<savegame version="0.1" type="0">
  <name>Morderstwo na Morzu Śródziemnym</name>
  <episode>episode_1</episode>
  <chapter>abschnitt_07</chapter>
  <gamestate name="start">
    <preferences />
    <scenes>
      <scene idref="scenes_a07_frachtraum" />
      <scene idref="scenes_a07_kabine_baronin" />
      <scene idref="scenes_a07_kabine_baronin_schreibblock" />
      <scene idref="scenes_a07_kabine_ermittler" />
      <scene idref="scenes_a07_kabine_ermittler_forensikkoffer" />
      <scene idref="scenes_a07_kabine_ermittler_fotos" />
      <scene idref="scenes_a07_kabine_ermittler_mikroskop" />
      <scene idref="scenes_a07_krankenstation" />
      <scene idref="scenes_a07_nebendeck" />
      <scene idref="scenes_a07_oberdeck" />
      <scene idref="scenes_a07_salon" />
      <scene idref="scenes_a07_treppensaal" />
      <scene idref="scenes_a07_unterdeck" />
      <scene idref="scenes_a07_vorderdeck" />
      <scene idref="scenes_start" />
      <scene idref="scenes_a07_hinterdeck" />
      <scene idref="scenes_a07_kabine_ermittler_schreibtisch" />
      <scene idref="scenes_minigame_shuffleboard" />
      <scene idref="scenes_mg_schlossknacken" />
    </scenes>
    <items>
      <item idref="characters_ohi" visualisation="default" interactionmode="talk" mouseoverref="none" nameref="none" currentscene="scenes_a07_unterdeck" currentlocation="avatar" dialoggroup="default">
        <interaction mode="examine" sequenceref="none" />
        <interaction mode="notopic" sequenceref="none" />
      </item>
      <item idref="characters_geiger" visualisation="default" interactionmode="none" mouseoverref="none" nameref="none" currentscene="none" currentlocation="positions_characters_geiger" dialoggroup="default" />
      <item idref="characters_schriftstellerin" visualisation="default" interactionmode="none" mouseoverref="none" nameref="none" currentscene="none" currentlocation="positions_characters_schriftstellerin" dialoggroup="default" />
      <item idref="characters_kapitaen" visualisation="default" interactionmode="none" mouseoverref="none" nameref="none" currentscene="none" currentlocation="positions_characters_kapitaen" dialoggroup="default" />
      <item idref="characters_frau" visualisation="default" interactionmode="none" mouseoverref="none" nameref="none" currentscene="none" currentlocation="positions_characters_frau" dialoggroup="default" />
      <item idref="characters_pflegerin" visualisation="default" interactionmode="none" mouseoverref="none" nameref="none" currentscene="none" currentlocation="none" dialoggroup="default" />
      <item idref="items_a07_unterdeck_zimmerpflanze" visualisation="default" interactionmode="examine" mouseoverref="texts_a07_unterdeck_zimmerpflanze_mo_ex_1__2" nameref="none" currentscene="none" currentlocation="positions_items_a07_unterdeck_zimmerpflanze">
        <interaction mode="examine" sequenceref="sequences_a07_unterdeck_zimmerpflanze_ex_1" />
      </item>
      <item idref="characters_archaeologe" visualisation="default" interactionmode="none" mouseoverref="none" nameref="none" currentscene="none" currentlocation="none" dialoggroup="default" />
      <item idref="characters_junge" visualisation="default" interactionmode="none" mouseoverref="none" nameref="none" currentscene="none" currentlocation="none" dialoggroup="default" />
      <item idref="characters_araber" visualisation="inZelle" interactionmode="examine" mouseoverref="texts_araber_mo_1" nameref="none" currentscene="none" currentlocation="positions_characters_araber" dialoggroup="default">
        <interaction mode="examine" sequenceref="sequences_araber_ex_1" />
        <interaction mode="notopic" sequenceref="none" />
      </item>
      <item idref="characters_ermittler" visualisation="default" interactionmode="talk" mouseoverref="texts_ermittler_mo_ex_1__2" nameref="none" currentscene="none" currentlocation="positions_characters_ermittler" dialoggroup="default">
        <interaction mode="examine" sequenceref="sequences_ermittler_ex_1" />
        <interaction mode="notopic" sequenceref="none" />
      </item>
      <item idref="characters_arzt" visualisation="dialogOhi" interactionmode="none" mouseoverref="none" nameref="none" currentscene="none" currentlocation="none" dialoggroup="default">
        <interaction mode="examine" sequenceref="none" />
        <interaction mode="notopic" sequenceref="none" />
      </item>
      <item idref="characters_butler" visualisation="default" interactionmode="talk" mouseoverref="texts_butler_mo_ex_1" nameref="none" currentscene="none" currentlocation="positions_characters_butler" dialoggroup="default">
        <interaction mode="examine" sequenceref="sequences_butler_ex_1" />
        <interaction mode="notopic" sequenceref="sequences_butler_talk_3" />
      </item>
      <item idref="items_a07_oberdeck_ausgang_treppe" visualisation="default" interactionmode="leave" mouseoverref="texts_a07_oberdeck_ausgang_treppe_mo_leave_1" nameref="none" currentscene="none" currentlocation="positions_items_a07_oberdeck_ausgang_treppe">
        <interaction mode="leave" sequenceref="none" />
      </item>
      <item idref="items_a07_kabine_baronin_alarmmelder" visualisation="default" interactionmode="examine" mouseoverref="texts_a07_kabine_baronin_alarmmelder_mo_ex_1" nameref="none" currentscene="none" currentlocation="positions_items_a07_kabine_baronin_alarmmelder">
        <interaction mode="examine" sequenceref="sequences_a07_kabine_baronin_alarmmelder_ex_1" />
      </item>
      <item idref="items_a07_kabine_baronin_bett" visualisation="default" interactionmode="examine" mouseoverref="texts_a07_kabine_baronin_bett_mo_ex_1" nameref="none" currentscene="none" currentlocation="positions_items_a07_kabine_baronin_bett">
        <interaction mode="examine" sequenceref="sequences_a07_kabine_baronin_bett_ex_1" />
      </item>
      <item idref="items_a07_kabine_baronin_bullaugen" visualisation="default" interactionmode="examine" mouseoverref="texts_a07_kabine_baronin_bullaugen_mo_ex_1__2" nameref="none" currentscene="none" currentlocation="positions_items_a07_kabine_baronin_bullaugen">
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      </item>
      <item idref="items_a07_kabine_baronin_daunenfedern_vase" visualisation="default" interactionmode="none" mouseoverref="none" nameref="none" currentscene="none" currentlocation="none" />
      <item idref="items_a07_kabine_baronin_fotos" visualisation="default" interactionmode="examine" mouseoverref="texts_a07_kabine_baronin_fotos_mo_ex_1" nameref="none" currentscene="none" currentlocation="positions_items_a07_kabine_baronin_fotos">
        <interaction mode="examine" sequenceref="sequences_a07_kabine_baronin_fotos_ex_1" />
      </item>
      <item idref="items_a07_kabine_baronin_gepaeck" visualisation="default" interactionmode="examine" mouseoverref="texts_a07_kabine_baronin_gepaeck_mo_ex_1" nameref="none" currentscene="none" currentlocation="positions_items_a07_kabine_baronin_gepaeck">
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      </item>
      <item idref="items_a07_kabine_baronin_handtasche" visualisation="default" interactionmode="none" mouseoverref="none" nameref="none" currentscene="none" currentlocation="positions_items_a07_kabine_baronin_handtasche" />
      <item idref="items_a07_kabine_baronin_lueftungsschacht" visualisation="default" interactionmode="examine" mouseoverref="texts_a07_kabine_baronin_lueftungsschacht_mo_ex_1__2" nameref="none" currentscene="none" currentlocation="positions_items_a07_kabine_baronin_lueftungsschacht">
        <interaction mode="examine" sequenceref="sequences_a07_kabine_baronin_lueftungsschacht_ex_1" />
      </item>
      <item idref="items_a07_kabine_baronin_nachricht" visualisation="default" interactionmode="none" mouseoverref="none" nameref="none" currentscene="none" currentlocation="positions_items_a07_kabine_baronin_nachricht" />
      <item idref="items_a07_kabine_baronin_reiseschrank" visualisation="default" interactionmode="examine" mouseoverref="texts_a07_kabine_baronin_reiseschrank_mo_ex_1__2" nameref="none" currentscene="none" currentlocation="positions_items_a07_kabine_baronin_reiseschrank">
        <interaction mode="examine" sequenceref="sequences_a07_kabine_baronin_reiseschrank_ex_1" />
      </item>
      <item idref="items_a07_kabine_baronin_schrank" visualisation="default" interactionmode="examine" mouseoverref="texts_a07_kabine_baronin_schrank_mo_ex_1" nameref="none" currentscene="none" currentlocation="positions_items_a07_kabine_baronin_schrank">
        <interaction mode="examine" sequenceref="sequences_a07_kabine_baronin_schrank_ex_1" />
      </item>
      <item idref="items_a07_kabine_baronin_schreibblock" visualisation="default" interactionmode="examine" mouseoverref="texts_a07_kabine_baronin_schreibblock_mo_bertrachten_1__2" nameref="none" currentscene="none" currentlocation="positions_items_a07_kabine_baronin_schreibblock">
        <interaction mode="examine" sequenceref="sequences_a07_kabine_baronin_schreibblock_ex_1" />
      </item>
      <item idref="items_a07_kabine_baronin_schreibblock_ausgang" visualisation="default" interactionmode="leave" mouseoverref="none" nameref="none" currentscene="none" currentlocation="positions_items_a07_kabine_baronin_schreibblock_ausgang">
