                <ToTRPalaceCells tooltip="#sceneobj1_02420 Eingang zum Kerker" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
                <ToTRPalaceInterior tooltip="#sceneobj1_02425 Eingang zum Palast" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
                <ToTRMarket tooltip="#sceneobj1_02430 Tor" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
                <Bucket tooltip="#sceneobj1_02435 Eimer" cursor="pick_up" texture="hotspots/Hotspot_S00.tga" />
                <Bucket2 tooltip="#sceneobj1_02440 Eimer" cursor="pick_up" texture="hotspots/Hotspot_S00.tga" state="0" />
                <Bucket3 tooltip="#sceneobj1_02445 Eimer" cursor="pick_up" texture="hotspots/Hotspot_S00.tga" state="0" />
                <Broom tooltip="#sceneobj1_02450 Besen" cursor="pick_up" texture="hotspots/Hotspot_S00.tga" />
                <Well tooltip="#sceneobj1_02455 Brunnen" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
                <DrinkingTrough tooltip="#sceneobj1_02460 Tränke" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
                <Chest tooltip="#sceneobj1_02465 Holztruhe" cursor="pick_up" texture="hotspots/Hotspot_S00.tga" />
                <SmallWindow tooltip="#sceneobj1_02470 Gitterfenster" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
                <Broomstick tooltip="#sceneobj1_02475 Besenstiel" cursor="use" texture="hotspots/Hotspot_S00.tga" state="0" />
                <ChamberWindow tooltip="#sceneobj1_02480 Fenster" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
                <CamelDroppings tooltip="#sceneobj1_02485 Mist" cursor="use" texture="hotspots/Hotspot_S00.tga" />
                <Hole tooltip="#sceneobj1_02490 Grube" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
                <Halter tooltip="#sceneobj1_02495 Halfter" cursor="pick_up" texture="hotspots/Hotspot_S00.tga" state="0" />
                <DarkSpot tooltip="#sceneobj1_02500 Verdächtige Stelle" cursor="use" texture="hotspots/Hotspot_S00.tga" />
                <Planks tooltip="#sceneobj1_02505 Bretter" cursor="look_at" texture="hotspots/Hotspot_S00.tga" state="0" />
                <Roof tooltip="#sceneobj1_02510 Vordach" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
                <Sword tooltip="#sceneobj1_02515 Schwert" cursor="pick_up" texture="hotspots/Hotspot_S00.tga" state="0" />
            </TRPalaceExterior>
            <TRPalaceChamber>
                <ToTRPalaceExterior tooltip="#sceneobj1_02535 Zurück" cursor="exit" texture="hotspots/Exit_S00.tga" />
                <ToTRPalaceExterior2 tooltip="#sceneobj1_02540 Zurück" cursor="exit" texture="hotspots/Exit_S00.tga" />
                <LinenShirt tooltip="#sceneobj1_02545 Hemd" cursor="pick_up" texture="hotspots/Hotspot_S00.tga" state="0" />
                <JamilasNote tooltip="#sceneobj1_02550 Notiz" cursor="pick_up" texture="hotspots/Hotspot_S00.tga" state="0" />
            </TRPalaceChamber>
            <TRPalaceCells>
                <WoodenDoor tooltip="#sceneobj1_02570 Holztür" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
                <CellDoor1 tooltip="#sceneobj1_02575 Zellentür" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
                <CellDoor2 tooltip="#sceneobj1_02580 Zellentür" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
                <WoodenConstruct tooltip="#sceneobj1_02585 Holzkonstruktion" cursor="pick_up" texture="hotspots/Hotspot_S00.tga" />
                <GrindingWheel tooltip="#sceneobj1_02590 Schleifrad" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
                <Crank tooltip="#sceneobj1_02595 Kurbel" cursor="pick_up" texture="hotspots/Hotspot_S00.tga" />
                <Spearhead tooltip="#sceneobj1_02600 Speerspitze" cursor="pick_up" texture="hotspots/Hotspot_S00.tga" />
                <Barrel tooltip="#sceneobj1_02605 Fass" cursor="pick_up" texture="hotspots/Hotspot_S00.tga" />
                <SpanishDonkey tooltip="#sceneobj1_02610 Spanisches Pferd" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
                <SpanishDonkey2 tooltip="#sceneobj1_02615 Spanisches Pferd" cursor="look_at" texture="hotspots/Hotspot_S00.tga" state="0" />
                <Indentation tooltip="#sceneobj1_02620 Einkerbungen" cursor="look_at" texture="hotspots/Hotspot_S00.tga" state="0" />
                <SpanishBoot tooltip="#sceneobj1_02625 Spanischer Stiefel" cursor="pick_up" texture="hotspots/Hotspot_S00.tga" />
                <LongChain1 tooltip="#sceneobj1_02630 Lange Ketten" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
                <LongChain2 tooltip="#sceneobj1_02635 Lange Ketten" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
                <Chains tooltip="#sceneobj1_02640 Ketten" cursor="pick_up" texture="hotspots/Hotspot_S00.tga" />
