<savegame version="0.1" type="0">
  <name>Prosty plan</name>
  <episode>episode_3</episode>
  <chapter>abschnitt_19</chapter>
  <gamestate name="start">
    <preferences />
    <scenes>
      <scene idref="scenes_a19_aussen_platz" />
      <scene idref="scenes_a19_aussen_tuer" />
      <scene idref="scenes_a19_dach" />
      <scene idref="scenes_a19_dach_kamin" />
      <scene idref="scenes_a19_eingangsbereich" />
      <scene idref="scenes_a19_haupthalle" />
      <scene idref="scenes_a19_seite" />
      <scene idref="scenes_a19_seite_transporter" />
      <scene idref="scenes_a19_wachstube" />
      <scene idref="scenes_start" />
      <scene idref="scenes_a19_aussen" />
    </scenes>
    <items>
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      <item idref="characters_araber" visualisation="default" interactionmode="none" mouseoverref="none" nameref="none" currentscene="scenes_a19_dach" currentlocation="avatar" dialoggroup="default" />
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        <interaction mode="examine" sequenceref="sequences_a19_aussen_platz_abfluss_ex_2" />
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      </item>
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        <interaction mode="leave" sequenceref="none" />
      </item>
      <item idref="items_a19_aussen_platz_ausgang_treppe" visualisation="default" interactionmode="leave" mouseoverref="texts_a19_aussen_platz_ausgang_treppe_mo_leave_1" nameref="none" currentscene="none" currentlocation="positions_items_a19_aussen_platz_ausgang_treppe">
        <interaction mode="leave" sequenceref="sequences_a19_aussen_platz_ausgang_treppe_leave_1" />
      </item>
      <item idref="characters_wache" visualisation="zeitungSchauen" interactionmode="none" mouseoverref="none" nameref="none" currentscene="none" currentlocation="positions_characters_wache" dialoggroup="verkleidung" />
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        <interaction mode="examine" sequenceref="sequences_a19_aussen_schild_ex_1" />
      </item>
      <item idref="items_a19_aussen_tuer_ausgang_museum" visualisation="default" interactionmode="leave" mouseoverref="texts_a19_aussen_tuer_ausgang_museum_mo_leave_1-6" nameref="none" currentscene="none" currentlocation="positions_items_a19_aussen_tuer_ausgang_museum">
        <interaction mode="leave" sequenceref="sequences_a19_aussen_tuer_ausgang_museum_leave_6" />
        <interaction mode="used_by" item="items_a19_seite_tennisball" sequenceref="sequences_a19_aussen_tuer_ausgang_museum_used_mit_tennisball_3" />
        <interactmouseover itemref="items_a19_seite_tennisball" textref="texts_a19_aussen_tuer_ausgang_museum_mo_used_mit_tennisball_1-3" />
      </item>
      <item idref="items_a19_aussen_tuer_ausgang_treppe" visualisation="default" interactionmode="none" mouseoverref="none" nameref="none" currentscene="none" currentlocation="positions_items_a19_aussen_tuer_ausgang_treppe">
        <interaction mode="used_by" item="items_a19_seite_tennisball" sequenceref="" />
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      </item>
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        <interaction mode="talk" sequenceref="sequences_a19_aussen_tuer_hund_talk_mit_1" />
        <interaction mode="used_by" item="items_a19_seite_tennisball" sequenceref="" />
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      </item>
      <item idref="characters_frau" visualisation="dialogAraber" interactionmode="talk" mouseoverref="none" nameref="none" currentscene="none" currentlocation="none" dialoggroup="default">
        <interaction mode="examine" sequenceref="none" />
        <interaction mode="notopic" sequenceref="none" />
      </item>
      <item idref="characters_butler" visualisation="stehenBleiben" interactionmode="talk" mouseoverref="none" nameref="none" currentscene="none" currentlocation="none" dialoggroup="default">
        <interaction mode="examine" sequenceref="none" />
        <interaction mode="notopic" sequenceref="none" />
      </item>
      <item idref="items_a19_dach_ausgang_rabennest" visualisation="default" interactionmode="none" mouseoverref="none" nameref="none" currentscene="none" currentlocation="positions_items_a19_dach_ausgang_rabennest" />
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        <interaction mode="leave" sequenceref="sequences_a19_dach_ausgang_seite_leave_1" />
      </item>
      <item idref="items_a19_dach_kamin_dreick" visualisation="default" interactionmode="examine" mouseoverref="texts_a19_dach_kamin_dreick_mo_ex_1" nameref="none" currentscene="none" currentlocation="positions_items_a19_dach_kamin_dreick">
        <interaction mode="examine" sequenceref="sequences_a19_dach_kamin_dreick_ex_1" />
      </item>
      <item idref="items_a19_dach_kamin_falscher_stein" visualisation="default" interactionmode="use" mouseoverref="texts_a19_dach_kamin_falscher_stein_mo_use_1a__1b__1c" nameref="none" currentscene="none" currentlocation="positions_items_a19_dach_kamin_falscher_stein">
