<savegame version="0.1" type="0">
  <name>W ciemność</name>
  <episode>episode_2</episode>
  <chapter>abschnitt_11</chapter>
  <gamestate name="start">
    <preferences />
    <scenes>
      <scene idref="scenes_a11_schatzkammer_zerstoert" />
      <scene idref="scenes_a11_keller" />
      <scene idref="scenes_a11_eingangsbereich" />
      <scene idref="scenes_a11_haupthalle" />
      <scene idref="scenes_start" />
      <scene idref="scenes_a11_rabennest" />
      <scene idref="scenes_a11_keller_geheimtuer" />
    </scenes>
    <items>
      <item idref="characters_ohi" visualisation="default" interactionmode="none" mouseoverref="none" nameref="none" currentscene="scenes_a11_keller" currentlocation="avatar" dialoggroup="default" />
      <item idref="characters_wachmann" visualisation="haupthalle" interactionmode="talk" mouseoverref="texts_wachmann_mo_talk_mit_1__2" nameref="none" currentscene="none" currentlocation="positions_characters_wachmann" dialoggroup="lampe1">
        <interaction mode="examine" sequenceref="sequences_wachmann_ex_1" />
        <interaction mode="notopic" sequenceref="none" />
        <interaction mode="talk" sequenceref="sequences_wachmann_talk_mit_1" />
      </item>
      <item idref="items_a11_schatzkammer_sarkophag" visualisation="default" interactionmode="examine" mouseoverref="texts_a11_schatzkammer_sarkophag_mo_ex_1__2" nameref="none" currentscene="none" currentlocation="positions_items_a11_schatzkammer_sarkophag">
        <interaction mode="examine" sequenceref="sequences_a11_schatzkammer_sarkophag_ex_1" />
      </item>
      <item idref="items_a11_keller_dokumente" visualisation="default" interactionmode="examine" mouseoverref="texts_a11_keller_dokumente_mo_ex_1__2" nameref="none" currentscene="none" currentlocation="positions_items_a11_keller_dokumente">
        <interaction mode="examine" sequenceref="sequences_a11_keller_dokumente_ex_2" />
      </item>
      <item idref="items_a11_keller_klappe" visualisation="default" interactionmode="use" mouseoverref="texts_a11_keller_klappe_mo_use_1" nameref="none" currentscene="none" currentlocation="positions_items_a11_keller_klappe">
        <interaction mode="examine" sequenceref="sequences_a11_keller_klappe_ex_1" />
        <interaction mode="use" sequenceref="sequences_a11_keller_klappe_use_1" />
      </item>
      <item idref="items_a11_keller_loch" visualisation="default" interactionmode="talk" mouseoverref="texts_a11_keller_loch_mo_talk_mit_1-3" nameref="none" currentscene="none" currentlocation="positions_items_a11_keller_loch">
        <interaction mode="examine" sequenceref="sequences_a11_keller_loch_ex_1" />
        <interaction mode="talk" sequenceref="sequences_a11_keller_loch_talk_mit_1" />
      </item>
      <item idref="items_a11_keller_seil" visualisation="default" interactionmode="use" mouseoverref="texts_a11_keller_seil_mo_use_1__2" nameref="none" currentscene="none" currentlocation="positions_items_a11_keller_seil">
        <interaction mode="use" sequenceref="sequences_a11_keller_seil_use_1" />
        <interaction mode="examine" sequenceref="sequences_a11_keller_seil_ex_1" />
      </item>
      <item idref="items_a11_keller_vitrine" visualisation="default" interactionmode="examine" mouseoverref="texts_a11_keller_vitrine_mo_ex_1" nameref="none" currentscene="none" currentlocation="positions_items_a11_keller_vitrine">
        <interaction mode="examine" sequenceref="sequences_a11_keller_vitrine_ex_2" />
      </item>
      <item idref="items_a11_keller_wand" visualisation="default" interactionmode="examine" mouseoverref="texts_a11_keller_wand_mo_ex_2" nameref="none" currentscene="none" currentlocation="positions_items_a11_keller_wand">
        <interaction mode="examine" sequenceref="sequences_a11_keller_wand_ex_1" />
      </item>
      <item idref="items_a11_schatzkammer_kamera" visualisation="default" interactionmode="examine" mouseoverref="texts_a11_schatzkammer_kamera_mo_ex_1__2" nameref="none" currentscene="none" currentlocation="positions_items_a11_schatzkammer_kamera">
        <interaction mode="examine" sequenceref="sequences_a11_schatzkammer_kamera_ex_1" />
      </item>
      <item idref="items_a11_schatzkammer_kordel1" visualisation="default" interactionmode="none" mouseoverref="texts_a11_schatzkammer_kordel1_mo_use_1" nameref="none" currentscene="none" currentlocation="none">
        <interaction mode="examine" sequenceref="sequences_a11_schatzkammer_kordel1_ex_2" />
        <interaction mode="use" sequenceref="none" />
        <interactmouseover itemref="items_a11_schatzkammer_kordel2" textref="texts_a11_schatzkammer_kordel1_mo_used_mit_kordel_2" />
      </item>
      <item idref="items_a11_schatzkammer_kordel2" visualisation="default" interactionmode="none" mouseoverref="texts_a11_schatzkammer_kordel2_mo_use_1" nameref="none" currentscene="none" currentlocation="none">
        <interaction mode="examine" sequenceref="sequences_a11_schatzkammer_kordel2_ex_2" />
        <interaction mode="take" sequenceref="sequences_a11_schatzkammer_kordel2_take_1" />
        <interactmouseover itemref="items_a11_schatzkammer_kordel1" textref="texts_a11_schatzkammer_kordel1_mo_used_mit_kordel_2" />
