<savegame version="0.1" type="0">
  <name>Ach, Wenecja!</name>
  <episode>episode_1</episode>
  <chapter>abschnitt_05</chapter>
  <gamestate name="start">
    <preferences />
    <scenes>
      <scene idref="scenes_a05_nebendeck" />
      <scene idref="scenes_a05_frachtraum" />
      <scene idref="scenes_a05_pier">
        <puppet characterref="characters_arzt" locationref="positions_characters_arzt" itemref="" />
      </scene>
      <scene idref="scenes_a05_auto" />
      <scene idref="scenes_start" />
    </scenes>
    <items>
      <item idref="characters_ohi" visualisation="default" interactionmode="talk" mouseoverref="none" nameref="none" currentscene="scenes_a05_pier" currentlocation="avatar" dialoggroup="default">
        <interaction mode="examine" sequenceref="none" />
        <interaction mode="notopic" sequenceref="none" />
      </item>
      <item idref="items_a05_frachtraum_ausgang" visualisation="default" interactionmode="leave" mouseoverref="texts_a05_frachtraum_ausgang_mo_leave_1a__1b" nameref="none" currentscene="none" currentlocation="positions_items_a05_frachtraum_ausgang">
        <interaction mode="leave" sequenceref="sequences_a05_frachtraum_ausgang_leave_1a" />
      </item>
      <item idref="items_a05_frachtraum_auto" visualisation="default" interactionmode="examine" mouseoverref="texts_a05_frachtraum_auto_mo_ex_1" nameref="none" currentscene="none" currentlocation="positions_items_a05_frachtraum_auto">
        <interaction mode="examine" sequenceref="sequences_a05_frachtraum_auto_ex_1" />
      </item>
      <item idref="items_a05_frachtraum_scherben" visualisation="default" interactionmode="none" mouseoverref="none" nameref="none" currentscene="none" currentlocation="positions_items_a05_frachtraum_scherben" />
      <item idref="items_a05_frachtraum_taschenlampe" visualisation="default" interactionmode="examine" mouseoverref="texts_a05_frachtraum_taschenlampe_mo_ex_1" nameref="none" currentscene="none" currentlocation="positions_items_a05_frachtraum_taschenlampe">
        <interaction mode="examine" sequenceref="sequences_a05_frachtraum_taschenlampe_ex_1" />
      </item>
      <item idref="items_a05_frachtraum_truhe" visualisation="default" interactionmode="none" mouseoverref="none" nameref="none" currentscene="none" currentlocation="positions_items_a05_frachtraum_truhe" />
      <item idref="items_a05_pier_auto_der_jungen_frau" visualisation="default" interactionmode="examine" mouseoverref="texts_a05_pier_auto_der_jungen_frau_mo_ex_1" nameref="none" currentscene="none" currentlocation="positions_items_a05_pier_auto_der_jungen_frau">
        <interaction mode="examine" sequenceref="sequences_a05_pier_auto_der_jungen_frau_ex_1" />
      </item>
      <item idref="items_a05_pier_koffer_der_jungen_frau" visualisation="default" interactionmode="examine" mouseoverref="texts_a05_pier_koffer_der_jungen_frau_mo_ex_1" nameref="none" currentscene="none" currentlocation="positions_items_a05_pier_koffer_der_jungen_frau">
        <interaction mode="examine" sequenceref="sequences_a05_pier_koffer_der_jungen_frau_ex_1" />
      </item>
      <item idref="items_a05_pier_opernglas" visualisation="default" interactionmode="none" mouseoverref="none" nameref="none" currentscene="none" currentlocation="none" />
      <item idref="items_a05_pier_wagen_der_baronin" visualisation="default" interactionmode="none" mouseoverref="none" nameref="none" currentscene="none" currentlocation="positions_items_a05_pier_wagen_der_baronin" />
      <item idref="items_a05_pier_zugang_zum_schiff" visualisation="default" interactionmode="examine" mouseoverref="texts_a05_pier_zugang_zum_schiff_mo_betrchten_1" nameref="none" currentscene="none" currentlocation="positions_items_a05_pier_zugang_zum_schiff">
        <interaction mode="examine" sequenceref="sequences_a05_pier_zugang_zum_schiff_ex_1" />
      </item>
      <item idref="characters_arzt" visualisation="default" interactionmode="none" mouseoverref="none" nameref="none" currentscene="none" currentlocation="positions_characters_arzt" dialoggroup="default" />
      <item idref="characters_baronin" visualisation="default" interactionmode="none" mouseoverref="none" nameref="none" currentscene="none" currentlocation="positions_characters_baronin" dialoggroup="default" />
      <item idref="characters_butler" visualisation="default" interactionmode="none" mouseoverref="none" nameref="none" currentscene="none" currentlocation="positions_characters_butler" dialoggroup="default" />
      <item idref="characters_ermittler" visualisation="dialogOhi" interactionmode="talk" mouseoverref="none" nameref="none" currentscene="none" currentlocation="none" dialoggroup="pier">
        <interaction mode="examine" sequenceref="none" />
        <interaction mode="notopic" sequenceref="none" />
      </item>
      <item idref="characters_junge_frau" visualisation="autoSitzen" interactionmode="none" mouseoverref="none" nameref="none" currentscene="none" currentlocation="positions_characters_junge_frau" dialoggroup="default" />
      <item idref="characters_kapitaen" visualisation="begruessung" interactionmode="examine" mouseoverref="texts_kapitaen_mo_ex_1__2" nameref="none" currentscene="none" currentlocation="positions_characters_kapitaen" dialoggroup="default">
        <interaction mode="examine" sequenceref="sequences_kapitaen_ex_1" />
      </item>
      <item idref="characters_wachmann" visualisation="tresorBewachen" interactionmode="examine" mouseoverref="texts_wachmann_mo_ex_1" nameref="none" currentscene="none" currentlocation="positions_characters_wachmann" dialoggroup="default">
        <interaction mode="examine" sequenceref="sequences_wachmann_ex_1" />
        <interaction mode="notopic" sequenceref="none" />
      </item>