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      </item>
      <item idref="items_a19_dach_kamin_richtiger_stein1" visualisation="default" interactionmode="use" mouseoverref="texts_a19_dach_kamin_richtiger_stein1_mo_use_1" nameref="none" currentscene="none" currentlocation="positions_items_a19_dach_kamin_richtiger_stein1">
        <interaction mode="use" sequenceref="sequences_a19_dach_kamin_richtiger_stein1_use_1" />
      </item>
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        <interaction mode="use" sequenceref="sequences_a19_dach_kamin_richtiger_stein2_use_1" />
      </item>
      <item idref="items_a19_dach_kamin_richtiger_stein3" visualisation="default" interactionmode="use" mouseoverref="texts_a19_dach_kamin_richtiger_stein3_mo_use_1" nameref="none" currentscene="none" currentlocation="positions_items_a19_dach_kamin_richtiger_stein3">
        <interaction mode="use" sequenceref="sequences_a19_dach_kamin_richtiger_stein3_use_1" />
      </item>
      <item idref="items_a19_dach_oberlicht" visualisation="default" interactionmode="examine" mouseoverref="texts_a19_dach_oberlicht_mo_ex_1__2" nameref="none" currentscene="none" currentlocation="positions_items_a19_dach_oberlicht">
        <interaction mode="examine" sequenceref="sequences_a19_dach_oberlicht_ex_2" />
      </item>
      <item idref="items_a19_dach_schornstein" visualisation="default" interactionmode="examine" mouseoverref="texts_a19_dach_schornstein_mo_ex_1-5" nameref="none" currentscene="none" currentlocation="positions_items_a19_dach_schornstein">
        <interaction mode="examine" sequenceref="sequences_a19_dach_schornstein_ex_4" />
      </item>
      <item idref="items_a19_eingangsbereich_ausgang_aussen" visualisation="default" interactionmode="leave" mouseoverref="texts_a19_eingangsbereich_ausgang_aussen_mo_leave_1" nameref="none" currentscene="none" currentlocation="positions_items_a19_eingangsbereich_ausgang_aussen">
        <interaction mode="leave" sequenceref="none" />
      </item>
      <item idref="items_a19_eingangsbereich_ausgang_haupthalle" visualisation="default" interactionmode="leave" mouseoverref="texts_a19_eingangsbereich_ausgang_haupthalle_mo_leave_1" nameref="none" currentscene="none" currentlocation="positions_items_a19_eingangsbereich_ausgang_haupthalle">
        <interaction mode="leave" sequenceref="none" />
      </item>
      <item idref="items_a19_eingangsbereich_charakter_geiger" visualisation="default" interactionmode="examine" mouseoverref="texts_a19_eingangsbereich_charakter_geiger_mo_ex_1__2" nameref="none" currentscene="none" currentlocation="positions_items_a19_eingangsbereich_charakter_geiger">
        <interaction mode="examine" sequenceref="sequences_a19_eingangsbereich_charakter_geiger_ex_1" />
      </item>
      <item idref="items_a19_eingangsbereich_charakter_pflegerin" visualisation="default" interactionmode="examine" mouseoverref="texts_a19_eingangsbereich_charakter_pflegerin_mo_ex_1__2" nameref="none" currentscene="none" currentlocation="positions_items_a19_eingangsbereich_charakter_pflegerin">
        <interaction mode="examine" sequenceref="sequences_a19_eingangsbereich_charakter_pflegerin_ex_2" />
      </item>
      <item idref="items_a19_eingangsbereich_schatzkammer" visualisation="default" interactionmode="examine" mouseoverref="texts_a19_eingangsbereich_schatzkammer_mo_ex_1a__1b__2" nameref="none" currentscene="none" currentlocation="positions_items_a19_eingangsbereich_schatzkammer">
        <interaction mode="examine" sequenceref="sequences_a19_eingangsbereich_schatzkammer_ex_2" />
      </item>
      <item idref="items_a19_haupthalle_ausgang_eingangsbereich" visualisation="default" interactionmode="leave" mouseoverref="texts_a19_haupthalle_ausgang_eingangsbereich_mo_leave_1" nameref="none" currentscene="none" currentlocation="positions_items_a19_haupthalle_ausgang_eingangsbereich">
        <interaction mode="leave" sequenceref="sequences_a19_haupthalle_ausgang_eingangsbereich_leave_1" />
      </item>
      <item idref="items_a19_haupthalle_charakter_schriftstellerin" visualisation="default" interactionmode="examine" mouseoverref="texts_a19_haupthalle_charakter_schriftstellerin_mo_ex_1" nameref="none" currentscene="none" currentlocation="positions_items_a19_haupthalle_charakter_schriftstellerin">
        <interaction mode="examine" sequenceref="sequences_a19_haupthalle_charakter_schriftstellerin_ex_1" />
      </item>
      <item idref="items_a19_haupthalle_plan_des_museums" visualisation="default" interactionmode="examine" mouseoverref="texts_a19_haupthalle_plan_des_museums_mo_inventar_1" nameref="none" currentscene="none" currentlocation="none">
        <interaction mode="examine" sequenceref="sequences_a19_haupthalle_plan_des_museums_ex_1" />
      </item>
      <item idref="items_a19_haupthalle_statue_imhotep" visualisation="default" interactionmode="none" mouseoverref="texts_a19_haupthalle_statue_imhotep_mo_use_1" nameref="none" currentscene="none" currentlocation="positions_items_a19_haupthalle_statue_imhotep">