      </item>
      <item idref="items_a11_schatzkammer_loch" visualisation="default" interactionmode="none" mouseoverref="texts_a11_schatzkammer_loch_mo_ex_1_2_3a_3b" nameref="none" currentscene="none" currentlocation="positions_items_a11_schatzkammer_loch">
        <interaction mode="examine" sequenceref="sequences_a11_schatzkammer_loch_ex_3a" />
        <interaction mode="used_by" item="items_a11_schatzkammer_seil" sequenceref="sequences_a11_schatzkammer_loch_used_mit_seil_1" />
        <interactmouseover itemref="items_a11_schatzkammer_seil" textref="texts_a11_schatzkammer_loch_mo_used_mit_seil" />
        <interaction mode="used_by" item="items_a11_schatzkammer_kordel1" sequenceref="sequences_a11_schatzkammer_loch_used_mit_kordeln" />
        <interactmouseover itemref="items_a11_schatzkammer_kordel1" textref="texts_a11_schatzkammer_loch_mo_used_mit_seil" />
        <interaction mode="used_by" item="items_a11_schatzkammer_kordel2" sequenceref="sequences_a11_schatzkammer_loch_used_mit_kordeln" />
        <interactmouseover itemref="items_a11_schatzkammer_kordel2" textref="texts_a11_schatzkammer_loch_mo_used_mit_seil" />
      </item>
      <item idref="items_a11_schatzkammer_seil" visualisation="default" interactionmode="none" mouseoverref="texts_a11_schatzkammer_seil_mo_use_1" nameref="none" currentscene="none" currentlocation="positions_items_a11_schatzkammer_seil">
        <interaction mode="examine" sequenceref="sequences_a11_schatzkammer_seil_ex_1" />
        <interaction mode="use" sequenceref="none" />
      </item>
      <item idref="items_a11_schatzkammer_zerstoerung" visualisation="default" interactionmode="examine" mouseoverref="texts_a11_schatzkammer_zerstoerung_mo_ex_1__2" nameref="none" currentscene="none" currentlocation="positions_items_a11_schatzkammer_zerstoerung">
        <interaction mode="examine" sequenceref="sequences_a11_schatzkammer_zerstoerung_ex_1" />
      </item>
      <item idref="items_a11_minigame_geheimtuer_schriftzeichen" visualisation="default" interactionmode="examine" mouseoverref="texts_a11_minigame_geheimtuer_schriftzeichen_mo_ex_1__2__3" nameref="none" currentscene="none" currentlocation="positions_items_a11_minigame_geheimtuer_schriftzeichen">
        <interaction mode="examine" sequenceref="sequences_a11_minigame_geheimtuer_schriftzeichen_ex_1" />
      </item>
      <item idref="characters_direktor" visualisation="default" interactionmode="talk" mouseoverref="texts_direktor_mo_talk_mit_1-3" nameref="none" currentscene="none" currentlocation="positions_characters_direktor" dialoggroup="default">
        <interaction mode="examine" sequenceref="sequences_direktor_ex_1" />
        <interaction mode="notopic" sequenceref="sequences_direktor_talk_mit_3" />
        <interaction mode="talk" sequenceref="sequences_direktor_talk_mit_1" />
      </item>
      <item idref="items_a11_keller_stadtplan" visualisation="default" interactionmode="none" mouseoverref="texts_a11_keller_stadtplan_mo_ex_1" nameref="none" currentscene="none" currentlocation="positions_items_a11_keller_stadtplan">
        <interaction mode="examine" sequenceref="sequences_a11_keller_stadtplan_ex_1" />
      </item>
      <item idref="items_a11_eingangsbereich_ausgang" visualisation="default" interactionmode="examine" mouseoverref="texts_a11_eingangsbereich_ausgang_mo_ex_1" nameref="none" currentscene="none" currentlocation="positions_items_a11_eingangsbereich_ausgang">
        <interaction mode="examine" sequenceref="sequences_a11_eingangsbereich_ausgang_ex_1" />
      </item>
      <item idref="items_a11_eingangsbereich_tor_schatzkammer" visualisation="default" interactionmode="examine" mouseoverref="texts_a11_eingangsbereich_tor_schatzkammer_mo_ex_1" nameref="none" currentscene="none" currentlocation="positions_items_a11_eingangsbereich_tor_schatzkammer">
        <interaction mode="examine" sequenceref="sequences_a11_eingangsbereich_tor_schatzkammer_ex_1" />
      </item>
      <item idref="items_a10_eingangsbereich_haupthalle" visualisation="default" interactionmode="leave" mouseoverref="texts_a10_eingangsbereich_haupthalle_mo_leave_1" nameref="none" currentscene="none" currentlocation="positions_items_a10_eingangsbereich_haupthalle">
        <interaction mode="leave" sequenceref="sequences_a10_eingangsbereich_haupthalle_leave_1" />
      </item>
      <item idref="items_a10_eingangsbereich_tuer_wachstube" visualisation="default" interactionmode="examine" mouseoverref="texts_a10_eingangsbereich_tuer_wachstube_mo_ex_1" nameref="none" currentscene="none" currentlocation="positions_items_a10_eingangsbereich_tuer_wachstube">
        <interaction mode="examine" sequenceref="sequences_a10_eingangsbereich_tuer_wachstube_ex_1" />
      </item>
      <item idref="items_a11_haupthalle_geheimtuer" visualisation="default" interactionmode="leave" mouseoverref="texts_a11_haupthalle_geheimtuer_mo_leave_1" nameref="none" currentscene="none" currentlocation="positions_items_a11_haupthalle_geheimtuer">
        <interaction mode="leave" sequenceref="sequences_a11_haupthalle_geheimtuer_leave_1" />
      </item>
