<savegame version="0.1" type="0">
  <name>Pociąg w Alpach</name>
  <episode>episode_1</episode>
  <chapter>abschnitt_01</chapter>
  <gamestate name="start">
    <preferences />
    <scenes>
      <scene idref="scenes_start" />
      <scene idref="scenes_a01_grossraumwagon" />
      <scene idref="scenes_a01_salonwagen" />
      <scene idref="scenes_a01_kabine_archaeologe" />
      <scene idref="scenes_a01_brieftasche" />
      <scene idref="scenes_a01_zeitung" />
      <scene idref="scenes_a01_uebergang" />
      <scene idref="scenes_a01_transportwagon" />
    </scenes>
    <items>
      <item idref="characters_ohi" visualisation="festhalten" interactionmode="talk" mouseoverref="none" nameref="none" currentscene="scenes_a01_uebergang" currentlocation="avatar" dialoggroup="default">
        <interaction mode="examine" sequenceref="none" />
        <interaction mode="notopic" sequenceref="none" />
      </item>
      <item idref="characters_archaeologe" visualisation="gangStehen" interactionmode="examine" mouseoverref="texts_archaeologe_mo_ex_1" nameref="none" currentscene="none" currentlocation="positions_characters_archaeologe" dialoggroup="default">
        <interaction mode="examine" sequenceref="sequences_archaeologe_ex_1" />
      </item>
      <item idref="characters_geiger" visualisation="sitzenIdle" interactionmode="talk" mouseoverref="texts_geiger_mo_talk_mit_1-7" nameref="none" currentscene="none" currentlocation="positions_characters_geiger" dialoggroup="default">
        <interaction mode="examine" sequenceref="sequences_geiger_ex_1" />
        <interaction mode="notopic" sequenceref="sequences_geiger_talk_mit_3a" />
        <interaction mode="talk" sequenceref="sequences_geiger_talk_mit_2" />
      </item>
      <item idref="items_a01_grossraumwagon_aushang" visualisation="default" interactionmode="examine" mouseoverref="texts_a01_grossraumwagon_aushang_mo_ex_1__2" nameref="none" currentscene="none" currentlocation="positions_items_a01_grossraumwagon_aushang">
        <interaction mode="examine" sequenceref="sequences_a01_grossraumwagon_aushang_ex_1" />
      </item>
      <item idref="items_a01_grossraumwagon_herztabletten" visualisation="default" interactionmode="use" mouseoverref="texts_a01_grossraumwagon_herztabletten_mo_inventar" nameref="none" currentscene="none" currentlocation="none">
        <interaction mode="examine" sequenceref="sequences_a01_grossraumwagon_herztabletten_ex_1" />
      </item>
      <item idref="items_a01_grossraumwagon_portemonnaie" visualisation="default" interactionmode="use" mouseoverref="texts_a01_grossraumwagon_portemonnaie_mo_inventar" nameref="none" currentscene="none" currentlocation="none">
        <interaction mode="examine" sequenceref="sequences_a01_grossraumwagon_portemonnaie_ex_1" />
      </item>
      <item idref="items_a01_grossraumwagon_geigenkoffer" visualisation="default" interactionmode="none" mouseoverref="none" nameref="none" currentscene="none" currentlocation="positions_items_a01_grossraumwagon_geigenkoffer" />
      <item idref="items_a01_grossraumwagon_brieftasche" visualisation="default" interactionmode="examine" mouseoverref="texts_a01_grossraumwagon_brieftasche_mo_ex_3" nameref="none" currentscene="none" currentlocation="positions_items_a01_grossraumwagon_brieftasche">
        <interaction mode="examine" sequenceref="sequences_a01_grossraumwagon_brieftasche_ex_3" />
      </item>
      <item idref="items_a01_grossraumwagon_fenster" visualisation="default" interactionmode="examine" mouseoverref="texts_a01_grossraumwagon_fenster_mo_betrachte_1" nameref="none" currentscene="none" currentlocation="positions_items_a01_grossraumwagon_fenster">
        <interaction mode="examine" sequenceref="sequences_a01_grossraumwagon_fenster_ex_1" />
      </item>
      <item idref="items_a01_grossraumwagon_krimi" visualisation="default" interactionmode="take" mouseoverref="texts_a01_grossraumwagon_krimi_mo_take_1" nameref="none" currentscene="none" currentlocation="positions_items_a01_grossraumwagon_krimi">
        <interaction mode="examine" sequenceref="sequences_a01_grossraumwagon_krimi_ex_2" />
        <interaction mode="take" sequenceref="sequences_a01_grossraumwagon_krimi_take_1" />
      </item>
      <item idref="items_a01_grossraumwagon_tuer_zur_kabine_archaeologe" visualisation="default" interactionmode="examine" mouseoverref="texts_a01_grossraumwagon_tuer_zur_kabine_archaeologe_mo_ex_1a__1b" nameref="none" currentscene="none" currentlocation="positions_items_a01_grossraumwagon_tuer_zur_kabine_archaeologe">
        <interaction mode="used_by" item="items_a01_uebergang_zange" sequenceref="sequences_a01_grossraumwagon_tuer_zur_kabine_archaeologe_used_mit_zange" />
        <interactmouseover itemref="items_a01_uebergang_zange" textref="texts_a01_grossraumwagon_tuer_zur_kabine_archaeologe_mo_used_mit_zange" />
        <interaction mode="used_by" item="items_a01_salonwagen_schluessel" sequenceref="sequences_a01_grossraumwagon_tuer_zur_kabine_archaeologe_used_mit_schluessel" />
        <interactmouseover itemref="items_a01_salonwagen_schluessel" textref="texts_a01_grossraumwagon_tuer_zur_kabine_archaeologe_mo_used_mit_schluessel" />
        <interaction mode="examine" sequenceref="sequences_a01_grossraumwagon_tuer_zur_kabine_archaeologe_ex_1a" />
      </item>
      <item idref="characters_butler" visualisation="default" interactionmode="none" mouseoverref="none" nameref="none" currentscene="none" currentlocation="none" dialoggroup="default" />
      <item idref="characters_junge" visualisation="default" interactionmode="none" mouseoverref="none" nameref="none" currentscene="none" currentlocation="none" dialoggroup="default" />
      <item idref="items_a01_grossraumwagon_schloss_kabine_archaeologe" visualisation="default" interactionmode="examine" mouseoverref="texts_a01_grossraumwagon_schloss_kabine_archaeologe_mo_ex_1" nameref="none" currentscene="none" currentlocation="positions_items_a01_grossraumwagon_schloss_kabine_archaeologe">
        <interaction mode="used_by" item="items_a01_uebergang_zange" sequenceref="" />
        <interactmouseover itemref="items_a01_uebergang_zange" textref="texts_a01_grossraumwagon_schloss_kabine_archaeologe_mo_used_mit_zange" />