        <interaction mode="use" sequenceref="sequences_a19_haupthalle_statue_imhotep_use_1" />
        <interaction mode="examine" sequenceref="sequences_a19_haupthalle_statue_imhotep_ex_1" />
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        <interaction mode="examine" sequenceref="sequences_a19_haupthalle_wand_ex_1" />
      </item>
      <item idref="items_a19_seite_anhaengerkupplung" visualisation="default" interactionmode="none" mouseoverref="texts_a19_seite_anhaengerkupplung_mo_take_1" nameref="none" currentscene="none" currentlocation="positions_items_a19_seite_anhaengerkupplung">
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      <item idref="items_a19_seite_ausgang_aussen" visualisation="default" interactionmode="leave" mouseoverref="texts_a19_seite_ausgang_aussen_mo_leave_1" nameref="none" currentscene="none" currentlocation="positions_items_a19_seite_ausgang_aussen">
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            <img src="a01_img_butler_01" />
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            <p>a01_missing_wallet_checked_01</p>
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            <img src="a01_img_baroness_01" />
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          <note id="a01_writer_first_talk_02" visible="True">
            <img src="a01_img_writer_01" />
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          <note id="a01_writer_first_talk_01" visible="True">
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          <note id="a01_caretaker_boy_woodpistol_02" visible="True">
            <img src="a01_img_caretaker_01" />
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            <p>a01_caretaker_boy_father_01</p>
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            <p>a03_caretaker_boy_why_train_01</p>
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          <note id="a07_caretaker_boy_romance_01">
            <p>a07_caretaker_boy_romance_01</p>
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            <p>a10_caretaker_boy_romance_02</p>
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          <note id="a01_doctor_first_talk_02" visible="True">
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          <note id="a01_constable_first_02" visible="True">
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            <p>a06_dark_figure_talk_constable_01</p>
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            <img src="a05_img_raven_mask_01" />
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          <note id="a05_captain_tw_doctor_02" visible="True">
            <img src="a05_img_captain_01" />
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        <page id="44">
          <note id="a05_captain_tw_doctor_01">
            <p>a05_captain_tw_doctor_01</p>
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            <p>a07_captain_ship_01</p>
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          <note id="a06_img_stowaway_01" visible="True">
            <img src="a06_img_stowaway_01" />
          </note>
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            <p>a07_stowaway_captured_01</p>
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            <p>a07_shot_found_projectile_01</p>
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            <p>a07_shot_compared_01</p>
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            <p>a09_murder_baroness_motiv_01</p>
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            <p>a07_blackout_anastethic_law_01</p>
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          <note id="a07_blackout_anasthetic_captain_01">
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            <p>a10_museum_treasury_01</p>
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            <p>a10_museum_telephone_01</p>
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            <p>a10_director_after_legrand_01</p>
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            <p>a10_director_after_explosion_01</p>
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            <p>a11_director_talk_basement_01</p>
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            <p>a11_escape_raven_treasury_01</p>
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        <page id="62">
          <note id="a11_escape_raven_secretdoor_01" visible="True">
            <p>a11_escape_raven_secretdoor_01</p>
          </note>
          <note id="a11_escape_raven_secretdoor_02" visible="True">
            <p>a11_escape_raven_secretdoor_02</p>
          </note>
        </page>
        <page id="63">
          <note id="a11_escape_raven_secretdoor_03" visible="True">
            <img src="a11_img_arabic_letters_01" />
          </note>
          <note id="a11_escape_raven_after_explosion_04" visible="True">