      <item idref="items_starter" visualisation="default" interactionmode="leave" mouseoverref="none" nameref="none" currentscene="none" currentlocation="positions_items_starter" />
      <item idref="items_trigger_baronin_ohnmacht" visualisation="default" interactionmode="none" mouseoverref="none" nameref="none" currentscene="none" currentlocation="positions_items_trigger_baronin_ohnmacht" />
      <item idref="items_trigger_dunkle_ecke" visualisation="default" interactionmode="examine" mouseoverref="texts_items_trigger_dunkle_ecke_mouseover01" nameref="none" currentscene="none" currentlocation="positions_items_trigger_dunkle_ecke">
        <interaction mode="examine" sequenceref="sequences_a05_frachtraum_seq_a05_frachtraum_dunkle_ecke_betreten" />
      </item>
      <item idref="items_a05_pier_meer" visualisation="default" interactionmode="examine" mouseoverref="texts_a05_pier_meer_mo_ex_1__2" nameref="none" currentscene="none" currentlocation="positions_items_a05_pier_meer">
        <interaction mode="examine" sequenceref="sequences_a05_pier_meer_ex_1" />
      </item>
      <item idref="items_a05_pier_kran" visualisation="default" interactionmode="examine" mouseoverref="texts_a05_pier_kran_mo_ex_1" nameref="none" currentscene="none" currentlocation="positions_items_a05_pier_kran">
        <interaction mode="examine" sequenceref="sequences_a05_pier_kran_ex_1" />
      </item>
      <item idref="items_a05_spinte_links" visualisation="default" interactionmode="examine" mouseoverref="texts_a05_spinte_links_mo_ex_1" nameref="none" currentscene="none" currentlocation="positions_items_a05_spinte_links">
        <interaction mode="examine" sequenceref="sequences_a05_spinte_links_ex_1" />
      </item>
      <item idref="items_a05_spint_rechts" visualisation="default" interactionmode="examine" mouseoverref="texts_a05_spint_rechts_mo_ex_1" nameref="none" currentscene="none" currentlocation="positions_items_a05_spint_rechts">
        <interaction mode="examine" sequenceref="sequences_a05_spint_rechts_ex_1" />
      </item>
      <item idref="items_a01_autoermittler_portemonnaie" visualisation="default" interactionmode="use" mouseoverref="texts_a01_autoermittler_portemonnaie_mo_inventar" nameref="none" currentscene="none" currentlocation="none">
        <interaction mode="examine" sequenceref="sequences_a01_autoermittler_portemonnaie_ex_1" />
      </item>
      <item idref="items_a05_pier_ausgang_shot_baronin" visualisation="default" interactionmode="leave" mouseoverref="texts_a05_pier_ausgang_shot_baronin_mo_leave_1" nameref="none" currentscene="none" currentlocation="positions_items_a05_pier_ausgang_shot_baronin">
        <interaction mode="leave" sequenceref="sequences_a05_pier_ausgang_shot_baronin_leave_1" />
      </item>
      <item idref="items_a05_ausgang_autofrau" visualisation="default" interactionmode="leave" mouseoverref="texts_a05_ausgang_autofrau_mo_gehe_zurueck" nameref="none" currentscene="none" currentlocation="positions_items_a05_ausgang_autofrau">
        <interaction mode="leave" sequenceref="sequences_a05_ausgang_autofrau_leave_1" />
      </item>
      <item idref="items_a05_shotchange_autofrau" visualisation="default" interactionmode="leave" mouseoverref="texts_a05_shotchange_autofrau_mo_gehe_zum_auto_der_jungen_frau" nameref="none" currentscene="none" currentlocation="positions_items_a05_shotchange_autofrau">
        <interaction mode="leave" sequenceref="sequences_a05_shotchange_autofrau_leave_1" />
      </item>
    </items>
    <topics>
      <topic idref="topics_a05_ermittler_top_a05_ermittler_auto_verdient_mitzukommen" sequenceref="sequences_a05_ermittler_top_a05_ermittler_auto_verdient_mitzukommen_tseq" titleref="texts_a05_ermittler_top_a05_ermittler_auto_verdient_mitzukommen_tseq_title" active="False" />
      <topic idref="topics_a05_ermittler_top_a05_ermittler_auto_vorkommnisse_im_tunnel" sequenceref="sequences_a05_ermittler_top_a05_ermittler_auto_vorkommnisse_im_tunnel_tseq" titleref="texts_a05_ermittler_top_a05_ermittler_auto_vorkommnisse_im_tunnel_tseq_title" active="False" />
      <topic idref="topics_a05_ermittler_top_a05_ermittler_pier_hilfe_anbieten" sequenceref="sequences_a05_ermittler_top_a05_ermittler_pier_hilfe_anbieten_tseq" titleref="texts_a05_ermittler_top_a05_ermittler_pier_hilfe_anbieten_tseq_title" active="False" />
      <topic idref="topics_a05_ermittler_top_a05_ermittler_pier_rabe_ist_tot" sequenceref="sequences_a05_ermittler_top_a05_ermittler_pier_rabe_ist_tot_tseq" titleref="texts_a05_ermittler_top_a05_ermittler_pier_rabe_ist_tot_tseq_title" active="False" />
      <topic idref="topics_a05_ermittler_top_a05_ermittler_pier_telegramm" sequenceref="sequences_a05_ermittler_top_a05_ermittler_pier_telegramm_tseq" titleref="texts_a05_ermittler_top_a05_ermittler_pier_telegramm_tseq_title" active="False" />
      <topic idref="topics_a05_ermittler_top_a05_ermittler_pier_tresor" sequenceref="sequences_a05_ermittler_top_a05_ermittler_pier_tresor_tseq" titleref="texts_a05_ermittler_top_a05_ermittler_pier_tresor_tseq_title" active="False" />
      <topic idref="topics_a05_ermittler_top_a05_ermittler_pier_wachmann" sequenceref="sequences_a05_ermittler_top_a05_ermittler_pier_wachmann_tseq" titleref="texts_a05_ermittler_top_a05_ermittler_pier_wachmann_tseq_title" active="False" />
      <topic idref="topics_a05_wachmann_top_a05_wachmann_der_rabe" sequenceref="sequences_a05_wachmann_top_a05_wachmann_der_rabe_tseq" titleref="texts_a05_wachmann_top_a05_wachmann_der_rabe_tseq_title" active="True" />
      <topic idref="topics_a05_wachmann_top_a05_wachmann_tunnel" sequenceref="sequences_a05_wachmann_top_a05_wachmann_tunnel_tseq" titleref="texts_a05_wachmann_top_a05_wachmann_tunnel_tseq_title" active="True" />
      <topic idref="topics_a05_wachmann_top_a05_wachmann_verabschieden" sequenceref="sequences_a05_wachmann_top_a05_wachmann_verabschieden_tseq" titleref="texts_a05_wachmann_top_a05_wachmann_verabschieden_tseq_title" active="True" />