        <interaction mode="used_by" item="items_a01_salonwagen_schluessel" sequenceref="sequences_a01_grossraumwagon_schloss_kabine_archaeologe_used_mit_schluessel" />
        <interactmouseover itemref="items_a01_salonwagen_schluessel" textref="texts_a01_grossraumwagon_schloss_kabine_archaeologe_mo_used_mit_schlussel" />
        <interaction mode="used_by" item="items_a01_salonwagen_haarnadel" sequenceref="sequences_a01_grossraumwagon_schloss_kabine_archaeologe_use_mit_haarnadel_1" />
        <interactmouseover itemref="items_a01_salonwagen_haarnadel" textref="texts_a01_grossraumwagon_schloss_kabine_archaeologe_mo_use_1" />
        <interaction mode="examine" sequenceref="sequences_a01_grossraumwagon_schloss_kabine_archaeologe_ex_1" />
      </item>
      <item idref="items_a01_grossraumwagon_tuer_zum_salonwagen" visualisation="default" interactionmode="leave" mouseoverref="texts_a01_grossraumwagon_tuer_zum_salonwagen_mo_leave_1-3" nameref="none" currentscene="none" currentlocation="positions_items_a01_grossraumwagon_tuer_zum_salonwagen">
        <interaction mode="examine" sequenceref="none" />
        <interaction mode="leave" sequenceref="sequences_a01_grossraumwagon_tuer_zum_salonwagen_leave_1" />
      </item>
      <item idref="items_a01_grossraumwagon_tuer_zur_kabine_baronin" visualisation="default" interactionmode="examine" mouseoverref="texts_a01_grossraumwagon_tuer_zur_kabine_baronin_mo_ex_1__2" nameref="none" currentscene="none" currentlocation="positions_items_a01_grossraumwagon_tuer_zur_kabine_baronin">
        <interaction mode="examine" sequenceref="sequences_a01_grossraumwagon_tuer_zur_kabine_baronin_ex_1" />
      </item>
      <item idref="characters_baronin" visualisation="default" interactionmode="talk" mouseoverref="none" nameref="none" currentscene="none" currentlocation="none" dialoggroup="default">
        <interaction mode="examine" sequenceref="none" />
        <interaction mode="notopic" sequenceref="none" />
      </item>
      <item idref="characters_araber" visualisation="default" interactionmode="none" mouseoverref="none" nameref="none" currentscene="none" currentlocation="none" dialoggroup="default" />
      <item idref="items_starter" visualisation="default" interactionmode="leave" mouseoverref="none" nameref="none" currentscene="none" currentlocation="positions_items_starter" />
      <item idref="items_a01_brieftasche_ausgang" visualisation="default" interactionmode="leave" mouseoverref="texts_a01_brieftasche_ausgang_mo_leave" nameref="none" currentscene="none" currentlocation="positions_items_a01_brieftasche_ausgang">
        <interaction mode="examine" sequenceref="none" />
        <interaction mode="leave" sequenceref="sequences_a01_brieftasche_ausgang_leave_1" />
      </item>
      <item idref="items_a01_brieftasche_briefe" visualisation="default" interactionmode="examine" mouseoverref="texts_a01_brieftasche_briefe_mo_ex_1" nameref="none" currentscene="none" currentlocation="positions_items_a01_brieftasche_briefe">
        <interaction mode="examine" sequenceref="sequences_a01_brieftasche_briefe_ex_1" />
      </item>
      <item idref="items_a01_brieftasche_foto" visualisation="default" interactionmode="examine" mouseoverref="texts_a01_brieftasche_foto_mo_ex_1" nameref="none" currentscene="none" currentlocation="positions_items_a01_brieftasche_foto">
        <interaction mode="examine" sequenceref="sequences_a01_brieftasche_foto_ex_1" />
      </item>
      <item idref="items_a01_brieftasche_geldscheine" visualisation="default" interactionmode="examine" mouseoverref="texts_a01_brieftasche_geldscheine_mo_ex_1" nameref="none" currentscene="none" currentlocation="positions_items_a01_brieftasche_geldscheine">
        <interaction mode="examine" sequenceref="sequences_a01_brieftasche_geldscheine_ex_1" />
      </item>
      <item idref="items_a01_salonwagen_bonbonschale" visualisation="default" interactionmode="examine" mouseoverref="texts_a01_salonwagen_bonbonschale_mo_ex_2" nameref="none" currentscene="none" currentlocation="positions_items_a01_salonwagen_bonbonschale">
        <interaction mode="examine" sequenceref="sequences_a01_salonwagen_bonbonschale_ex_2" />
        <interaction mode="use" sequenceref="sequences_a01_salonwagen_bonbonschale_take_1" />
      </item>
      <item idref="items_a01_salonwagen_karamellbonbons" visualisation="default" interactionmode="use" mouseoverref="texts_a01_salonwagen_karamellbonbons_mo_inventar" nameref="none" currentscene="none" currentlocation="positions_items_a01_salonwagen_karamellbonbons">
        <interaction mode="examine" sequenceref="sequences_a01_salonwagen_karamellbonbons_ex_1" />
      </item>
      <item idref="items_a01_salonwagen_schluessel" visualisation="default" interactionmode="none" mouseoverref="none" nameref="none" currentscene="none" currentlocation="none" />
      <item idref="items_a01_salonwagen_schublade" visualisation="default" interactionmode="use" mouseoverref="texts_a01_salonwagen_schublade_mo_use_1" nameref="none" currentscene="none" currentlocation="positions_items_a01_salonwagen_schublade">
        <interaction mode="examine" sequenceref="sequences_a01_salonwagen_schublade_ex_1" />
        <interaction mode="use" sequenceref="none" />
        <interaction mode="used_by" item="items_a01_salonwagen_haarnadel" sequenceref="sequences_a01_salonwagen_schublade_used_mit_haarnadel" />
        <interactmouseover itemref="items_a01_salonwagen_haarnadel" textref="texts_a01_salonwagen_schublade_mo_used_mit_haarnadel" />
      </item>
      <item idref="items_a01_salonwagen_tuer_zum_grossraumwagon" visualisation="default" interactionmode="leave" mouseoverref="texts_a01_salonwagen_tuer_zum_grossraumwagon_mo_leave_1" nameref="none" currentscene="none" currentlocation="positions_items_a01_salonwagen_tuer_zum_grossraumwagon">
        <interaction mode="leave" sequenceref="sequences_a01_salonwagen_tuer_zum_grossraumwagon_leave_1" />
      </item>
      <item idref="items_a01_salonwagen_tuer_zum_uebergang" visualisation="default" interactionmode="leave" mouseoverref="texts_a01_salonwagen_tuer_zum_uebergang_mo_leave_1" nameref="none" currentscene="none" currentlocation="positions_items_a01_salonwagen_tuer_zum_uebergang">
