<savegame version="0.1" type="0">
  <name>Złodziej i morderca</name>
  <episode>episode_3</episode>
  <chapter>abschnitt_16</chapter>
  <gamestate name="start">
    <preferences />
    <scenes>
      <scene idref="scenes_a16_kabine_frau" />
      <scene idref="scenes_a16_hinterdeck" />
      <scene idref="scenes_a16_kabine_baronin" />
      <scene idref="scenes_a16_kabine_baronin_luefungsschacht" />
      <scene idref="scenes_a16_kabine_baronin_reiseschrank" />
      <scene idref="scenes_a16_krankenstation" />
      <scene idref="scenes_a16_nebendeck" />
      <scene idref="scenes_a16_oberdeck" />
      <scene idref="scenes_a16_treppensaal" />
      <scene idref="scenes_a16_unterdeck" />
      <scene idref="scenes_a16_salon" />
      <scene idref="scenes_a16_vorderdeck" />
      <scene idref="scenes_start" />
      <scene idref="scenes_a16_kabine_baronin_geheimfach" />
    </scenes>
    <items>
      <item idref="characters_ohi" visualisation="default" interactionmode="none" mouseoverref="none" nameref="none" currentscene="none" currentlocation="none" dialoggroup="default" />
      <item idref="characters_araber" visualisation="mitFrauReden" interactionmode="talk" mouseoverref="none" nameref="none" currentscene="none" currentlocation="positions_characters_araber" dialoggroup="default">
        <interaction mode="examine" sequenceref="none" />
        <interaction mode="notopic" sequenceref="none" />
      </item>
      <item idref="items_a16_kabine_frau_ausgang" visualisation="default" interactionmode="leave" mouseoverref="texts_a16_kabine_frau_ausgang_mo_leave_1" nameref="none" currentscene="none" currentlocation="positions_items_a16_kabine_frau_ausgang">
        <interaction mode="leave" sequenceref="sequences_a16_kabine_frau_ausgang_leave_1" />
      </item>
      <item idref="items_a16_kabine_frau_badezimmer" visualisation="default" interactionmode="talk" mouseoverref="texts_a16_kabine_frau_badezimmer_mo_talk_mit_1__2" nameref="none" currentscene="none" currentlocation="positions_items_a16_kabine_frau_badezimmer">
        <interaction mode="examine" sequenceref="sequences_a16_kabine_frau_badezimmer_ex_3" />
        <interaction mode="talk" sequenceref="none" />
      </item>
      <item idref="items_a16_kabine_frau_bett" visualisation="default" interactionmode="none" mouseoverref="texts_a16_kabine_frau_bett_mo_ex_1__2" nameref="none" currentscene="none" currentlocation="positions_items_a16_kabine_frau_bett">
        <interaction mode="examine" sequenceref="sequences_a16_kabine_frau_bett_ex_1" />
      </item>
      <item idref="items_a16_kabine_frau_halskette" visualisation="ohnePenny" interactionmode="use" mouseoverref="texts_a16_kabine_frau_halskette_mo_inventar_1__2" nameref="none" currentscene="none" currentlocation="none">
        <interaction mode="examine" sequenceref="sequences_a16_kabine_frau_halskette_ex_2" />
        <interaction mode="used_by" item="items_a16_salon_salatzange" sequenceref="sequences_a16_kabine_frau_halskette_used_mit_salatzange_1" />
        <interactmouseover itemref="items_a16_salon_salatzange" textref="texts_a16_kabine_frau_halskette_mo_used_mit_salatzange_1" />
      </item>
      <item idref="items_a16_kabine_frau_handtasche" visualisation="default" interactionmode="examine" mouseoverref="texts_a16_kabine_frau_handtasche_mo_ex_1__2" nameref="none" currentscene="none" currentlocation="positions_items_a16_kabine_frau_handtasche">
        <interaction mode="examine" sequenceref="sequences_a16_kabine_frau_handtasche_ex_1" />
      </item>
      <item idref="items_a16_kabine_frau_penny" visualisation="default" interactionmode="none" mouseoverref="texts_a16_kabine_frau_penny_mo_inventar_1" nameref="none" currentscene="none" currentlocation="none">
        <interaction mode="examine" sequenceref="sequences_a16_kabine_frau_penny_ex_1" />
        <interaction mode="used_by" item="items_a16_salon_salatzange" sequenceref="sequences_a16_kabine_frau_penny_used_mit_salatzange_1" />
        <interactmouseover itemref="items_a16_salon_salatzange" textref="texts_a16_kabine_frau_penny_mo_used_mit_salatzange_1" />
      </item>
      <item idref="items_a16_kabine_frau_tasche" visualisation="default" interactionmode="examine" mouseoverref="texts_a16_kabine_frau_tasche_mo_ex_2" nameref="none" currentscene="none" currentlocation="positions_items_a16_kabine_frau_tasche">
        <interaction mode="examine" sequenceref="sequences_a16_kabine_frau_tasche_ex_2" />
      </item>
      <item idref="items_a16_kabine_frau_triplette" visualisation="default" interactionmode="use" mouseoverref="texts_a16_kabine_frau_triplette_mo_inventar_1" nameref="none" currentscene="none" currentlocation="none">
        <interaction mode="examine" sequenceref="sequences_a16_kabine_frau_triplette_ex_1" />
      </item>
      <item idref="characters_frau" visualisation="default" interactionmode="none" mouseoverref="none" nameref="none" currentscene="scenes_a16_treppensaal" currentlocation="avatar" dialoggroup="default" />
      <item idref="characters_kapitaen" visualisation="anDerBar" interactionmode="talk" mouseoverref="texts_kapitaen_mo_talk_mit_1-4" nameref="none" currentscene="none" currentlocation="positions_characters_kapitaen_salon_mit_baronin" dialoggroup="default">
        <interaction mode="examine" sequenceref="none" />
        <interaction mode="talk" sequenceref="sequences_kapitaen_talk_mit_2" />
        <interaction mode="notopic" sequenceref="sequences_kapitaen_talk_mit_4" />
      </item>
      <item idref="characters_pflegerin" visualisation="anReling" interactionmode="none" mouseoverref="none" nameref="none" currentscene="none" currentlocation="positions_character_pflegerin_vorderdeck" dialoggroup="default" />
      <item idref="items_a16_hinterdeck_ausgang_nebendeck" visualisation="default" interactionmode="leave" mouseoverref="texts_a16_hinterdeck_ausgang_nebendeck_mo_leave_1" nameref="none" currentscene="none" currentlocation="positions_items_a16_hinterdeck_ausgang_nebendeck">
        <interaction mode="leave" sequenceref="none" />
      </item>
      <item idref="items_a16_hinterdeck_ausgang_salon" visualisation="default" interactionmode="leave" mouseoverref="texts_a16_hinterdeck_ausgang_salon_mo_leave_1" nameref="none" currentscene="none" currentlocation="positions_items_a16_hinterdeck_ausgang_salon">
        <interaction mode="leave" sequenceref="none" />
      </item>
      <item idref="items_a16_hinterdeck_badetuch" visualisation="default" interactionmode="none" mouseoverref="texts_a16_hinterdeck_badetuch_mo_inventar" nameref="none" currentscene="none" currentlocation="none">
        <interaction mode="examine" sequenceref="sequences_a16_hinterdeck_badetuch_ex_2" />
        <interaction mode="used_by" item="items_a16_oberdeck_holzstab" sequenceref="" />
        <interactmouseover itemref="items_a16_oberdeck_holzstab" textref="texts_a16_oberdeck_holzstab_mo_used_mit_badetuch_1__2" />
        <interaction mode="take" sequenceref="sequences_a16_hinterdeck_badetuch_take_1" />
      </item>
      <item idref="items_a16_kabine_baronin_badetuch" visualisation="default" interactionmode="leave" mouseoverref="texts_a16_kabine_baronin_badetuch_mo_leave_1" nameref="none" currentscene="none" currentlocation="positions_items_a16_kabine_baronin_badetuch">
        <interaction mode="leave" sequenceref="sequences_a16_kabine_baronin_badetuch_leave_1" />
      </item>
      <item idref="items_a16_kabine_baronin_bett" visualisation="default" interactionmode="examine" mouseoverref="texts_a16_kabine_baronin_bett_mo_ex_1" nameref="none" currentscene="none" currentlocation="positions_items_a16_kabine_baronin_bett">
        <interaction mode="examine" sequenceref="sequences_a16_kabine_baronin_bett_ex_1" />
      </item>
      <item idref="items_a16_kabine_baronin_fotos" visualisation="default" interactionmode="none" mouseoverref="texts_a16_kabine_baronin_fotos_mo_ex_1__2" nameref="none" currentscene="none" currentlocation="positions_items_a16_kabine_baronin_fotos">
        <interaction mode="examine" sequenceref="sequences_a16_kabine_baronin_fotos_ex_2" />
      </item>
      <item idref="items_a16_kabine_baronin_gepaeck" visualisation="default" interactionmode="examine" mouseoverref="texts_a16_kabine_baronin_gepaeck_mo_ex_2" nameref="none" currentscene="none" currentlocation="positions_items_a16_kabine_baronin_gepaeck">
        <interaction mode="examine" sequenceref="sequences_a16_kabine_baronin_gepaeck_ex_2" />
      </item>
      <item idref="items_a16_kabine_baronin_handtasche" visualisation="default" interactionmode="examine" mouseoverref="texts_a16_kabine_baronin_handtasche_mo_ex_1__2" nameref="none" currentscene="none" currentlocation="positions_items_a16_kabine_baronin_handtasche">
        <interaction mode="examine" sequenceref="sequences_a16_kabine_baronin_handtasche_ex_2" />
      </item>
      <item idref="items_a16_kabine_baronin_reiseschrank" visualisation="default" interactionmode="use" mouseoverref="texts_a16_kabine_baronin_reiseschrank_mo_use_1__2" nameref="none" currentscene="none" currentlocation="positions_items_a16_kabine_baronin_reiseschrank">
        <interaction mode="use" sequenceref="sequences_a16_kabine_baronin_reiseschrank_use_2" />
        <interaction mode="examine" sequenceref="sequences_a16_kabine_baronin_reiseschrank_ex_2" />
      </item>
      <item idref="items_a16_kabine_baronin_schrank" visualisation="default" interactionmode="examine" mouseoverref="texts_a16_kabine_baronin_schrank_mo_ex_2" nameref="none" currentscene="none" currentlocation="positions_items_a16_kabine_baronin_schrank">