        <interaction mode="leave" sequenceref="none" />
      </item>
      <item idref="items_a07_kabine_baronin_schreibblock_bleistift" visualisation="default" interactionmode="use" mouseoverref="texts_a07_kabine_baronin_schreibblock_bleistift_mo_use" nameref="none" currentscene="none" currentlocation="positions_items_a07_kabine_baronin_schreibblock_bleistift">
        <interaction mode="use" sequenceref="none" />
        <interactmouseover itemref="items_a07_kabine_baronin_schreibblock_papier" textref="none" />
      </item>
      <item idref="items_a07_kabine_baronin_schreibblock_papier" visualisation="default" interactionmode="examine" mouseoverref="texts_a07_kabine_baronin_schreibblock_papier_mo_ex_1" nameref="none" currentscene="none" currentlocation="positions_items_a07_kabine_baronin_schreibblock_papier">
        <interaction mode="used_by" item="items_a07_kabine_baronin_schreibblock_bleistift" sequenceref="none" />
        <interactmouseover itemref="items_a07_kabine_baronin_schreibblock_bleistift" textref="none" />
        <interaction mode="examine" sequenceref="sequences_a07_kabine_baronin_schreibblock_papier_ex_1" />
      </item>
      <item idref="items_a07_kabine_baronin_tagebuch" visualisation="default" interactionmode="none" mouseoverref="none" nameref="none" currentscene="none" currentlocation="none" />
      <item idref="items_a07_kabine_baronin_tonbandgeraet" visualisation="default" interactionmode="none" mouseoverref="none" nameref="none" currentscene="none" currentlocation="positions_items_a07_kabine_baronin_tonbandgeraet" />
      <item idref="items_a07_kabine_baronin_tonbandspule" visualisation="default" interactionmode="none" mouseoverref="none" nameref="none" currentscene="none" currentlocation="positions_items_a07_kabine_baronin_tonbandspule" />
      <item idref="items_a07_kabine_baronin_tuer" visualisation="default" interactionmode="leave" mouseoverref="texts_a07_kabine_baronin_tuer_mo_leave_1" nameref="none" currentscene="none" currentlocation="positions_items_a07_kabine_baronin_tuer">
        <interaction mode="leave" sequenceref="none" />
      </item>
      <item idref="items_a07_kabine_baronin_tuer_schloss" visualisation="default" interactionmode="examine" mouseoverref="texts_a07_kabine_baronin_tuer_schloss_mo_ex_1-3" nameref="none" currentscene="none" currentlocation="positions_items_a07_kabine_baronin_tuer_schloss">
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      </item>
      <item idref="items_a07_kabine_baronin_unter_dem_bett" visualisation="default" interactionmode="examine" mouseoverref="texts_a07_kabine_baronin_unter_dem_bett_mo_ex_1" nameref="none" currentscene="none" currentlocation="positions_items_a07_kabine_baronin_unter_dem_bett">
        <interaction mode="examine" sequenceref="sequences_a07_kabine_baronin_unter_dem_bett_ex_1" />
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      <item idref="items_a07_kabine_baronin_vase" visualisation="default" interactionmode="examine" mouseoverref="texts_a07_kabine_baronin_vase_mo_ex_1-3" nameref="none" currentscene="none" currentlocation="positions_items_a07_kabine_baronin_vase">
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          <note id="a01_caretaker_boy_woodpistol_02" visible="True">
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        <page id="35">
          <note id="a10_constable_guard_01">
            <p>a10_constable_guard_01</p>
          </note>
        </page>
      </category>
      <category id="index_note_dark_figure_01">
        <page id="36">
          <note id="a05_dark_figure_train_01" visible="True">
            <p>a05_dark_figure_train_01</p>
            <img src="a05_img_dark_figure_01" />
          </note>
          <note id="a06_dark_figure_talk_constable_01" visible="True">
            <p>a06_dark_figure_talk_constable_01</p>
          </note>
        </page>
      </category>
      <category id="index_note_three_keys_01">
        <page id="37">
          <note id="a05_three_keys_talk_safe_01" visible="True">
            <p>a05_three_keys_talk_safe_01</p>
          </note>
          <note id="a07_three_keys_third_01">
            <p>a07_three_keys_third_01</p>
          </note>
        </page>
        <page id="38">
          <note id="a10_three_keys_legrand_01">
            <p>a10_three_keys_legrand_01</p>
          </note>
        </page>
      </category>
      <category id="index_note_old_raven_01">
        <page id="39">
          <note id="a05_old_raven_tw_investigator_01">
            <img src="a05_img_raven_mask_01" />
            <p>a05_old_raven_tw_investigator_01</p>
          </note>
        </page>
        <page id="40">
          <note id="a05_old_raven_tw_investigator_02">
            <p>a05_old_raven_tw_investigator_02</p>
          </note>
        </page>
        <page id="41">
          <note id="a05_old_raven_doctor_confession_01">
            <p>a05_old_raven_doctor_confession_01</p>
          </note>
        </page>
        <page id="42">
          <note id="a10_old_raven_article_01">
            <p>a10_old_raven_article_01</p>
          </note>
        </page>
      </category>
      <category id="index_note_captain_01">
        <page id="43">
          <note id="a05_captain_tw_doctor_02" visible="True">
            <img src="a05_img_captain_01" />
          </note>
        </page>
        <page id="44">
          <note id="a05_captain_tw_doctor_01">
            <p>a05_captain_tw_doctor_01</p>
          </note>
          <note id="a07_captain_ship_01" visible="True">
            <p>a07_captain_ship_01</p>
          </note>
        </page>
      </category>
      <category id="index_note_stowaway_01">
        <page id="45">
          <note id="a06_img_stowaway_01" visible="True">
            <img src="a06_img_stowaway_01" />
          </note>
        </page>
        <page id="46">
          <note id="a06_stowaway_start_01" visible="True">
            <p>a06_stowaway_start_01</p>
          </note>
          <note id="a07_stowaway_captured_01" visible="True">
            <p>a07_stowaway_captured_01</p>
          </note>
        </page>
        <page id="47">
          <note id="a07_stowaway_dialog_01">
            <p>a07_stowaway_dialog_01</p>
          </note>
        </page>
      </category>
      <category id="index_note_shot_01">
        <page id="48">
          <note id="a06_shot_start_01" visible="True">
            <p>a06_shot_start_01</p>
          </note>
          <note id="a07_shot_found_projectile_01">
            <p>a07_shot_found_projectile_01</p>
          </note>
          <note id="a07_shot_compared_01">
            <p>a07_shot_compared_01</p>
          </note>
          <note id="a08_shot_tape_01">
            <p>a08_shot_tape_01</p>
          </note>
        </page>
      </category>
      <category id="index_note_murder_baroness_01">
        <page id="49">
          <note id="a07_murder_baroness_first_01" visible="True">
            <p>a07_murder_baroness_first_01</p>
          </note>
          <note id="a07_murder_baroness_talk_doctor_01" visible="True">
            <p>a07_murder_baroness_talk_doctor_01</p>
          </note>
        </page>
        <page id="50">
          <note id="a07_murder_baroness_anasthetic_01" visible="True">
            <p>a07_murder_baroness_anasthetic_01</p>
          </note>
          <note id="a09_murder_baroness_motiv_01">
            <p>a09_murder_baroness_motiv_01</p>
          </note>
        </page>
      </category>
      <category id="index_note_backout_01">
        <page id="51">
          <note id="a07_blackout_first_01" visible="True">
            <p>a07_blackout_first_01</p>
          </note>
          <note id="a07_blackout_anastethic_law_01" visible="True">
            <p>a07_blackout_anastethic_law_01</p>
          </note>
        </page>
        <page id="52">
          <note id="a07_blackout_anasthetic_captain_01">
            <p>a07_blackout_anasthetic_captain_01</p>
          </note>
        </page>
      </category>
      <category id="index_note_traces_01">
        <page id="53">
          <note id="a07_traces_pistol_01" visible="True">
            <p>a07_traces_pistol_01</p>
            <img src="a07_img_pistol_01" />
          </note>
        </page>
        <page id="54">
          <note id="a07_traces_projectil_doctor_01">
            <p>a07_traces_projectil_doctor_01</p>
            <img src="a07_img_projectil_01" />
          </note>
        </page>
        <page id="55">
          <note id="a07_traces_pillow_01">
            <p>a07_traces_pillow_01</p>
          </note>
          <note id="a07_traces_projectiles_01">
            <p>a07_traces_projectiles_01</p>
          </note>
        </page>
        <page id="56">
          <note id="a07_traces_light_blood_01">
            <p>a07_traces_light_blood_01</p>
          </note>
          <note id="a07_traces_blood_checked_01">
            <p>a07_traces_blood_checked_01</p>
          </note>
          <note id="a07_traces_tape_01">
            <p>a07_traces_tape_01</p>
          </note>
        </page>
      </category>
      <category id="index_note_museum_01">
        <page id="57">
          <note id="a10_museum_first_01">