        <interaction mode="leave" sequenceref="sequences_a01_salonwagen_tuer_zum_uebergang_leave_1" />
      </item>
      <item idref="items_a01_salonwagen_zahnstocher" visualisation="default" interactionmode="use" mouseoverref="texts_a01_salonwagen_zahnstocher_mo_inventar_1" nameref="none" currentscene="none" currentlocation="none">
        <interaction mode="examine" sequenceref="sequences_a01_salonwagen_zahnstocher_ex_1" />
      </item>
      <item idref="items_a01_salonwagen_zahnstocherglas" visualisation="default" interactionmode="none" mouseoverref="texts_a01_salonwagen_zahnstocherglas_mo_take_1__2" nameref="none" currentscene="none" currentlocation="positions_items_a01_salonwagen_zahnstocherglas">
        <interaction mode="examine" sequenceref="sequences_a01_salonwagen_zahnstocherglas_ex_1" />
        <interaction mode="use" sequenceref="sequences_a01_salonwagen_zahnstocherglas_take_1" />
      </item>
      <item idref="items_a01_salonwagen_zeitung" visualisation="default" interactionmode="examine" mouseoverref="texts_a01_salonwagen_zeitung_mo_inventar_1" nameref="none" currentscene="none" currentlocation="positions_items_a01_salonwagen_zeitung">
        <interaction mode="examine" sequenceref="none" />
      </item>
      <item idref="characters_arzt" visualisation="sitzenZeitungLesen" interactionmode="talk" mouseoverref="texts_arzt_mo_talk_mit_1-3" nameref="none" currentscene="none" currentlocation="positions_characters_arzt" dialoggroup="default">
        <interaction mode="talk" sequenceref="sequences_arzt_talk_mit_2" />
        <interaction mode="examine" sequenceref="sequences_arzt_ex_1" />
        <interaction mode="notopic" sequenceref="sequences_arzt_talk_mit_3" />
      </item>
      <item idref="characters_pflegerin" visualisation="sitzenStricken" interactionmode="examine" mouseoverref="texts_pflegerin_mo_ex_1" nameref="none" currentscene="none" currentlocation="positions_characters_pflegerin" dialoggroup="default">
        <interaction mode="examine" sequenceref="sequences_pflegerin_ex_1" />
        <interaction mode="notopic" sequenceref="sequences_pflegerin_talk_mit_2" />
      </item>
      <item idref="characters_schriftstellerin" visualisation="sitzenTisch" interactionmode="examine" mouseoverref="texts_schriftstellerin_mo_ex_1" nameref="none" currentscene="none" currentlocation="positions_characters_schriftstellerin" dialoggroup="default">
        <interaction mode="examine" sequenceref="sequences_schriftstellerin_ex_1" />
        <interaction mode="notopic" sequenceref="sequences_schriftstellerin_talk_mit_2" />
        <interaction mode="used_by" item="items_a01_grossraumwagon_krimi" sequenceref="sequences_schriftstellerin_used_mit_krimi" />
        <interactmouseover itemref="items_a01_grossraumwagon_krimi" textref="texts_schriftstellerin_mo_used_mit_krimi" />
      </item>
      <item idref="characters_ermittler" visualisation="default" interactionmode="none" mouseoverref="none" nameref="none" currentscene="none" currentlocation="positions_characters_ermittler" dialoggroup="default">
        <interaction mode="notopic" sequenceref="none" />
      </item>
      <item idref="characters_wachmann" visualisation="default" interactionmode="none" mouseoverref="none" nameref="none" currentscene="none" currentlocation="positions_characters_wachmann" dialoggroup="default" />
      <item idref="items_a01_zeitung_artikel_cleopatra" visualisation="default" interactionmode="examine" mouseoverref="texts_a01_zeitung_diebstahl_in_london_mo_ex_1" nameref="none" currentscene="none" currentlocation="positions_items_a01_zeitung_artikel_cleopatra">
        <interaction mode="examine" sequenceref="sequences_a01_zeitung_artikel_cleopatra_ex_1" />
      </item>
      <item idref="items_a01_zeitung_artikel_formel1" visualisation="default" interactionmode="examine" mouseoverref="texts_a01_zeitung_diebstahl_in_london_mo_ex_1" nameref="none" currentscene="none" currentlocation="positions_items_a01_zeitung_artikel_formel1">
        <interaction mode="examine" sequenceref="sequences_a01_zeitung_artikel_formel1_ex_1" />
      </item>
      <item idref="items_a01_zeitung_ausgang" visualisation="default" interactionmode="leave" mouseoverref="texts_a01_zeitung_ausgang_mo_leave" nameref="none" currentscene="none" currentlocation="positions_items_a01_zeitung_ausgang">
        <interaction mode="leave" sequenceref="sequences_a01_zeitung_ausgang_leave_1" />
      </item>
      <item idref="items_a01_zeitung_diebstahl_in_london" visualisation="default" interactionmode="examine" mouseoverref="texts_a01_zeitung_diebstahl_in_london_mo_ex_1" nameref="none" currentscene="none" currentlocation="positions_items_a01_zeitung_diebstahl_in_london">
        <interaction mode="examine" sequenceref="sequences_a01_zeitung_diebstahl_in_london_ex_1" />
      </item>
      <item idref="items_a01_zeitung_werbung" visualisation="default" interactionmode="examine" mouseoverref="texts_a01_zeitung_werbung_mo_ex_1" nameref="none" currentscene="none" currentlocation="positions_items_a01_zeitung_werbung">
        <interaction mode="examine" sequenceref="sequences_a01_zeitung_werbung_ex_1" />
      </item>
      <item idref="items_a01_uebergang_holzpistole" visualisation="default" interactionmode="none" mouseoverref="none" nameref="none" currentscene="none" currentlocation="none" />
      <item idref="items_a01_uebergang_tuer_zum_salonwagen" visualisation="default" interactionmode="leave" mouseoverref="texts_a01_uebergang_tuer_zum_salonwagen_mo_leave_1" nameref="none" currentscene="none" currentlocation="positions_items_a01_uebergang_tuer_zum_salonwagen">
        <interaction mode="leave" sequenceref="sequences_a01_uebergang_tuer_zum_salonwagen_leave_1" />
      </item>
      <item idref="items_a01_uebergang_tuer_zum_transportwagon" visualisation="default" interactionmode="leave" mouseoverref="texts_a01_uebergang_tuer_zum_transportwagon_mo_leave_1-3" nameref="none" currentscene="none" currentlocation="positions_items_a01_uebergang_tuer_zum_transportwagon">
        <interaction mode="leave" sequenceref="sequences_a01_uebergang_tuer_zum_transportwagon_leave_1" />