        <interaction mode="examine" sequenceref="sequences_a16_kabine_baronin_schrank_ex_2" />
      </item>
      <item idref="items_a16_kabine_baronin_schreibblock" visualisation="default" interactionmode="examine" mouseoverref="texts_a16_kabine_baronin_schreibblock_mo_bertrachten_1__2" nameref="none" currentscene="none" currentlocation="positions_items_a16_kabine_baronin_schreibblock">
        <interaction mode="examine" sequenceref="sequences_a16_kabine_baronin_schreibblock_ex_1" />
      </item>
      <item idref="items_a16_kabine_baronin_stuhl" visualisation="default" interactionmode="none" mouseoverref="texts_a16_kabine_baronin_stuhl_mo_use_1" nameref="none" currentscene="none" currentlocation="positions_items_a16_kabine_baronin_stuhl">
        <interaction mode="use" sequenceref="sequences_a16_kabine_baronin_stuhl_use_1" />
        <interaction mode="examine" sequenceref="sequences_a16_kabine_baronin_stuhl_ex_1" />
      </item>
      <item idref="items_a16_kabine_baronin_tuer" visualisation="default" interactionmode="examine" mouseoverref="texts_a16_kabine_baronin_tuer_mo_bertrachten_1" nameref="none" currentscene="none" currentlocation="positions_items_a16_kabine_baronin_tuer">
        <interaction mode="examine" sequenceref="sequences_a16_kabine_baronin_tuer_ex_1" />
      </item>
      <item idref="characters_baronin" visualisation="anTheke" interactionmode="examine" mouseoverref="texts_baronin_mo_talk_mit_1-2" nameref="none" currentscene="none" currentlocation="positions_baronin_salon" dialoggroup="default">
        <interaction mode="examine" sequenceref="sequences_baronin_ex_1" />
      </item>
      <item idref="characters_butler" visualisation="aufStuhl" interactionmode="examine" mouseoverref="texts_butler2_mo_ex_1-3" nameref="none" currentscene="none" currentlocation="none" dialoggroup="default">
        <interaction mode="examine" sequenceref="sequences_butler2_ex_1" />
      </item>
      <item idref="characters_arzt" visualisation="dialogFrau" interactionmode="talk" mouseoverref="texts_arzt_mo_talk_mit_1-3" nameref="none" currentscene="none" currentlocation="positions_arzt_treppensaal" dialoggroup="treppensaal">
        <interaction mode="examine" sequenceref="none" />
        <interaction mode="talk" sequenceref="sequences_arzt_talk_mit_2" />
        <interaction mode="notopic" sequenceref="sequences_arzt_talk_mit_3" />
      </item>
      <item idref="characters_geiger" visualisation="anDerReling" interactionmode="talk" mouseoverref="texts_geiger_mo_talk_mit_1-4" nameref="none" currentscene="none" currentlocation="none" dialoggroup="default">
        <interaction mode="examine" sequenceref="none" />
        <interaction mode="talk" sequenceref="sequences_geiger_talk_mit_3" />
        <interaction mode="notopic" sequenceref="sequences_geiger_talk_mit_4" />
      </item>
      <item idref="characters_ermittler" visualisation="default" interactionmode="none" mouseoverref="none" nameref="none" currentscene="none" currentlocation="none" dialoggroup="default" />
      <item idref="items_a16_kabine_baronin_luefungsschacht_luke" visualisation="default" interactionmode="use" mouseoverref="texts_a16_kabine_baronin_luefungsschacht_luke_mo_use_1__2" nameref="none" currentscene="none" currentlocation="positions_items_a16_kabine_baronin_luefungsschacht_luke">
        <interaction mode="use" sequenceref="none" />
      </item>
      <item idref="items_a16_kabine_baronin_reiseschrank_ausgang" visualisation="default" interactionmode="leave" mouseoverref="texts_a16_kabine_baronin_reiseschrank_ausgang_mo_leave" nameref="none" currentscene="none" currentlocation="positions_items_a16_kabine_baronin_reiseschrank_ausgang">
        <interaction mode="leave" sequenceref="none" />
      </item>
      <item idref="items_a16_kabine_baronin_reiseschrank_flaschen" visualisation="default" interactionmode="examine" mouseoverref="texts_a16_kabine_baronin_reiseschrank_flaschen_mo_ex_1__2" nameref="none" currentscene="none" currentlocation="positions_items_a16_kabine_baronin_reiseschrank_flaschen">
        <interaction mode="examine" sequenceref="sequences_a16_kabine_baronin_reiseschrank_flaschen_ex_2" />
      </item>
      <item idref="items_a16_kabine_baronin_reiseschrank_glaeser" visualisation="default" interactionmode="examine" mouseoverref="texts_a16_kabine_baronin_reiseschrank_glaeser_mo_ex_1" nameref="none" currentscene="none" currentlocation="positions_items_a16_kabine_baronin_reiseschrank_glaeser">
        <interaction mode="examine" sequenceref="sequences_a16_kabine_baronin_reiseschrank_glaeser_ex_1" />
      </item>
      <item idref="items_a16_kabine_baronin_reiseschrank_lederriemen" visualisation="default" interactionmode="use" mouseoverref="texts_a16_kabine_baronin_reiseschrank_lederriemen_mo_use_1" nameref="none" currentscene="none" currentlocation="positions_items_a16_kabine_baronin_reiseschrank_lederriemen">
        <interaction mode="examine" sequenceref="none" />
        <interaction mode="use" sequenceref="sequences_a16_kabine_baronin_reiseschrank_lederriemen_use_1" />
      </item>
      <item idref="items_a16_kabine_baronin_reiseschrank_schublade1" visualisation="default" interactionmode="examine" mouseoverref="texts_a16_kabine_baronin_reiseschrank_schublade1_mo_ex_1" nameref="none" currentscene="none" currentlocation="positions_items_a16_kabine_baronin_reiseschrank_schublade1">
        <interaction mode="examine" sequenceref="sequences_a16_kabine_baronin_reiseschrank_schublade1_ex_1" />
      </item>
      <item idref="items_a16_kabine_baronin_reiseschrank_schublade2" visualisation="default" interactionmode="examine" mouseoverref="texts_a16_kabine_baronin_reiseschrank_schublade2_mo_ex_1" nameref="none" currentscene="none" currentlocation="positions_items_a16_kabine_baronin_reiseschrank_schublade2">
        <interaction mode="examine" sequenceref="sequences_a16_kabine_baronin_reiseschrank_schublade2_ex_1" />
      </item>
      <item idref="items_a16_kabine_baronin_reiseschrank_tuer" visualisation="default" interactionmode="none" mouseoverref="texts_a16_kabine_baronin_reiseschrank_tuer_mo_ex_1" nameref="none" currentscene="none" currentlocation="positions_items_a16_kabine_baronin_reiseschrank_tuer">
        <interaction mode="examine" sequenceref="sequences_a16_kabine_baronin_reiseschrank_tuer_ex_1" />
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      <item idref="items_a16_nebendeck_ausgang_hinterdeck" visualisation="default" interactionmode="leave" mouseoverref="texts_a16_nebendeck_ausgang_hinterdeck_mo_leave_1" nameref="none" currentscene="none" currentlocation="positions_items_a16_nebendeck_ausgang_hinterdeck">
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      </item>
      <item idref="items_a16_nebendeck_ausgang_oberdeck" visualisation="default" interactionmode="leave" mouseoverref="texts_a16_nebendeck_ausgang_oberdeck_mo_leave_1" nameref="none" currentscene="none" currentlocation="positions_items_a16_nebendeck_ausgang_oberdeck">
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      </item>
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      </item>
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        <interaction mode="leave" sequenceref="none" />
      </item>
      <item idref="items_a16_oberdeck_fahne" visualisation="default" interactionmode="none" mouseoverref="texts_a16_oberdeck_fahne_mo_take_1" nameref="none" currentscene="none" currentlocation="none">
        <interaction mode="examine" sequenceref="none" />
        <interaction mode="take" sequenceref="sequences_a16_oberdeck_fahne_take_1" />
      </item>
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        <interaction mode="use" sequenceref="none" />
        <interaction mode="examine" sequenceref="sequences_a16_oberdeck_holzstab_ex_3" />
        <interaction mode="used_by" item="items_a16_hinterdeck_badetuch" sequenceref="" />
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      </item>
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        <interaction mode="leave" sequenceref="none" />
      </item>
      <item idref="items_a16_treppensaal_plakette" visualisation="default" interactionmode="examine" mouseoverref="texts_a16_treppensaal_plakette_mo_ex_1-3" nameref="none" currentscene="none" currentlocation="positions_items_a16_treppensaal_plakette">
        <interaction mode="examine" sequenceref="sequences_a16_treppensaal_plakette_ex_3" />
      </item>
      <item idref="items_a16_treppensaal_treppe" visualisation="default" interactionmode="leave" mouseoverref="texts_a16_treppensaal_treppe_mo_leave_1" nameref="none" currentscene="none" currentlocation="positions_items_a16_treppensaal_treppe">
        <interaction mode="leave" sequenceref="sequences_a16_treppensaal_treppe_leave_1" />
      </item>
      <item idref="items_a16_treppensaal_tuer_kabine_baronin" visualisation="default" interactionmode="examine" mouseoverref="texts_a16_treppensaal_tuer_kabine_baronin_mo_ex_2a__2b__3" nameref="none" currentscene="none" currentlocation="positions_items_a16_treppensaal_tuer_kabine_baronin">
        <interaction mode="examine" sequenceref="sequences_a16_treppensaal_tuer_kabine_baronin_ex_3" />
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          <note id="a00_common_01_diary" visible="True">
            <p>a00_common_01_diary</p>
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          <note id="a00_common_02_museum" visible="True">