                <Rack tooltip="#sceneobj1_02645 Streckbank" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
                <Rope tooltip="#sceneobj1_02650 Seil" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
            </TRPalaceCells>
            <TRPalaceInterior>
                <ToTRPalaceExterior tooltip="#sceneobj1_02670 Tür zum Hof" cursor="exit" texture="hotspots/Exit_S00.tga" />
                <PalaceChamber tooltip="#sceneobj1_02675 Tür zum Schlafgemach" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
                <Fern tooltip="#sceneobj1_02680 Farn" cursor="pick_up" texture="hotspots/Hotspot_S00.tga" />
                <IllCamel tooltip="#sceneobj1_02685 Krankes Kamel" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
            </TRPalaceInterior>
            <RUDesertTravel>
                <ToCaves tooltip="#sceneobj1_02705 Gebirge" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
                <ToDesert tooltip="#sceneobj1_02710 In die Wüste" cursor="exit" texture="hotspots/Exit_S00.tga" />
                <ToRuin tooltip="#sceneobj1_02715 Ruine" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
                <Mountain tooltip="#sceneobj1_02720 Berg" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
                <Sand tooltip="#sceneobj1_02725 Sandboden" cursor="pick_up" texture="hotspots/Hotspot_S00.tga" />
                <Saddlebag tooltip="#sceneobj1_02730 Satteltasche" cursor="pick_up" texture="hotspots/Hotspot_S00.tga" />
                <StonePile tooltip="#sceneobj1_02735 Steinhaufen" cursor="pick_up" texture="hotspots/Hotspot_S00.tga" />
                <Camel tooltip="#sceneobj1_02740 Kamel" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
                <TermiteHill tooltip="#sceneobj1_02745 Termitenhügel" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
                <WaterPots tooltip="#sceneobj1_02750 Wasserkrüge" cursor="pick_up" texture="hotspots/Hotspot_S00.tga" />
                <Ruin tooltip="#sceneobj1_02755 Gebäude" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
            </RUDesertTravel>
            <RUTempleExterior>
                <ToMap tooltip="#sceneobj1_02770 In die Wüste" cursor="exit" texture="hotspots/Exit_S00.tga" />
                <Entrance tooltip="#sceneobj1_02775 Eingang" cursor="exit" texture="hotspots/Exit_S00.tga" />
                <Camp tooltip="#sceneobj1_02780 Lager" cursor="pick_up" texture="hotspots/Hotspot_S00.tga" />
                <Soldier tooltip="#sceneobj1_02785 Soldat" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
                <Crate tooltip="#sceneobj1_02790 Kisten" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
                <Statue tooltip="#sceneobj1_02795 Statue" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
                <Pillars tooltip="#sceneobj1_02800 Säulen" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
                <Writing tooltip="#sceneobj1_02805 Schriftzeichen" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
            </RUTempleExterior>
            <RUTempleInterior>
                <Exit tooltip="#sceneobj1_02810 Ausgang" cursor="exit" texture="hotspots/Exit_S00.tga" />
                <Engraving tooltip="#sceneobj1_02815 Gravur" cursor="look_at" texture="hotspots/Hotspot_S00.tga" state="0" />
                <Statues tooltip="#sceneobj1_02820 Statuen" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
                <SoldierHS tooltip="#sceneobj1_02825 Soldat" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
                <Statue132 tooltip="#sceneobj1_02830 Statue 132" cursor="look_at" texture="hotspots/Hotspot_S00.tga" state="0" />
                <StatueDeath1 tooltip="#sceneobj1_02835 Statue 40" cursor="look_at" texture="hotspots/Hotspot_S00.tga" state="0" />
                <StatueDeath2 tooltip="#sceneobj1_02840 Statue 113" cursor="look_at" texture="hotspots/Hotspot_S00.tga" state="0" />
                <StatueDeath3 tooltip="#sceneobj1_02845 Statue 122" cursor="look_at" texture="hotspots/Hotspot_S00.tga" state="0" />
            </RUTempleInterior>
            <RUTempleMapRoom>
                <Exit tooltip="#sceneobj1_02865 Ausgang" cursor="exit" texture="hotspots/Exit_S00.tga" />
                <Zerzura tooltip="#sceneobj1_02870 Symbol" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
                <Distance tooltip="#sceneobj1_02875 Symbol" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
                <Mountain tooltip="#sceneobj1_02880 Großer Berg" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
                <City1 tooltip="#sceneobj1_02885 Symbol" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
                <Statue tooltip="#sceneobj1_02890 Statue" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