      <topic idref="topics_arzt_top_a05_arzt_baronin" sequenceref="none" titleref="none" active="False" />
      <topic idref="topics_arzt_top_a05_arzt_held_der_stunde" sequenceref="sequences_arzt_top_a05_arzt_held_der_stunde_tseq" titleref="texts_arzt_top_a05_arzt_held_der_stunde_tseq_title" active="True" />
      <topic idref="topics_arzt_top_a05_arzt_kapitaen" sequenceref="sequences_arzt_top_a05_arzt_kapitaen_tseq" titleref="texts_arzt_top_a05_arzt_kapitaen_tseq_title" active="True" />
      <topic idref="topics_arzt_top_a05_arzt_neuer_arbeitsplatz" sequenceref="sequences_arzt_top_a05_arzt_neuer_arbeitsplatz_tseq" titleref="texts_arzt_top_a05_arzt_neuer_arbeitsplatz_tseq_title" active="True" />
      <topic idref="topics_arzt_top_a05_arzt_verabschieden" sequenceref="none" titleref="none" active="False" />
      <topic idref="topics_frau_top_a05_frau_aegypten" sequenceref="sequences_frau_top_a05_frau_aegypten_tseq" titleref="texts_frau_top_a05_frau_aegypten_tseq_title" active="True" />
      <topic idref="topics_frau_top_a05_frau_glueck" sequenceref="none" titleref="none" active="False" />
      <topic idref="topics_frau_top_a05_frau_name" sequenceref="sequences_frau_top_a05_frau_name_tseq" titleref="texts_frau_top_a05_frau_name_tseq_title" active="True" />
      <topic idref="topics_kapitaen_top_a05_kapitaen_frachtraum" sequenceref="none" titleref="none" active="False" />
      <topic idref="topics_kapitaen_top_a05_kapitaen_reise_nach_aegypten" sequenceref="sequences_kapitaen_top_a05_kapitaen_reise_nach_aegypten_tseq" titleref="texts_kapitaen_top_a05_kapitaen_reise_nach_aegypten_tseq_title" active="True" />
      <topic idref="topics_kapitaen_top_a05_kapitaen_tickets" sequenceref="none" titleref="none" active="False" />
      <topic idref="topics_kapitaen_top_a05_kapitaen_verdaechtige_truhe" sequenceref="sequences_kapitaen_top_a05_kapitaen_verdaechtige_truhe_tseq" titleref="texts_kapitaen_top_a05_kapitaen_verdaechtige_truhe_tseq_title" active="True" />
      <topic idref="topics_ermittler_top_a05_ermittler_auto_ich_komme_mit" sequenceref="sequences_ermittler_top_a05_ermittler_auto_ich_komme_mit_tseq" titleref="texts_ermittler_top_a05_ermittler_auto_ich_komme_mit_tseq_title" active="False" />
      <topic idref="topics_ermittler_top_a03_ermittler_pier_abfahrt" sequenceref="sequences_ermittler_top_a03_ermittler_pier_abfahrt_tseq" titleref="texts_ermittler_top_a03_ermittler_pier_abfahrt_tseq_title" active="True" />
      <topic idref="topics_baronin_top_a05_baronin_abenteuer_ueberstanden" sequenceref="sequences_baronin_top_a05_baronin_abenteuer_ueberstanden_tseq" titleref="texts_baronin_top_a05_baronin_abenteuer_ueberstanden_tseq_title" active="True" />
      <topic idref="topics_baronin_top_a05_baronin_fahrt_nach_kairo" sequenceref="sequences_baronin_top_a05_baronin_fahrt_nach_kairo_tseq" titleref="texts_baronin_top_a05_baronin_fahrt_nach_kairo_tseq_title" active="True" />
      <topic idref="topics_baronin_top_a05_baronin_tresor" sequenceref="sequences_baronin_top_a05_baronin_tresor_tseq" titleref="texts_baronin_top_a05_baronin_tresor_tseq_title" active="True" />
      <topic idref="topics_kapitaen_top_a05_kapitaen_einladung_der_baronin" sequenceref="none" titleref="none" active="False" />
    </topics>
    <currentcharacter characterid="characters_ohi" position="10.6207 0.005228281 -12.55383" rotation="0.0052848 -0.3956822 -0.002872283 0.9183677" />
    <currentscene sceneid="scenes_a05_pier" shot="default" />
    <score>12480</score>
    <solved_quests>10</solved_quests>
    <hotspots>2</hotspots>
    <hints>0</hints>
    <questlog>
      <category id="index_note_start_01">
        <page id="0">
          <note id="a00_common_01_diary" visible="True">
            <p>a00_common_01_diary</p>
          </note>
        </page>
        <page id="1">
          <note id="a00_common_02_museum" visible="True">
            <p>a00_common_02_museum</p>
            <img src="a00_img_foto_museum_01" />
          </note>
        </page>
        <page id="2">
          <note id="a00_common_03_task" visible="True">
            <p>a00_common_03_task</p>
          </note>
        </page>
        <page id="3">
          <note id="a00_common_04_newspaper_a" visible="True">
            <p>a00_common_04_newspaper_a</p>
          </note>
        </page>
        <page id="4">
          <note id="a00_common_04_newspaper_b" visible="True">
            <p>a00_common_04_newspaper_b</p>
            <img src="a00_img_zeitungsartikel_01" />
          </note>
        </page>
      </category>
      <category id="index_note_inspektor_01">
        <page id="5">
          <note id="a00_inspektor_dialog_02" visible="True">
            <img src="a01_img_inspector_01" />
          </note>
        </page>
        <page id="6">
          <note id="a00_inspektor_dialog_01" visible="True">
            <p>a00_inspektor_dialog_01</p>
          </note>
          <note id="a05_inspektor_note_inWater_01" visible="True">
            <p>a05_inspektor_note_inWater_01</p>
          </note>
          <note id="a05_inspektor_raven_back_01" visible="True">
            <p>a05_inspektor_raven_back_01</p>
          </note>
        </page>
        <page id="7">
          <note id="a07_inspektor_writer_ta_inspektor_01">
            <p>a07_inspektor_writer_ta_inspektor_01</p>
          </note>
          <note id="a07_inspektor_drugs_01">
            <p>a07_inspektor_drugs_01</p>
          </note>
          <note id="a10_inspektor_a10_start_01">
            <p>a10_inspektor_a10_start_01</p>
          </note>
          <note id="a11_inspektor_not_ambassy_01">
            <p>a11_inspektor_not_ambassy_01</p>
          </note>
        </page>
      </category>
      <category id="index_note_legrands_trap_01">
        <page id="8">