            <p>a10_museum_first_01</p>
          </note>
          <note id="a10_museum_treasury_01">
            <p>a10_museum_treasury_01</p>
          </note>
          <note id="a10_museum_telephone_01">
            <p>a10_museum_telephone_01</p>
          </note>
        </page>
      </category>
      <category id="index_note_director_01">
        <page id="58">
          <note id="a10_director_museum_first_02">
            <img src="a10_img_director_01" />
          </note>
        </page>
        <page id="59">
          <note id="a10_director_museum_first_01">
            <p>a10_director_museum_first_01</p>
          </note>
          <note id="a10_director_after_legrand_01">
            <p>a10_director_after_legrand_01</p>
          </note>
          <note id="a10_director_after_explosion_01">
            <p>a10_director_after_explosion_01</p>
          </note>
        </page>
        <page id="60">
          <note id="a11_director_talk_basement_01">
            <p>a11_director_talk_basement_01</p>
          </note>
        </page>
      </category>
      <category id="index_note_escape_raven_01">
        <page id="61">
          <note id="a10_escape_raven_after_explosion_01">
            <p>a10_escape_raven_after_explosion_01</p>
          </note>
          <note id="a11_escape_raven_treasury_01">
            <p>a11_escape_raven_treasury_01</p>
          </note>
        </page>
        <page id="62">
          <note id="a11_escape_raven_secretdoor_01">
            <p>a11_escape_raven_secretdoor_01</p>
          </note>
          <note id="a11_escape_raven_secretdoor_02">
            <p>a11_escape_raven_secretdoor_02</p>
          </note>
        </page>
        <page id="63">
          <note id="a11_escape_raven_secretdoor_03">
            <img src="a11_img_arabic_letters_01" />
          </note>
          <note id="a11_escape_raven_after_explosion_04">
            <p>a11_escape_raven_after_explosion_04</p>
          </note>
        </page>
      </category>
      <category id="index_note_start_2_01">
        <page id="64">
          <note id="a12_start_2_inch_01">
            <p>a12_start_2_inch_01</p>
          </note>
        </page>
        <page id="65">
          <note id="a12_start_2_eyes_01">
            <p>a12_start_2_eyes_01</p>
          </note>
          <note id="a12_start_2_plan_01">
            <p>a12_start_2_plan_01</p>
          </note>
        </page>
      </category>
      <category id="index_note_inch_01">
        <page id="66">
          <note id="a12_inch_start_01">
            <p>a12_inch_start_01</p>
          </note>
          <note id="a12_inch_talk_station_01">
            <p>a12_inch_talk_station_01</p>
          </note>
        </page>
        <page id="67">
          <note id="a14_inch_bomb_01">
            <p>a14_inch_bomb_01</p>
          </note>
          <note id="a17_inch_talk_cell_01">
            <p>a17_inch_talk_cell_01</p>
          </note>
          <note id="a19_inch_start_01">
            <p>a19_inch_start_01</p>
          </note>
        </page>
      </category>
      <category id="index_note_inchs_plan_01">
        <page id="68">
          <note id="a12_inchs_plan_talk_station_01">
            <p>a12_inchs_plan_talk_station_01</p>
          </note>
          <note id="a14_inchs_plan_talk_pier_01">
            <p>a14_inchs_plan_talk_pier_01</p>
          </note>
        </page>
        <page id="69">
          <note id="a19_inchs_plan_start_01">
            <p>a19_inchs_plan_start_01</p>
          </note>
          <note id="a20_inchs_plan_left_ravennest_01">
            <p>a20_inchs_plan_left_ravennest_01</p>
          </note>
        </page>
      </category>
      <category id="index_note_my_part_01">
        <page id="70">
          <note id="a13_my_part_talk_doctor_01">
            <p>a13_my_part_talk_doctor_01</p>
          </note>
          <note id="a17_my_part_first_01">
            <p>a17_my_part_first_01</p>
          </note>
        </page>
      </category>
      <category id="index_note_alex_01">
        <page id="71">
          <note id="a15_alex_end15_01">
            <p>a15_alex_end15_01</p>
          </note>
        </page>
      </category>
      <category id="index_note_adil_01">
        <page id="72">
          <note id="a16_adil_start_01">
            <p>a16_adil_start_01</p>
          </note>
        </page>
      </category>
      <category id="index_note_plan_01">
        <page id="73">
          <note id="a16_plan_talk_about_01">
            <p>a16_plan_talk_about_01</p>
          </note>
          <note id="a16_plan_corps_seen_01">
            <p>a16_plan_corps_seen_01</p>
          </note>
        </page>
        <page id="74">
          <note id="a16_plan_arab_arrested_01">
            <p>a16_plan_arab_arrested_01</p>
          </note>
          <note id="a19_plan_start_01">
            <p>a19_plan_start_01</p>
          </note>
          <note id="a20_plan_left_ravensnest_01">
            <p>a20_plan_left_ravensnest_01</p>
          </note>
        </page>
      </category>
      <category id="index_note_mayers_01">
        <page id="75">
          <note id="a16_mayers_talk_arab_plan_01">
            <p>a16_mayers_talk_arab_plan_01</p>
          </note>
          <note id="a16_mayers_talk_fiddler_01">
            <p>a16_mayers_talk_fiddler_01</p>
          </note>
        </page>
      </category>
      <category id="index_note_doctor_baroness_01">
        <page id="76">
          <note id="a17_doctor_baroness_dialog_butler_01">
            <p>a17_doctor_baroness_dialog_butler_01</p>
          </note>
        </page>
        <page id="77">
          <note id="a18_doctor_baroness_story_01">
            <p>a18_doctor_baroness_story_01</p>
          </note>
        </page>
        <page id="78">
          <note id="a18_doctor_baroness_doctor_dead_01">
            <p>a18_doctor_baroness_doctor_dead_01</p>
          </note>
        </page>
      </category>
      <quest id="default" points="0" state="active">
        <slots>
          <slot id="slot01" state="visible">
            <data>
              <p>text_quest_default</p>
              <p>text_quest_default_content</p>
            </data>
          </slot>
        </slots>
      </quest>
      <quest id="quest09a" points="2000" state="active">
        <slots>
          <slot id="slot01" state="visible">
            <data>
              <p>text_quest09a_slot01_titel</p>
              <p>text_quest09a_slot01_content</p>
            </data>
          </slot>
          <slot id="slot02">
            <data>
              <p>text_quest09a_slot02_content</p>
            </data>
            <hint id="hint01" enabled="True">
              <p size="9">hint_quest09a_slot02</p>
            </hint>
          </slot>
          <slot id="slot03">
            <data>
              <p>text_quest09a_slot03_content</p>
            </data>
            <hint id="hint01" enabled="True">
              <p size="9">hint_quest09a_slot03</p>
            </hint>
          </slot>
          <slot id="slot04">
            <data>
              <p>text_quest09a_slot04_content</p>
            </data>
          </slot>
        </slots>
      </quest>
      <quest id="quest09b" points="1000">
        <slots>
          <slot id="slot05">
            <data>
              <p>text_quest09b_slot05_titel</p>
              <p>text_quest09b_slot05_content</p>
            </data>
            <hint id="hint01" enabled="True">
              <p size="9">hint_quest09b_slot05</p>
            </hint>
          </slot>
          <slot id="slot08">
            <data>
              <p>text_quest09b_slot08_content</p>
            </data>
          </slot>
        </slots>
      </quest>
      <quest id="quest09c" points="1000">
        <slots>
          <slot id="slot06">
            <data>
              <p>text_quest09c_slot06_titel</p>
              <p>text_quest09c_slot06_content</p>
            </data>
            <hint id="hint01" enabled="True">
              <p size="9">hint01_quest09c_slot06</p>
            </hint>
            <hint id="hint02" enabled="True">
              <p size="9">hint02_quest09c_slot06</p>
            </hint>
          </slot>
          <slot id="slot07">
            <data>
              <p>text_quest09c_slot07_content</p>
            </data>
            <hint id="hint01" enabled="True">
              <p size="9">hint01_quest09c_slot07</p>
            </hint>
            <hint id="hint02" enabled="True">
              <p size="9">hint02_quest09c_slot07</p>
            </hint>
          </slot>
        </slots>
      </quest>
    </questlog>
    <inventory>
      <character characterid="characters_ohi">
        <item itemid="items_a07_treppensaal_portemonnaie" />
        <item itemid="items_a07_krankenstation_briefchen_patrone" />
      </character>
    </inventory>
    <party />
    <logics>
      <logic idref="items_a07_frachtraum_ausgangstuer">
        <state stateid="leave1" />
      </logic>
      <logic idref="items_a07_frachtraum_draht">
        <state stateid="inactive" />
      </logic>
      <logic idref="items_a07_frachtraum_geschlossener_spint_01">
        <interactionitem item="items_a07_frachtraum_schraubenzieher" />
        <state stateid="unexamined" />
      </logic>