            <p>a00_common_02_museum</p>
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          <note id="a00_common_04_newspaper_a" visible="True">
            <p>a00_common_04_newspaper_a</p>
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          <note id="a00_common_04_newspaper_b" visible="True">
            <p>a00_common_04_newspaper_b</p>
            <img src="a00_img_zeitungsartikel_01" />
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          <note id="a00_inspektor_dialog_02" visible="True">
            <img src="a01_img_inspector_01" />
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            <p>a00_inspektor_dialog_01</p>
          </note>
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            <p>a05_inspektor_note_inWater_01</p>
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            <p>a05_inspektor_raven_back_01</p>
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          <note id="a07_inspektor_writer_ta_inspektor_01">
            <p>a07_inspektor_writer_ta_inspektor_01</p>
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            <p>a07_inspektor_drugs_01</p>
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            <p>a10_inspektor_a10_start_01</p>
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            <p>a11_inspektor_not_ambassy_01</p>
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            <p>a01_legrands_trap_wagon_01</p>
            <img src="a01_img_zeichnung_tresor_01" />
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          <note id="a02_legrands_trap_bomb_01" visible="True">
            <p>a02_legrands_trap_bomb_01</p>
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          <note id="a02_legrands_trap_bomb_02" visible="True">
            <img src="a02_img_zeichnung_bombe_01" />
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            <p>a05_legrands_trap_terrorist_01</p>
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          <note id="a01_fiddler_whoishe_02" visible="True">
            <img src="a01_img_fiddler_01" />
          </note>
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            <p>a01_fiddler_whoishe_01</p>
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            <p>a01_fiddler_wallet_01</p>
          </note>
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            <p>a01_fiddler_writer_ta_fiddler_01</p>
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          <note id="a07_fiddler_pistol_01" visible="True">
            <p>a07_fiddler_pistol_01</p>
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        <page id="14">
          <note id="a01_indy_first_talk_02" visible="True">
            <img src="a01_img_indy_01" />
          </note>
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        <page id="15">
          <note id="a01_indy_first_talk_01" visible="True">
            <p>a01_indy_first_talk_01</p>
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            <p>a01_indy_baroness_ta_indy_01</p>
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            <p>a07_indy_forecastle_01</p>
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          <note id="a10_indy_eye_01" visible="True">
            <p>a10_indy_eye_01</p>
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        <page id="17">
          <note id="a01_closed_door_01" visible="True">
            <p>a01_closed_door_01</p>
          </note>
          <note id="a01_closed_door_open_window_01" visible="True">
            <p>a01_closed_door_open_window_01</p>
          </note>
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            <p>a01_closed_door_button_01</p>
            <img src="a01_img_button_01" />
          </note>
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        <page id="18">
          <note id="a01_butler_first_talk_02">
            <img src="a01_img_butler_01" />
          </note>
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        <page id="19">
          <note id="a01_butler_first_talk_01">
            <p>a01_butler_first_talk_01</p>
          </note>
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            <p>a01_butler_wound_01</p>
          </note>
          <note id="a07_butler_staircase_talk_01">
            <p>a07_butler_staircase_talk_01</p>
          </note>
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        <page id="20">
          <note id="a01_missing_wallet_first_01">
            <p>a01_missing_wallet_first_01</p>
          </note>
          <note id="a01_missing_wallet_found_01">
            <p>a01_missing_wallet_found_01</p>
          </note>
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            <p>a01_missing_wallet_checked_01</p>
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        <page id="21">
          <note id="a01_baroness_first_02" visible="True">
            <img src="a01_img_baroness_01" />
          </note>
        </page>
        <page id="22">
          <note id="a01_baroness_first_01" visible="True">
            <p>a01_baroness_first_01</p>
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            <p>a07_baroness_dead_01</p>
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          <note id="a07_baroness_butler_talk_01">
            <p>a07_baroness_butler_talk_01</p>
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            <p>a07_baroness_diary_01</p>
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            <p>a07_baroness_why_01</p>
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        <page id="24">
          <note id="a01_writer_first_talk_02" visible="True">
            <img src="a01_img_writer_01" />
          </note>
        </page>
        <page id="25">
          <note id="a01_writer_first_talk_01" visible="True">
            <p>a01_writer_first_talk_01</p>
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        <page id="26">
          <note id="a07_writer_ta_boy_01">
            <p>a07_writer_ta_boy_01</p>
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            <p>a10_writer_ta_boy_02</p>
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        <page id="27">
          <note id="a01_caretaker_boy_woodpistol_02" visible="True">
            <img src="a01_img_caretaker_01" />
          </note>
        </page>
        <page id="28">
          <note id="a01_caretaker_boy_woodpistol_01" visible="True">
            <p>a01_caretaker_boy_woodpistol_01</p>
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            <p>a01_caretaker_boy_father_01</p>
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            <p>a03_caretaker_boy_why_train_01</p>
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        <page id="29">
          <note id="a07_caretaker_boy_romance_01">
            <p>a07_caretaker_boy_romance_01</p>
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            <p>a10_caretaker_boy_romance_02</p>
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            <p>a10_caretaker_boy_romance_03</p>
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        <page id="30">
          <note id="a01_doctor_first_talk_02" visible="True">
            <img src="a01_img_doctor_01" />
          </note>
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        <page id="31">
          <note id="a01_doctor_first_talk_01">
            <p>a01_doctor_first_talk_01</p>
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            <p>a05_doctor_talk_pier_01</p>
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            <p>a07_doctor_blood_01</p>
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          <note id="a09_doctor_murder_01" visible="True">
            <p>a09_doctor_murder_01</p>
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            <p>a10_doctor_missing_01</p>
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        <page id="33">
          <note id="a01_constable_first_02" visible="True">
            <img src="a01_img_constable_01" />
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        <page id="34">
          <note id="a01_constable_first_01" visible="True">
            <p>a01_constable_first_01</p>
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            <p>a07_constable_first_dialog_01</p>
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            <p>a10_constable_guard_01</p>
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          <note id="a05_dark_figure_train_01" visible="True">
            <p>a05_dark_figure_train_01</p>
            <img src="a05_img_dark_figure_01" />
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            <p>a06_dark_figure_talk_constable_01</p>
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          <note id="a05_three_keys_talk_safe_01" visible="True">
            <p>a05_three_keys_talk_safe_01</p>
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            <p>a07_three_keys_third_01</p>
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            <p>a10_three_keys_legrand_01</p>
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          <note id="a05_old_raven_tw_investigator_01" visible="True">
            <img src="a05_img_raven_mask_01" />
            <p>a05_old_raven_tw_investigator_01</p>
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          <note id="a05_old_raven_tw_investigator_02" visible="True">