      </item>
      <item idref="items_a01_uebergang_werkzeugkasten" visualisation="default" interactionmode="examine" mouseoverref="texts_a01_uebergang_werkzeugkasten_mo_ex_1-3" nameref="none" currentscene="none" currentlocation="positions_items_a01_uebergang_werkzeugkasten">
        <interaction mode="examine" sequenceref="sequences_a01_uebergang_werkzeugkasten_ex_1" />
      </item>
      <item idref="items_a01_uebergang_zange" visualisation="default" interactionmode="none" mouseoverref="none" nameref="none" currentscene="none" currentlocation="none" />
      <item idref="items_a01_grossraumwagon_geige" visualisation="default" interactionmode="examine" mouseoverref="texts_a01_grossraumwagon_geige_mo_1" nameref="none" currentscene="none" currentlocation="positions_items_a01_grossraumwagon_geige">
        <interaction mode="examine" sequenceref="sequences_a01_grossraumwagon_geige_ex_1" />
      </item>
      <item idref="items_a01_grossraumwagon_pistole" visualisation="default" interactionmode="examine" mouseoverref="texts_a01_grossraumwagon_pistole_mo_1" nameref="none" currentscene="none" currentlocation="positions_items_a01_grossraumwagon_pistole">
        <interaction mode="examine" sequenceref="sequences_a01_grossraumwagon_pistole_ex_1" />
      </item>
      <item idref="items_a01_grossraumwagon_tuer_zum_tender" visualisation="default" interactionmode="examine" mouseoverref="texts_a01_grossraumwagon_tuer_zum_tender_mo_ex_1" nameref="none" currentscene="none" currentlocation="positions_items_a01_grossraumwagon_tuer_zum_tender">
        <interaction mode="examine" sequenceref="sequences_a01_grossraumwagon_tuer_zum_tender_ex_1" />
      </item>
      <item idref="items_a01_salonwagen_radio" visualisation="default" interactionmode="use" mouseoverref="texts_a01_salonwagen_radio_mo_use_1b" nameref="none" currentscene="none" currentlocation="positions_items_a01_salonwagen_radio">
        <interaction mode="examine" sequenceref="sequences_a01_salonwagen_radio_ex_1" />
        <interaction mode="use" sequenceref="sequences_a01_salonwagen_radio_use_1b" />
      </item>
      <item idref="items_a01_salonwagen_haarnadel" visualisation="default" interactionmode="none" mouseoverref="none" nameref="none" currentscene="none" currentlocation="none" />
      <item idref="items_a01_uebergang_leiter" visualisation="default" interactionmode="examine" mouseoverref="texts_a01_uebergang_leiter_mo_ex_1" nameref="none" currentscene="none" currentlocation="positions_items_a01_uebergang_leiter">
        <interaction mode="examine" sequenceref="sequences_a01_uebergang_leiter_ex_1" />
      </item>
      <item idref="items_a01_bombe" visualisation="default" interactionmode="none" mouseoverref="none" nameref="none" currentscene="none" currentlocation="none" />
      <item idref="items_a01_kabine_archaeologe_fenster" visualisation="default" interactionmode="examine" mouseoverref="texts_a01_kabine_archaeologe_fenster_mo_ex_1__4" nameref="none" currentscene="none" currentlocation="positions_items_a01_kabine_archaeologe_fenster">
        <interaction mode="examine" sequenceref="sequences_a01_kabine_archaeologe_fenster_ex_1" />
        <interaction mode="used_by" item="items_a01_salonwagen_graphitpulver" sequenceref="sequences_a01_kabine_archaeologe_fenster_used_mit_graphitpulver" />
        <interactmouseover itemref="items_a01_salonwagen_graphitpulver" textref="texts_a01_kabine_archaeologe_fenster_mo_used_mit_graphitpulver" />
      </item>
      <item idref="items_a01_kabine_archaeologe_kabinentuer" visualisation="default" interactionmode="leave" mouseoverref="texts_a01_kabine_archaeologe_kabinentuer_mo_leave_1" nameref="none" currentscene="none" currentlocation="positions_items_a01_kabine_archaeologe_kabinentuer">
        <interaction mode="leave" sequenceref="sequences_a01_kabine_archaeologe_kabinentuer_leave_1" />
      </item>
      <item idref="items_a01_kabine_archaeologe_knopf" visualisation="default" interactionmode="examine" mouseoverref="texts_a01_kabine_archaeologe_knopf_mo_ex_1" nameref="none" currentscene="none" currentlocation="positions_items_a01_kabine_archaeologe_knopf">
        <interaction mode="examine" sequenceref="sequences_a01_kabine_archaeologe_knopf_ex_1" />
      </item>
      <item idref="items_a01_kabine_archaeologe_tasche" visualisation="default" interactionmode="examine" mouseoverref="texts_a01_kabine_archaeologe_tasche_mo_ex_1" nameref="none" currentscene="none" currentlocation="positions_items_a01_kabine_archaeologe_tasche">
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          <note id="a05_inspektor_note_inWater_01">
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      <category id="index_note_legrands_trap_01">
        <page id="8">
          <note id="a00_legrands_trap_talkto_01" visible="True">
            <p>a00_legrands_trap_talkto_01</p>
          </note>
          <note id="a01_legrands_trap_wagon_01">
            <p>a01_legrands_trap_wagon_01</p>
            <img src="a01_img_zeichnung_tresor_01" />
          </note>
        </page>
        <page id="9">
          <note id="a02_legrands_trap_bomb_01">
            <p>a02_legrands_trap_bomb_01</p>
          </note>
        </page>
        <page id="10">
          <note id="a02_legrands_trap_bomb_02">
            <img src="a02_img_zeichnung_bombe_01" />
          </note>
          <note id="a05_legrands_trap_terrorist_01">
            <p>a05_legrands_trap_terrorist_01</p>
          </note>
        </page>
      </category>
      <category id="index_note_fiddler_01">
        <page id="11">
          <note id="a01_fiddler_whoishe_02" visible="True">
            <img src="a01_img_fiddler_01" />
          </note>
        </page>
        <page id="12">
          <note id="a01_fiddler_whoishe_01" visible="True">
            <p>a01_fiddler_whoishe_01</p>
          </note>
          <note id="a01_fiddler_wallet_01">
            <p>a01_fiddler_wallet_01</p>
          </note>
          <note id="a01_fiddler_writer_ta_fiddler_01" visible="True">
            <p>a01_fiddler_writer_ta_fiddler_01</p>
          </note>
        </page>
        <page id="13">
          <note id="a07_fiddler_pistol_01">