      <item idref="items_a11_haupthalle_kanope_affe" visualisation="default" interactionmode="none" mouseoverref="none" nameref="none" currentscene="none" currentlocation="positions_items_a11_haupthalle_kanope_affe" />
      <item idref="items_a11_haupthalle_kanope_erklaerungstafel" visualisation="default" interactionmode="none" mouseoverref="none" nameref="none" currentscene="none" currentlocation="positions_items_a11_haupthalle_kanope_erklaerungstafel" />
      <item idref="items_a11_haupthalle_kanope_mensch" visualisation="default" interactionmode="none" mouseoverref="none" nameref="none" currentscene="none" currentlocation="positions_items_a11_haupthalle_kanope_mensch" />
      <item idref="items_a11_haupthalle_kanope_schakal" visualisation="default" interactionmode="none" mouseoverref="none" nameref="none" currentscene="none" currentlocation="positions_items_a11_haupthalle_kanope_schakal" />
      <item idref="items_a11_haupthalle_kanope_vogel" visualisation="default" interactionmode="none" mouseoverref="none" nameref="none" currentscene="none" currentlocation="positions_items_a11_haupthalle_kanope_vogel" />
      <item idref="items_a11_haupthalle_kanopen" visualisation="default" interactionmode="examine" mouseoverref="texts_a11_haupthalle_kanopen_mo_ex_1a__1b__2" nameref="none" currentscene="none" currentlocation="positions_items_a11_haupthalle_kanopen">
        <interaction mode="examine" sequenceref="sequences_a11_haupthalle_kanopen_ex_1a" />
      </item>
      <item idref="items_a11_haupthalle_sarkophag" visualisation="default" interactionmode="examine" mouseoverref="texts_a11_haupthalle_sarkophag_mo_ex_1" nameref="none" currentscene="none" currentlocation="positions_items_a11_haupthalle_sarkophag">
        <interaction mode="examine" sequenceref="sequences_a11_haupthalle_sarkophag_ex_1" />
      </item>
      <item idref="items_a11_haupthalle_sarkophag_erklaerungstafel" visualisation="default" interactionmode="none" mouseoverref="none" nameref="none" currentscene="none" currentlocation="positions_items_a11_haupthalle_sarkophag_erklaerungstafel" />
      <item idref="items_a11_haupthalle_treppe" visualisation="default" interactionmode="leave" mouseoverref="texts_a11_haupthalle_treppe_mo_leave_1" nameref="none" currentscene="none" currentlocation="positions_items_a11_haupthalle_treppe">
        <interaction mode="leave" sequenceref="sequences_a11_haupthalle_treppe_leave_1" />
      </item>
      <item idref="items_starter" visualisation="default" interactionmode="leave" mouseoverref="none" nameref="none" currentscene="none" currentlocation="positions_items_starter">
        <interaction mode="leave" sequenceref="none" />
      </item>
      <item idref="characters_butler" visualisation="default" interactionmode="talk" mouseoverref="none" nameref="none" currentscene="none" currentlocation="none" dialoggroup="raten">
        <interaction mode="examine" sequenceref="none" />
        <interaction mode="notopic" sequenceref="none" />
      </item>
      <item idref="items_a11_rabennest_stuhl" visualisation="default" interactionmode="examine" mouseoverref="texts_a11_rabennest_stuhl_mo_ex_1" nameref="none" currentscene="none" currentlocation="positions_items_a11_rabennest_stuhl">
        <interaction mode="examine" sequenceref="sequences_a11_rabennest_stuhl_ex_1" />
      </item>
      <item idref="items_a11_rabennest_treppe" visualisation="default" interactionmode="leave" mouseoverref="texts_a11_rabennest_treppe_mo_leave_1" nameref="none" currentscene="none" currentlocation="positions_items_a11_rabennest_treppe">
        <interaction mode="leave" sequenceref="sequences_a11_rabennest_treppe_leave_1" />
      </item>
      <item idref="characters_araber" visualisation="default" interactionmode="none" mouseoverref="none" nameref="none" currentscene="none" currentlocation="none" dialoggroup="default" />
      <item idref="items_a11_items_funkanlage" visualisation="default" interactionmode="examine" mouseoverref="texts_a11_items_funkanlage_mo_ex_1" nameref="none" currentscene="none" currentlocation="positions_items_a11_items_funkanlage">
        <interaction mode="examine" sequenceref="sequences_a11_items_funkanlage_ex_1" />
      </item>
      <item idref="items_a11_rabennest_ventilator" visualisation="default" interactionmode="examine" mouseoverref="texts_a11_rabennest_ventilator_mo_ex_1" nameref="none" currentscene="none" currentlocation="positions_items_a11_rabennest_ventilator">
        <interaction mode="examine" sequenceref="sequences_a11_rabennest_ventilator_ex_1" />
      </item>
      <item idref="items_a11_rabennest_taubennester" visualisation="default" interactionmode="examine" mouseoverref="texts_a11_rabennest_taubennester_mo_ex_1" nameref="none" currentscene="none" currentlocation="positions_items_a11_rabennest_taubennester">
        <interaction mode="examine" sequenceref="sequences_a11_rabennest_taubennester_ex_1" />
      </item>
      <item idref="items_a11_keller_lichtschalter" visualisation="default" interactionmode="examine" mouseoverref="texts_a11_keller_lichtschalter_mo_ex_1" nameref="none" currentscene="none" currentlocation="none">
        <interaction mode="examine" sequenceref="sequences_a11_keller_lichtschalter_ex_1" />