      <logic idref="items_a07_frachtraum_geschlossener_spint_02">
        <interactionitem item="items_a07_frachtraum_schraubenzieher" />
        <state stateid="unexamined" />
      </logic>
      <logic idref="items_a07_frachtraum_kiste">
        <interactionitem item="items_a07_frachtraum_schraubenzieher" />
        <interactionitem item="items_a07_salon_eiswuerfelzange" />
        <interactionitem item="items_a07_frachtraum_draht" />
        <state stateid="ex1" />
      </logic>
      <logic idref="items_a07_frachtraum_kiste_mit_saegen">
        <state stateid="unexamined" />
      </logic>
      <logic idref="items_a07_frachtraum_kleidertruhe">
        <state stateid="unexamined" />
      </logic>
      <logic idref="items_a07_frachtraum_offener_spint">
        <state stateid="unexamined" />
      </logic>
      <logic idref="items_a07_frachtraum_patrone">
        <state stateid="inactive" />
      </logic>
      <logic idref="items_a07_frachtraum_schraubenzieher">
        <state stateid="inactive" />
      </logic>
      <logic idref="items_a07_frachtraum_werkzeugkiste">
        <state stateid="inactive" />
      </logic>
      <logic idref="items_a07_hinterdeck_ausgang_nebendeck">
        <state stateid="door" />
      </logic>
      <logic idref="items_a07_hinterdeck_ausgang_salon">
        <state stateid="door" />
      </logic>
      <logic idref="items_a07_hinterdeck_handtuecher">
        <state stateid="unexamined" />
      </logic>
      <logic idref="items_a07_hinterdeck_lautsprecher">
        <state stateid="unexamined" />
      </logic>
      <logic idref="items_a07_hinterdeck_lichterkette">
        <state stateid="unexamined" />
      </logic>
      <logic idref="items_a07_hinterdeck_liegestuhl">
        <state stateid="unexamined" />
      </logic>
      <logic idref="items_a07_kabine_baronin_alarmmelder">
        <state stateid="unexamined" />
      </logic>
      <logic idref="items_a07_kabine_baronin_bett">
        <state stateid="ex1" />
      </logic>
      <logic idref="items_a07_kabine_baronin_bullaugen">
        <state stateid="unexamined" />
      </logic>
      <logic idref="items_a07_kabine_baronin_daunenfedern_vase">
        <state stateid="inactive" />
      </logic>
      <logic idref="items_a07_kabine_baronin_fotos">
        <state stateid="unexamined" />
      </logic>
      <logic idref="items_a07_kabine_baronin_gepaeck">
        <state stateid="unexamined" />
      </logic>
      <logic idref="items_a07_kabine_baronin_handtasche">
        <state stateid="inactive" />
      </logic>
      <logic idref="items_a07_kabine_baronin_kissenbezug">
        <state stateid="inactive" />
      </logic>
      <logic idref="items_a07_kabine_baronin_kleiderpuppe">
        <state stateid="unexamined" />
      </logic>
      <logic idref="items_a07_kabine_baronin_lueftungsschacht">
        <state stateid="unexamined" />
      </logic>
      <logic idref="items_a07_kabine_baronin_nachricht">
        <state stateid="inactive" />
      </logic>
      <logic idref="items_a07_kabine_baronin_reiseschrank">
        <state stateid="ex1" />
      </logic>
      <logic idref="items_a07_kabine_baronin_schrank">
        <state stateid="unexamined" />
      </logic>
      <logic idref="items_a07_kabine_baronin_schreibblock">
        <state stateid="ex1" />
      </logic>
      <logic idref="items_a07_kabine_baronin_schreibblock_ausgang">
        <state stateid="door" />
      </logic>
      <logic idref="items_a07_kabine_baronin_schreibblock_bleistift">
        <state stateid="use" />
      </logic>
      <logic idref="items_a07_kabine_baronin_schreibblock_papier">
        <interactionitem item="items_a07_kabine_baronin_schreibblock_bleistift" />
        <state stateid="ex1" />
      </logic>
      <logic idref="items_a07_kabine_baronin_sonnenblumenbild">
        <state stateid="unexamined" />
      </logic>
      <logic idref="items_a07_kabine_baronin_tagebuch">
        <state stateid="inactive" />
      </logic>
      <logic idref="items_a07_kabine_baronin_tonbandgeraet">
        <state stateid="inactive" />
      </logic>
      <logic idref="items_a07_kabine_baronin_tonbandspule">
        <state stateid="inactive" />
      </logic>
      <logic idref="items_a07_kabine_baronin_tuer">
        <state stateid="door" />
      </logic>
      <logic idref="items_a07_kabine_baronin_tuer_schloss">
        <state stateid="ex1" />
      </logic>
      <logic idref="items_a07_kabine_baronin_unter_dem_bett">
        <state stateid="unexamined" />
      </logic>
      <logic idref="items_a07_kabine_baronin_vase">
        <state stateid="ex1" />
      </logic>
      <logic idref="items_a07_kabine_ermittler_alarmmelder">
        <state stateid="unexamined" />
      </logic>
      <logic idref="items_a07_kabine_ermittler_ausgang">
        <state stateid="door" />
      </logic>
      <logic idref="items_a07_kabine_ermittler_badezimmer">
        <state stateid="unexamined" />
      </logic>
      <logic idref="items_a07_kabine_ermittler_baronin_patrone">
        <state stateid="inactive" />
      </logic>
      <logic idref="items_a07_kabine_ermittler_belichtungsapparat">
        <state stateid="unexamined" />
      </logic>
      <logic idref="items_a07_kabine_ermittler_briefchen">
        <state stateid="inactive" />
      </logic>
      <logic idref="items_a07_kabine_ermittler_chemikalien">
        <state stateid="unexamined" />
      </logic>
      <logic idref="items_a07_kabine_ermittler_forensikkoffer">
        <interactionitem item="items_a07_kabine_ermittler_wattestaebchen" condition="mit_blut" />
        <state stateid="ex1" />
      </logic>
      <logic idref="items_a07_kabine_ermittler_forensikkoffer_ausgang">
        <state stateid="door" />
      </logic>
      <logic idref="items_a07_kabine_ermittler_fotos">
        <state stateid="ex1" />
      </logic>
      <logic idref="items_a07_kabine_ermittler_fotos_ausgang">
        <state stateid="door" />
      </logic>
      <logic idref="items_a07_kabine_ermittler_foto_bett">
        <state stateid="unexamined" />
      </logic>
      <logic idref="items_a07_kabine_ermittler_foto_gesicht">
        <state stateid="unexamined" />
      </logic>
      <logic idref="items_a07_kabine_ermittler_foto_kabine">
        <state stateid="unexamined" />
      </logic>
      <logic idref="items_a07_kabine_ermittler_foto_leiche">
        <state stateid="unexamined" />
      </logic>
      <logic idref="items_a07_kabine_ermittler_glasschale">
        <interactionitem item="items_a07_kabine_ermittler_pipette" />
        <state stateid="no1" />
        <state stateid="no2" />
        <state stateid="examine1" />
      </logic>
      <logic idref="items_a07_kabine_ermittler_grundriss_schiff">
        <state stateid="unexamined" />
      </logic>
      <logic idref="items_a07_kabine_ermittler_gummihandschuhe">
        <state stateid="unexamined" />
      </logic>
      <logic idref="items_a07_kabine_ermittler_heft">
        <state stateid="schublade_zu" />
      </logic>
      <logic idref="items_a07_kabine_ermittler_luminol">
        <state stateid="inactive" />
      </logic>
      <logic idref="items_a07_kabine_ermittler_mikroskop">
        <interactionitem item="items_a07_kabine_ermittler_wattestaebchen" condition="mit_blut" />
        <interactionitem item="items_a07_kabine_ermittler_baronin_patrone" />
        <interactionitem item="items_a07_frachtraum_patrone" />
        <interactionitem item="items_a07_kabine_baronin_kissenbezug" />
        <interactionitem item="items_a07_kabine_baronin_daunenfedern_vase" />
        <state stateid="ex1" />
      </logic>
      <logic idref="items_a07_kabine_ermittler_mikroskop_ausgang">
        <state stateid="door" />
      </logic>
      <logic idref="items_a07_kabine_ermittler_pinsel">
        <state stateid="unexamined" />
      </logic>
      <logic idref="items_a07_kabine_ermittler_pipette">
        <state stateid="inactive" />
      </logic>
      <logic idref="items_a07_kabine_ermittler_reagenzglaeser">
        <state stateid="unexamined" />
      </logic>
      <logic idref="items_a07_kabine_ermittler_schaufeln">
        <state stateid="unexamined" />
      </logic>
      <logic idref="items_a07_kabine_ermittler_schreibtisch">
        <state stateid="door" />
      </logic>
      <logic idref="items_a07_kabine_ermittler_schreibtisch_akte">
        <state stateid="unexamined" />
      </logic>
      <logic idref="items_a07_kabine_ermittler_schreibtisch_aufputschmittel">
        <state stateid="unexamined" />
      </logic>
      <logic idref="items_a07_kabine_ermittler_schreibtisch_ausgang">
        <state stateid="door" />
      </logic>
      <logic idref="items_a07_kabine_ermittler_schreibtisch_rohr">
        <state stateid="unexamined" />
      </logic>
      <logic idref="items_a07_kabine_ermittler_schublade">
        <state stateid="zu" />
      </logic>
      <logic idref="items_a07_kabine_ermittler_tablett">
        <state stateid="unexamined" />
      </logic>
      <logic idref="items_a07_kabine_ermittler_tresor">
        <state stateid="unexamined" />
      </logic>
      <logic idref="items_a07_kabine_ermittler_wasserstoffperoxyd">
        <state stateid="inactive" />
      </logic>