            <p>a07_fiddler_pistol_01</p>
          </note>
        </page>
      </category>
      <category id="index_note_indy_01">
        <page id="14">
          <note id="a01_indy_first_talk_02" visible="True">
            <img src="a01_img_indy_01" />
          </note>
        </page>
        <page id="15">
          <note id="a01_indy_first_talk_01" visible="True">
            <p>a01_indy_first_talk_01</p>
          </note>
          <note id="a01_indy_baroness_ta_indy_01">
            <p>a01_indy_baroness_ta_indy_01</p>
          </note>
          <note id="a07_indy_forecastle_01">
            <p>a07_indy_forecastle_01</p>
          </note>
        </page>
        <page id="16">
          <note id="a10_indy_eye_01">
            <p>a10_indy_eye_01</p>
          </note>
        </page>
      </category>
      <category id="index_note_closed_door_01">
        <page id="17">
          <note id="a01_closed_door_01" visible="True">
            <p>a01_closed_door_01</p>
          </note>
          <note id="a01_closed_door_open_window_01">
            <p>a01_closed_door_open_window_01</p>
          </note>
          <note id="a01_closed_door_button_01">
            <p>a01_closed_door_button_01</p>
            <img src="a01_img_button_01" />
          </note>
        </page>
      </category>
      <category id="index_note_butler_01">
        <page id="18">
          <note id="a01_butler_first_talk_02">
            <img src="a01_img_butler_01" />
          </note>
        </page>
        <page id="19">
          <note id="a01_butler_first_talk_01">
            <p>a01_butler_first_talk_01</p>
          </note>
          <note id="a01_butler_wound_01">
            <p>a01_butler_wound_01</p>
          </note>
          <note id="a07_butler_staircase_talk_01">
            <p>a07_butler_staircase_talk_01</p>
          </note>
        </page>
      </category>
      <category id="index_note_missing_wallet_01">
        <page id="20">
          <note id="a01_missing_wallet_first_01">
            <p>a01_missing_wallet_first_01</p>
          </note>
          <note id="a01_missing_wallet_found_01">
            <p>a01_missing_wallet_found_01</p>
          </note>
          <note id="a01_missing_wallet_checked_01">
            <p>a01_missing_wallet_checked_01</p>
          </note>
        </page>
      </category>
      <category id="index_note_baroness_01">
        <page id="21">
          <note id="a01_baroness_first_02">
            <img src="a01_img_baroness_01" />
          </note>
        </page>
        <page id="22">
          <note id="a01_baroness_first_01">
            <p>a01_baroness_first_01</p>
          </note>
          <note id="a07_baroness_dead_01">
            <p>a07_baroness_dead_01</p>
          </note>
        </page>
        <page id="23">
          <note id="a07_baroness_butler_talk_01">
            <p>a07_baroness_butler_talk_01</p>
          </note>
          <note id="a07_baroness_diary_01">
            <p>a07_baroness_diary_01</p>
          </note>
          <note id="a07_baroness_why_01">
            <p>a07_baroness_why_01</p>
          </note>
        </page>
      </category>
      <category id="index_note_writer_01">
        <page id="24">
          <note id="a01_writer_first_talk_02" visible="True">
            <img src="a01_img_writer_01" />
          </note>
        </page>
        <page id="25">
          <note id="a01_writer_first_talk_01" visible="True">
            <p>a01_writer_first_talk_01</p>
          </note>
        </page>
        <page id="26">
          <note id="a07_writer_ta_boy_01">
            <p>a07_writer_ta_boy_01</p>
          </note>
          <note id="a10_writer_ta_boy_02">
            <p>a10_writer_ta_boy_02</p>
          </note>
        </page>
      </category>
      <category id="index_note_caretaker_boy_01">
        <page id="27">
          <note id="a01_caretaker_boy_woodpistol_02">
            <img src="a01_img_caretaker_01" />
          </note>
        </page>
        <page id="28">
          <note id="a01_caretaker_boy_woodpistol_01">
            <p>a01_caretaker_boy_woodpistol_01</p>
          </note>
          <note id="a01_caretaker_boy_father_01">
            <p>a01_caretaker_boy_father_01</p>
          </note>
          <note id="a03_caretaker_boy_why_train_01">
            <p>a03_caretaker_boy_why_train_01</p>
          </note>
        </page>
        <page id="29">
          <note id="a07_caretaker_boy_romance_01">
            <p>a07_caretaker_boy_romance_01</p>
          </note>
          <note id="a10_caretaker_boy_romance_02">
            <p>a10_caretaker_boy_romance_02</p>
          </note>
          <note id="a10_caretaker_boy_romance_03">
            <p>a10_caretaker_boy_romance_03</p>
          </note>
        </page>
      </category>
      <category id="index_note_doctor_01">
        <page id="30">
          <note id="a01_doctor_first_talk_02" visible="True">
            <img src="a01_img_doctor_01" />
          </note>
        </page>
        <page id="31">
          <note id="a01_doctor_first_talk_01" visible="True">
            <p>a01_doctor_first_talk_01</p>
          </note>
          <note id="a05_doctor_talk_pier_01">
            <p>a05_doctor_talk_pier_01</p>
          </note>
          <note id="a07_doctor_blood_01">
            <p>a07_doctor_blood_01</p>
          </note>
        </page>
        <page id="32">
          <note id="a09_doctor_murder_01">
            <p>a09_doctor_murder_01</p>
          </note>
          <note id="a10_doctor_missing_01">
            <p>a10_doctor_missing_01</p>
          </note>
        </page>
      </category>
      <category id="index_note_constable_01">
        <page id="33">
          <note id="a01_constable_first_02">
            <img src="a01_img_constable_01" />
          </note>
        </page>
        <page id="34">
          <note id="a01_constable_first_01">
            <p>a01_constable_first_01</p>
          </note>
          <note id="a01_constable_read_01">
            <p>a01_constable_read_01</p>
          </note>
          <note id="a07_constable_first_dialog_01">
            <p>a07_constable_first_dialog_01</p>
          </note>