            <p>a11_escape_raven_after_explosion_04</p>
          </note>
        </page>
      </category>
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        <page id="64">
          <note id="a12_start_2_inch_01" visible="True">
            <p>a12_start_2_inch_01</p>
          </note>
        </page>
        <page id="65">
          <note id="a12_start_2_eyes_01" visible="True">
            <p>a12_start_2_eyes_01</p>
          </note>
          <note id="a12_start_2_plan_01" visible="True">
            <p>a12_start_2_plan_01</p>
          </note>
        </page>
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      <category id="index_note_inch_01">
        <page id="66">
          <note id="a12_inch_start_01" visible="True">
            <p>a12_inch_start_01</p>
          </note>
          <note id="a12_inch_talk_station_01" visible="True">
            <p>a12_inch_talk_station_01</p>
          </note>
        </page>
        <page id="67">
          <note id="a14_inch_bomb_01" visible="True">
            <p>a14_inch_bomb_01</p>
          </note>
          <note id="a17_inch_talk_cell_01" visible="True">
            <p>a17_inch_talk_cell_01</p>
          </note>
          <note id="a19_inch_start_01" visible="True">
            <p>a19_inch_start_01</p>
          </note>
        </page>
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      <category id="index_note_inchs_plan_01">
        <page id="68">
          <note id="a12_inchs_plan_talk_station_01" visible="True">
            <p>a12_inchs_plan_talk_station_01</p>
          </note>
          <note id="a14_inchs_plan_talk_pier_01" visible="True">
            <p>a14_inchs_plan_talk_pier_01</p>
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        <page id="69">
          <note id="a19_inchs_plan_start_01" visible="True">
            <p>a19_inchs_plan_start_01</p>
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          <note id="a20_inchs_plan_left_ravennest_01">
            <p>a20_inchs_plan_left_ravennest_01</p>
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      <category id="index_note_my_part_01">
        <page id="70">
          <note id="a13_my_part_talk_doctor_01" visible="True">
            <p>a13_my_part_talk_doctor_01</p>
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          <note id="a17_my_part_first_01" visible="True">
            <p>a17_my_part_first_01</p>
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          <note id="a15_alex_end15_01" visible="True">
            <p>a15_alex_end15_01</p>
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          <note id="a16_adil_start_01" visible="True">
            <p>a16_adil_start_01</p>
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        <page id="73">
          <note id="a16_plan_talk_about_01" visible="True">
            <p>a16_plan_talk_about_01</p>
          </note>
          <note id="a16_plan_corps_seen_01" visible="True">
            <p>a16_plan_corps_seen_01</p>
          </note>
        </page>
        <page id="74">
          <note id="a16_plan_arab_arrested_01" visible="True">
            <p>a16_plan_arab_arrested_01</p>
          </note>
          <note id="a19_plan_start_01" visible="True">
            <p>a19_plan_start_01</p>
          </note>
          <note id="a20_plan_left_ravensnest_01">
            <p>a20_plan_left_ravensnest_01</p>
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        </page>
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      <category id="index_note_mayers_01">
        <page id="75">
          <note id="a16_mayers_talk_arab_plan_01" visible="True">
            <p>a16_mayers_talk_arab_plan_01</p>
          </note>
          <note id="a16_mayers_talk_fiddler_01">
            <p>a16_mayers_talk_fiddler_01</p>
          </note>
        </page>
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      <category id="index_note_doctor_baroness_01">
        <page id="76">
          <note id="a17_doctor_baroness_dialog_butler_01" visible="True">
            <p>a17_doctor_baroness_dialog_butler_01</p>
          </note>
        </page>
        <page id="77">
          <note id="a18_doctor_baroness_story_01" visible="True">
            <p>a18_doctor_baroness_story_01</p>
          </note>
        </page>
        <page id="78">
          <note id="a18_doctor_baroness_doctor_dead_01" visible="True">
            <p>a18_doctor_baroness_doctor_dead_01</p>
          </note>
        </page>
      </category>
      <quest id="quest19" points="2500" state="active">
        <slots>
          <slot id="slot01" state="visible">
            <data>
              <p>text_quest19_slot01_titel</p>
              <p>text_quest19_slot01_content</p>
            </data>
          </slot>
          <slot id="slot02">
            <data>
              <p>text_quest19_slot02_content</p>
            </data>
            <hint id="hint01" enabled="True">
              <p size="9">hint_quest19_slot02</p>
            </hint>
          </slot>