          <note id="a00_legrands_trap_talkto_01" visible="True">
            <p>a00_legrands_trap_talkto_01</p>
          </note>
          <note id="a01_legrands_trap_wagon_01" visible="True">
            <p>a01_legrands_trap_wagon_01</p>
            <img src="a01_img_zeichnung_tresor_01" />
          </note>
        </page>
        <page id="9">
          <note id="a02_legrands_trap_bomb_01" visible="True">
            <p>a02_legrands_trap_bomb_01</p>
          </note>
        </page>
        <page id="10">
          <note id="a02_legrands_trap_bomb_02" visible="True">
            <img src="a02_img_zeichnung_bombe_01" />
          </note>
          <note id="a05_legrands_trap_terrorist_01">
            <p>a05_legrands_trap_terrorist_01</p>
          </note>
        </page>
      </category>
      <category id="index_note_fiddler_01">
        <page id="11">
          <note id="a01_fiddler_whoishe_02">
            <img src="a01_img_fiddler_01" />
          </note>
        </page>
        <page id="12">
          <note id="a01_fiddler_whoishe_01">
            <p>a01_fiddler_whoishe_01</p>
          </note>
          <note id="a01_fiddler_wallet_01">
            <p>a01_fiddler_wallet_01</p>
          </note>
          <note id="a01_fiddler_writer_ta_fiddler_01">
            <p>a01_fiddler_writer_ta_fiddler_01</p>
          </note>
        </page>
        <page id="13">
          <note id="a07_fiddler_pistol_01">
            <p>a07_fiddler_pistol_01</p>
          </note>
        </page>
      </category>
      <category id="index_note_indy_01">
        <page id="14">
          <note id="a01_indy_first_talk_02" visible="True">
            <img src="a01_img_indy_01" />
          </note>
        </page>
        <page id="15">
          <note id="a01_indy_first_talk_01" visible="True">
            <p>a01_indy_first_talk_01</p>
          </note>
          <note id="a01_indy_baroness_ta_indy_01">
            <p>a01_indy_baroness_ta_indy_01</p>
          </note>
          <note id="a07_indy_forecastle_01">
            <p>a07_indy_forecastle_01</p>
          </note>
        </page>
        <page id="16">
          <note id="a10_indy_eye_01">
            <p>a10_indy_eye_01</p>
          </note>
        </page>
      </category>
      <category id="index_note_closed_door_01">
        <page id="17">
          <note id="a01_closed_door_01" visible="True">
            <p>a01_closed_door_01</p>
          </note>
          <note id="a01_closed_door_open_window_01" visible="True">
            <p>a01_closed_door_open_window_01</p>
          </note>
          <note id="a01_closed_door_button_01">
            <p>a01_closed_door_button_01</p>
            <img src="a01_img_button_01" />
          </note>
        </page>
      </category>
      <category id="index_note_butler_01">
        <page id="18">
          <note id="a01_butler_first_talk_02">
            <img src="a01_img_butler_01" />
          </note>
        </page>
        <page id="19">
          <note id="a01_butler_first_talk_01">
            <p>a01_butler_first_talk_01</p>
          </note>
          <note id="a01_butler_wound_01">
            <p>a01_butler_wound_01</p>
          </note>
          <note id="a07_butler_staircase_talk_01">
            <p>a07_butler_staircase_talk_01</p>
          </note>
        </page>
      </category>
      <category id="index_note_missing_wallet_01">
        <page id="20">
          <note id="a01_missing_wallet_first_01">
            <p>a01_missing_wallet_first_01</p>
          </note>
          <note id="a01_missing_wallet_found_01">
            <p>a01_missing_wallet_found_01</p>
          </note>
          <note id="a01_missing_wallet_checked_01">
            <p>a01_missing_wallet_checked_01</p>
          </note>
        </page>
      </category>
      <category id="index_note_baroness_01">
        <page id="21">
          <note id="a01_baroness_first_02" visible="True">
            <img src="a01_img_baroness_01" />
          </note>
        </page>
        <page id="22">
          <note id="a01_baroness_first_01" visible="True">
            <p>a01_baroness_first_01</p>
          </note>
          <note id="a07_baroness_dead_01">
            <p>a07_baroness_dead_01</p>
          </note>
        </page>
        <page id="23">
          <note id="a07_baroness_butler_talk_01">
            <p>a07_baroness_butler_talk_01</p>
          </note>
          <note id="a07_baroness_diary_01">
            <p>a07_baroness_diary_01</p>
          </note>
          <note id="a07_baroness_why_01">
            <p>a07_baroness_why_01</p>
          </note>
        </page>
      </category>
      <category id="index_note_writer_01">
        <page id="24">
          <note id="a01_writer_first_talk_02" visible="True">
            <img src="a01_img_writer_01" />
          </note>
        </page>
        <page id="25">
          <note id="a01_writer_first_talk_01" visible="True">
            <p>a01_writer_first_talk_01</p>
          </note>
        </page>
        <page id="26">
          <note id="a07_writer_ta_boy_01">
            <p>a07_writer_ta_boy_01</p>
          </note>
          <note id="a10_writer_ta_boy_02">
            <p>a10_writer_ta_boy_02</p>
          </note>
        </page>
      </category>
      <category id="index_note_caretaker_boy_01">
        <page id="27">
          <note id="a01_caretaker_boy_woodpistol_02">
            <img src="a01_img_caretaker_01" />
          </note>
        </page>
        <page id="28">
          <note id="a01_caretaker_boy_woodpistol_01">
            <p>a01_caretaker_boy_woodpistol_01</p>
          </note>
          <note id="a01_caretaker_boy_father_01">
            <p>a01_caretaker_boy_father_01</p>
          </note>
          <note id="a03_caretaker_boy_why_train_01" visible="True">
            <p>a03_caretaker_boy_why_train_01</p>