            <p>a05_old_raven_tw_investigator_02</p>
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            <p>a05_old_raven_doctor_confession_01</p>
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          <note id="a10_old_raven_article_01" visible="True">
            <p>a10_old_raven_article_01</p>
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          <note id="a05_captain_tw_doctor_02" visible="True">
            <img src="a05_img_captain_01" />
          </note>
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        <page id="44">
          <note id="a05_captain_tw_doctor_01">
            <p>a05_captain_tw_doctor_01</p>
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            <p>a07_captain_ship_01</p>
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        <page id="45">
          <note id="a06_img_stowaway_01" visible="True">
            <img src="a06_img_stowaway_01" />
          </note>
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        <page id="46">
          <note id="a06_stowaway_start_01" visible="True">
            <p>a06_stowaway_start_01</p>
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            <p>a07_stowaway_captured_01</p>
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            <p>a07_stowaway_dialog_01</p>
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          <note id="a06_shot_start_01" visible="True">
            <p>a06_shot_start_01</p>
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            <p>a07_shot_found_projectile_01</p>
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            <p>a07_shot_compared_01</p>
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            <p>a08_shot_tape_01</p>
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          <note id="a07_murder_baroness_first_01" visible="True">
            <p>a07_murder_baroness_first_01</p>
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            <p>a07_murder_baroness_talk_doctor_01</p>
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          <note id="a07_murder_baroness_anasthetic_01" visible="True">
            <p>a07_murder_baroness_anasthetic_01</p>
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            <p>a09_murder_baroness_motiv_01</p>
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          <note id="a07_blackout_first_01" visible="True">
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          <note id="a07_blackout_anastethic_law_01" visible="True">
            <p>a07_blackout_anastethic_law_01</p>
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          <note id="a07_blackout_anasthetic_captain_01">
            <p>a07_blackout_anasthetic_captain_01</p>
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          <note id="a07_traces_pistol_01" visible="True">
            <p>a07_traces_pistol_01</p>
            <img src="a07_img_pistol_01" />
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          <note id="a07_traces_projectil_doctor_01" visible="True">
            <p>a07_traces_projectil_doctor_01</p>
            <img src="a07_img_projectil_01" />
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        </page>
        <page id="55">
          <note id="a07_traces_pillow_01" visible="True">
            <p>a07_traces_pillow_01</p>
          </note>
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            <p>a07_traces_projectiles_01</p>
          </note>
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          <note id="a07_traces_light_blood_01" visible="True">
            <p>a07_traces_light_blood_01</p>
          </note>
          <note id="a07_traces_blood_checked_01" visible="True">
            <p>a07_traces_blood_checked_01</p>
          </note>
          <note id="a07_traces_tape_01">
            <p>a07_traces_tape_01</p>
          </note>
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          <note id="a10_museum_first_01" visible="True">
            <p>a10_museum_first_01</p>
          </note>
          <note id="a10_museum_treasury_01" visible="True">
            <p>a10_museum_treasury_01</p>
          </note>
          <note id="a10_museum_telephone_01">
            <p>a10_museum_telephone_01</p>
          </note>
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          <note id="a10_director_museum_first_02" visible="True">
            <img src="a10_img_director_01" />
          </note>
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        <page id="59">
          <note id="a10_director_museum_first_01" visible="True">
            <p>a10_director_museum_first_01</p>
          </note>
          <note id="a10_director_after_legrand_01" visible="True">
            <p>a10_director_after_legrand_01</p>
          </note>
          <note id="a10_director_after_explosion_01" visible="True">
            <p>a10_director_after_explosion_01</p>
          </note>
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        <page id="60">
          <note id="a11_director_talk_basement_01" visible="True">
            <p>a11_director_talk_basement_01</p>
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        <page id="61">
          <note id="a10_escape_raven_after_explosion_01" visible="True">
            <p>a10_escape_raven_after_explosion_01</p>
          </note>
          <note id="a11_escape_raven_treasury_01" visible="True">
            <p>a11_escape_raven_treasury_01</p>
          </note>
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        <page id="62">
          <note id="a11_escape_raven_secretdoor_01" visible="True">
            <p>a11_escape_raven_secretdoor_01</p>
          </note>
          <note id="a11_escape_raven_secretdoor_02" visible="True">
            <p>a11_escape_raven_secretdoor_02</p>
          </note>
        </page>
        <page id="63">
          <note id="a11_escape_raven_secretdoor_03" visible="True">
            <img src="a11_img_arabic_letters_01" />
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          <note id="a11_escape_raven_after_explosion_04" visible="True">
            <p>a11_escape_raven_after_explosion_04</p>
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        <page id="64">
          <note id="a12_start_2_inch_01" visible="True">
            <p>a12_start_2_inch_01</p>
          </note>
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        <page id="65">
          <note id="a12_start_2_eyes_01" visible="True">
            <p>a12_start_2_eyes_01</p>
          </note>
          <note id="a12_start_2_plan_01" visible="True">
            <p>a12_start_2_plan_01</p>
          </note>
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        <page id="66">
          <note id="a12_inch_start_01" visible="True">
            <p>a12_inch_start_01</p>
          </note>
          <note id="a12_inch_talk_station_01" visible="True">
            <p>a12_inch_talk_station_01</p>
          </note>
        </page>
        <page id="67">
          <note id="a14_inch_bomb_01" visible="True">
            <p>a14_inch_bomb_01</p>
          </note>
          <note id="a17_inch_talk_cell_01">
            <p>a17_inch_talk_cell_01</p>
          </note>
          <note id="a19_inch_start_01">
            <p>a19_inch_start_01</p>
          </note>
        </page>
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        <page id="68">
          <note id="a12_inchs_plan_talk_station_01" visible="True">
            <p>a12_inchs_plan_talk_station_01</p>
          </note>
          <note id="a14_inchs_plan_talk_pier_01" visible="True">
            <p>a14_inchs_plan_talk_pier_01</p>
          </note>
        </page>
        <page id="69">
          <note id="a19_inchs_plan_start_01">
            <p>a19_inchs_plan_start_01</p>
          </note>
          <note id="a20_inchs_plan_left_ravennest_01">
            <p>a20_inchs_plan_left_ravennest_01</p>
          </note>
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      </category>
      <category id="index_note_my_part_01">
        <page id="70">
          <note id="a13_my_part_talk_doctor_01" visible="True">
            <p>a13_my_part_talk_doctor_01</p>
          </note>
          <note id="a17_my_part_first_01">
            <p>a17_my_part_first_01</p>
          </note>
        </page>
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        <page id="71">
          <note id="a15_alex_end15_01" visible="True">
            <p>a15_alex_end15_01</p>
          </note>
        </page>
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      <category id="index_note_adil_01">
        <page id="72">
          <note id="a16_adil_start_01" visible="True">
            <p>a16_adil_start_01</p>
          </note>
        </page>
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      <category id="index_note_plan_01">
        <page id="73">
          <note id="a16_plan_talk_about_01" visible="True">
            <p>a16_plan_talk_about_01</p>
          </note>
          <note id="a16_plan_corps_seen_01">
            <p>a16_plan_corps_seen_01</p>
          </note>
        </page>
        <page id="74">
          <note id="a16_plan_arab_arrested_01">
            <p>a16_plan_arab_arrested_01</p>
          </note>
          <note id="a19_plan_start_01">
            <p>a19_plan_start_01</p>
          </note>
          <note id="a20_plan_left_ravensnest_01">
            <p>a20_plan_left_ravensnest_01</p>
          </note>