        </page>
        <page id="35">
          <note id="a10_constable_guard_01">
            <p>a10_constable_guard_01</p>
          </note>
        </page>
      </category>
      <category id="index_note_dark_figure_01">
        <page id="36">
          <note id="a05_dark_figure_train_01">
            <p>a05_dark_figure_train_01</p>
            <img src="a05_img_dark_figure_01" />
          </note>
          <note id="a06_dark_figure_talk_constable_01">
            <p>a06_dark_figure_talk_constable_01</p>
          </note>
        </page>
      </category>
      <category id="index_note_three_keys_01">
        <page id="37">
          <note id="a05_three_keys_talk_safe_01">
            <p>a05_three_keys_talk_safe_01</p>
          </note>
          <note id="a07_three_keys_third_01">
            <p>a07_three_keys_third_01</p>
          </note>
        </page>
        <page id="38">
          <note id="a10_three_keys_legrand_01">
            <p>a10_three_keys_legrand_01</p>
          </note>
        </page>
      </category>
      <category id="index_note_old_raven_01">
        <page id="39">
          <note id="a05_old_raven_tw_investigator_01">
            <img src="a05_img_raven_mask_01" />
            <p>a05_old_raven_tw_investigator_01</p>
          </note>
        </page>
        <page id="40">
          <note id="a05_old_raven_tw_investigator_02">
            <p>a05_old_raven_tw_investigator_02</p>
          </note>
        </page>
        <page id="41">
          <note id="a05_old_raven_doctor_confession_01">
            <p>a05_old_raven_doctor_confession_01</p>
          </note>
        </page>
        <page id="42">
          <note id="a10_old_raven_article_01">
            <p>a10_old_raven_article_01</p>
          </note>
        </page>
      </category>
      <category id="index_note_captain_01">
        <page id="43">
          <note id="a05_captain_tw_doctor_02">
            <img src="a05_img_captain_01" />
          </note>
        </page>
        <page id="44">
          <note id="a05_captain_tw_doctor_01">
            <p>a05_captain_tw_doctor_01</p>
          </note>
          <note id="a07_captain_ship_01">
            <p>a07_captain_ship_01</p>
          </note>
        </page>
      </category>
      <category id="index_note_stowaway_01">
        <page id="45">
          <note id="a06_img_stowaway_01">
            <img src="a06_img_stowaway_01" />
          </note>
        </page>
        <page id="46">
          <note id="a06_stowaway_start_01">
            <p>a06_stowaway_start_01</p>
          </note>
          <note id="a07_stowaway_captured_01">
            <p>a07_stowaway_captured_01</p>
          </note>
        </page>
        <page id="47">
          <note id="a07_stowaway_dialog_01">
            <p>a07_stowaway_dialog_01</p>
          </note>
        </page>
      </category>
      <category id="index_note_shot_01">
        <page id="48">
          <note id="a06_shot_start_01">
            <p>a06_shot_start_01</p>
          </note>
          <note id="a07_shot_found_projectile_01">
            <p>a07_shot_found_projectile_01</p>
          </note>
          <note id="a07_shot_compared_01">
            <p>a07_shot_compared_01</p>
          </note>
          <note id="a08_shot_tape_01">
            <p>a08_shot_tape_01</p>
          </note>
        </page>
      </category>
      <category id="index_note_murder_baroness_01">
        <page id="49">
          <note id="a07_murder_baroness_first_01">
            <p>a07_murder_baroness_first_01</p>
          </note>
          <note id="a07_murder_baroness_talk_doctor_01">
            <p>a07_murder_baroness_talk_doctor_01</p>
          </note>
        </page>
        <page id="50">
          <note id="a07_murder_baroness_anasthetic_01">
            <p>a07_murder_baroness_anasthetic_01</p>
          </note>
          <note id="a09_murder_baroness_motiv_01">
            <p>a09_murder_baroness_motiv_01</p>
          </note>
        </page>
      </category>
      <category id="index_note_backout_01">
        <page id="51">
          <note id="a07_blackout_first_01">
            <p>a07_blackout_first_01</p>
          </note>
          <note id="a07_blackout_anastethic_law_01">
            <p>a07_blackout_anastethic_law_01</p>
          </note>
        </page>
        <page id="52">
          <note id="a07_blackout_anasthetic_captain_01">
            <p>a07_blackout_anasthetic_captain_01</p>
          </note>
        </page>
      </category>
      <category id="index_note_traces_01">
        <page id="53">
          <note id="a07_traces_pistol_01">
            <p>a07_traces_pistol_01</p>
            <img src="a07_img_pistol_01" />
          </note>
        </page>
        <page id="54">
          <note id="a07_traces_projectil_doctor_01">
            <p>a07_traces_projectil_doctor_01</p>
            <img src="a07_img_projectil_01" />
          </note>
        </page>
        <page id="55">
          <note id="a07_traces_pillow_01">
            <p>a07_traces_pillow_01</p>
          </note>
          <note id="a07_traces_projectiles_01">
            <p>a07_traces_projectiles_01</p>
          </note>
        </page>
        <page id="56">
          <note id="a07_traces_light_blood_01">
            <p>a07_traces_light_blood_01</p>
          </note>
          <note id="a07_traces_blood_checked_01">
            <p>a07_traces_blood_checked_01</p>
          </note>
          <note id="a07_traces_tape_01">
            <p>a07_traces_tape_01</p>
          </note>
        </page>
      </category>
      <category id="index_note_museum_01">
        <page id="57">
          <note id="a10_museum_first_01">
            <p>a10_museum_first_01</p>
          </note>
          <note id="a10_museum_treasury_01">
            <p>a10_museum_treasury_01</p>
          </note>
          <note id="a10_museum_telephone_01">
            <p>a10_museum_telephone_01</p>
          </note>
        </page>
      </category>
      <category id="index_note_director_01">
        <page id="58">
          <note id="a10_director_museum_first_02">
            <img src="a10_img_director_01" />
          </note>
        </page>
        <page id="59">