          <slot id="slot03">
            <data>
              <p>text_quest19_slot03_content</p>
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          </slot>
          <slot id="slot04">
            <data>
              <p>text_quest19_slot04_content</p>
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          </slot>
          <slot id="slot05" state="visible">
            <data>
              <p>text_quest19_slot05_content</p>
            </data>
            <hint id="hint01" enabled="True">
              <p size="9">hint01_quest19_slot05</p>
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            <hint id="hint02" enabled="True">
              <p size="9">hint02_quest19_slot05</p>
            </hint>
          </slot>
        </slots>
      </quest>
    </questlog>
    <inventory>
      <character characterid="characters_araber">
        <item itemid="items_a19_haupthalle_plan_des_museums" />
      </character>
    </inventory>
    <party />
    <logics>
      <logic idref="items_a19_aussen_platz_abfluss">
        <interactionitem item="items_a19_seite_draht" />
        <state stateid="off" />
      </logic>
      <logic idref="items_a19_aussen_platz_ausgang_seitenstrasse">
        <state stateid="door" />
      </logic>
      <logic idref="items_a19_aussen_platz_ausgang_treppe">
        <state stateid="door" />
      </logic>
      <logic idref="items_a19_aussen_schild">
        <state stateid="unexamined" />
      </logic>
      <logic idref="items_a19_aussen_tuer_ausgang_museum">
        <history stateid="State_3">
          <state stateid="leave1" />
        </history>
        <history stateid="State_2">
          <state stateid="verkleidung" />
        </history>
        <history stateid="State_4">
          <state stateid="leave4" />
        </history>
        <state stateid="komplett" />
        <state stateid="done" />
      </logic>
      <logic idref="items_a19_aussen_tuer_ausgang_treppe">
        <interactionitem item="items_a19_seite_tennisball" />
        <state stateid="door" />
      </logic>
      <logic idref="items_a19_aussen_tuer_hund">
        <interactionitem item="items_a19_seite_tennisball" />
        <state stateid="off" />
      </logic>
      <logic idref="items_a19_dach_ausgang_rabennest">
        <state stateid="inacive" />
      </logic>
      <logic idref="items_a19_dach_ausgang_seite">
        <state stateid="door" />
      </logic>
      <logic idref="items_a19_dach_kamin_ausgang_dach">
        <state stateid="door" />
      </logic>
      <logic idref="items_a19_dach_kamin_dreick">
        <state stateid="unexamined" />
      </logic>
      <logic idref="items_a19_dach_kamin_falscher_stein">
        <state stateid="use1" />
      </logic>
      <logic idref="items_a19_dach_kamin_richtiger_stein1">
        <state stateid="unpressed" />
      </logic>
      <logic idref="items_a19_dach_kamin_richtiger_stein2">
        <state stateid="unpressed" />
      </logic>
      <logic idref="items_a19_dach_kamin_richtiger_stein3">
        <state stateid="unpressed" />
      </logic>
      <logic idref="items_a19_dach_oberlicht">
        <state stateid="examined" />
      </logic>
      <logic idref="items_a19_dach_schornstein">
        <state stateid="ex4" />
      </logic>
      <logic idref="items_a19_eingangsbereich_ausgang_aussen">
        <state stateid="door" />
      </logic>
      <logic idref="items_a19_eingangsbereich_ausgang_haupthalle">
        <state stateid="door" />
      </logic>
      <logic idref="items_a19_eingangsbereich_charakter_geiger">
        <state stateid="unexamined" />
      </logic>
      <logic idref="items_a19_eingangsbereich_charakter_pflegerin">
        <state stateid="examined" />
      </logic>
      <logic idref="items_a19_eingangsbereich_schatzkammer">
        <state stateid="plan" />
      </logic>
      <logic idref="items_a19_haupthalle_ausgang_eingangsbereich">
        <state stateid="door" />
      </logic>
      <logic idref="items_a19_haupthalle_charakter_schriftstellerin">
        <state stateid="unexamined" />
      </logic>
      <logic idref="items_a19_haupthalle_plan_des_museums">
        <state stateid="inventory" />
      </logic>
      <logic idref="items_a19_haupthalle_statue_imhotep">
        <state stateid="off" />
      </logic>
      <logic idref="items_a19_haupthalle_wand">
        <state stateid="unexamined" />
      </logic>
      <logic idref="items_a19_seite_anhaengerkupplung">
        <state stateid="off" />
      </logic>
      <logic idref="items_a19_seite_ausgang_aussen">
        <state stateid="door" />
      </logic>
      <logic idref="items_a19_seite_draht">
        <history stateid="State_">
          <state stateid="verbogen" />
        </history>
        <state stateid="verbogen" />
      </logic>
      <logic idref="items_a19_seite_feuerleiter">
        <state stateid="leave1" />
      </logic>
      <logic idref="items_a19_seite_muelltonne">
        <state stateid="off" />
      </logic>