        </page>
      </category>
      <category id="index_note_mayers_01">
        <page id="75">
          <note id="a16_mayers_talk_arab_plan_01" visible="True">
            <p>a16_mayers_talk_arab_plan_01</p>
          </note>
          <note id="a16_mayers_talk_fiddler_01" visible="True">
            <p>a16_mayers_talk_fiddler_01</p>
          </note>
        </page>
      </category>
      <category id="index_note_doctor_baroness_01">
        <page id="76">
          <note id="a17_doctor_baroness_dialog_butler_01">
            <p>a17_doctor_baroness_dialog_butler_01</p>
          </note>
        </page>
        <page id="77">
          <note id="a18_doctor_baroness_story_01">
            <p>a18_doctor_baroness_story_01</p>
          </note>
        </page>
        <page id="78">
          <note id="a18_doctor_baroness_doctor_dead_01">
            <p>a18_doctor_baroness_doctor_dead_01</p>
          </note>
        </page>
      </category>
      <quest id="quest16a" points="1000" state="active">
        <slots>
          <slot id="slot01" state="visible">
            <data>
              <p>text_quest16a_slot01_titel</p>
              <p>text_quest16a_slot01_content</p>
            </data>
          </slot>
          <slot id="slot02" state="visible">
            <data>
              <p>text_quest16a_slot02_content</p>
            </data>
          </slot>
          <slot id="slot03" state="visible">
            <data>
              <p>text_quest16a_slot03_content</p>
            </data>
            <hint id="hint01" enabled="True">
              <p size="9">hint_quest16a_slot03</p>
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          <slot id="slot04">
            <data>
              <p>text_quest16a_slot04_content</p>
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          <slot id="slot05">
            <data>
              <p>text_quest16a_slot05_content</p>
            </data>
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              <p size="9">hint_quest16a_slot05</p>
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          </slot>
        </slots>
      </quest>
      <quest id="quest16b" points="1000" state="active">
        <slots>
          <slot id="slot06">
            <data>
              <p>text_quest16b_slot06_content</p>
            </data>
          </slot>
          <slot id="slot07">
            <data>
              <p>text_quest16b_slot07_content</p>
            </data>
          </slot>
          <slot id="slot08" state="visible">
            <data>
              <p>text_quest16b_slot08_content</p>
            </data>
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              <p size="9">hint01_quest16b_slot08</p>
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            <hint id="hint02" enabled="True">
              <p size="9">hint02_quest16b_slot08</p>
            </hint>
          </slot>
        </slots>
      </quest>
    </questlog>
    <inventory>
      <character characterid="characters_frau">
        <item itemid="items_a16_kabine_frau_triplette" />
        <item itemid="items_a16_kabine_frau_halskette" />
        <item itemid="items_a16_salon_salatzange" />
      </character>
    </inventory>
    <party />
    <logics>
      <logic idref="items_a16_hinterdeck_ausgang_nebendeck">
        <state stateid="door" />
      </logic>
      <logic idref="items_a16_hinterdeck_ausgang_salon">
        <state stateid="door" />
      </logic>
      <logic idref="items_a16_hinterdeck_badetuch">
        <interactionitem item="items_a16_oberdeck_holzstab" />
        <state stateid="off" />
      </logic>
      <logic idref="items_a16_hinterdeck_liegestuhl">
        <interactionitem item="items_a16_hinterdeck_badetuch" />
        <state stateid="unexamined" />
      </logic>
      <logic idref="items_a16_kabine_baronin_badetuch">
        <state stateid="door" />
      </logic>
      <logic idref="items_a16_kabine_baronin_bett">
        <state stateid="unexamined" />
      </logic>
      <logic idref="items_a16_kabine_baronin_fotos">
        <state stateid="off" />
      </logic>
      <logic idref="items_a16_kabine_baronin_geheimfach_ausgang">
        <state stateid="door" />
      </logic>
      <logic idref="items_a16_kabine_baronin_geheimfach_mechanismus">
        <state stateid="ex1" />
      </logic>
      <logic idref="items_a16_kabine_baronin_geheimfach_tuer">
        <state stateid="unexamined" />
      </logic>
      <logic idref="items_a16_kabine_baronin_geheimfach_zettel">
        <state stateid="examined" />
      </logic>
      <logic idref="items_a16_kabine_baronin_gepaeck">
        <state stateid="ex2" />
      </logic>
      <logic idref="items_a16_kabine_baronin_handtasche">
        <state stateid="examined" />
      </logic>
      <logic idref="items_a16_kabine_baronin_kleiderpuppe">
        <state stateid="State_" />
      </logic>
      <logic idref="items_a16_kabine_baronin_luefungsschacht_luke">
        <state stateid="normal" />
      </logic>
      <logic idref="items_a16_kabine_baronin_reiseschrank">
        <state stateid="use2" />
        <state stateid="ex2" />
      </logic>
      <logic idref="items_a16_kabine_baronin_reiseschrank_ausgang">
        <state stateid="door" />
      </logic>
      <logic idref="items_a16_kabine_baronin_reiseschrank_flaschen">
        <state stateid="examined" />
      </logic>
      <logic idref="items_a16_kabine_baronin_reiseschrank_glaeser">
        <state stateid="unexamined" />
      </logic>
      <logic idref="items_a16_kabine_baronin_reiseschrank_lederriemen">
        <state stateid="use" />
      </logic>
      <logic idref="items_a16_kabine_baronin_reiseschrank_schublade1">
        <state stateid="unexamined" />
      </logic>
      <logic idref="items_a16_kabine_baronin_reiseschrank_schublade2">
        <state stateid="unexamined" />
      </logic>
      <logic idref="items_a16_kabine_baronin_reiseschrank_tuer">
        <state stateid="off" />
      </logic>
      <logic idref="items_a16_kabine_baronin_schrank">
        <state stateid="examined" />
      </logic>
      <logic idref="items_a16_kabine_baronin_schreibblock">
        <state stateid="unexamined" />
      </logic>
      <logic idref="items_a16_kabine_baronin_sonnenblumenbild">
        <state stateid="unexamined" />
      </logic>
      <logic idref="items_a16_kabine_baronin_stuhl">
        <state stateid="off" />
      </logic>
      <logic idref="items_a16_kabine_baronin_tuer">
        <state stateid="examine" />
      </logic>
      <logic idref="items_a16_kabine_frau_ausgang">
        <state stateid="door" />
      </logic>
      <logic idref="items_a16_kabine_frau_badezimmer">
        <state stateid="besetzt" />
      </logic>
      <logic idref="items_a16_kabine_frau_bett">
        <state stateid="off" />
      </logic>
      <logic idref="items_a16_kabine_frau_halskette">
        <property key="penny" value="False" />
        <history stateid="State_1">
          <state stateid="mit_penny" />
        </history>
        <state stateid="ohne_penny" />
      </logic>
      <logic idref="items_a16_kabine_frau_handtasche">
        <state stateid="unexamined" />
      </logic>
      <logic idref="items_a16_kabine_frau_penny">
        <interactionitem item="items_a16_salon_salatzange" />
        <state stateid="off" />
      </logic>
      <logic idref="items_a16_kabine_frau_tasche">
        <state stateid="examined" />
      </logic>
      <logic idref="items_a16_kabine_frau_triplette">
        <state stateid="inventory" />
      </logic>
      <logic idref="items_a16_kabine_junge_frau_hutschachtel">
        <state stateid="unexamined" />
      </logic>
      <logic idref="items_a16_kabine_junge_frau_spiegel">
        <state stateid="unexamined" />
      </logic>
      <logic idref="items_a16_nebendeck_ausgang_hinterdeck">
        <state stateid="door" />
      </logic>
      <logic idref="items_a16_nebendeck_ausgang_oberdeck">
        <state stateid="door" />
      </logic>
      <logic idref="items_a16_nebendeck_ausgang_treppensaal">
        <state stateid="door" />
      </logic>
      <logic idref="items_a16_nebendeck_ausgang_vorderdeck">
        <state stateid="door" />
      </logic>
      <logic idref="items_a16_nebendeck_gangway">
        <state stateid="unexamined" />
      </logic>
      <logic idref="items_a16_oberdeck_ausgang_treppe">
        <state stateid="door" />
      </logic>
      <logic idref="items_a16_oberdeck_fahne">
        <state stateid="off" />
      </logic>
      <logic idref="items_a16_oberdeck_holzstab">
        <property key="tuch" value="True" />
        <state stateid="off" />
      </logic>
      <logic idref="items_a16_oberdeck_lueftungsschacht">
        <interactionitem item="items_a16_oberdeck_holzstab" condition="ohne_tuch" />
        <interactionitem item="items_a16_oberdeck_holzstab" condition="mit_tuch" />
        <property key="betreten" value="True" />
        <state stateid="raetzel" />
      </logic>
      <logic idref="items_a16_oberdeck_tuer">
        <state stateid="unexamined" />
      </logic>
      <logic idref="items_a16_salon_ausgang_hinterdeck">
        <state stateid="door" />
      </logic>
      <logic idref="items_a16_salon_ausgang_tuer">
        <state stateid="door" />
      </logic>
      <logic idref="items_a16_salon_geiger_und_kapitaen">
        <state stateid="off" />
      </logic>
      <logic idref="items_a16_salon_salatzange">
        <interactionitem item="items_a16_kabine_frau_penny" />