                <Sea tooltip="#sceneobj1_02895 Meer" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
                <Orientation tooltip="#sceneobj1_02900 Symbol" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
                <River tooltip="#sceneobj1_02905 Fluss" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
                <Oasis tooltip="#sceneobj1_02910 Oase" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
                <City2 tooltip="#sceneobj1_02915 Symbol" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
                <Mountains tooltip="#sceneobj1_02920 Gebirge" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
                <Travel tooltip="#sceneobj1_02925 Gebäude" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
                <CatStatue tooltip="#sceneobj1_02930 Statue" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
                <WholeMap tooltip="#sceneobj1_02935 Karte" cursor="look_at" texture="hotspots/Hotspot_S00.tga" state="0" />
            </RUTempleMapRoom>
            <RUCaveFront>
                <ToMap tooltip="#sceneobj1_02955 In die Wüste" cursor="exit" texture="hotspots/Exit_S00.tga" />
                <ToRUCaveBack tooltip="#sceneobj1_02960 Hinterer Höhlenteil" cursor="exit" texture="hotspots/Exit_S00.tga" />
                <Pergament tooltip="#sceneobj1_02965 Pergament" cursor="pick_up" texture="hotspots/Hotspot_S00.tga" />
                <Light tooltip="#sceneobj1_02970 Licht" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
                <CavePainting tooltip="#sceneobj1_02975 Wandmalerei" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
                <LionImage tooltip="#sceneobj1_02980 Löwenbild" cursor="use" texture="hotspots/Hotspot_S00.tga" state="0" />
                <SiblingsSkeletons tooltip="#sceneobj1_02985 Skelette" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
                <Fireplace tooltip="#sceneobj1_02990 Kochstelle" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
                <Table tooltip="#sceneobj1_02995 Tisch" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
                <Skeleton tooltip="#sceneobj1_03000 Skelett" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
                <Bed tooltip="#sceneobj1_03005 Müll" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
                <Stuff tooltip="#sceneobj1_03010 Einbuchtungen" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
            </RUCaveFront>
            <RUCaveBack>
                <ToRUCaveFront tooltip="#sceneobj1_03020 Vorderer Höhlenteil" cursor="exit" texture="hotspots/Exit_S00.tga" />
                <Book tooltip="#sceneobj1_03025 Buch" cursor="pick_up" texture="hotspots/Hotspot_S00.tga" />
                <Ladder1 tooltip="#sceneobj1_03030 Leiter" cursor="use" texture="hotspots/Hotspot_S00.tga" />
                <Ladder2 tooltip="#sceneobj1_03035 Leiter" cursor="use" texture="hotspots/Hotspot_S00.tga" state="0" />
                <Blanket tooltip="#sceneobj1_03040 Decke" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
                <Necklace tooltip="#sceneobj1_03045 Kette" cursor="pick_up" texture="hotspots/Hotspot_S00.tga" state="0" />
                <Bed tooltip="#sceneobj1_03050 Schlafstätte" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
                <Skeleton tooltip="#sceneobj1_03055 Skelett" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
                <HoleCeiling tooltip="#sceneobj1_03060 Loch in der Decke" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
                <Niche tooltip="#sceneobj1_03065 Nische" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
            </RUCaveBack>
            <RUTuareg>
                <ToMap tooltip="#sceneobj1_03085 In die Wüste" cursor="exit" texture="hotspots/Exit_S00.tga" />
                <Altar tooltip="#sceneobj1_03090 Altar" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
                <KeyPart tooltip="#sceneobj1_03095 Schlüsselteil" cursor="pick_up" texture="hotspots/Hotspot_S00.tga" />
                <Buckler tooltip="#sceneobj1_03100 Schild" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
                <ClothesLine tooltip="#sceneobj1_03105 Wäscheleine" cursor="pick_up" texture="hotspots/Hotspot_S00.tga" />
                <Sand tooltip="#sceneobj1_03110 Sandboden" cursor="pick_up" texture="hotspots/Hotspot_S00.tga" state="0" />
                <Tent tooltip="#sceneobj1_03115 Zelt" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
                <Box tooltip="#sceneobj1_03120 Kiste" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
                <Stones tooltip="#sceneobj1_03121 Steine" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