      <logic idref="items_a19_seite_regenschirm">
        <state stateid="off" />
      </logic>
      <logic idref="items_a19_seite_tennisball">
        <state stateid="off" />
      </logic>
      <logic idref="items_a19_seite_transporter">
        <property key="umgestellt" value="True" />
        <history stateid="State_1">
          <state stateid="ex1" />
        </history>
        <state stateid="off" />
      </logic>
      <logic idref="items_a19_seite_transportertuer">
        <state stateid="open" />
      </logic>
      <logic idref="items_a19_seite_transporter_ausgang">
        <state stateid="door" />
      </logic>
      <logic idref="items_a19_seite_transporter_autoradio">
        <state stateid="unexamined" />
      </logic>
      <logic idref="items_a19_seite_transporter_handbremse">
        <property key="geloest" value="True" />
        <state stateid="geloest" />
      </logic>
      <logic idref="items_a19_seite_transporter_latzhose">
        <state stateid="off" />
      </logic>
      <logic idref="items_a19_wachstube_ausgang_eingangshalle">
        <state stateid="following" />
      </logic>
      <logic idref="items_a19_wachstube_kaffeemaschine">
        <property key="heiss" value="True" />
        <state stateid="off" />
      </logic>
      <logic idref="items_a19_wachstube_klemmbrett">
        <state stateid="off" />
      </logic>
      <logic idref="items_a19_wachstube_schublade">
        <state stateid="use" />
      </logic>
      <logic idref="items_shotchange_vortreppe">
        <state stateid="door" />
      </logic>
      <logic idref="items_shotchange_zumeingang">
        <state stateid="door" />
      </logic>
      <logic idref="items_starter">
        <state stateid="door" />
      </logic>
      <logic idref="characters_araber">
        <state stateid="normal" />
      </logic>
      <logic idref="characters_butler">
        <state stateid="State1" />
      </logic>
      <logic idref="topics_butler_top_a19_butler_der_einbruch">
        <property key="Active" value="False" />
        <property key="SpokenCount" value="1" />
        <state stateid="spoken" />
      </logic>
      <logic idref="topics_butler_top_a19_butler_mister_x">
        <property key="Active" value="False" />
        <property key="SpokenCount" value="1" />
        <property key="active" value="false" />
        <state stateid="spoken" />
      </logic>
      <logic idref="topics_butler_top_a19_butler_keller">
        <property key="Active" value="False" />
        <property key="SpokenCount" value="1" />
        <state stateid="spoken" />
      </logic>
      <logic idref="topics_butler_top_a19_butler_arzt">
        <property key="Active" value="False" />
        <property key="SpokenCount" value="1" />
        <property key="active" value="false" />
        <state stateid="spoken" />
      </logic>
      <logic idref="topics_butler_top_a19_butler_verabschieden">
        <property key="Active" value="True" />
        <property key="SpokenCount" value="1" />
        <state stateid="active" />
      </logic>
      <logic idref="characters_frau">
        <state stateid="State1" />
      </logic>
      <logic idref="topics_frau_top_a19_frau_schiff">
        <property key="Active" value="False" />
        <property key="SpokenCount" value="1" />
        <property key="active" value="false" />
        <state stateid="spoken" />
      </logic>
      <logic idref="topics_frau_top_a19_frau_butler">
        <property key="Active" value="False" />
        <property key="SpokenCount" value="1" />
        <state stateid="spoken" />
      </logic>
      <logic idref="topics_frau_top_a19_frau_grundriss">
        <property key="Active" value="False" />
        <property key="SpokenCount" value="1" />
        <property key="active" value="false" />
        <state stateid="spoken" />
      </logic>
      <logic idref="topics_frau_top_a19_frau_verabschieden">
        <property key="Active" value="True" />
        <property key="SpokenCount" value="1" />
        <state stateid="active" />
      </logic>
      <logic idref="characters_schriftstellerin">
        <state stateid="haupthalle" />
      </logic>
      <logic idref="characters_wache">
        <state stateid="verkleidet" />
      </logic>
      <logic idref="topics_wache_top_a19_wache_andere_besucher">
        <property key="Active" value="True" />
        <state stateid="active" />
      </logic>
      <logic idref="topics_wache_top_a19_wache_bitten">
        <property key="Active" value="True" />
        <state stateid="active" />
      </logic>
      <logic idref="topics_wache_top_a19_wache_handwerker_ja">
        <property key="Active" value="False" />
        <property key="SpokenCount" value="1" />
        <state stateid="spoken" />
      </logic>
      <logic idref="topics_wache_top_a19_wache_firma_liste">
        <property key="Active" value="False" />
        <property key="SpokenCount" value="1" />
        <state stateid="spoken" />
      </logic>