        <history stateid="State_1">
          <state stateid="mit_penny" />
        </history>
        <state stateid="mit_penny" />
      </logic>
      <logic idref="items_a16_treppensaal_ausgang_kabine_frau">
        <state stateid="door" />
      </logic>
      <logic idref="items_a16_treppensaal_ausgang_nebendeck">
        <state stateid="door" />
      </logic>
      <logic idref="items_a16_treppensaal_plakette">
        <state stateid="ex3" />
      </logic>
      <logic idref="items_a16_treppensaal_treppe">
        <state stateid="door" />
      </logic>
      <logic idref="items_a16_treppensaal_tuer_kabine_baronin">
        <state stateid="frei" />
      </logic>
      <logic idref="items_a16_treppensaal_tuer_salon">
        <state stateid="door" />
      </logic>
      <logic idref="items_a16_unterdeck_kabine_ermittler">
        <state stateid="examined" />
      </logic>
      <logic idref="items_a16_unterdeck_krankenstation_tuer">
        <state stateid="abgeschlossen" />
      </logic>
      <logic idref="items_a16_unterdeck_pinnwand">
        <state stateid="unexamined" />
      </logic>
      <logic idref="items_a16_unterdeck_schiffsmodell">
        <state stateid="State_" />
      </logic>
      <logic idref="items_a16_unterdeck_treppe">
        <state stateid="door" />
      </logic>
      <logic idref="items_a16_unterdeck_zeitschrift">
        <property key="examined" value="True" />
        <state stateid="ex3" />
      </logic>
      <logic idref="items_a16_vorderdeck_ausgang_nebendeck">
        <state stateid="door" />
      </logic>
      <logic idref="items_a16_vorderdeck_pflegerin_und_archaeologe">
        <history stateid="State_">
          <state stateid="examine" />
        </history>
        <state stateid="riddle" />
      </logic>
      <logic idref="items_a16_vorderdeck_shuffleboardflaeche">
        <state stateid="unexamined" />
      </logic>
      <logic idref="items_a16_vorderdeck_tuer_frachtraum">
        <state stateid="unexamined" />
      </logic>
      <logic idref="items_starter">
        <state stateid="door" />
      </logic>
      <logic idref="characters_araber">
        <state stateid="dusche" />
      </logic>
      <logic idref="topics_araber_top_a16_araber_plan">
        <property key="Active" value="False" />
        <property key="SpokenCount" value="1" />
        <state stateid="spoken" />
      </logic>
      <logic idref="topics_araber_top_a16_araber_triplette">
        <property key="Active" value="False" />
        <property key="SpokenCount" value="1" />
        <state stateid="spoken" />
      </logic>
      <logic idref="topics_araber_top_a16_araber_ermittler">
        <property key="Active" value="False" />
        <property key="SpokenCount" value="1" />
        <state stateid="spoken" />
      </logic>
      <logic idref="topics_araber_top_a16_araber_butler_inch">
        <property key="Active" value="False" />
        <property key="SpokenCount" value="1" />
        <state stateid="spoken" />
      </logic>
      <logic idref="topics_araber_top_a16_araber_verabschieden">
        <property key="Active" value="True" />
        <property key="SpokenCount" value="1" />
        <state stateid="active" />
      </logic>
      <logic idref="topics_araber_top_a16_araber_mann_in_kabine">
        <property key="Active" value="False" />
        <property key="SpokenCount" value="1" />
        <state stateid="spoken" />
      </logic>
      <logic idref="topics_araber_top_a16_araber_geheimversteck_gefunden">
        <property key="Active" value="False" />
        <property key="SpokenCount" value="1" />
        <state stateid="spoken" />
      </logic>
      <logic idref="topics_araber_top_a16_araber_geheimversteck_hilfe">
        <property key="Active" value="True" />
        <property key="SpokenCount" value="1" />
        <state stateid="active" />
      </logic>
      <logic idref="topics_araber_top_a16_araber_geheimversteck_hilfe_nofretete">
        <property key="Active" value="False" />
        <property key="SpokenCount" value="1" />
        <state stateid="spoken" />
      </logic>
      <logic idref="topics_araber_top_a16_araber_geheimversteck_hilfe_guernica">
        <property key="Active" value="False" />
        <property key="SpokenCount" value="1" />
        <state stateid="spoken" />
      </logic>
      <logic idref="topics_araber_top_a16_araber_geheimversteck_hilfe_guernica_newyork">
        <property key="Active" value="True" />
        <state stateid="active" />
      </logic>
      <logic idref="topics_araber_top_a16_araber_geheimversteck_hilfe_ad">
        <property key="Active" value="False" />
        <state stateid="spoken" />
      </logic>
      <logic idref="topics_araber_top_a16_araber_geheimversteck_hilfe_albrecht_duerer">
        <property key="Active" value="False" />
        <state stateid="spoken" />
      </logic>
      <logic idref="topics_araber_top_a16_araber_geheimversteck_hilfe_albrecht_duerer_2">
        <property key="Active" value="True" />
        <state stateid="active" />
      </logic>
      <logic idref="topics_araber_top_a16_araber_geheimversteck_hilfe_buonarrotie">
        <property key="Active" value="False" />
        <state stateid="spoken" />
      </logic>
      <logic idref="topics_araber_top_a16_araber_geheimversteck_hilfe_doch_nicht">
        <property key="Active" value="True" />
        <state stateid="active" />
      </logic>
      <logic idref="topics_araber_top_a16_araber_geheimversteck_geschafft">
        <property key="Active" value="False" />
        <state stateid="inactive" />
      </logic>
      <logic idref="topics_araber_top_a16_araber_verabschieden_2">
        <property key="Active" value="True" />
        <property key="SpokenCount" value="1" />
        <state stateid="active" />
      </logic>
      <logic idref="characters_archaeologe">
        <state stateid="vorderdeck" />
      </logic>
      <logic idref="characters_arzt">
        <state stateid="talk2" />
      </logic>
      <logic idref="topics_arzt_top_a16_arzt_arzt">
        <property key="Active" value="False" />
        <property key="SpokenCount" value="1" />
        <state stateid="spoken" />
      </logic>
      <logic idref="topics_arzt_top_a16_arzt_kapitaen">
        <property key="Active" value="False" />
        <property key="SpokenCount" value="1" />
        <state stateid="spoken" />
      </logic>
      <logic idref="topics_arzt_top_a16_arzt_gaeste">
        <property key="Active" value="False" />
        <property key="SpokenCount" value="1" />
        <state stateid="spoken" />
      </logic>
      <logic idref="topics_arzt_top_a16_arzt_verabschieden_krankenstation">
        <property key="Active" value="True" />
        <state stateid="active" />
      </logic>
      <logic idref="topics_arzt_top_a16_arzt_verabschieden_treppensaal">
        <property key="Active" value="True" />
        <state stateid="active" />
      </logic>
      <logic idref="topics_arzt_top_a16_arzt_nofretete">
        <property key="Active" value="False" />
        <property key="SpokenCount" value="1" />
        <state stateid="spoken" />
      </logic>
      <logic idref="topics_arzt_top_a16__arzt__guernica">
        <property key="Active" value="False" />
        <property key="SpokenCount" value="1" />
        <state stateid="spoken" />
      </logic>
      <logic idref="topics_arzt_top_a16__arzt__picasso">
        <property key="Active" value="True" />
        <state stateid="active" />
      </logic>
      <logic idref="topics_arzt_top_a16__arzt__ad">
        <property key="Active" value="False" />
        <property key="SpokenCount" value="1" />
        <state stateid="spoken" />
      </logic>
      <logic idref="topics_arzt_top_a16__arzt__buonarrotie">
        <property key="Active" value="False" />
        <state stateid="spoken" />
      </logic>
      <logic idref="characters_baronin">
        <state stateid="unexamined" />
      </logic>
      <logic idref="characters_butler">
        <state stateid="away" />
      </logic>
      <logic idref="characters_geiger">
        <state stateid="post_leben" />
        <state stateid="yes" />
      </logic>
      <logic idref="topics_geiger_top_a16_geiger_schriftstellerin">
        <property key="Active" value="False" />
        <property key="SpokenCount" value="1" />
        <state stateid="spoken" />
      </logic>
      <logic idref="topics_geiger_top_a16_geiger_seine_geschichte">
        <property key="Active" value="False" />
        <property key="SpokenCount" value="1" />
        <state stateid="spoken" />
      </logic>
      <logic idref="topics_geiger_top_a16_geiger_durchbruch">
        <property key="Active" value="False" />
        <property key="SpokenCount" value="1" />
        <state stateid="spoken" />
      </logic>
      <logic idref="topics_geiger_top_a16_geiger_naechstbeste_leben">
        <property key="Active" value="False" />
        <property key="SpokenCount" value="1" />
        <state stateid="spoken" />
      </logic>
      <logic idref="topics_geiger_top_a16_geiger_seine_zukunft">
        <property key="Active" value="False" />
        <property key="SpokenCount" value="1" />
        <state stateid="spoken" />
      </logic>
      <logic idref="topics_geiger_top_a16_geiger_verabschieden">
        <property key="Active" value="True" />
        <property key="SpokenCount" value="1" />
        <state stateid="active" />
      </logic>