          </note>
        </page>
        <page id="29">
          <note id="a07_caretaker_boy_romance_01">
            <p>a07_caretaker_boy_romance_01</p>
          </note>
          <note id="a10_caretaker_boy_romance_02">
            <p>a10_caretaker_boy_romance_02</p>
          </note>
          <note id="a10_caretaker_boy_romance_03">
            <p>a10_caretaker_boy_romance_03</p>
          </note>
        </page>
      </category>
      <category id="index_note_doctor_01">
        <page id="30">
          <note id="a01_doctor_first_talk_02">
            <img src="a01_img_doctor_01" />
          </note>
        </page>
        <page id="31">
          <note id="a01_doctor_first_talk_01">
            <p>a01_doctor_first_talk_01</p>
          </note>
          <note id="a05_doctor_talk_pier_01">
            <p>a05_doctor_talk_pier_01</p>
          </note>
          <note id="a07_doctor_blood_01">
            <p>a07_doctor_blood_01</p>
          </note>
        </page>
        <page id="32">
          <note id="a09_doctor_murder_01">
            <p>a09_doctor_murder_01</p>
          </note>
          <note id="a10_doctor_missing_01">
            <p>a10_doctor_missing_01</p>
          </note>
        </page>
      </category>
      <category id="index_note_constable_01">
        <page id="33">
          <note id="a01_constable_first_02" visible="True">
            <img src="a01_img_constable_01" />
          </note>
        </page>
        <page id="34">
          <note id="a01_constable_first_01" visible="True">
            <p>a01_constable_first_01</p>
          </note>
          <note id="a01_constable_read_01">
            <p>a01_constable_read_01</p>
          </note>
          <note id="a07_constable_first_dialog_01">
            <p>a07_constable_first_dialog_01</p>
          </note>
        </page>
        <page id="35">
          <note id="a10_constable_guard_01">
            <p>a10_constable_guard_01</p>
          </note>
        </page>
      </category>
      <category id="index_note_dark_figure_01">
        <page id="36">
          <note id="a05_dark_figure_train_01" visible="True">
            <p>a05_dark_figure_train_01</p>
            <img src="a05_img_dark_figure_01" />
          </note>
          <note id="a06_dark_figure_talk_constable_01">
            <p>a06_dark_figure_talk_constable_01</p>
          </note>
        </page>
      </category>
      <category id="index_note_three_keys_01">
        <page id="37">
          <note id="a05_three_keys_talk_safe_01" visible="True">
            <p>a05_three_keys_talk_safe_01</p>
          </note>
          <note id="a07_three_keys_third_01">
            <p>a07_three_keys_third_01</p>
          </note>
        </page>
        <page id="38">
          <note id="a10_three_keys_legrand_01">
            <p>a10_three_keys_legrand_01</p>
          </note>
        </page>
      </category>
      <category id="index_note_old_raven_01">
        <page id="39">
          <note id="a05_old_raven_tw_investigator_01" visible="True">
            <img src="a05_img_raven_mask_01" />
            <p>a05_old_raven_tw_investigator_01</p>
          </note>
        </page>
        <page id="40">
          <note id="a05_old_raven_tw_investigator_02">
            <p>a05_old_raven_tw_investigator_02</p>
          </note>
        </page>
        <page id="41">
          <note id="a05_old_raven_doctor_confession_01">
            <p>a05_old_raven_doctor_confession_01</p>
          </note>
        </page>
        <page id="42">
          <note id="a10_old_raven_article_01">
            <p>a10_old_raven_article_01</p>
          </note>
        </page>
      </category>
      <category id="index_note_captain_01">
        <page id="43">
          <note id="a05_captain_tw_doctor_02">
            <img src="a05_img_captain_01" />
          </note>
        </page>
        <page id="44">
          <note id="a05_captain_tw_doctor_01">
            <p>a05_captain_tw_doctor_01</p>
          </note>
          <note id="a07_captain_ship_01">
            <p>a07_captain_ship_01</p>
          </note>
        </page>
      </category>
      <category id="index_note_stowaway_01">
        <page id="45">
          <note id="a06_img_stowaway_01">
            <img src="a06_img_stowaway_01" />
          </note>
        </page>
        <page id="46">
          <note id="a06_stowaway_start_01">
            <p>a06_stowaway_start_01</p>
          </note>
          <note id="a07_stowaway_captured_01">
            <p>a07_stowaway_captured_01</p>
          </note>
        </page>
        <page id="47">
          <note id="a07_stowaway_dialog_01">
            <p>a07_stowaway_dialog_01</p>
          </note>
        </page>
      </category>
      <category id="index_note_shot_01">
        <page id="48">
          <note id="a06_shot_start_01">
            <p>a06_shot_start_01</p>
          </note>
          <note id="a07_shot_found_projectile_01">
            <p>a07_shot_found_projectile_01</p>
          </note>
          <note id="a07_shot_compared_01">
            <p>a07_shot_compared_01</p>
          </note>
          <note id="a08_shot_tape_01">
            <p>a08_shot_tape_01</p>
          </note>
        </page>
      </category>
      <category id="index_note_murder_baroness_01">
        <page id="49">
          <note id="a07_murder_baroness_first_01">
            <p>a07_murder_baroness_first_01</p>
          </note>
          <note id="a07_murder_baroness_talk_doctor_01">
            <p>a07_murder_baroness_talk_doctor_01</p>
          </note>
        </page>
        <page id="50">
          <note id="a07_murder_baroness_anasthetic_01">
            <p>a07_murder_baroness_anasthetic_01</p>
          </note>
          <note id="a09_murder_baroness_motiv_01">
            <p>a09_murder_baroness_motiv_01</p>