      </item>
      <item idref="items_shotchange_zurschatzkammer" visualisation="default" interactionmode="leave" mouseoverref="texts_text_zurschatzkammer" nameref="none" currentscene="none" currentlocation="positions_items_shotchange_zurschatzkammer">
        <interaction mode="leave" sequenceref="sequences_seq_shotchange_zurschatzkammer" />
      </item>
      <item idref="items_shotchange_zudefault" visualisation="default" interactionmode="leave" mouseoverref="texts_text_zudefault_mo" nameref="none" currentscene="none" currentlocation="positions_items_shotchange_zudefault">
        <interaction mode="leave" sequenceref="sequences_seq_shotchange_zudefault" />
      </item>
      <item idref="items_sc_haupthalle" visualisation="default" interactionmode="leave" mouseoverref="texts_sc_haupthalle" nameref="none" currentscene="none" currentlocation="positions_items_sc_haupthalle">
        <interaction mode="leave" sequenceref="sequences_seq_sc_haupthalle" />
      </item>
      <item idref="items_sc_kanopen" visualisation="default" interactionmode="none" mouseoverref="none" nameref="none" currentscene="none" currentlocation="positions_items_sc_kanopen" />
    </items>
    <topics>
      <topic idref="topics_a11_wachmann_top_a11_wachmann_ja_festhalten" sequenceref="sequences_a11_wachmann_top_a11_wachmann_ja_festhalten_tseq" titleref="texts_a11_wachmann_top_a11_wachmann_ja_festhalten_tseq_title" active="False" />
      <topic idref="topics_a11_wachmann_top_a11_wachmann_lampe01_argument01" sequenceref="sequences_a11_wachmann_top_a11_wachmann_lampe01_argument01_tseq" titleref="texts_a11_wachmann_top_a11_wachmann_lampe01_argument01_tseq_title" active="True" />
      <topic idref="topics_a11_wachmann_top_a11_wachmann_lampe01_argument02" sequenceref="sequences_a11_wachmann_top_a11_wachmann_lampe01_argument02_tseq" titleref="texts_a11_wachmann_top_a11_wachmann_lampe01_argument02_tseq_title" active="True" />
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      <topic idref="topics_butler_top_a11_butler_raten_professor" sequenceref="sequences_butler_top_a11_butler_raten_professor_tseq" titleref="texts_butler_top_a11_butler_raten_professor_tseq_title" active="True" />
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            <p>a07_butler_staircase_talk_01</p>
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            <img src="a01_img_baroness_01" />
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            <p>a10_writer_ta_boy_02</p>
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          <note id="a01_caretaker_boy_woodpistol_02" visible="True">
            <img src="a01_img_caretaker_01" />
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            <p>a03_caretaker_boy_why_train_01</p>
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            <p>a07_caretaker_boy_romance_01</p>
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            <p>a10_caretaker_boy_romance_02</p>
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            <p>a06_dark_figure_talk_constable_01</p>
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            <p>a05_old_raven_tw_investigator_01</p>
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            <img src="a05_img_captain_01" />
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            <p>a05_captain_tw_doctor_01</p>
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            <img src="a06_img_stowaway_01" />
          </note>
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            <p>a07_shot_found_projectile_01</p>
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            <p>a07_shot_compared_01</p>
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            <p>a10_museum_telephone_01</p>
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            <p>a10_director_after_legrand_01</p>
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            <p>a10_director_after_explosion_01</p>
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            <p>a11_director_talk_basement_01</p>
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            <p>a11_escape_raven_treasury_01</p>
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          <note id="a11_escape_raven_secretdoor_01">
            <p>a11_escape_raven_secretdoor_01</p>
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          <note id="a11_escape_raven_secretdoor_02">
            <p>a11_escape_raven_secretdoor_02</p>
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          <note id="a11_escape_raven_secretdoor_03">
            <img src="a11_img_arabic_letters_01" />
          </note>
          <note id="a11_escape_raven_after_explosion_04">
            <p>a11_escape_raven_after_explosion_04</p>
          </note>
        </page>
      </category>
      <category id="index_museum_geheimtuer">
        <page id="64">
          <note id="a11_soehne_des_horus">
            <p>a11_soehne_des_horus</p>
          </note>
          <note id="a11_sdh_hapi">
            <p>a11_sdh_hapi</p>
          </note>
          <note id="a11_sdh_amset">