                <Sun tooltip="#sceneobj1_03122 Himmel" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
                <Stuff tooltip="#sceneobj1_03123 Kram" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
            </RUTuareg>
            <MOCamp>
                <ToMonastery tooltip="#sceneobj1_03135 Kloster" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
                <Desert tooltip="#sceneobj1_03140 Wüste" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
                <Blanket tooltip="#sceneobj1_03145 Decke" cursor="pick_up" texture="hotspots/Hotspot_S00.tga" />
                <Place tooltip="#sceneobj1_03150 Steine" cursor="use" texture="hotspots/Hotspot_S00.tga" />
                <Saddlebag tooltip="#sceneobj1_03155 Satteltasche" cursor="pick_up" texture="hotspots/Hotspot_S00.tga" />
                <Rock tooltip="#sceneobj1_03160 abgebrochener Fels" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
                <Stones tooltip="#sceneobj1_03165 Felsen" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
                <House tooltip="#sceneobj1_03170 Gerüst" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
                <Fireplace tooltip="#sceneobj1_03175 Feuerstelle" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
            </MOCamp>
            <MOWall>
                <Door tooltip="#sceneobj1_03195 Tor" cursor="use" texture="hotspots/Hotspot_S00.tga" />
                <Sentence1 tooltip="#sceneobj1_03200 Schrift" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
                <Sentence2 tooltip="#sceneobj1_03205 Schrift" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
                <Wall tooltip="#sceneobj1_03210 Felswand" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
                <Holes tooltip="#sceneobj1_03215 Größe Löcher" cursor="look_at" texture="hotspots/Hotspot_S00.tga" state="0" />
                <Cross tooltip="#sceneobj1_03220 Kreuz" cursor="pick_up" texture="hotspots/Hotspot_S00.tga" state="0" />
                <MysteryHole tooltip="#sceneobj1_03225 Geheimnisvolles Loch" cursor="look_at" texture="hotspots/Hotspot_S00.tga" state="0" />
            </MOWall>
            <MOGarden>
                <ToDesert tooltip="#sceneobj1_03245 Tor" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
                <ToHall tooltip="#sceneobj1_03250 Kleine Tür" cursor="exit" texture="hotspots/Exit_S00.tga" />
                <ToBuilding tooltip="#sceneobj1_03255 Große Tür" cursor="exit" texture="hotspots/Exit_S00.tga" />
                <Bell tooltip="#sceneobj1_03260 Glocke" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
                <Statue tooltip="#sceneobj1_03265 Statue" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
                <Window tooltip="#sceneobj1_03270 Fenster" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
                <Cliff tooltip="#sceneobj1_03275 Felsvorsprung" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
                <Herbs tooltip="#sceneobj1_03280 Kräutergarten" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
            </MOGarden>
            <MOHall>
                <ToGarden tooltip="#sceneobj1_03300 Zum Hof" cursor="exit" texture="hotspots/Exit_S00.tga" />
                <Shrine tooltip="#sceneobj1_03305 Schrein" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
                <Statue tooltip="#sceneobj1_03310 Statue" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
                <Beds tooltip="#sceneobj1_03315 Betten" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
                <OtherBed tooltip="#sceneobj1_03320 Auffälliges Bett" cursor="look_at" texture="hotspots/Hotspot_S00.tga" state="0" />
                <SecretDoor tooltip="#sceneobj1_03325 Geheimtür" cursor="look_at" texture="hotspots/Hotspot_S00.tga" state="0" />
                <Encampment tooltip="#sceneobj1_03330 Lager" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
                <Painting tooltip="#sceneobj1_03335 Gemälde" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
                <Niche tooltip="#sceneobj1_03340 Nische" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
            </MOHall>
            <MOBuilding>
                <ToGarden tooltip="#sceneobj1_03350 Zum Hof" cursor="exit" texture="hotspots/Exit_S00.tga" />
                <BellRope tooltip="#sceneobj1_03355 Seil" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
                <Bellows tooltip="#sceneobj1_03360 Blasebalg" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
                <MetalDoor tooltip="#sceneobj1_03365 Metalltür" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
                <Cauldron tooltip="#sceneobj1_03370 Großer Kessel" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