      <logic idref="items_a07_kabine_ermittler_wattestaebchen">
        <state stateid="unexamined" />
      </logic>
      <logic idref="items_a07_kabine_ermittler_zerbrochene_spritze">
        <state stateid="unexamined" />
      </logic>
      <logic idref="items_a07_krankenstation_briefchen_patrone">
        <property key="inventory" value="True" />
        <state stateid="inventory" />
      </logic>
      <logic idref="items_a07_krankenstation_gummihandschuh">
        <state stateid="inactive" />
      </logic>
      <logic idref="items_a07_krankenstation_kuehlfach">
        <state stateid="unexamined" />
      </logic>
      <logic idref="items_a07_krankenstation_muelleimer">
        <state stateid="unexamined" />
      </logic>
      <logic idref="items_a07_krankenstation_rollstuhl">
        <state stateid="unexamined" />
      </logic>
      <logic idref="items_a07_krankenstation_schublade">
        <state stateid="unexamined" />
      </logic>
      <logic idref="items_a07_krankenstation_tonband">
        <state stateid="inactive" />
      </logic>
      <logic idref="items_a07_krankenstation_tonbandgeraet">
        <interactionitem item="items_a07_krankenstation_tonband" />
        <state stateid="unexamined" />
      </logic>
      <logic idref="items_a07_krankenstation_tuer">
        <state stateid="ex1_a" />
      </logic>
      <logic idref="items_a07_krankenstation_waschbecken">
        <state stateid="unexamined" />
      </logic>
      <logic idref="items_a07_nebendeck_ausgang_hinterdeck">
        <state stateid="door" />
      </logic>
      <logic idref="items_a07_nebendeck_ausgang_oberdeck">
        <state stateid="door" />
      </logic>
      <logic idref="items_a07_nebendeck_ausgang_treppensaal">
        <state stateid="door" />
      </logic>
      <logic idref="items_a07_nebendeck_ausgang_vorderdeck">
        <state stateid="door" />
      </logic>
      <logic idref="items_a07_nebendeck_gangway">
        <state stateid="unexamined" />
      </logic>
      <logic idref="items_a07_nebendeck_kisten">
        <state stateid="unexamined" />
      </logic>
      <logic idref="items_a07_oberdeck_ausgang_treppe">
        <state stateid="door" />
      </logic>
      <logic idref="items_a07_oberdeck_axt">
        <state stateid="off" />
      </logic>
      <logic idref="items_a07_oberdeck_dreck">
        <state stateid="unexamined" />
      </logic>
      <logic idref="items_a07_oberdeck_kiste">
        <state stateid="unexamined" />
      </logic>
      <logic idref="items_a07_oberdeck_lueftungsschacht">
        <state stateid="ex3" />
      </logic>
      <logic idref="items_a07_oberdeck_rettungsboot">
        <state stateid="examined" />
      </logic>
      <logic idref="items_a07_oberdeck_rohre">
        <state stateid="off" />
      </logic>
      <logic idref="items_a07_oberdeck_tuer">
        <state stateid="State_" />
      </logic>
      <logic idref="items_a07_salon_ausgang_hinterdeck">
        <state stateid="door" />
      </logic>
      <logic idref="items_a07_salon_ausgang_tuer">
        <state stateid="door" />
      </logic>
      <logic idref="items_a07_salon_eiskuebel">
        <state stateid="inactive" />
      </logic>
      <logic idref="items_a07_salon_eiswuerfelzange">
        <state stateid="inactive" />
      </logic>
      <logic idref="items_a07_salon_essensbehaelter">
        <state stateid="inactive" />
      </logic>
      <logic idref="items_a07_salon_kaffeekanne">
        <state stateid="inactive" />
      </logic>
      <logic idref="items_a07_salon_windergarten">
        <state stateid="unexamined" />
      </logic>
      <logic idref="items_a07_treppensaal_ausgang_nebendeck">
        <state stateid="door" />
      </logic>
      <logic idref="items_a07_treppensaal_globus">
        <state stateid="unexamined" />
      </logic>
      <logic idref="items_a07_treppensaal_portemonnaie">
        <state stateid="inventory" />
      </logic>
      <logic idref="items_a07_treppensaal_treppe">
        <state stateid="door" />
      </logic>
      <logic idref="items_a07_treppensaal_tuer_kabine_baronin">
        <state stateid="ex1" />
      </logic>
      <logic idref="items_a07_treppensaal_tuer_salon">
        <state stateid="door" />
      </logic>
      <logic idref="items_a07_unterdeck_alarmmelder">
        <state stateid="unexamined" />
      </logic>
      <logic idref="items_a07_unterdeck_flur">
        <state stateid="unexamined" />
      </logic>
      <logic idref="items_a07_unterdeck_kabine_ermittler">
        <state stateid="ex1" />
      </logic>
      <logic idref="items_a07_unterdeck_krankenstation_fenster">
        <state stateid="unexamined" />
      </logic>
      <logic idref="items_a07_unterdeck_krankenstation_tuer">
        <state stateid="leave2" />
      </logic>
      <logic idref="items_a07_unterdeck_pinnwand">
        <state stateid="unexamined" />
      </logic>
      <logic idref="items_a07_unterdeck_schiffsmodell">
        <state stateid="unexamined" />
      </logic>
      <logic idref="items_a07_unterdeck_steinchen">
        <state stateid="inactive" />
      </logic>
      <logic idref="items_a07_unterdeck_treppe">
        <state stateid="door" />
      </logic>
      <logic idref="items_a07_unterdeck_zeitschriften">
        <state stateid="unexamined" />
      </logic>
      <logic idref="items_a07_unterdeck_zimmerpflanze">
        <state stateid="unexamined" />
      </logic>
      <logic idref="items_a07_vorderdeck_ausgang_nebendeck">
        <state stateid="door" />
      </logic>
      <logic idref="items_a07_vorderdeck_tuer_frachtraum">
        <state stateid="unexamined" />
      </logic>
      <logic idref="items_a07_vorderdeck_wasserflasche">
        <interactionitem item="items_a07_vorderdeck_zwille" />
        <state stateid="ex1" />
      </logic>
      <logic idref="items_a07_vorderdeck_zwille">
        <state stateid="inactive" />
      </logic>
      <logic idref="items_a07__kabine_ermittler_bettzeug">
        <state stateid="unexamined" />
      </logic>
      <logic idref="items_a07__vorderdeck__meer">
        <state stateid="unexamined" />
      </logic>
      <logic idref="items_a07__vorderdeck__shuffleboard_equipment">
        <state stateid="unexamined" />
      </logic>
      <logic idref="items_starter">
        <state stateid="door" />
      </logic>
      <logic idref="characters_araber">
        <state stateid="ex1" />
      </logic>
      <logic idref="topics_araber_top_a07_araber_wer_ist_er">
        <property key="Active" value="True" />
        <state stateid="active" />
      </logic>
      <logic idref="topics_araber_top_a07_araber_oehi_nierdergeschlagen">
        <property key="Active" value="False" />
        <state stateid="inactive" />
      </logic>
      <logic idref="topics_araber_top_a07_araber_was_wollte_er_an_deck">
        <property key="Active" value="True" />
        <state stateid="active" />
      </logic>
      <logic idref="topics_araber_top_a07_araber_verabschieden">
        <property key="Active" value="False" />
        <state stateid="wer_bist" />
        <state stateid="was_wollte" />
      </logic>
      <logic idref="topics_araber_top_a07_araber_schuss">
        <property key="Active" value="False" />
        <state stateid="inactive" />
      </logic>
      <logic idref="topics_araber_top_a07_araber_akzent">
        <state stateid="inactive" />
      </logic>
      <logic idref="topics_araber_top_a07_araber_ablenkung">
        <property key="Active" value="True" />
        <state stateid="active" />
      </logic>
      <logic idref="characters_archaeologe">
        <state stateid="inactive" />
      </logic>
      <logic idref="topics_archaeologe_top_a07_archaeologe_der_schuft">
        <property key="Active" value="True" />
        <state stateid="active" />
      </logic>
      <logic idref="topics_archaeologe_top_a07_archaeologe_sicherheit_des_auges">
        <property key="Active" value="False" />
        <state stateid="inactive" />
      </logic>
      <logic idref="topics_archaeologe_top_a07_archaeologe_schluessel">
        <property key="Active" value="False" />
        <state stateid="inactive" />
      </logic>
      <logic idref="topics_archaeologe_top_a07_archaeologe_verabschieden">
        <state stateid="inactive" />
      </logic>
      <logic idref="characters_arzt">
        <state stateid="off" />
      </logic>
      <logic idref="topics_arzt_top_a07_arzt_untersuchung_der_leiche">
        <property key="Active" value="False" />
        <property key="SpokenCount" value="1" />
        <property key="active" value="false" />
        <state stateid="spoken" />
      </logic>
      <logic idref="topics_arzt_top_a07_arzt_schlafmittel">
        <property key="Active" value="False" />
        <property key="SpokenCount" value="1" />
        <property key="active" value="false" />
        <state stateid="spoken" />
      </logic>
      <logic idref="topics_arzt_top_a07_arzt_schlafmittel_baronin">
        <property key="Active" value="False" />
        <property key="active" value="false" />
        <property key="SpokenCount" value="1" />
        <state stateid="spoken" />
      </logic>
      <logic idref="topics_arzt_top_a07_arzt_wessen_glas">