            <p>a11_sdh_amset</p>
          </note>
          <note id="a11_sdh_duamutef">
            <p>a11_sdh_duamutef</p>
          </note>
          <note id="a11_sdh_kebechsenuef">
            <p>a11_sdh_kebechsenuef</p>
          </note>
        </page>
      </category>
      <category id="index_note_start_2_01">
        <page id="65">
          <note id="a12_start_2_inch_01">
            <p>a12_start_2_inch_01</p>
          </note>
        </page>
        <page id="66">
          <note id="a12_start_2_eyes_01">
            <p>a12_start_2_eyes_01</p>
          </note>
          <note id="a12_start_2_plan_01">
            <p>a12_start_2_plan_01</p>
          </note>
        </page>
      </category>
      <category id="index_note_inch_01">
        <page id="67">
          <note id="a12_inch_start_01">
            <p>a12_inch_start_01</p>
          </note>
          <note id="a12_inch_talk_station_01">
            <p>a12_inch_talk_station_01</p>
          </note>
        </page>
        <page id="68">
          <note id="a14_inch_bomb_01">
            <p>a14_inch_bomb_01</p>
          </note>
          <note id="a17_inch_talk_cell_01">
            <p>a17_inch_talk_cell_01</p>
          </note>
          <note id="a19_inch_start_01">
            <p>a19_inch_start_01</p>
          </note>
        </page>
      </category>
      <category id="index_note_inchs_plan_01">
        <page id="69">
          <note id="a12_inchs_plan_talk_station_01">
            <p>a12_inchs_plan_talk_station_01</p>
          </note>
          <note id="a14_inchs_plan_talk_pier_01">
            <p>a14_inchs_plan_talk_pier_01</p>
          </note>
        </page>
        <page id="70">
          <note id="a19_inchs_plan_start_01">
            <p>a19_inchs_plan_start_01</p>
          </note>
          <note id="a20_inchs_plan_left_ravennest_01">
            <p>a20_inchs_plan_left_ravennest_01</p>
          </note>
        </page>
      </category>
      <category id="index_note_my_part_01">
        <page id="71">
          <note id="a13_my_part_talk_doctor_01">
            <p>a13_my_part_talk_doctor_01</p>
          </note>
          <note id="a17_my_part_first_01">
            <p>a17_my_part_first_01</p>
          </note>
        </page>
      </category>
      <category id="index_note_alex_01">
        <page id="72">
          <note id="a15_alex_end15_01">
            <p>a15_alex_end15_01</p>
          </note>
        </page>
      </category>
      <category id="index_note_adil_01">
        <page id="73">
          <note id="a16_adil_start_01">
            <p>a16_adil_start_01</p>
          </note>
        </page>
      </category>
      <category id="index_note_plan_01">
        <page id="74">
          <note id="a16_plan_talk_about_01">
            <p>a16_plan_talk_about_01</p>
          </note>
          <note id="a16_plan_corps_seen_01">
            <p>a16_plan_corps_seen_01</p>
          </note>
        </page>
        <page id="75">
          <note id="a16_plan_arab_arrested_01">
            <p>a16_plan_arab_arrested_01</p>
          </note>
          <note id="a19_plan_start_01">
            <p>a19_plan_start_01</p>
          </note>
          <note id="a20_plan_left_ravensnest_01">
            <p>a20_plan_left_ravensnest_01</p>
          </note>
        </page>
      </category>
      <category id="index_note_mayers_01">
        <page id="76">
          <note id="a16_mayers_talk_arab_plan_01">
            <p>a16_mayers_talk_arab_plan_01</p>
          </note>
          <note id="a16_mayers_talk_fiddler_01">
            <p>a16_mayers_talk_fiddler_01</p>
          </note>
        </page>
      </category>
      <category id="index_note_doctor_baroness_01">
        <page id="77">
          <note id="a17_doctor_baroness_dialog_butler_01">
            <p>a17_doctor_baroness_dialog_butler_01</p>
          </note>
        </page>
        <page id="78">
          <note id="a18_doctor_baroness_story_01">
            <p>a18_doctor_baroness_story_01</p>
          </note>
        </page>
        <page id="79">
          <note id="a18_doctor_baroness_doctor_dead_01">
            <p>a18_doctor_baroness_doctor_dead_01</p>
          </note>
        </page>
      </category>
      <quest id="quest12" points="2500" state="active">
        <slots>
          <slot id="slot01" state="visible">
            <data>
              <p>text_quest12_slot01_titel</p>
              <p>text_quest12_slot01_content</p>
            </data>
          </slot>
          <slot id="slot02">
            <data>
              <p>text_quest12_slot02_content</p>
            </data>
          </slot>
          <slot id="slot04">
            <data>
              <p>text_quest12_slot03_content</p>
              <p>text_quest12_slot04_content</p>
            </data>
            <hint id="hint01" enabled="True">
              <p size="9">hint_quest03_slot03</p>
            </hint>
            <hint id="hint01" enabled="True">
              <p size="9">hint_quest04_slot04</p>
            </hint>
          </slot>
        </slots>
      </quest>
    </questlog>
    <inventory />
    <party />
    <logics>