                <Fire tooltip="#sceneobj1_03375 Feuer" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
                <Dishes tooltip="#sceneobj1_03380 Kochutensilien" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
                <Oven tooltip="#sceneobj1_03385 Ofen" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
                <LongTable tooltip="#sceneobj1_03390 Tafel" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
            </MOBuilding>
            <MOCellar>
                <ToHall tooltip="#sceneobj1_03395 Leiter" cursor="exit" texture="hotspots/Exit_S00.tga" />
                <Shaft tooltip="#sceneobj1_03400 Schacht" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
                <Ropes tooltip="#sceneobj1_03405 Seile" cursor="use" texture="hotspots/Hotspot_S00.tga" state="0" />
                <Bags tooltip="#sceneobj1_03410 Beutel" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
                <Water tooltip="#sceneobj1_03415 Wasserbecken" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
                <AbbotHS tooltip="#sceneobj1_03420 Abt" cursor="talk_to" texture="hotspots/CharacterHotspot_S00.tga" state="0" />
                <Candle tooltip="#sceneobj1_03425 Kerze" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
            </MOCellar>
            <MOTreasury>
                <Door tooltip="#sceneobj1_03440 Metalltür" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
                <Windows tooltip="#sceneobj1_03445 Fenster" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
                <Casket tooltip="#sceneobj1_03450 Schatulle" cursor="use" texture="hotspots/Hotspot_S00.tga" />
                <Cross tooltip="#sceneobj1_03455 Kreuz" cursor="pick_up" texture="hotspots/Hotspot_S00.tga" />
                <Chest tooltip="#sceneobj1_03460 Truhe" cursor="use" texture="hotspots/Hotspot_S00.tga" />
                <Books tooltip="#sceneobj1_03465 Bücher" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
                <Statue tooltip="#sceneobj1_03470 Statue" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
                <Candle tooltip="#sceneobj1_03475 Kerze" cursor="pick_up" texture="hotspots/Hotspot_S00.tga" />
                <Bed tooltip="#sceneobj1_03480 Bett" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
            </MOTreasury>
            <ZEGate>
                <Gate tooltip="#sceneobj1_03500 Großes Tor" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
                <KeyHole tooltip="#sceneobj1_03505 Einbuchtung" cursor="look_at" texture="hotspots/Hotspot_S00.tga" state="0" />
                <Cart tooltip="#sceneobj1_03510 Karren" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
                <Wheel tooltip="#sceneobj1_03515 Rad" cursor="pick_up" texture="hotspots/Hotspot_S00.tga" state="0" />
                <Sand tooltip="#sceneobj1_03520 Sand" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
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                <DoveSymbol tooltip="#sceneobj1_03530 Taube" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
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                <Statue tooltip="#sceneobj1_03545 Statue" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
                <Sky tooltip="#sceneobj1_03550 Himmel" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
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                <ToGate tooltip="#sceneobj1_03565 Zum Tor" cursor="exit" texture="hotspots/Exit_S00.tga" />
                <ArcadedHouse tooltip="#sceneobj1_03570 Haus" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
                <ArcadedDoor tooltip="#sceneobj1_03575 Tür" cursor="exit" texture="hotspots/Exit_S00.tga" state="0" />
                <CrossHouse tooltip="#sceneobj1_03580 Haus" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
                <CrossDoor tooltip="#sceneobj1_03585 Tür" cursor="exit" texture="hotspots/Exit_S00.tga" state="0" />
                <ToChurch tooltip="#sceneobj1_03590 Fundament" cursor="exit" texture="hotspots/Exit_S00.tga" />
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                <Temple tooltip="#sceneobj1_03600 Tempel" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
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                <Rope tooltip="#sceneobj1_03615 Seil" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
                <Pillar tooltip="#sceneobj1_03620 Säule" cursor="use" texture="hotspots/Hotspot_S00.tga" />
                <MountainHouses tooltip="#sceneobj1_03625 Häuser" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
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                <DoubledoorHouse tooltip="#sceneobj1_03635 Haus" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