      <logic idref="characters_kapitaen">
        <property key="talked_with" value="True" />
        <state stateid="talk2" />
        <state stateid="talk4" />
        <state stateid="salon_baronin" />
      </logic>
      <logic idref="topics_kapitaen_top_a16_kapitaen_schriftstellerin">
        <property key="Active" value="False" />
        <property key="SpokenCount" value="1" />
        <state stateid="spoken" />
      </logic>
      <logic idref="topics_kapitaen_top_a16_kapitaen_schriftstellerin_wiedereinstieg">
        <property key="Active" value="False" />
        <state stateid="spoken" />
      </logic>
      <logic idref="topics_kapitaen_top_a16_kapitaen_schriftstellerin_familie">
        <property key="Active" value="False" />
        <property key="SpokenCount" value="1" />
        <state stateid="spoken" />
      </logic>
      <logic idref="topics_kapitaen_top_a16_kapitaen_schriftstellerin_schriftstellerei">
        <property key="Active" value="False" />
        <property key="SpokenCount" value="1" />
        <state stateid="spoken" />
      </logic>
      <logic idref="topics_kapitaen_top_a16_kapitaen_schriftstellerin_reise">
        <property key="Active" value="False" />
        <property key="SpokenCount" value="1" />
        <state stateid="spoken" />
      </logic>
      <logic idref="topics_kapitaen_top_a16_kapitaen_schriftstellerin_ende">
        <property key="Active" value="True" />
        <state stateid="active" />
      </logic>
      <logic idref="topics_kapitaen_top_a16_kapitaen_kapitaen_ueber_sich">
        <property key="Active" value="False" />
        <property key="SpokenCount" value="1" />
        <state stateid="spoken" />
      </logic>
      <logic idref="topics_kapitaen_top_a16_kapitaen_kapitaen_krankheiten">
        <property key="Active" value="False" />
        <property key="SpokenCount" value="1" />
        <state stateid="spoken" />
      </logic>
      <logic idref="topics_kapitaen_top_a16_kapitaen_kapitaen_schiff">
        <property key="Active" value="False" />
        <property key="SpokenCount" value="1" />
        <state stateid="spoken" />
      </logic>
      <logic idref="topics_kapitaen_top_a16_kapitaen_nofretete">
        <property key="Active" value="False" />
        <property key="SpokenCount" value="1" />
        <state stateid="spoken" />
      </logic>
      <logic idref="topics_kapitaen_top_a16_kapitaen_guernica">
        <property key="Active" value="False" />
        <property key="SpokenCount" value="1" />
        <state stateid="spoken" />
      </logic>
      <logic idref="topics_kapitaen_top_a16_kapitaen_picasso">
        <property key="Active" value="False" />
        <state stateid="spoken" />
      </logic>
      <logic idref="topics_kapitaen_top_a16_kapitaen_newyork">
        <property key="Active" value="True" />
        <state stateid="active" />
      </logic>
      <logic idref="topics_kapitaen_top_a16_kapitaen_ad">
        <property key="Active" value="False" />
        <property key="SpokenCount" value="1" />
        <state stateid="spoken" />
      </logic>
      <logic idref="topics_kapitaen_top_a16_kapitaen_albrecht_duerer">
        <property key="Active" value="False" />
        <property key="SpokenCount" value="1" />
        <state stateid="spoken" />
      </logic>
      <logic idref="topics_kapitaen_top_a16_kapitaen_buonarrotie">
        <property key="Active" value="False" />
        <property key="SpokenCount" value="1" />
        <state stateid="spoken" />
      </logic>
      <logic idref="topics_kapitaen_top_a16_kapitaen_verabschieden">
        <property key="Active" value="True" />
        <property key="SpokenCount" value="2" />
        <state stateid="active" />
      </logic>
      <logic idref="characters_pflegerin">
        <state stateid="vorderdeck" />
      </logic>
      <logic idref="characters_schriftstellerin">
        <state stateid="normal" />
      </logic>
      <logic idref="topics_schriftstellerin_top_a16_schriftstellerin_vorurteile">
        <property key="Active" value="False" />
        <property key="SpokenCount" value="1" />
        <state stateid="spoken" />
      </logic>
      <logic idref="topics_schriftstellerin_top_a16_schriftstellerin_schauspielerei">
        <property key="Active" value="False" />
        <property key="SpokenCount" value="1" />
        <property key="active" value="false" />
        <state stateid="spoken" />
      </logic>
      <logic idref="topics_schriftstellerin_top_a16_schriftstellerin_reise">
        <property key="Active" value="False" />
        <property key="SpokenCount" value="1" />
        <state stateid="spoken" />
      </logic>
      <logic idref="topics_schriftstellerin_top_a16_schriftstellerin_geiger">
        <property key="Active" value="False" />
        <property key="SpokenCount" value="1" />
        <state stateid="spoken" />
      </logic>
      <logic idref="topics_schriftstellerin_top_a16_schriftstellerin_schmarotzer">
        <property key="Active" value="False" />
        <property key="SpokenCount" value="1" />
        <state stateid="spoken" />
      </logic>
      <logic idref="topics_schriftstellerin_top_a16_schriftstellerin_nofretete">
        <property key="Active" value="False" />
        <property key="SpokenCount" value="1" />
        <state stateid="spoken" />
      </logic>
      <logic idref="topics_schriftstellerin_top_a16_schriftstellerin_guernica">
        <property key="Active" value="False" />
        <property key="SpokenCount" value="1" />
        <state stateid="spoken" />
      </logic>
      <logic idref="topics_schriftstellerin_top_a16_schriftstellerin_picasso">
        <property key="Active" value="False" />
        <property key="SpokenCount" value="1" />
        <state stateid="spoken" />
      </logic>
      <logic idref="topics_schriftstellerin_top_a16_schriftstellerin_newyork">
        <property key="Active" value="False" />
        <property key="SpokenCount" value="1" />
        <state stateid="spoken" />
      </logic>
      <logic idref="topics_schriftstellerin_top_a16_schriftstellerin_ad">
        <property key="Active" value="False" />
        <property key="SpokenCount" value="1" />
        <state stateid="spoken" />
      </logic>
      <logic idref="topics_schriftstellerin_top_a16_schriftstellerin_albrecht_duerer">
        <property key="Active" value="False" />
        <property key="SpokenCount" value="1" />
        <state stateid="spoken" />
      </logic>
      <logic idref="topics_schriftstellerin_top_a16_schriftstellerin_buonarrotie">
        <property key="Active" value="False" />
        <state stateid="spoken" />
      </logic>
      <logic idref="topics_schriftstellerin_top_a16_schriftstellerin_verabschieden">
        <property key="Active" value="True" />
        <property key="SpokenCount" value="3" />
        <state stateid="active" />
      </logic>
      <logic idref="scenes_a16_kabine_baronin">
        <history stateid="State_2">
          <state stateid="normal" />
        </history>
        <state stateid="normal" />
      </logic>
      <logic idref="scenes_a16_kabine_baronin_luefungsschacht">
        <state stateid="normal" />
      </logic>
      <logic idref="scenes_a16_kabine_baronin_reiseschrank">
        <history stateid="State_2">
          <state stateid="normal" />
        </history>
        <state stateid="normal" />
      </logic>
      <logic idref="scenes_a16_kabine_frau">
        <history stateid="State_2">
          <state stateid="normal3" />
        </history>
        <state stateid="normal3" />
      </logic>
      <logic idref="scenes_a16_krankenstation">
        <history stateid="State_2">
          <state stateid="normal" />
        </history>
        <state stateid="normal" />
      </logic>
      <logic idref="scenes_a16_nebendeck">
        <history stateid="State_2">
          <state stateid="normal" />
        </history>
        <state stateid="normal" />
      </logic>
      <logic idref="scenes_a16_oberdeck">
        <history stateid="State_2">
          <state stateid="normal" />
        </history>
        <state stateid="normal" />
      </logic>
      <logic idref="scenes_a16_salon">
        <history stateid="State_2">
          <state stateid="normal" />
        </history>
        <state stateid="normal" />
      </logic>
      <logic idref="scenes_a16_unterdeck">
        <history stateid="State_2">
          <state stateid="normal" />
        </history>
        <state stateid="normal" />
      </logic>
      <logic idref="tasks_process">
        <property key="kabine_baronin_betreten" value="True" />
        <property key="kabine_baronin_verlassen" value="True" />
        <property key="geheimversteck_gefunden" value="True" />
        <property key="mann_beobachtet" value="True" />
        <property key="r4_solved" value="True" />
        <property key="raetsel_cnt" value="1" />
        <property key="r3_albrecht" value="True" />
        <property key="r2_picasso" value="True" />
        <property key="r3_alberto" value="True" />
        <property key="r2_new_york" value="True" />
        <state stateid="yes1" />
        <state stateid="yes2" />
        <state stateid="yes3" />
        <state stateid="no_1_1" />
        <state stateid="no_2_1" />
        <state stateid="State_" />
        <state stateid="yes_2_3" />
        <state stateid="no_3_1" />
        <state stateid="yes_3_2" />
        <state stateid="yes_3_3" />
        <state stateid="yes_4_1" />