      <logic idref="topics_wache_top_a19_wache_firma_anders_einigen">
        <property key="Active" value="True" />
        <state stateid="active" />
      </logic>
      <logic idref="topics_wache_top_a19_wache_handwerker_nein">
        <property key="Active" value="True" />
        <state stateid="active" />
      </logic>
      <logic idref="topics_wache_top_a19_wache_verabschieden">
        <property key="Active" value="True" />
        <state stateid="active" />
      </logic>
      <logic idref="scenes_a19_aussen">
        <history stateid="State_2">
          <state stateid="normal" />
        </history>
        <state stateid="normal" />
      </logic>
      <logic idref="scenes_a19_aussen_platz">
        <state stateid="start" />
      </logic>
      <logic idref="scenes_a19_aussen_tuer">
        <state stateid="normal" />
      </logic>
      <logic idref="scenes_a19_eingangsbereich">
        <property key="enter_cnt" value="3" />
        <property key="verkleidet_entered" value="True" />
        <history stateid="State_2">
          <state stateid="normal" />
        </history>
        <history stateid="State_1">
          <state stateid="done" />
        </history>
        <state stateid="done" />
      </logic>
      <logic idref="scenes_a19_haupthalle">
        <history stateid="State_2">
          <state stateid="normal" />
        </history>
        <state stateid="normal" />
      </logic>
      <logic idref="scenes_a19_seite">
        <history stateid="State_2">
          <state stateid="normal" />
        </history>
        <state stateid="normal" />
      </logic>
      <logic idref="scenes_a19_wachstube">
        <property key="enter_cnt" value="1" />
        <property key="inScene" value="False" />
        <history stateid="State_2">
          <state stateid="normal" />
        </history>
        <state stateid="normal" />
      </logic>
      <logic idref="tasks_kombination">
        <state stateid="keins" />
      </logic>
      <logic idref="tasks_mingame_klemmbrett">
        <state stateid="inactive" />
      </logic>
      <logic idref="tasks_process">
        <property key="verkleidet" value="True" />
        <property key="verkleidet_tried" value="True" />
        <property key="eintrag" value="True" />
        <property key="plan_seen" value="True" />
        <state stateid="verkleidet_yes" />
        <state stateid="State_1" />
        <state stateid="plan_yes" />
        <state stateid="geheimtuer_no" />
        <state stateid="State_2" />
      </logic>
      <logic idref="tasks_persistent_01">
        <property key="brieftasche_abgegeben" value="True" />
        <property key="karamellbonbon" value="True" />
        <property key="brieftasche_gefunden" value="True" />
        <property key="krimi" value="True" />
        <property key="radio_an" value="True" />
        <property key="initialized" value="True" />
        <state stateid="persistent" />
      </logic>
      <logic idref="tasks_persistent_07">
        <property key="tonband_gehoert" value="True" />
        <property key="projektil_untersucht" value="True" />
        <property key="notiz_gefunden" value="True" />
        <property key="tagebuch_gelesen" value="True" />
        <state stateid="inactive" />
      </logic>
      <logic idref="tasks_persistent_08">
        <state stateid="inactive" />
      </logic>
      <logic idref="tasks_persistent_10">
        <state stateid="inactive" />
      </logic>
    </logics>
    <persistences>
      <persistence idref="outfit_normal">
        <enabled value="False" />
      </persistence>
      <persistence idref="items_a19_aussen_schild" />
      <persistence idref="clickMesh_unten" />
      <persistence idref="outfit_painter">
        <enabled value="True" />
      </persistence>
      <persistence idref="characters_araber">
        <navmeshlayer value="-1025" />
      </persistence>
      <persistence idref="characters_wache" />
      <persistence idref="items_shotchange_vortreppe" />
      <persistence idref="characters_frau" />
      <persistence idref="ao_absperrung" />
      <persistence idref="pos_unten" />
      <persistence idref="ao_tennisball_aussen">
        <enabled value="True" />
      </persistence>
      <persistence idref="ao_auto">
        <enabled value="False" />
      </persistence>
      <persistence idref="items_shotchange_zumeingang" />
      <persistence idref="clickmesh_oben" />
      <persistence idref="items_a19_aussen_tuer_ausgang_museum" />
      <persistence idref="items_a19_aussen_platz_abfluss" />
      <persistence idref="items_a19_aussen_tuer_hund" />
      <persistence idref="pos_oben" />
      <persistence idref="characters_hund" />
      <persistence idref="items_a19_aussen_platz_ausgang_seitenstrasse" />
      <persistence idref="mposition_start" />
      <persistence idref="items_a19_seite_transportertuer" />
      <persistence idref="ao_regenschirmdraht">
        <enabled value="False" />
        <attachment targetId="characters_araber" targetPosition="Araber_Rhand_item" />