      <logic idref="items_a10_eingangsbereich_haupthalle">
        <state stateid="door" />
      </logic>
      <logic idref="items_a10_eingangsbereich_tuer_wachstube">
        <state stateid="unexamined" />
      </logic>
      <logic idref="items_a11_eingangsbereich_ausgang">
        <state stateid="unexamined" />
      </logic>
      <logic idref="items_a11_eingangsbereich_tor_schatzkammer">
        <state stateid="unexamined" />
      </logic>
      <logic idref="items_a11_haupthalle_geheimtuer">
        <state stateid="first" />
      </logic>
      <logic idref="items_a11_haupthalle_kanopen">
        <state stateid="1a" />
      </logic>
      <logic idref="items_a11_haupthalle_kanope_affe">
        <state stateid="inactive" />
      </logic>
      <logic idref="items_a11_haupthalle_kanope_erklaerungstafel">
        <state stateid="inactive" />
      </logic>
      <logic idref="items_a11_haupthalle_kanope_mensch">
        <state stateid="inactive" />
      </logic>
      <logic idref="items_a11_haupthalle_kanope_schakal">
        <state stateid="inactive" />
      </logic>
      <logic idref="items_a11_haupthalle_kanope_vogel">
        <state stateid="inactive" />
      </logic>
      <logic idref="items_a11_haupthalle_sarkophag">
        <state stateid="unexamined" />
      </logic>
      <logic idref="items_a11_haupthalle_sarkophag_erklaerungstafel">
        <state stateid="inactive" />
      </logic>
      <logic idref="items_a11_haupthalle_treppe">
        <state stateid="door" />
      </logic>
      <logic idref="items_a11_items_funkanlage">
        <state stateid="unexamined" />
      </logic>
      <logic idref="items_a11_keller_dokumente">
        <state stateid="examined" />
      </logic>
      <logic idref="items_a11_keller_klappe">
        <state stateid="use1" />
      </logic>
      <logic idref="items_a11_keller_lichtschalter">
        <state stateid="unexamined" />
      </logic>
      <logic idref="items_a11_keller_loch">
        <state stateid="talk1" />
      </logic>
      <logic idref="items_a11_keller_seil">
        <state stateid="examined" />
      </logic>
      <logic idref="items_a11_keller_stadtplan">
        <state stateid="off" />
      </logic>
      <logic idref="items_a11_keller_vitrine">
        <state stateid="ex2" />
      </logic>
      <logic idref="items_a11_keller_wand">
        <state stateid="ex1" />
      </logic>
      <logic idref="items_a11_minigame_geheimtuer_schriftzeichen">
        <state stateid="unexamined" />
      </logic>
      <logic idref="items_a11_rabennest_stuhl">
        <state stateid="unexamined" />
      </logic>
      <logic idref="items_a11_rabennest_taubennester">
        <state stateid="unexamined" />
      </logic>
      <logic idref="items_a11_rabennest_treppe">
        <state stateid="door" />
      </logic>
      <logic idref="items_a11_rabennest_ventilator">
        <state stateid="unexamined" />
      </logic>
      <logic idref="items_a11_schatzkammer_kamera">
        <state stateid="unexamined" />
      </logic>
      <logic idref="items_a11_schatzkammer_kordel1">
        <property key="examined" value="True" />
        <interactionitem item="items_a11_schatzkammer_kordel2" />
        <state stateid="off" />
      </logic>
      <logic idref="items_a11_schatzkammer_kordel2">
        <property key="examined" value="True" />
        <interactionitem item="items_a11_schatzkammer_kordel1" />
        <state stateid="off" />
      </logic>
      <logic idref="items_a11_schatzkammer_loch">
        <interactionitem item="items_a11_schatzkammer_seil" />
        <interactionitem item="items_a11_schatzkammer_kordel1" />
        <interactionitem item="items_a11_schatzkammer_kordel2" />
        <property key="examined" value="True" />
        <history stateid="State_">
          <state stateid="ex3" />
        </history>
        <state stateid="off" />
      </logic>
      <logic idref="items_a11_schatzkammer_sarkophag">
        <state stateid="unexamined" />
      </logic>
      <logic idref="items_a11_schatzkammer_seil">
        <property key="activ" value="True" />
        <state stateid="off" />
      </logic>
      <logic idref="items_a11_schatzkammer_zerstoerung">
        <state stateid="unexamined" />
      </logic>
      <logic idref="items_sc_haupthalle">
        <state stateid="door" />
      </logic>
      <logic idref="items_sc_kanopen">
        <state stateid="inactive" />
      </logic>
      <logic idref="items_shotchange_zudefault">
        <state stateid="door" />
      </logic>
      <logic idref="items_shotchange_zurschatzkammer">
        <state stateid="door" />
      </logic>
      <logic idref="items_starter">
        <state stateid="door" />
      </logic>
      <logic idref="characters_butler">
        <state stateid="raten" />
      </logic>
      <logic idref="topics_butler_top_a11_butler_raten_ermittler">
        <property key="Active" value="True" />
        <state stateid="active" />
      </logic>
      <logic idref="topics_butler_top_a11_butler_raten_geiger">
        <property key="Active" value="True" />
        <state stateid="active" />
      </logic>
      <logic idref="topics_butler_top_a11_butler_raten_butler">