        <property key="Active" value="False" />
        <property key="active" value="false" />
        <property key="SpokenCount" value="1" />
        <state stateid="spoken" />
      </logic>
      <logic idref="topics_arzt_top_a07_arzt_projektil">
        <property key="Active" value="False" />
        <property key="SpokenCount" value="1" />
        <property key="active" value="false" />
        <state stateid="spoken" />
      </logic>
      <logic idref="topics_arzt_top_a07_arzt_verabschieden">
        <property key="Active" value="True" />
        <property key="active" value="true" />
        <property key="SpokenCount" value="1" />
        <state stateid="active" />
      </logic>
      <logic idref="characters_butler">
        <state stateid="inactive" />
      </logic>
      <logic idref="topics_butler_top_a07_butler_irgendwelche_beobachtungen">
        <property key="Active" value="True" />
        <state stateid="active" />
      </logic>
      <logic idref="topics_butler_top_a07_butler_irgendwelche_beobachtungen_schuss">
        <property key="Active" value="False" />
        <state stateid="cond1" />
      </logic>
      <logic idref="topics_butler_top_a07_butler_irgendwelche_freizeit">
        <property key="Active" value="False" />
        <state stateid="cond1" />
      </logic>
      <logic idref="topics_butler_top_a07_butler_durchwuehlte_kabine">
        <property key="Active" value="True" />
        <state stateid="active" />
      </logic>
      <logic idref="topics_butler_top_a07_butler_ordentliche_frau">
        <property key="Active" value="False" />
        <state stateid="cond1" />
      </logic>
      <logic idref="topics_butler_top_a07_butler_alkoholkonsum_der_baronin">
        <property key="Active" value="True" />
        <state stateid="active" />
      </logic>
      <logic idref="topics_butler_top_a07_butler_wie_lange_bei_baronin">
        <property key="Active" value="True" />
        <state stateid="active" />
      </logic>
      <logic idref="topics_butler_top_a07_butler_steifer_arm">
        <property key="Active" value="False" />
        <state stateid="cond1" />
      </logic>
      <logic idref="topics_butler_top_a07_butler_verabschieden">
        <state stateid="inactive" />
      </logic>
      <logic idref="characters_ermittler">
        <state stateid="kabine" />
      </logic>
      <logic idref="topics_ermittler_top_a07_ermittler_stand_der_ermittlungen">
        <property key="Active" value="True" />
        <state stateid="active" />
      </logic>
      <logic idref="topics_ermittler_top_a07_ermittler_tatwaffe">
        <property key="Active" value="False" />
        <state stateid="cond1" />
      </logic>
      <logic idref="topics_ermittler_top_a07_ermittler_tatwaffe_art">
        <property key="Active" value="False" />
        <state stateid="cond1" />
      </logic>
      <logic idref="topics_ermittler_top_a07_ermittler_geiger">
        <property key="Active" value="False" />
        <state stateid="cond1" />
      </logic>
      <logic idref="topics_ermittler_top_a07_ermittler_tatwaffe_projektil_erstmalig">
        <property key="Active" value="False" />
        <state stateid="cond1" />
      </logic>
      <logic idref="topics_ermittler_top_a07_ermittler_tatwaffe_projektil" />
      <logic idref="topics_ermittler_top_a07_ermittler_schlafmittel_erstmalig">
        <property key="Active" value="True" />
        <state stateid="active" />
      </logic>
      <logic idref="topics_ermittler_top_a07_ermittler_schlafmittel_antwort1">
        <property key="Active" value="True" />
        <state stateid="active" />
      </logic>
      <logic idref="topics_ermittler_top_a07_ermittler_schlafmittel_antwort2">
        <property key="Active" value="True" />
        <state stateid="active" />
      </logic>
      <logic idref="topics_ermittler_top_a07_ermittler_schlafmittel_antwort3">
        <property key="Active" value="False" />
        <state stateid="cond1" />
      </logic>
      <logic idref="topics_ermittler_top_a07_ermittler_schlafmittel">
        <property key="Active" value="False" />
        <state stateid="cond1" />
      </logic>
      <logic idref="topics_ermittler_top_a07_ermittler_rabe_taeter">
        <property key="Active" value="False" />
        <state stateid="cond1" />
      </logic>
      <logic idref="topics_ermittler_top_a07_ermittler_tresor">
        <property key="Active" value="True" />
        <state stateid="active" />
      </logic>
      <logic idref="topics_ermittler_top_a07_ermittler_daunen">
        <property key="Active" value="False" />
        <state stateid="cond1" />
      </logic>
      <logic idref="topics_ermittler_top_a07_ermittler_tonband">
        <property key="Active" value="False" />
        <state stateid="cond1" />
      </logic>
      <logic idref="topics_ermittler_top_a07_ermittler_blutfleck">
        <property key="Active" value="False" />
        <state stateid="inactive" />
      </logic>
      <logic idref="topics_ermittler_top_a07_ermittler_notiz">
        <property key="Active" value="False" />
        <state stateid="cond1" />
      </logic>
      <logic idref="topics_ermittler_top_a07_ermittler_verabschieden_erstmalig">
        <property key="Active" value="False" />
        <state stateid="schlafmittel" />
        <state stateid="ermittlungen" />
        <state stateid="tatwaffe" />
      </logic>
      <logic idref="topics_ermittler_top_a07_ermittler_verabschieden">
        <property key="Active" value="False" />
        <state stateid="cond1" />
      </logic>
      <logic idref="topics_ermittler_top_a07_ermittler_rabe_der_juwelendieb">
        <property key="Active" value="False" />
        <state stateid="inactive" />
      </logic>
      <logic idref="characters_frau">
        <state stateid="inactive" />
      </logic>
      <logic idref="topics_frau_top_a07_frau_sonnen">
        <property key="Active" value="True" />
        <state stateid="active" />
      </logic>
      <logic idref="topics_frau_top_a07_frau_beobachtungen">
        <property key="Active" value="True" />
        <state stateid="active" />
      </logic>
      <logic idref="topics_frau_top_a07_frau_eltern">
        <property key="Active" value="False" />
        <state stateid="cond1" />
      </logic>
      <logic idref="topics_frau_top_a07_frau_verabschieden">
        <property key="Active" value="True" />
        <state stateid="active" />
      </logic>
      <logic idref="characters_geiger">
        <state stateid="inactive" />
      </logic>
      <logic idref="characters_junge">
        <state stateid="inactive" />
      </logic>
      <logic idref="topics_junge_top_a07_junge_wie_geht_es_ihm">
        <property key="Active" value="True" />
        <state stateid="active" />
      </logic>
      <logic idref="topics_junge_top_a07_junge_seine_mom">
        <property key="Active" value="False" />
        <state stateid="inactive" />
      </logic>
      <logic idref="topics_junge_top_a07_junge_der_archaeologe">
        <property key="Active" value="True" />
        <state stateid="active" />
      </logic>
      <logic idref="topics_junge_top_a07_junge_die_schriftstellerin">
        <property key="Active" value="True" />
        <state stateid="active" />
      </logic>
      <logic idref="topics_junge_top_a07_junge_spiel_erstmalig">
        <property key="Active" value="False" />
        <state stateid="inactive" />
      </logic>
      <logic idref="topics_junge_top_a07_junge_spiel_antwort_1">
        <property key="Active" value="True" />
        <state stateid="active" />
      </logic>
      <logic idref="topics_junge_top_a07_junge_spiel_antwort_2">
        <property key="Active" value="True" />
        <state stateid="active" />
      </logic>
      <logic idref="topics_junge_top_a07_junge_spiel_antwort_3">
        <property key="Active" value="True" />
        <state stateid="active" />
      </logic>
      <logic idref="topics_junge_top_a07_junge_spiel_antwort_4">
        <property key="Active" value="True" />
        <state stateid="active" />
      </logic>
      <logic idref="topics_junge_top_a07_junge_spiel_antwort_5">
        <property key="Active" value="True" />
        <state stateid="active" />
      </logic>
      <logic idref="topics_junge_top_a07_junge_spiel">
        <state stateid="inactive" />
      </logic>
      <logic idref="topics_junge_top_a07_junge_verlassen">
        <property key="Active" value="True" />
        <state stateid="active" />
      </logic>
      <logic idref="topics_junge_top_a07_junge_zwille_zurueck">
        <property key="Active" value="False" />
        <state stateid="cond1" />
      </logic>
      <logic idref="characters_kapitaen">
        <state stateid="inactive" />
      </logic>
      <logic idref="topics_kapitaen_top_a07_kapitaen_letzte_nacht">
        <property key="Active" value="True" />
        <state stateid="active" />
      </logic>
      <logic idref="topics_kapitaen_top_a07_kapitaen_baronin">
        <property key="Active" value="False" />
        <state stateid="cond1" />
      </logic>
      <logic idref="topics_kapitaen_top_a07_kapitaen_baronin_ko">
        <property key="Active" value="False" />
        <state stateid="cond1" />
      </logic>