                <RightHouse tooltip="#sceneobj1_03640 Haus" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
                <LionHead tooltip="#sceneobj1_03645 Löwenkopf" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
                <Garden tooltip="#sceneobj1_03650 Vertrockneter Garten" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
            </ZEStreet>
            <ZESquare>
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                <Zerzura tooltip="#sceneobj1_03700 Zerzura" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
                <Statue tooltip="#sceneobj1_03705 Statue" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
                <Pillars tooltip="#sceneobj1_03710 Säulen" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
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                <ToBuilding tooltip="#sceneobj1_03580 Haus" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
                <Church tooltip="#sceneobj1_03720 Fundament" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
            </ZESquare>
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                <WetWall tooltip="#sceneobj1_03745 Nasse Wand" cursor="look_at" texture="hotspots/Hotspot_S00.tga" state="0" />
                <Statue tooltip="#sceneobj1_03750 Statue" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
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                <BrokenGlass tooltip="#sceneobj1_03760 Scherben" cursor="pick_up" texture="hotspots/Hotspot_S00.tga" />
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                <Sand tooltip="#sceneobj1_03770 Sand" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
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                <Ceiling tooltip="#sceneobj1_03780 Öffnung" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
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            <ZEBuilding>
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                <Cross tooltip="#sceneobj1_03810 Kreuz" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
                <Millstone tooltip="#sceneobj1_03815 Mahlstein" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
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                <Door tooltip="#sceneobj1_03860 Tür" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
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                <CogWheel tooltip="#sceneobj1_03870 Zahnrad" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
                <SandNiche tooltip="#sceneobj1_03875 Nische" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
                <BloodNiche tooltip="#sceneobj1_03880 Nische" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
                <WaterNiche tooltip="#sceneobj1_03885 Nische" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
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                <ElectronNiche tooltip="#sceneobj1_03895 Nische" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
                <SandSymbol tooltip="#sceneobj1_03900 Symbol" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
                <BloodSymbol tooltip="#sceneobj1_03905 Symbol" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
                <WaterSymbol tooltip="#sceneobj1_03910 Symbol" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
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                <Painting tooltip="#sceneobj1_03925 Zeichnung" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
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                <Door tooltip="#sceneobj1_03950 Tor" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
                <Lever tooltip="#sceneobj1_03955 Hebel" cursor="use" texture="hotspots/Hotspot_S00.tga" />
                <Skeletons tooltip="#sceneobj1_03960 Skelette" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
                <Weapons tooltip="#sceneobj1_03965 Waffen" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
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                <ToTemple tooltip="#sceneobj1_04005 Zum Tempel" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
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                <Ankh tooltip="#sceneobj1_04025 Ankh" cursor="pick_up" texture="hotspots/Hotspot_S00.tga" state="0" />
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                <RopeFallen tooltip="#sceneobj1_04035 Seil" cursor="pick_up" texture="hotspots/Hotspot_S00.tga" state="0" />
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                <BrazierCold tooltip="#sceneobj1_04055 Kohlenbecken" cursor="look_at" texture="hotspots/Hotspot_S00.tga" state="1" />