          <note id="a10_director_museum_first_01">
            <p>a10_director_museum_first_01</p>
          </note>
          <note id="a10_director_after_legrand_01">
            <p>a10_director_after_legrand_01</p>
          </note>
          <note id="a10_director_after_explosion_01">
            <p>a10_director_after_explosion_01</p>
          </note>
        </page>
        <page id="60">
          <note id="a11_director_talk_basement_01">
            <p>a11_director_talk_basement_01</p>
          </note>
        </page>
      </category>
      <category id="index_note_escape_raven_01">
        <page id="61">
          <note id="a10_escape_raven_after_explosion_01">
            <p>a10_escape_raven_after_explosion_01</p>
          </note>
          <note id="a11_escape_raven_treasury_01">
            <p>a11_escape_raven_treasury_01</p>
          </note>
        </page>
        <page id="62">
          <note id="a11_escape_raven_secretdoor_01">
            <p>a11_escape_raven_secretdoor_01</p>
          </note>
          <note id="a11_escape_raven_secretdoor_02">
            <p>a11_escape_raven_secretdoor_02</p>
          </note>
        </page>
        <page id="63">
          <note id="a11_escape_raven_secretdoor_03">
            <img src="a11_img_arabic_letters_01" />
          </note>
          <note id="a11_escape_raven_after_explosion_04">
            <p>a11_escape_raven_after_explosion_04</p>
          </note>
        </page>
      </category>
      <quest id="default" points="0" state="active">
        <slots>
          <slot id="slot01" state="visible">
            <data>
              <p>text_quest_default</p>
              <p>text_quest_default_content</p>
            </data>
          </slot>
        </slots>
      </quest>
      <quest id="quest01" points="1000">
        <slots>
          <slot id="slot01">
            <data>
              <p>text_quest01_slot01_titel</p>
              <p>text_quest01_slot01_content</p>
            </data>
          </slot>
          <slot id="slot02">
            <data>
              <p>text_quest01_slot02_content</p>
            </data>
          </slot>
        </slots>
      </quest>
      <quest id="quest02" points="2500" state="active">
        <slots>
          <slot id="slot01" state="visible">
            <data>
              <p>text_quest02_slot01_titel</p>
              <p>text_quest02_slot01_content</p>
            </data>
          </slot>
          <slot id="slot02">
            <data>
              <p>text_quest02_slot02_content</p>
            </data>
            <hint id="hint01" enabled="True">
              <p size="9">hint_quest02_slot02</p>
            </hint>
          </slot>
          <slot id="slot03">
            <data>
              <p>text_quest02_slot03_content</p>
            </data>
            <hint id="hint01" enabled="True">
              <p size="9">hint_quest02_slot03</p>
            </hint>
          </slot>
        </slots>
      </quest>
      <quest id="quest03" points="1500">
        <slots>
          <slot id="slot01">
            <data>
              <p>text_quest03_slot01_content</p>
            </data>
          </slot>
        </slots>
      </quest>
      <quest id="quest04" points="2000">
        <slots>
          <slot id="slot01">
            <data>
              <p>text_quest04_slot01_titel</p>
              <p>text_quest04_slot01_content</p>
            </data>
            <hint id="hint01" enabled="True">
              <p size="9">hint_quest04_slot01</p>
            </hint>
          </slot>
          <slot id="slot02">
            <data>
              <p>text_quest04_slot02_content</p>
            </data>
          </slot>
          <slot id="slot03">
            <data>
              <p>text_quest04_slot03_content</p>
            </data>
            <hint id="hint01" enabled="True">
              <p size="9">hint_quest04_slot03</p>
            </hint>
          </slot>
          <slot id="slot04">
            <data>
              <p>text_quest04_slot04_content</p>
            </data>
          </slot>
          <slot id="slot05">
            <data>
              <p>text_quest04_slot05_content</p>
            </data>
            <hint id="hint01" enabled="True">
              <p size="9">hint_quest04_slot05</p>
            </hint>
          </slot>
        </slots>
      </quest>
    </questlog>
    <inventory>
      <character characterid="characters_ohi">
        <item itemid="items_a01_grossraumwagon_herztabletten" />
        <item itemid="items_a01_grossraumwagon_portemonnaie" />
        <item itemid="items_a01_salonwagen_zahnstocher" />
        <item itemid="items_a01_salonwagen_karamellbonbons" />
        <item itemid="items_a01_salonwagen_graphitpulver" />
        <item itemid="items_a01_salonwagen_zeitung" />
      </character>
    </inventory>
    <party />
    <logics>
      <logic idref="items_a01_bombe">
        <state stateid="inactive" />
      </logic>
      <logic idref="items_a01_brieftasche_ausgang">
        <state stateid="ausgang" />
      </logic>
      <logic idref="items_a01_brieftasche_briefe">
        <state stateid="unexamined" />
      </logic>
      <logic idref="items_a01_brieftasche_foto">
        <state stateid="unexamined" />
      </logic>
      <logic idref="items_a01_brieftasche_geldscheine">
        <state stateid="unexamined" />
      </logic>
      <logic idref="items_a01_grossraumwagon_aushang">
        <state stateid="unexamined" />
      </logic>
      <logic idref="items_a01_grossraumwagon_brieftasche">
        <state stateid="geigenkoffer" />
      </logic>
      <logic idref="items_a01_grossraumwagon_fenster">
        <state stateid="ex1" />
      </logic>
      <logic idref="items_a01_grossraumwagon_geige">
        <state stateid="unexamined" />
      </logic>
      <logic idref="items_a01_grossraumwagon_geigenkoffer">
        <state stateid="inactive" />
      </logic>
      <logic idref="items_a01_grossraumwagon_herztabletten">
        <state stateid="inventory" />
      </logic>
      <logic idref="items_a01_grossraumwagon_krimi">
        <state stateid="take1" />
      </logic>
      <logic idref="items_a01_grossraumwagon_pistole">