      <logic idref="topics_kapitaen_top_a07_kapitaen_champagner">
        <property key="Active" value="True" />
        <state stateid="active" />
      </logic>
      <logic idref="topics_kapitaen_top_a07_kapitaen_champagner_glas">
        <property key="Active" value="False" />
        <state stateid="cond1" />
      </logic>
      <logic idref="topics_kapitaen_top_a07_kapitaen_alarm">
        <property key="Active" value="False" />
        <state stateid="cond1" />
      </logic>
      <logic idref="topics_kapitaen_top_a07_kapitaen_passagiere">
        <property key="Active" value="True" />
        <state stateid="active" />
      </logic>
      <logic idref="topics_kapitaen_top_a07_kapitaen_ueber_ihn">
        <property key="Active" value="False" />
        <state stateid="cond1" />
      </logic>
      <logic idref="topics_kapitaen_top_a07_kapitaen_verabschieden">
        <property key="Active" value="False" />
        <state stateid="cond1" />
      </logic>
      <logic idref="characters_ohi">
        <state stateid="State1" />
      </logic>
      <logic idref="characters_pflegerin">
        <state stateid="inactive" />
      </logic>
      <logic idref="topics_pflegerin_top_a07_pflegerin_der_junge">
        <property key="Active" value="True" />
        <state stateid="active" />
      </logic>
      <logic idref="topics_pflegerin_top_a07_pflegerin_das_internat">
        <property key="Active" value="False" />
        <state stateid="cond1" />
      </logic>
      <logic idref="topics_pflegerin_top_a07_pflegerin_der_gestrige_abend">
        <property key="Active" value="True" />
        <state stateid="active" />
      </logic>
      <logic idref="topics_pflegerin_top_a07_pflegerin_der_schrei">
        <property key="Active" value="False" />
        <state stateid="inactive" />
      </logic>
      <logic idref="topics_pflegerin_top_a07_pflegerin_der_butler">
        <property key="Active" value="False" />
        <state stateid="inactive" />
      </logic>
      <logic idref="topics_pflegerin_top_a07_pflegerin_der_ermittler">
        <property key="Active" value="False" />
        <state stateid="inactive" />
      </logic>
      <logic idref="topics_pflegerin_top_a07_pflegerin_der_archaeologe">
        <property key="Active" value="True" />
        <state stateid="active" />
      </logic>
      <logic idref="topics_pflegerin_top_a07_pflegerin_ihre_geschichte_teil1">
        <property key="Active" value="True" />
        <state stateid="active" />
      </logic>
      <logic idref="topics_pflegerin_top_a07_pflegerin_ihre_geschichte_teil2">
        <property key="Active" value="False" />
        <state stateid="inactive" />
      </logic>
      <logic idref="topics_pflegerin_top_a07_pflegerin_die_schriftstellerin">
        <property key="Active" value="False" />
        <state stateid="inactive" />
      </logic>
      <logic idref="topics_pflegerin_top_a07_pflegerin_manuscript">
        <property key="Active" value="False" />
        <state stateid="inactive" />
      </logic>
      <logic idref="topics_pflegerin_top_a07_pflegerin_betaeubungsmittel">
        <property key="Active" value="False" />
        <state stateid="inactive" />
      </logic>
      <logic idref="topics_pflegerin_top_a07_pflegerin_blut">
        <property key="Active" value="False" />
        <state stateid="inactive" />
      </logic>
      <logic idref="topics_pflegerin_top_a07_pflegerin_verabschieden">
        <property key="Active" value="True" />
        <state stateid="active" />
      </logic>
      <logic idref="characters_schriftstellerin">
        <state stateid="inactive" />
      </logic>
      <logic idref="topics_schriftstellerin_top_a07_schriftstellerin_abenteuer_im_zug">
        <property key="Active" value="True" />
        <state stateid="active" />
      </logic>
      <logic idref="topics_schriftstellerin_top_a07_schriftstellerin_dieb">
        <property key="Active" value="False" />
        <state stateid="cond1" />
      </logic>
      <logic idref="topics_schriftstellerin_top_a07_schriftstellerin_wer_ist_der_dieb">
        <property key="Active" value="False" />
        <state stateid="cond1" />
      </logic>
      <logic idref="topics_schriftstellerin_top_a07_schriftstellerin_mord">
        <property key="Active" value="True" />
        <state stateid="active" />
      </logic>
      <logic idref="topics_schriftstellerin_top_a07_schriftstellerin_die_pflegerin">
        <state stateid="inactive" />
      </logic>
      <logic idref="topics_schriftstellerin_top_a07_schriftstellerin_vater_des_jungen">
        <property key="Active" value="False" />
        <state stateid="cond1" />
      </logic>
      <logic idref="topics_schriftstellerin_top_a07_schriftstellerin_internat">
        <property key="Active" value="False" />
        <state stateid="cond1" />
      </logic>
      <logic idref="topics_schriftstellerin_top_a07_schriftstellerin_pflegerin_und_archaeologe">
        <property key="Active" value="False" />
        <state stateid="no1" />
        <state stateid="no2" />
      </logic>
      <logic idref="topics_schriftstellerin_top_a07_schriftstellerin_manuscript">
        <property key="Active" value="False" />
        <state stateid="cond1" />
      </logic>
      <logic idref="topics_schriftstellerin_top_a07_schriftstellerin_ermittler">
        <property key="Active" value="False" />
        <state stateid="cond1" />
      </logic>
      <logic idref="topics_schriftstellerin_top_a07_schriftstellerin_verhoer">
        <property key="Active" value="False" />
        <state stateid="cond1" />
        <state stateid="cond2" />
      </logic>
      <logic idref="topics_schriftstellerin_top_a07_schriftstellerin_verabschieden">
        <property key="Active" value="True" />
        <state stateid="active" />
      </logic>
      <logic idref="characters_wachmann">
        <interactionitem item="items_a07_vorderdeck_zwille" />
        <history stateid="State_">
          <state stateid="treppensaal" />
        </history>
        <history stateid="State_1">
          <state stateid="ausgeschlafen" />
        </history>
        <state stateid="ex1" />
      </logic>
      <logic idref="topics_wachmann_top_a07_wachmann_ausgeschlafen_antwort1">
        <property key="Active" value="False" />
        <property key="SpokenCount" value="1" />
        <property key="active" value="false" />
        <state stateid="spoken" />
      </logic>
      <logic idref="topics_wachmann_top_a07_wachmann_ausgeschlafen_antwort2">
        <property key="Active" value="True" />
        <state stateid="active" />
      </logic>
      <logic idref="topics_wachmann_top_a07_wachmann_ausgeschlafen_antwort3">
        <property key="Active" value="True" />
        <state stateid="active" />
      </logic>
      <logic idref="topics_wachmann_top_a07_wachmann_verdaechtige">
        <property key="Active" value="False" />
        <property key="SpokenCount" value="1" />
        <property key="active" value="false" />
        <state stateid="spoken" />
      </logic>
      <logic idref="topics_wachmann_top_a07_wachmann_andere_verdaechtige">
        <property key="Active" value="False" />
        <property key="active" value="false" />
        <property key="SpokenCount" value="1" />
        <state stateid="spoken" />
      </logic>
      <logic idref="topics_wachmann_top_a07_wachmann_was_hat_mich_ausgeknockt">
        <property key="Active" value="False" />
        <property key="SpokenCount" value="1" />
        <property key="active" value="false" />
        <state stateid="spoken" />
      </logic>
      <logic idref="topics_wachmann_top_a07_wachmann_champagnerglas">
        <property key="Active" value="False" />
        <property key="active" value="false" />
        <property key="SpokenCount" value="1" />
        <state stateid="spoken" />
      </logic>
      <logic idref="topics_wachmann_top_a07_wachmann_tathergang">
        <property key="Active" value="False" />
        <property key="SpokenCount" value="1" />
        <property key="active" value="false" />
        <state stateid="spoken" />
      </logic>
      <logic idref="topics_wachmann_top_a07_wachmann_hinweise">
        <property key="Active" value="False" />
        <property key="SpokenCount" value="1" />
        <state stateid="spoken" />
      </logic>
      <logic idref="topics_wachmann_top_a07_wachmann_verabschieden_treppensaal">
        <property key="Active" value="True" />
        <property key="active" value="true" />
        <property key="SpokenCount" value="1" />
        <state stateid="active" />
      </logic>
      <logic idref="topics_wachmann_top_a07_wachmann_blinder_passagier">
        <property key="Active" value="True" />
        <state stateid="active" />
      </logic>
      <logic idref="topics_wachmann_top_a07_wachmann_blinden_passagier_verhoeren">
        <property key="Active" value="False" />
        <state stateid="inactive" />
      </logic>
      <logic idref="topics_wachmann_top_a07_wachmann_theorie">
        <property key="Active" value="True" />
        <state stateid="active" />
      </logic>
      <logic idref="topics_wachmann_top_a07_wachmann_verabschieden_vorderdeck">
        <property key="Active" value="True" />