          </note>
        </page>
      </category>
      <category id="index_note_backout_01">
        <page id="51">
          <note id="a07_blackout_first_01">
            <p>a07_blackout_first_01</p>
          </note>
          <note id="a07_blackout_anastethic_law_01">
            <p>a07_blackout_anastethic_law_01</p>
          </note>
        </page>
        <page id="52">
          <note id="a07_blackout_anasthetic_captain_01">
            <p>a07_blackout_anasthetic_captain_01</p>
          </note>
        </page>
      </category>
      <category id="index_note_traces_01">
        <page id="53">
          <note id="a07_traces_pistol_01">
            <p>a07_traces_pistol_01</p>
            <img src="a07_img_pistol_01" />
          </note>
        </page>
        <page id="54">
          <note id="a07_traces_projectil_doctor_01">
            <p>a07_traces_projectil_doctor_01</p>
            <img src="a07_img_projectil_01" />
          </note>
        </page>
        <page id="55">
          <note id="a07_traces_pillow_01">
            <p>a07_traces_pillow_01</p>
          </note>
          <note id="a07_traces_projectiles_01">
            <p>a07_traces_projectiles_01</p>
          </note>
        </page>
        <page id="56">
          <note id="a07_traces_light_blood_01">
            <p>a07_traces_light_blood_01</p>
          </note>
          <note id="a07_traces_blood_checked_01">
            <p>a07_traces_blood_checked_01</p>
          </note>
          <note id="a07_traces_tape_01">
            <p>a07_traces_tape_01</p>
          </note>
        </page>
      </category>
      <category id="index_note_museum_01">
        <page id="57">
          <note id="a10_museum_first_01">
            <p>a10_museum_first_01</p>
          </note>
          <note id="a10_museum_treasury_01">
            <p>a10_museum_treasury_01</p>
          </note>
          <note id="a10_museum_telephone_01">
            <p>a10_museum_telephone_01</p>
          </note>
        </page>
      </category>
      <category id="index_note_director_01">
        <page id="58">
          <note id="a10_director_museum_first_02">
            <img src="a10_img_director_01" />
          </note>
        </page>
        <page id="59">
          <note id="a10_director_museum_first_01">
            <p>a10_director_museum_first_01</p>
          </note>
          <note id="a10_director_after_legrand_01">
            <p>a10_director_after_legrand_01</p>
          </note>
          <note id="a10_director_after_explosion_01">
            <p>a10_director_after_explosion_01</p>
          </note>
        </page>
        <page id="60">
          <note id="a11_director_talk_basement_01">
            <p>a11_director_talk_basement_01</p>
          </note>
        </page>
      </category>
      <category id="index_note_escape_raven_01">
        <page id="61">
          <note id="a10_escape_raven_after_explosion_01">
            <p>a10_escape_raven_after_explosion_01</p>
          </note>
          <note id="a11_escape_raven_treasury_01">
            <p>a11_escape_raven_treasury_01</p>
          </note>
        </page>
        <page id="62">
          <note id="a11_escape_raven_secretdoor_01">
            <p>a11_escape_raven_secretdoor_01</p>
          </note>
          <note id="a11_escape_raven_secretdoor_02">
            <p>a11_escape_raven_secretdoor_02</p>
          </note>
        </page>
        <page id="63">
          <note id="a11_escape_raven_secretdoor_03">
            <img src="a11_img_arabic_letters_01" />
          </note>
          <note id="a11_escape_raven_after_explosion_04">
            <p>a11_escape_raven_after_explosion_04</p>
          </note>
        </page>
      </category>
      <quest id="default" points="0" state="active">
        <slots>
          <slot id="slot01" state="visible">
            <data>
              <p>text_quest_default</p>
              <p>text_quest_default_content</p>
            </data>
          </slot>
        </slots>
      </quest>
      <quest id="quest07" points="1000" state="active">
        <slots>
          <slot id="slot01" state="visible">
            <data>
              <p>text_quest07_slot01_titel</p>
              <p>text_quest07_slot01_content</p>
            </data>
            <hint id="hint01" enabled="True">
              <p size="9">hint_quest07_slot01</p>
            </hint>
          </slot>
          <slot id="slot02">
            <data>
              <p>text_quest07_slot02_content</p>
            </data>
          </slot>
        </slots>
      </quest>
    </questlog>
    <inventory>
      <character characterid="characters_ohi">
        <item itemid="items_a01_autoermittler_portemonnaie" />
      </character>
    </inventory>
    <party />
    <logics>
      <logic idref="items_a01_autoermittler_portemonnaie">
        <state stateid="inventory" />
      </logic>
      <logic idref="items_a05_ausgang_autofrau">
        <state stateid="door" />
      </logic>
      <logic idref="items_a05_frachtraum_ausgang">
        <state stateid="leave1" />
      </logic>
      <logic idref="items_a05_frachtraum_auto">
        <state stateid="unexamined" />
      </logic>
      <logic idref="items_a05_frachtraum_scherben">
        <state stateid="inactive" />
      </logic>
      <logic idref="items_a05_frachtraum_taschenlampe">
        <state stateid="examine_take" />
      </logic>
      <logic idref="items_a05_frachtraum_truhe">
        <state stateid="inactive" />
      </logic>
      <logic idref="items_a05_pier_ausgang_shot_baronin">
        <state stateid="door" />
      </logic>
      <logic idref="items_a05_pier_auto_der_jungen_frau">
        <state stateid="unexamined" />
      </logic>
      <logic idref="items_a05_pier_koffer_der_jungen_frau">
        <state stateid="unexamined" />
      </logic>