        <property key="Active" value="True" />
        <state stateid="active" />
      </logic>
      <logic idref="topics_butler_top_a11_butler_raten_professor">
        <property key="Active" value="True" />
        <state stateid="active" />
      </logic>
      <logic idref="topics_butler_top_a11_butler_raten_doktor">
        <property key="Active" value="True" />
        <state stateid="active" />
      </logic>
      <logic idref="topics_butler_top_a11_butler_explosion_im_zug">
        <property key="Active" value="True" />
        <state stateid="active" />
      </logic>
      <logic idref="topics_butler_top_a11_butler_mord_an_baronin">
        <property key="Active" value="True" />
        <state stateid="active" />
      </logic>
      <logic idref="topics_butler_top_a11_butler_diebstahl_des_auges">
        <property key="Active" value="True" />
        <state stateid="active" />
      </logic>
      <logic idref="topics_butler_top_a11_butler_wie_war_das_moeglich">
        <property key="Active" value="False" />
        <state stateid="inactive" />
      </logic>
      <logic idref="topics_butler_top_a11_butler_charakter_des_raben">
        <property key="Active" value="False" />
        <state stateid="inactive" />
      </logic>
      <logic idref="characters_direktor">
        <state stateid="talk1" />
      </logic>
      <logic idref="topics_direktor_top_a11_direktor_keller">
        <property key="Active" value="True" />
        <state stateid="active" />
      </logic>
      <logic idref="topics_direktor_top_a11_direktor_geheimgaenge">
        <property key="Active" value="False" />
        <state stateid="inactive" />
      </logic>
      <logic idref="topics_direktor_top_a11_direktor_schriftzeichen">
        <state stateid="inactive" />
      </logic>
      <logic idref="topics_direktor_top_a11_direktor_verabschieden">
        <state stateid="inactive" />
      </logic>
      <logic idref="topics_direktor_top_a11_direktor_verabschieden_erstmalig">
        <property key="Active" value="True" />
        <state stateid="active" />
      </logic>
      <logic idref="topics_direktor_top_a11_direktor_falsches_pferd">
        <property key="Active" value="True" />
        <state stateid="active" />
      </logic>
      <logic idref="topics_direktor_top_a11_direktor_nicht_aufhalten">
        <property key="Active" value="True" />
        <state stateid="active" />
      </logic>
      <logic idref="characters_ohi">
        <state stateid="State1" />
      </logic>
      <logic idref="characters_wachmann">
        <history stateid="State_1">
          <state stateid="talk1" />
        </history>
        <state stateid="unten" />
      </logic>
      <logic idref="topics_a11_wachmann_top_a11_wachmann_ja_festhalten">
        <property key="Active" value="False" />
        <property key="SpokenCount" value="1" />
        <property key="active" value="false" />
        <state stateid="spoken" />
      </logic>
      <logic idref="topics_a11_wachmann_top_a11_wachmann_nein_nicht_festhalten">
        <property key="Active" value="True" />
        <state stateid="active" />
      </logic>
      <logic idref="topics_a11_wachmann_top_a11_wachmann_lampe01_argument01">
        <property key="Active" value="True" />
        <state stateid="active" />
      </logic>
      <logic idref="topics_a11_wachmann_top_a11_wachmann_lampe01_argument02">
        <property key="Active" value="True" />
        <state stateid="active" />
      </logic>
      <logic idref="topics_a11_wachmann_top_a11_wachmann_lampe01_argument03">
        <property key="Active" value="True" />
        <state stateid="active" />
      </logic>
      <logic idref="topics_a11_wachmann_top_a11_wachmann_lampe02_argument01">
        <property key="Active" value="True" />
        <state stateid="active" />
      </logic>
      <logic idref="topics_a11_wachmann_top_a11_wachmann_lampe02_argument02">
        <property key="Active" value="True" />
        <state stateid="active" />
      </logic>
      <logic idref="topics_a11_wachmann_top_a11_wachmann_lampe02_argument03">
        <property key="Active" value="True" />
        <state stateid="active" />
      </logic>
      <logic idref="topics_a11_wachmann_top_a11_wachmann_lampe03_argument01">
        <property key="Active" value="True" />
        <state stateid="active" />
      </logic>
      <logic idref="topics_a11_wachmann_top_a11_wachmann_lampe03_argument02">
        <property key="Active" value="True" />
        <state stateid="active" />
      </logic>
      <logic idref="topics_a11_wachmann_top_a11_wachmann_lampe03_argument03">
        <property key="Active" value="True" />
        <state stateid="active" />
      </logic>
      <logic idref="topics_a11_wachmann_top_a11_wachmann_taschenlampe">
        <property key="Active" value="True" />
        <state stateid="active" />
      </logic>
      <logic idref="topics_a11_wachmann_top_a11_wachmann_explosion">
        <property key="Active" value="True" />
        <state stateid="active" />
      </logic>
      <logic idref="topics_a11_wachmann_top_a11_wachmann_verstaerkung">