        <state stateid="active" />
      </logic>
      <logic idref="topics_wachmann_top_a07_wachmann_essen">
        <property key="Active" value="False" />
        <state stateid="inactive" />
      </logic>
      <logic idref="topics_wachmann_top_a07_wachmann_frachtraum_antwort1">
        <property key="Active" value="True" />
        <state stateid="active" />
      </logic>
      <logic idref="topics_wachmann_top_a07_wachmann_frachtraum_antwort2">
        <property key="Active" value="True" />
        <state stateid="active" />
      </logic>
      <logic idref="topics_wachmann_top_a07_wachmann_frachtraum_antwort3">
        <property key="Active" value="True" />
        <state stateid="active" />
      </logic>
      <logic idref="topics_wachmann_top_a07_wachmann_champagnerglas_vorderdeck">
        <property key="Active" value="False" />
        <state stateid="spoken" />
      </logic>
      <logic idref="topics_wachmann_top_a07_wachmann_tathergang_vorderdeck">
        <property key="Active" value="False" />
        <property key="active" value="false" />
        <state stateid="spoken" />
      </logic>
      <logic idref="topics_wachmann_top_a07_wachmann_hinweise_vorderdeck">
        <property key="Active" value="False" />
        <state stateid="spoken" />
      </logic>
      <logic idref="topics_wachmann_top_a07_wachmann_der_rabe">
        <property key="Active" value="False" />
        <state stateid="inactive" />
      </logic>
      <logic idref="topics_wachmann_top_a07_wachmann_selber_essen">
        <property key="Active" value="True" />
        <state stateid="active" />
      </logic>
      <logic idref="scenes_a07_frachtraum">
        <state stateid="normal" />
      </logic>
      <logic idref="scenes_a07_kabine_baronin">
        <state stateid="normal" />
      </logic>
      <logic idref="scenes_a07_kabine_baronin_schreibblock">
        <state stateid="normal" />
      </logic>
      <logic idref="scenes_a07_kabine_ermittler">
        <state stateid="normal" />
        <state stateid="no1" />
      </logic>
      <logic idref="scenes_a07_krankenstation">
        <property key="arzt_weg" value="True" />
        <history stateid="State_2">
          <state stateid="arzt_weg" />
        </history>
        <state stateid="arzt_weg" />
      </logic>
      <logic idref="scenes_a07_nebendeck">
        <history stateid="State_2">
          <state stateid="abschnitt_start" />
        </history>
        <state stateid="abschnitt_start" />
      </logic>
      <logic idref="scenes_a07_oberdeck">
        <history stateid="State_2">
          <state stateid="normal_enter" />
        </history>
        <state stateid="normal_enter" />
      </logic>
      <logic idref="scenes_a07_salon">
        <state stateid="normal" />
      </logic>
      <logic idref="scenes_a07_treppensaal">
        <history stateid="State_2">
          <state stateid="dialog_wachmann" />
        </history>
        <state stateid="dialog_wachmann" />
      </logic>
      <logic idref="scenes_a07_unterdeck">
        <history stateid="State_2">
          <state stateid="normal" />
        </history>
        <state stateid="normal" />
      </logic>
      <logic idref="scenes_a07_vorderdeck">
        <state stateid="start" />
      </logic>
      <logic idref="tasks_mg_junge">
        <state stateid="State_" />
      </logic>
      <logic idref="tasks_mg_notizblock">
        <state stateid="inactive" />
      </logic>
      <logic idref="tasks_minigame_schlossknacken_ermittler">
        <state stateid="inactive" />
      </logic>
      <logic idref="tasks_task_mg_mikroskop">
        <state stateid="inactive" />
      </logic>
      <logic idref="tasks_persistent_01">
        <property key="brieftasche_abgegeben" value="True" />
        <property key="karamellbonbon" value="True" />
        <property key="brieftasche_gefunden" value="True" />
        <property key="krimi" value="True" />
        <property key="radio_an" value="True" />
        <property key="initialized" value="True" />
        <state stateid="persistent" />
      </logic>
      <logic idref="tasks_persistent_07">
        <state stateid="inactive" />
      </logic>
      <logic idref="tasks_persistent_08">
        <state stateid="inactive" />
      </logic>
      <logic idref="tasks_persistent_10">
        <state stateid="inactive" />
      </logic>
    </logics>
    <persistences>
      <persistence idref="items_a07_treppensaal_globus" />
      <persistence idref="positions_talk_bulter" />
      <persistence idref="characters_ohi" />
      <persistence idref="items_a07_treppensaal_treppe" />
      <persistence idref="ao_siegel">
        <visualState value="default" />
      </persistence>
      <persistence idref="ao_tuer_baronin" />
      <persistence idref="characters_butler" />
      <persistence idref="characters_wachmann" />
      <persistence idref="positions_talk_wachmann" />
      <persistence idref="items_a07_treppensaal_tuer_kabine_baronin" />
      <persistence idref="MPostitions_Globus" />
      <persistence idref="" />
      <persistence idref="items_a07_treppensaal_tuer_salon" />
      <persistence idref="items_a07_treppensaal_ausgang_nebendeck" />
      <persistence idref="items_a07_nebendeck_ausgang_oberdeck" />
      <persistence idref="items_a07_nebendeck_ausgang_hinterdeck" />
      <persistence idref="items_a07_nebendeck_kisten" />
      <persistence idref="MPositions_kisten" />
      <persistence idref="items_a07_nebendeck_gangway" />
      <persistence idref="MPositions_gangway" />
      <persistence idref="items_a07_nebendeck_ausgang_vorderdeck" />
      <persistence idref="items_a07_nebendeck_ausgang_treppensaal" />
      <persistence idref="mposition_ausgang_oberdeck" />
      <persistence idref="items_a07_oberdeck_tuer" />
      <persistence idref="MPositions_schacht" />
      <persistence idref="mposition_erstmalig_betreten" />
      <persistence idref="items_a07_oberdeck_rettungsboot" />
      <persistence idref="items_a07_oberdeck_axt" />
      <persistence idref="items_a07_oberdeck_rohre" />
      <persistence idref="items_a07_oberdeck_dreck" />
      <persistence idref="MPositions_axt" />
      <persistence idref="MPositions_dreck" />
      <persistence idref="MPositions_tuer" />
      <persistence idref="MPositions_kiste" />
      <persistence idref="items_a07_oberdeck_lueftungsschacht" />
      <persistence idref="items_a07_oberdeck_ausgang_treppe" />
      <persistence idref="MPositions_Rettungsboot" />
      <persistence idref="MPositions_rohre" />
      <persistence idref="postition_aus_flur" />
      <persistence idref="MPositions_pinnwand" />
      <persistence idref="MPositions_alarmelder" />
      <persistence idref="ao_steine" />
      <persistence idref="items_a07_unterdeck_kabine_ermittler" />
      <persistence idref="characters_arzt" />
      <persistence idref="ao_tuer_Krankenstation" />
      <persistence idref="ao_draht" />
      <persistence idref="items_a07_unterdeck_krankenstation_fenster" />
      <persistence idref="items_a07_unterdeck_alarmmelder" />
      <persistence idref="MPositions_zeitschrift" />
      <persistence idref="sp_minigame_draht" />
      <persistence idref="items_a07_unterdeck_zimmerpflanze" />
      <persistence idref="items_a07_unterdeck_flur" />
      <persistence idref="MPositions_schiffsmodel" />
      <persistence idref="characters_ermittler" />
      <persistence idref="MPositions_flur" />
      <persistence idref="items_a07_unterdeck_pinnwand" />
      <persistence idref="positions_draht_tuer" />
      <persistence idref="position_steine" />
      <persistence idref="items_a07_unterdeck_schiffsmodell" />
      <persistence idref="items_a07_unterdeck_treppe" />
      <persistence idref="items_a07_unterdeck_krankenstation_tuer" />
      <persistence idref="items_a07_krankenstation_tonbandgeraet" />
      <persistence idref="ao_pinzette2" />
      <persistence idref="ao_briefchen">
        <attachment targetId="characters_ohi" targetPosition="Oehi_Lhand_item" />
        <enabled value="False" />
      </persistence>
      <persistence idref="items_a07_krankenstation_schublade" />
      <persistence idref="ao_muelleimer" />
      <persistence idref="position_pinzette_schrank" />
      <persistence idref="items_a07_krankenstation_tonband" />
      <persistence idref="position_arzt_draussen" />
      <persistence idref="items_a07_krankenstation_muelleimer" />
      <persistence idref="ao_leichentuch">
        <visualState value="zugedeckt" />
      </persistence>
      <persistence idref="items_a07_krankenstation_gummihandschuh" />
      <persistence idref="items_a07_krankenstation_tuer" />
      <persistence idref="items_a07_krankenstation_waschbecken" />
      <persistence idref="ao_pinzette1" />
      <persistence idref="MPositions_rollstuhl" />
      <persistence idref="ao_tonband" />
      <persistence idref="MPositions_waschbecken" />
      <persistence idref="ao_schranktuer" />
      <persistence idref="items_a07_krankenstation_rollstuhl" />
      <persistence idref="ao_betaubungstuch" />
    </persistences>
    <databinding />
  </gamestate>
  <timeplayed>104937922601</timeplayed>
  <creationdatetime>635268724746220703</creationdatetime>
</savegame>