      <logic idref="items_a05_pier_kran">
        <state stateid="unexamined" />
      </logic>
      <logic idref="items_a05_pier_meer">
        <state stateid="unexamined" />
      </logic>
      <logic idref="items_a05_pier_opernglas">
        <state stateid="inactive" />
      </logic>
      <logic idref="items_a05_pier_wagen_der_baronin">
        <state stateid="inactive" />
      </logic>
      <logic idref="items_a05_pier_zugang_zum_schiff">
        <state stateid="unexamined" />
      </logic>
      <logic idref="items_a05_shotchange_autofrau">
        <state stateid="door" />
      </logic>
      <logic idref="items_a05_spinte_links">
        <state stateid="unexamined" />
      </logic>
      <logic idref="items_a05_spint_rechts">
        <state stateid="unexamined" />
      </logic>
      <logic idref="items_starter">
        <state stateid="State_" />
      </logic>
      <logic idref="items_trigger_baronin_ohnmacht">
        <state stateid="inactive" />
      </logic>
      <logic idref="items_trigger_dunkle_ecke">
        <state stateid="examined" />
      </logic>
      <logic idref="characters_arzt">
        <state stateid="inactive" />
      </logic>
      <logic idref="topics_arzt_top_a05_arzt_held_der_stunde">
        <property key="Active" value="True" />
        <state stateid="active" />
      </logic>
      <logic idref="topics_arzt_top_a05_arzt_neuer_arbeitsplatz">
        <property key="Active" value="True" />
        <state stateid="active" />
      </logic>
      <logic idref="topics_arzt_top_a05_arzt_baronin">
        <property key="Active" value="False" />
        <state stateid="cond1" />
      </logic>
      <logic idref="topics_arzt_top_a05_arzt_kapitaen">
        <property key="Active" value="True" />
        <property key="active" value="true" />
        <state stateid="active" />
      </logic>
      <logic idref="topics_arzt_top_a05_arzt_verabschieden">
        <property key="Active" value="False" />
        <state stateid="no1" />
      </logic>
      <logic idref="characters_baronin">
        <state stateid="inactive" />
      </logic>
      <logic idref="topics_baronin_top_a05_baronin_abenteuer_ueberstanden">
        <property key="Active" value="True" />
        <state stateid="active" />
      </logic>
      <logic idref="topics_baronin_top_a05_baronin_tresor">
        <property key="Active" value="True" />
        <state stateid="active" />
      </logic>
      <logic idref="topics_baronin_top_a05_baronin_fahrt_nach_kairo">
        <property key="Active" value="True" />
        <state stateid="active" />
      </logic>
      <logic idref="characters_butler">
        <state stateid="inactive" />
      </logic>
      <logic idref="characters_ermittler">
        <state stateid="off" />
      </logic>
      <logic idref="topics_a05_ermittler_top_a05_ermittler_auto_verdient_mitzukommen">
        <property key="Active" value="False" />
        <property key="SpokenCount" value="1" />
        <property key="active" value="false" />
        <state stateid="spoken" />
      </logic>
      <logic idref="topics_a05_ermittler_top_a05_ermittler_auto_vorkommnisse_im_tunnel">
        <property key="Active" value="False" />
        <property key="SpokenCount" value="1" />
        <property key="active" value="false" />
        <state stateid="spoken" />
      </logic>
      <logic idref="topics_a05_ermittler_top_a05_ermittler_pier_wachmann">
        <property key="Active" value="False" />
        <property key="SpokenCount" value="1" />
        <property key="active" value="false" />
        <state stateid="spoken" />
      </logic>
      <logic idref="topics_a05_ermittler_top_a05_ermittler_pier_tresor">
        <property key="Active" value="False" />
        <property key="SpokenCount" value="1" />
        <property key="active" value="false" />
        <state stateid="spoken" />
      </logic>
      <logic idref="topics_a05_ermittler_top_a05_ermittler_pier_telegramm">
        <property key="Active" value="False" />
        <property key="SpokenCount" value="1" />
        <property key="active" value="false" />
        <state stateid="spoken" />
      </logic>
      <logic idref="topics_a05_ermittler_top_a05_ermittler_pier_rabe_ist_tot">
        <property key="Active" value="False" />
        <property key="SpokenCount" value="1" />
        <property key="active" value="false" />
        <state stateid="spoken" />
      </logic>
      <logic idref="topics_a05_ermittler_top_a05_ermittler_pier_hilfe_anbieten">
        <property key="Active" value="False" />
        <property key="active" value="false" />
        <property key="SpokenCount" value="1" />
        <state stateid="spoken" />
      </logic>
      <logic idref="topics_ermittler_top_a05_ermittler_auto_ich_komme_mit">
        <property key="Active" value="False" />
        <property key="active" value="false" />
        <property key="SpokenCount" value="1" />
        <state stateid="spoken" />
      </logic>
      <logic idref="topics_ermittler_top_a03_ermittler_pier_abfahrt">
        <property key="Active" value="True" />
        <property key="active" value="true" />
        <state stateid="active" />
      </logic>
      <logic idref="characters_junge_frau">
        <state stateid="inactive" />
      </logic>
      <logic idref="topics_frau_top_a05_frau_name">
        <property key="Active" value="True" />
        <state stateid="active" />
      </logic>
      <logic idref="topics_frau_top_a05_frau_aegypten">
        <property key="Active" value="True" />
        <state stateid="active" />
      </logic>
      <logic idref="topics_frau_top_a05_frau_glueck">
        <property key="Active" value="False" />
        <state stateid="State_" />
        <state stateid="State_2" />
      </logic>
      <logic idref="characters_kapitaen">