        <property key="Active" value="True" />
        <state stateid="active" />
      </logic>
      <logic idref="topics_a11_wachmann_top_a11_wachmann_gespraech_beenden">
        <property key="Active" value="True" />
        <state stateid="active" />
      </logic>
      <logic idref="topics_wachmann_top_a11_wachmann_hinabsteigen">
        <property key="Active" value="True" />
        <state stateid="active" />
      </logic>
      <logic idref="scenes_a11_eingangsbereich">
        <state stateid="normal" />
      </logic>
      <logic idref="scenes_a11_keller">
        <history stateid="State_2">
          <state stateid="normal" />
        </history>
        <state stateid="ankunft" />
      </logic>
      <logic idref="scenes_a11_rabennest">
        <state stateid="normal" />
      </logic>
      <logic idref="scenes_a11_schatzkammer_zerstoert">
        <history stateid="State_2">
          <state stateid="State_1" />
        </history>
        <state stateid="State_1" />
      </logic>
      <logic idref="tasks_abschnitt11">
        <state stateid="inactive" />
      </logic>
      <logic idref="tasks_licht">
        <property key="karte" value="False" />
        <property key="vitrine" value="False" />
        <property key="schreibtisch" value="False" />
        <property key="klappe" value="True" />
        <state stateid="State_1" />
        <state stateid="State_2" />
        <state stateid="State_3" />
        <state stateid="State_4" />
      </logic>
      <logic idref="tasks_mg_geheimtuer">
        <state stateid="State_" />
      </logic>
      <logic idref="tasks_ueberzeugung">
        <state stateid="ueberzeugung" />
      </logic>
      <logic idref="tasks_persistent_01">
        <property key="brieftasche_abgegeben" value="True" />
        <property key="karamellbonbon" value="True" />
        <property key="brieftasche_gefunden" value="True" />
        <property key="krimi" value="True" />
        <property key="radio_an" value="True" />
        <property key="initialized" value="True" />
        <state stateid="persistent" />
      </logic>
      <logic idref="tasks_persistent_07">
        <property key="tonband_gehoert" value="True" />
        <property key="projektil_untersucht" value="True" />
        <property key="notiz_gefunden" value="True" />
        <property key="tagebuch_gelesen" value="True" />
        <state stateid="inactive" />
      </logic>
      <logic idref="tasks_persistent_08">
        <state stateid="inactive" />
      </logic>
      <logic idref="tasks_persistent_10">
        <state stateid="inactive" />
      </logic>
    </logics>
    <persistences>
      <persistence idref="items_a11_schatzkammer_kordel1" />
      <persistence idref="characters_ohi" />
      <persistence idref="MoveTraget_Wachmann" />
      <persistence idref="items_a11_schatzkammer_seil" />
      <persistence idref="items_a11_schatzkammer_kamera" />
      <persistence idref="items_a11_schatzkammer_kordel2" />
      <persistence idref="ao_muelleimer">
        <visualState value="runter" />
      </persistence>
      <persistence idref="items_a11_schatzkammer_loch" />
      <persistence idref="characters_wachmann" />
      <persistence idref="items_a11_schatzkammer_zerstoerung" />
      <persistence idref="ao_kordelR_1">
        <visualState value="seil" />
      </persistence>
      <persistence idref="ao_tor">
        <visualState value="runter" />
      </persistence>
      <persistence idref="ao_taschenlampe">
        <attachment targetId="characters_wachmann" targetPosition="Wachmann_Rhand_Item" />
      </persistence>
      <persistence idref="ao_KordelL_2">
        <visualState value="seil" />
      </persistence>
      <persistence idref="items_a11_schatzkammer_sarkophag" />
      <persistence idref="pos_taschenlampe_loch" />
      <persistence idref="ao_licht_haupthalle" />
      <persistence idref="pos_riegel_boden" />
      <persistence idref="ao_riegel" />
      <persistence idref="items_a11_keller_seil" />
      <persistence idref="SP_vonHalle" />
      <persistence idref="items_a11_keller_dokumente" />
      <persistence idref="ao_aniTaschenlampe" />
      <persistence idref="items_a11_keller_klappe" />
      <persistence idref="items_a11_keller_loch" />
      <persistence idref="ao_licht_boden" />
      <persistence idref="ao_tuer_haupthalle">
        <visualState value="default" />
      </persistence>
      <persistence idref="items_a11_keller_stadtplan" />
      <persistence idref="items_a11_keller_wand" />
      <persistence idref="sp_minigame" />
      <persistence idref="ao_notizbuch" />
      <persistence idref="pos_defaultbereich" />
      <persistence idref="pos_taschenlampe_kiste" />
      <persistence idref="ao_tuer_rabennest">
        <visualState value="default" />
      </persistence>
      <persistence idref="items_a11_keller_vitrine" />
      <persistence idref="ao_seil">
        <visualState value="default" />
      </persistence>
      <persistence idref="ao_stift" />
    </persistences>
    <databinding />
  </gamestate>
  <timeplayed>211122183703</timeplayed>
  <creationdatetime>635269591540097343</creationdatetime>
</savegame>