        <state stateid="yes4" />
      </logic>
      <logic idref="tasks_persistent_01">
        <property key="brieftasche_abgegeben" value="True" />
        <property key="karamellbonbon" value="True" />
        <property key="brieftasche_gefunden" value="True" />
        <property key="krimi" value="True" />
        <property key="radio_an" value="True" />
        <property key="initialized" value="True" />
        <state stateid="persistent" />
      </logic>
      <logic idref="tasks_persistent_07">
        <property key="tonband_gehoert" value="True" />
        <property key="projektil_untersucht" value="True" />
        <property key="notiz_gefunden" value="True" />
        <property key="tagebuch_gelesen" value="True" />
        <state stateid="inactive" />
      </logic>
      <logic idref="tasks_persistent_08">
        <state stateid="inactive" />
      </logic>
      <logic idref="tasks_persistent_10">
        <state stateid="inactive" />
      </logic>
    </logics>
    <persistences>
      <persistence idref="items_a16_kabine_frau_ausgang" />
      <persistence idref="MoveTarget_RichtungAusgang" />
      <persistence idref="ao_kette">
        <visualState value="default" />
        <enabled value="False" />
        <attachment targetId="characters_frau" targetPosition="JungeFrau_Rhand_item" />
      </persistence>
      <persistence idref="items_a16_kabine_junge_frau_spiegel" />
      <persistence idref="sfx_dusche">
        <enabled value="True" />
      </persistence>
      <persistence idref="ao_stein">
        <enabled value="False" />
        <attachment targetId="characters_frau" targetPosition="JungeFrau_PalmBone002" />
      </persistence>
      <persistence idref="ao_muenzschatulle">
        <visualState value="default" />
      </persistence>
      <persistence idref="characters_araber" />
      <persistence idref="ao_tuer_bad">
        <visualState value="default" />
      </persistence>
      <persistence idref="items_a16_kabine_frau_bett" />
      <persistence idref="pos_spiegel" />
      <persistence idref="items_a16_kabine_frau_tasche" />
      <persistence idref="items_a16_kabine_frau_badezimmer" />
      <persistence idref="ao_tuer">
        <visualState value="default" />
      </persistence>
      <persistence idref="items_a16_kabine_junge_frau_hutschachtel" />
      <persistence idref="ao_spiegel">
        <attachment targetId="pos_spiegel" targetPosition="pos_spiegel" />
      </persistence>
      <persistence idref="ao_koffer">
        <visualState value="offen" />
      </persistence>
      <persistence idref="characters_frau">
        <frozen value="False" />
      </persistence>
      <persistence idref="items_a16_treppensaal_plakette" />
      <persistence idref="pos_Butler" />
      <persistence idref="items_a16_treppensaal_ausgang_nebendeck" />
      <persistence idref="mt_plakette" />
      <persistence idref="pos_richtungNebendeck" />
      <persistence idref="pos_Arzt" />
      <persistence idref="sp_Kabine_Start" />
      <persistence idref="items_a16_treppensaal_ausgang_kabine_frau" />
      <persistence idref="items_a16_treppensaal_treppe" />
      <persistence idref="items_a16_treppensaal_tuer_salon" />
      <persistence idref="characters_baronin" />
      <persistence idref="items_a16_treppensaal_tuer_kabine_baronin" />
      <persistence idref="characters_butler" />
      <persistence idref="characters_arzt" />
      <persistence idref="items_a16_nebendeck_gangway" />
      <persistence idref="items_a16_nebendeck_ausgang_hinterdeck" />
      <persistence idref="characters_geiger" />
      <persistence idref="items_a16_nebendeck_ausgang_treppensaal" />
      <persistence idref="characters_wachmann" />
      <persistence idref="ao_flasche">
        <attachment targetId="characters_geiger" targetPosition="Geiger_Lhand_item" />
      </persistence>
      <persistence idref="items_a16_nebendeck_ausgang_vorderdeck" />
      <persistence idref="items_a16_nebendeck_ausgang_oberdeck" />
      <persistence idref="characters_ermittler" />
      <persistence idref="MoveTarget_Oberdeck_betreten" />
      <persistence idref="ao_stabMitHandtuch">
        <visualState value="default" />
        <enabled value="False" />
      </persistence>
      <persistence idref="items_a16_oberdeck_holzstab" />
      <persistence idref="pos_munzeAnZange" />
      <persistence idref="items_a16_oberdeck_tuer" />
      <persistence idref="ao_abdeckung">
        <visualState value="offen" />
      </persistence>
      <persistence idref="ao_salatzange_oberdeck">
        <enabled value="False" />
      </persistence>
      <persistence idref="ao_handtuch">
        <visualState value="default" />
        <enabled value="False" />
      </persistence>
      <persistence idref="ao_stabMitHandtuch_ablegen" />
      <persistence idref="items_a16_oberdeck_lueftungsschacht" />
      <persistence idref="ao_penny_zange">
        <attachment targetId="characters_frau" targetPosition="JungeFrau_Lhand_item" />
        <enabled value="False" />
      </persistence>
      <persistence idref="pos_fahne_boot" />
      <persistence idref="items_a16_oberdeck_fahne" />
      <persistence idref="items_a16_oberdeck_ausgang_treppe" />
      <persistence idref="ao_stange">
        <attachment targetId="pos_stab_ablegen" targetPosition="Stab_abstellen_pos" />
        <enabled value="False" />
      </persistence>
      <persistence idref="ao_penny">
        <enabled value="False" />
        <attachment targetId="characters_frau" targetPosition="JungeFrau_Lhand_item" />
      </persistence>
      <persistence idref="ao_waffe" />
      <persistence idref="Focus_StangeBeimGitter" />
      <persistence idref="characters_ohi" />
      <persistence idref="pos_stab_ablegen" />
      <persistence idref="ao_fahne">
        <attachment targetId="pos_fahne_boot" targetPosition="Fahne_auf_boot" />
      </persistence>
      <persistence idref="items_a16_unterdeck_treppe" />
      <persistence idref="items_a16_unterdeck_kabine_ermittler" />
      <persistence idref="items_a16_unterdeck_zeitschrift" />
      <persistence idref="items_a16_unterdeck_pinnwand" />
      <persistence idref="sp_treppeRunter" />
      <persistence idref="items_a16_unterdeck_krankenstation_tuer" />
      <persistence idref="ao_magazin">
        <visualState value="default" />
      </persistence>
      <persistence idref="items_a16_unterdeck_schiffsmodell" />
      <persistence idref="items_a07_krankenstation_muelleimer" />
      <persistence idref="items_a07_krankenstation_schublade" />
      <persistence idref="items_a07_krankenstation_tonbandgeraet" />
      <persistence idref="items_a07_krankenstation_rollstuhl" />
      <persistence idref="ao_reagenzglas">
        <attachment targetId="characters_arzt" targetPosition="Arzt_Rhand_item" />
      </persistence>
      <persistence idref="items_a16_salon_ausgang_tuer" />
      <persistence idref="ao_geige">
        <enabled value="False" />
        <attachment targetId="characters_geiger" targetPosition="Geiger_Lhand_item" />
      </persistence>
      <persistence idref="ao_glas_baronin">
        <attachment targetId="characters_baronin" targetPosition="Baronin_rHand_item" />
      </persistence>
      <persistence idref="sound_geigenkonzert">
        <enabled value="False" />
      </persistence>
      <persistence idref="characters_pflegerin" />
      <persistence idref="items_a16_salon_salatzange" />
      <persistence idref="ao_glas" />
      <persistence idref="ao_geigenbogen">
        <enabled value="False" />
        <attachment targetId="characters_geiger" targetPosition="Geiger_Rhand_item" />
      </persistence>
      <persistence idref="items_a16_salon_geiger_und_kapitaen" />
      <persistence idref="talk_Kapitaen" />
      <persistence idref="characters_schriftstellerin" />
      <persistence idref="items_a16_salon_ausgang_hinterdeck" />
      <persistence idref="characters_archaeologe" />
      <persistence idref="ao_geigenkasten">
        <attachment targetId="characters_geiger" targetPosition="Geiger_Lhand_item" />
        <enabled value="False" />
      </persistence>
      <persistence idref="pos_nachKonzert" />
      <persistence idref="characters_kapitaen" />
      <persistence idref="talk_schriftstellerin" />
      <persistence idref="talk_Geigergeht" />
      <persistence idref="ao_salatzange">
        <attachment targetId="characters_frau" targetPosition="JungeFrau_Rhand_item" />
        <enabled value="False" />
      </persistence>
      <persistence idref="items_a16_hinterdeck_ausgang_salon" />
      <persistence idref="items_a16_hinterdeck_ausgang_nebendeck" />
      <persistence idref="items_a16_hinterdeck_badetuch" />
      <persistence idref="items_a16_hinterdeck_liegestuhl" />
      <persistence idref="ao_bettdecke_blut" />
      <persistence idref="items_a07_kabine_baronin_alarmmelder" />
      <persistence idref="items_a16_kabine_baronin_bett" />
      <persistence idref="ao_Tuer">
        <visualState value="default" />
      </persistence>
      <persistence idref="ao_Reiseschrank">
        <visualState value="default" />
      </persistence>
      <persistence idref="ao_bettdecke" />
      <persistence idref="ao_zettel">
        <enabled value="False" />
      </persistence>
      <persistence idref="ao_Lueftungsklappe">
        <visualState value="offen" />
      </persistence>
      <persistence idref="shader_bett_inside" />
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</savegame>