        <state stateid="unexamined" />
      </logic>
      <logic idref="topics_kapitaen_top_a05_kapitaen_reise_nach_aegypten">
        <property key="Active" value="True" />
        <state stateid="active" />
      </logic>
      <logic idref="topics_kapitaen_top_a05_kapitaen_verdaechtige_truhe">
        <property key="Active" value="True" />
        <property key="active" value="true" />
        <state stateid="active" />
      </logic>
      <logic idref="topics_kapitaen_top_a05_kapitaen_tickets">
        <property key="Active" value="False" />
        <state stateid="cond1" />
      </logic>
      <logic idref="topics_kapitaen_top_a05_kapitaen_frachtraum">
        <property key="Active" value="False" />
        <state stateid="cond1" />
      </logic>
      <logic idref="topics_kapitaen_top_a05_kapitaen_einladung_der_baronin">
        <property key="Active" value="False" />
        <state stateid="inactive" />
      </logic>
      <logic idref="characters_ohi">
        <state stateid="State1" />
      </logic>
      <logic idref="characters_wachmann">
        <state stateid="ex1" />
      </logic>
      <logic idref="topics_a05_wachmann_top_a05_wachmann_tunnel">
        <property key="Active" value="True" />
        <state stateid="active" />
      </logic>
      <logic idref="topics_a05_wachmann_top_a05_wachmann_der_rabe">
        <property key="Active" value="True" />
        <state stateid="active" />
      </logic>
      <logic idref="topics_a05_wachmann_top_a05_wachmann_verabschieden">
        <property key="Active" value="True" />
        <state stateid="active" />
      </logic>
      <logic idref="scenes_a05_auto">
        <history stateid="State_2">
          <state stateid="State_1" />
        </history>
        <state stateid="State_1" />
      </logic>
      <logic idref="scenes_a05_frachtraum">
        <state stateid="normal" />
      </logic>
      <logic idref="scenes_a05_nebendeck">
        <state stateid="normal" />
      </logic>
      <logic idref="scenes_a05_pier">
        <history stateid="State_2">
          <state stateid="normal" />
        </history>
        <state stateid="abgang_ermittler" />
      </logic>
      <logic idref="tasks_persistent_01">
        <property key="brieftasche_abgegeben" value="True" />
        <property key="karamellbonbon" value="True" />
        <property key="brieftasche_gefunden" value="True" />
        <property key="krimi" value="True" />
        <property key="radio_an" value="True" />
        <property key="initialized" value="True" />
        <state stateid="persistent" />
      </logic>
      <logic idref="tasks_persistent_07">
        <state stateid="inactive" />
      </logic>
      <logic idref="tasks_persistent_08">
        <state stateid="inactive" />
      </logic>
      <logic idref="tasks_persistent_10">
        <state stateid="inactive" />
      </logic>
    </logics>
    <persistences>
      <persistence idref="characters_ohi" />
      <persistence idref="ao_lenkrad" />
      <persistence idref="characters_ermittler" />
      <persistence idref="place_auto_jungeFrau" />
      <persistence idref="ao_baronin" />
      <persistence idref="items_a05_shotchange_autofrau" />
      <persistence idref="moveposition_wachmann" />
      <persistence idref="items_a05_pier_kran" />
      <persistence idref="ao_koffer03">
        <visualState value="default" />
      </persistence>
      <persistence idref="items_a05_pier_ausgang_shot_baronin" />
      <persistence idref="ao_autotuer">
        <visualState value="default" />
      </persistence>
      <persistence idref="sp_pillen" />
      <persistence idref="collider_ablage" />
      <persistence idref="characters_wachmann" />
      <persistence idref="dummy_link" />
      <persistence idref="ao_opernglas">
        <visualState value="default" />
      </persistence>
      <persistence idref="items_a05_pier_opernglas" />
      <persistence idref="ao_telegram">
        <attachment targetId="characters_ermittler" targetPosition="Ermittler_Rhand_item" />
        <enabled value="False" />
      </persistence>
      <persistence idref="characters_baronin" />
      <persistence idref="items_trigger_baronin_ohnmacht" />
      <persistence idref="characters_geiger" />
      <persistence idref="items_a05_pier_zugang_zum_schiff" />
      <persistence idref="ao_koffer01">
        <visualState value="default" />
      </persistence>
      <persistence idref="characters_arzt" />
      <persistence idref="collider" />
      <persistence idref="mPosition_Oehi_Wagen_Baronin_betrachten" />
      <persistence idref="moveposition_arzt" />
      <persistence idref="ao_butler" />
      <persistence idref="FocusTarget_Opernglas" />
      <persistence idref="sp_autoFrau" />
      <persistence idref="ao_pillendose" />
      <persistence idref="items_a05_ausgang_autofrau" />
      <persistence idref="ao_auto_ermittler">
        <visualState value="amPier" />
      </persistence>
      <persistence idref="Collider_NachJungeFrau" />
      <persistence idref="items_a05_pier_wagen_der_baronin" />
      <persistence idref="sp_wachmann" />
      <persistence idref="ao_koffer02">
        <visualState value="default" />
      </persistence>
      <persistence idref="mposition_Exit_Wagen_Baronin" />
      <persistence idref="characters_kapitaen" />
      <persistence idref="items_a05_pier_auto_der_jungen_frau" />
      <persistence idref="ao_hut" />
      <persistence idref="characters_junge_frau" />
      <persistence idref="characters_butler" />
      <persistence idref="items_a05_pier_koffer_der_jungen_frau" />
      <persistence idref="Hut_Arzt" />
      <persistence idref="items_a05_pier_meer" />
    </persistences>
    <databinding />
  </gamestate>
  <timeplayed>74752031279</timeplayed>
  <creationdatetime>635268514032968750</creationdatetime>
</savegame>