      </persistence>
      <persistence idref="characters_butler" />
      <persistence idref="ao_painteroutfit">
        <enabled value="False" />
      </persistence>
      <persistence idref="items_a19_seite_transporter_ausgang" />
      <persistence idref="ao_tennisball">
        <attachment targetId="characters_araber" targetPosition="Araber_Rhand_item" />
        <enabled value="False" />
      </persistence>
      <persistence idref="mposition_ausgang_aussen" />
      <persistence idref="items_a19_seite_transporter_latzhose" />
      <persistence idref="items_a19_seite_transporter_autoradio" />
      <persistence idref="items_a19_seite_regenschirm" />
      <persistence idref="items_a19_seite_anhaengerkupplung" />
      <persistence idref="mposition_dialog_butler" />
      <persistence idref="ao_muelleimer" />
      <persistence idref="items_a19_seite_muelltonne" />
      <persistence idref="items_a19_seite_transporter_handbremse" />
      <persistence idref="ao_truck_tuer">
        <visualState value="hinten" />
      </persistence>
      <persistence idref="mposition_transportertuer" />
      <persistence idref="pos_regenschirm_tonne" />
      <persistence idref="ao_handbremse">
        <visualState value="geloest_P2" />
      </persistence>
      <persistence idref="items_a19_seite_ausgang_aussen" />
      <persistence idref="items_a19_seite_feuerleiter" />
      <persistence idref="ao_regenschirm">
        <visualState value="default" />
        <attachment targetId="pos_regenschirm_tonne" targetPosition="pos_regenschirm_tonne" />
      </persistence>
      <persistence idref="pos_regenschirm" />
      <persistence idref="mposition_feuerleiter" />
      <persistence idref="items_a19_seite_transporter" />
      <persistence idref="ao_truck">
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      <persistence idref="ao_fahnenstange" />
      <persistence idref="mposition_verlassen" />
      <persistence idref="items_gc_eingangsbereich_fenster" />
      <persistence idref="items_a19_eingangsbereich_schatzkammer" />
      <persistence idref="characters_pflegerin" />
      <persistence idref="items_a19_eingangsbereich_charakter_geiger" />
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      <persistence idref="items_a19_eingangsbereich_ausgang_haupthalle" />
      <persistence idref="items_gc_eingangsbereich_statue" />
      <persistence idref="ao_ausweis">
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      <persistence idref="items_a19_eingangsbereich_ausgang_aussen" />
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      <persistence idref="items_a19_eingangsbereich_charakter_pflegerin" />
      <persistence idref="Position_Kaffeekanne" />
      <persistence idref="ao_becher">
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      <persistence idref="ao_teleHoerer" />
      <persistence idref="items_a19_wachstube_ausgang_eingangshalle" />
      <persistence idref="Position_Tasse_start" />
      <persistence idref="ao_lineal" />
      <persistence idref="Position_Schublade_geschlossen" />
      <persistence idref="ao_schaltkastentuer">
        <visualState value="default" />
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      <persistence idref="items_a19_wachstube_kaffeemaschine" />
      <persistence idref="ao_stuhl">
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      <persistence idref="items_a19_wachstube_klemmbrett" />
      <persistence idref="ao_bueroklammer" />
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      <persistence idref="Position_Tasse_Ende" />
      <persistence idref="items_a19_wachstube_schublade" />
      <persistence idref="ao_kaffeekanne">
        <attachment targetId="Position_Kaffeekanne" targetPosition="Position_Kaffeekanne" />
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      <persistence idref="position_TeleHoerer" />
      <persistence idref="ao_schublade" />
      <persistence idref="Position_Schublade_geoeffnet" />
      <persistence idref="ao_planAtt">
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      <persistence idref="characters_schriftstellerin" />
      <persistence idref="items_a19_haupthalle_wand" />
      <persistence idref="ao_imhotep">
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      <persistence idref="items_a19_haupthalle_statue_imhotep" />
      <persistence idref="items_a19_haupthalle_charakter_schriftstellerin" />
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      <persistence idref="items_a19_dach_ausgang_seite" />
      <persistence idref="ao_geheimtuer">
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      <persistence idref="items_a19_dach_oberlicht" />
      <persistence idref="items_a19_dach_ausgang_rabennest" />
      <persistence idref="items_a19_dach_schornstein" />
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    <databinding />
  </gamestate>
  <timeplayed>425319377390</timeplayed>
  <creationdatetime>635271516055693359</creationdatetime>
</savegame>