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                <Canteen tooltip="#sceneobj1_04070 Wasserschlauch" cursor="pick_up" texture="hotspots/Hotspot_S00.tga" state="0" />
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                <Throne tooltip="#sceneobj1_04080 Thron" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
                <Relicts tooltip="#sceneobj1_04085 Reliquien" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
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            <ZEThroneClose>
                <SupplyPlate tooltip="#sceneobj1_04105 Steinplatte" cursor="use" texture="hotspots/Hotspot_S00.tga" state="0" />
                <Weapon tooltip="#sceneobj1_04110 Waffe" cursor="pick_up" texture="hotspots/Hotspot_S00.tga" state="0" />
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            <ZERoom>
                <Ladder tooltip="#sceneobj1_04135 Leiter" cursor="exit" texture="hotspots/Exit_S00.tga" />
                <CounterWeights tooltip="#sceneobj1_04140 Gewichte" cursor="use" texture="hotspots/Hotspot_S00.tga" />
                <BrokenCogwheel tooltip="#sceneobj1_04145 Zerbrochenes Zahnrad" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
                <AnkhSpot tooltip="#sceneobj1_04150 Halterung" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
                <Cogwheels tooltip="#sceneobj1_04155 Zahnräder" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
                <MainCogwheel tooltip="#sceneobj1_04160 Zahnrad" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
                <AttritedWheel tooltip="#sceneobj1_04165 Abgeriebenes Zahnrad" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
                <WellSupply tooltip="#sceneobj1_04170 Zuleitungssystem" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
                <ArchimedesPump tooltip="#sceneobj1_04175 Archimedische Schraube" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
                <WaterSupply tooltip="#sceneobj1_04180 Zuleitungssystem" cursor="look_at" texture="hotspots/Hotspot_S00.tga" />
            </ZERoom>
        </HotSpotList>
    </Objects>
    <dairy>
        <chapter name="diary0_00050" />
        <chapter name="content">
            <page_1 chapter="content" layout="layout_content" layout_front="layout_content_front" name="1">
                <item color="~i_-16179150" font="~s_fonts/Faraco_Hand.ttf" size="~i_36" text="~u_Contents" type="~s_text" />
                <item type="~s_Frame" xsize="~i_100" ysize="~i_20" />
                <item color="~i_-16179150" font="~s_fonts/Faraco_Hand.ttf" linebreak="~b_1" multiline="~b_1" size="~i_30" text="~s_menu_savegame_area_BA" type="~s_text" />
                <item color="~i_-16179150" cursor="~s_use" font="~s_fonts/Faraco_Hand.ttf" goto="~s_c1" pick="~b_1" size="~i_22" text="~u_Test flights" type="~s_text" xoff="~i_32" xsize="~i_-1" />
            </page_1>
        </chapter>
        <chapter name="c1">
            <page_1 chapter="c1" layout="default" layout_front="chap1" name="1">
                <item type="~s_Frame" xsize="~i_100" ysize="~i_10" />
                <item color="~i_-16179150" font="~s_fonts/Faraco_Hand.ttf" linebreak="~b_1" multiline="~b_1" size="~i_30" text="~u_Test flights" type="~s_text" x_align="~i_1" />
                <item type="~s_Frame" xsize="~i_100" ysize="~i_30" />
                <item color="~i_-16179150" font="~s_fonts/Faraco_Hand.ttf" linebreak="~b_1" multiline="~b_1" size="~i_20" text="~u_Test flight 17. What a disaster. The wings were much too big! The flying machine was forced onto its side by a powerful gust of wind, just as Ramon was climbing inside. Fortunately my brother escaped with a few cuts and scrapes." type="~s_text" />
                <item color="~i_-16179150" font="~s_fonts/Faraco_Hand.ttf" linebreak="~b_1" multiline="~b_1" size="~i_20" text="~u_It is August the 13th, 1514. A ship belonging to the Spanish Inquisition sailed into harbour today. We&apos;ll have to be careful not to excite their attention with our inventions." type="~s_text" />
                <item color="~i_-16179150" font="~s_fonts/Faraco_Hand.ttf" linebreak="~b_1" multiline="~b_1" size="~i_20" text="~u_Test flight 18. The hill has an appropriate slope, but the machine will not take off without wind. We&apos;ll have to find a more suitable place - and fast!" type="~s_text" />
                <item color="~i_-16179150" font="~s_fonts/Faraco_Hand.ttf" linebreak="~b_1" multiline="~b_1" size="~i_20" text="~u_We&apos;ve found the perfect place just outside the city! If the machine doesn&apos;t fly here then it won&apos;t fly anywhere." type="~s_text" />
                <item color="~i_-16179150" font="~s_fonts/Faraco_Hand.ttf" linebreak="~b_1" multiline="~b_1" size="~i_20" text="~u_Test flight 19. The safety net is secured. The weather is on our side, even if it is a bit too windy. The invention is ready up on the hill." type="~s_text" />
                <item color="~i_-16179150" font="~s_fonts/Faraco_Hand.ttf" linebreak="~b_1" multiline="~b_1" size="~i_20" text="~u_Ramon almost paid for this test flight with his life! It isn&apos;t worth thinking about what would have happened if that tree root hadn&apos;t stopped his fall." type="~s_text" />
                <item color="~i_-16179150" font="~s_fonts/Faraco_Hand.ttf" linebreak="~b_1" multiline="~b_1" size="~i_20" text="~u_I have to help my brother climb back up." type="~s_text" />
                <item color="~i_-16179150" font="~s_fonts/Faraco_Hand.ttf" linebreak="~b_1" multiline="~b_1" size="~i_20" text="~u_Done it! I&apos;ve rescued Ramon but he has a deep wound on his leg. It should heal quickly if he rests though." type="~s_text" />
                <item color="~i_-16179150" font="~s_fonts/Faraco_Hand.ttf" linebreak="~b_1" multiline="~b_1" size="~i_20" text="~u_Now I need to take care of getting the flying machine out of here. After that we can consider all the things that need altering so that doesn&apos;t happen again." type="~s_text" />
            </page_1>
        </chapter>
    </dairy>
    <Inventory I101_Knife="~i_1" I104_Spars="~i_1" />
    <Missions Progress="~i_1004" CurrentScene="~s_BAMeadow" CurrentSceneFile="BAMeadow" MovieIsPlaying="~i_0">
        <General RainType="~s_grass" SceneReverb="~i_0" />
        <SFX CurrentAmbientTheme="~s_BAMeadow" OldAmbientTheme="~s_BAMeadow" CurrentAmbientChannel="~s_AMBIENT" />
        <BAMeadow BackgroundCondeOff="~i_0" Frame="~i_1" NetGone="~i_1" RamonToTheCart="~i_2" />
        <Chapter1 CliffComment="~i_1" RamonRootComment="~i_1" NetRooted="~i_1" />
        <Feodor Dialog="~i_0" Kneels="~i_0" />
        <MOGarden />
        <COCells />
        <Aircraft Crash="~i_1" />
        <Ramon OnAircraft="~i_0" T104_Aircraft="~i_1" SittingCrooked="~i_1" T101_Condition="~i_1" />
        <Assets />
        <Tips TipsDone="~i_2398" />
        <LookAt ElConde="~i_1" Ramon="~i_1" />
        <ElConde T104_Aircraft="~i_1" />
        <BAHarbour />
        <Barcelona />
        <ZEGate />
    </Missions>
    <Scenes>
        <BAMeadow>
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        </BAMeadow>
        <BACliff>
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        </BACliff>
        <BAWorkshopRoof>
            <Layers DynObjBasketWings="~i_0" DynObjFramework1="~i_0" DynObjFramework2="~i_0" DynObjFramework3="~i_0" DynObjBalloonFramework1="~i_0" DynObjBalloonFramework2="~i_0" DynObjBalloonFramework3="~i_0" DynObjFrameworkNet1="~i_0" DynObjFrameworkNet2="~i_0" DynObjFrameworkNet3="~i_0" DynObjFrameworkNet4="~i_0" DynObjBasketNet="~i_0" DynObjFrameworkBasketNet="~i_0" DynObjFrameworkBasketNetBalloon="~i_0" />
        </BAWorkshopRoof>
    </Scenes>
    <savegame name="New Savegame    " game_time="630.5" year="2013" month="5" day="4" hour="21" minute="23" second="59" scene="BAMeadow" region="menu_savegame_area_BA" version="20111202" />
    <stage player="Feodor">
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            <rot x="0.000000" y="0.000000" z="0.000000" w="1.000000" />
            <Properties has_shadow="1" scale="1.000000" avoidance="0" ignore="1" />
        </BAMeadow_occluder>
        <Feodor actor="Feodor" vertical="0">
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            <rot x="0.000000" y="0.873645" z="0.000000" w="0.486563" />
            <Properties has_shadow="1" scale="1.000000" avoidance="1" BlockedZonesMask="22" />
        </Feodor>
        <Aircraft actor="Aircraft" vertical="0">
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            <rot x="0.000000" y="1.000000" z="-0.000000" w="-0.000004" />
            <Properties has_shadow="1" scale="1.000000" avoidance="0" ignore="1" />
        </Aircraft>
        <Ramon actor="Ramon" vertical="0">
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            <rot x="0.000000" y="0.105330" z="0.000000" w="0.994437" />
            <Properties has_shadow="1" scale="1.000000" avoidance="1" />
        </Ramon>
        <AnimalOliver actor="AnimalOliver" vertical="1">
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            <rot x="-0.000000" y="-0.988338" z="-0.000000" w="0.152277" />
            <Properties has_shadow="1" scale="0.800000" ignore="1" avoidance="0">
                <CustomLight ambient_r="255" ambient_g="255" ambient_b="255" directional_x="0.577350" directional_y="0.577350" directional_z="0.577350" directional_r="51" directional_g="51" directional_b="51" />
            </Properties>
        </AnimalOliver>
    </stage>
    <game_props />
</GameState>