        <state stateid="unexamined" />
      </logic>
      <logic idref="items_a01_grossraumwagon_portemonnaie">
        <state stateid="inventory" />
      </logic>
      <logic idref="items_a01_grossraumwagon_schloss_kabine_archaeologe">
        <interactionitem item="items_a01_uebergang_zange" />
        <interactionitem item="items_a01_salonwagen_schluessel" />
        <interactionitem item="items_a01_salonwagen_haarnadel" />
        <state stateid="unexamined" />
      </logic>
      <logic idref="items_a01_grossraumwagon_tuer_zum_salonwagen">
        <state stateid="first" />
      </logic>
      <logic idref="items_a01_grossraumwagon_tuer_zum_tender">
        <state stateid="unexamined" />
      </logic>
      <logic idref="items_a01_grossraumwagon_tuer_zur_kabine_archaeologe">
        <interactionitem item="items_a01_uebergang_zange" />
        <interactionitem item="items_a01_salonwagen_schluessel" />
        <state stateid="ex1" />
      </logic>
      <logic idref="items_a01_grossraumwagon_tuer_zur_kabine_baronin">
        <state stateid="ex1" />
      </logic>
      <logic idref="items_a01_kabine_archaeologe_fenster">
        <interactionitem item="items_a01_salonwagen_graphitpulver" />
        <state stateid="ex1" />
      </logic>
      <logic idref="items_a01_kabine_archaeologe_flaschen_und_buecher">
        <state stateid="unexamined" />
      </logic>
      <logic idref="items_a01_kabine_archaeologe_kabinentuer">
        <state stateid="door" />
      </logic>
      <logic idref="items_a01_kabine_archaeologe_knopf">
        <state stateid="unexamined" />
      </logic>
      <logic idref="items_a01_kabine_archaeologe_schreibzeug">
        <state stateid="unexamined" />
      </logic>
      <logic idref="items_a01_kabine_archaeologe_tasche">
        <state stateid="unexamined" />
      </logic>
      <logic idref="items_a01_kabine_archaeologe_waschschrank">
        <state stateid="unexamined" />
      </logic>
      <logic idref="items_a01_salonwagen_bleistift">
        <interactionitem item="items_a01_salonwagen_schere" />
        <state stateid="off" />
      </logic>
      <logic idref="items_a01_salonwagen_bonbonschale">
        <state stateid="ex1" />
      </logic>
      <logic idref="items_a01_salonwagen_graphitpulver">
        <state stateid="inventory" />
      </logic>
      <logic idref="items_a01_salonwagen_haarnadel">
        <state stateid="inactive" />
      </logic>
      <logic idref="items_a01_salonwagen_karamellbonbons">
        <state stateid="inventory" />
      </logic>
      <logic idref="items_a01_salonwagen_radio">
        <state stateid="radio_an" />
      </logic>
      <logic idref="items_a01_salonwagen_schere">
        <interactionitem item="items_a01_salonwagen_bleistift" />
        <state stateid="off" />
      </logic>
      <logic idref="items_a01_salonwagen_schluessel">
        <state stateid="inactive" />
      </logic>
      <logic idref="items_a01_salonwagen_schublade">
        <interactionitem item="items_a01_salonwagen_haarnadel" />
        <state stateid="ex2" />
      </logic>
      <logic idref="items_a01_salonwagen_tuer_zum_grossraumwagon">
        <state stateid="State_" />
      </logic>
      <logic idref="items_a01_salonwagen_tuer_zum_uebergang">
        <state stateid="State_" />
      </logic>
      <logic idref="items_a01_salonwagen_zahnstocher">
        <state stateid="inventory" />
      </logic>
      <logic idref="items_a01_salonwagen_zahnstocherglas">
        <state stateid="tmp_off_zahnstocher" />
      </logic>
      <logic idref="items_a01_salonwagen_zeitung">
        <state stateid="inventory" />
      </logic>
      <logic idref="items_a01_uebergang_holzpistole">
        <state stateid="inactive" />
      </logic>
      <logic idref="items_a01_uebergang_leiter">
        <state stateid="unexamined" />
      </logic>
      <logic idref="items_a01_uebergang_tuer_zum_salonwagen">
        <state stateid="State_" />
      </logic>
      <logic idref="items_a01_uebergang_tuer_zum_transportwagon">
        <state stateid="leave1" />
      </logic>
      <logic idref="items_a01_uebergang_werkzeugkasten">
        <state stateid="unexamined" />
      </logic>
      <logic idref="items_a01_uebergang_zange">
        <state stateid="inactive" />
      </logic>
      <logic idref="items_a01_zeitung_artikel_cleopatra">
        <state stateid="unexamined" />
      </logic>
      <logic idref="items_a01_zeitung_artikel_formel1">
        <state stateid="unexamined" />
      </logic>
      <logic idref="items_a01_zeitung_ausgang">
        <state stateid="State_" />
      </logic>
      <logic idref="items_a01_zeitung_diebstahl_in_london">
        <state stateid="unexamined" />
      </logic>
      <logic idref="items_a01_zeitung_werbung">
        <state stateid="unexamined" />
      </logic>
      <logic idref="items_hinterdiebar">
        <state stateid="normal" />
      </logic>
      <logic idref="items_starter">
        <state stateid="start" />
      </logic>
      <logic idref="items_verlassediebar">
        <state stateid="door" />
      </logic>
      <logic idref="characters_archaeologe">
        <property key="ohneTasse" value="True" />
        <history stateid="State_">
          <state stateid="ex1" />
        </history>
        <state stateid="ex1" />
      </logic>
      <logic idref="topics_a01_archaeologe_top_a01_archaeologe_einbruch_im_mueseum">
        <property key="Active" value="False" />
        <property key="SpokenCount" value="1" />
        <property key="active" value="false" />
        <state stateid="spoken" />
      </logic>
      <logic idref="topics_a01_archaeologe_top_a01_archaeologe_ermittler">
        <property key="Active" value="False" />
        <property key="active" value="false" />
        <property key="SpokenCount" value="1" />
        <state stateid="spoken" />
      </logic>
      <logic idref="topics_a01_archaeologe_top_a01_archaeologe_wohin_faehrt_er">
        <property key="Active" value="False" />
        <property key="SpokenCount" value="1" />
        <property key="active" value="false" />
        <state stateid="spoken" />
      </logic>
      <logic idref="topics_a01_archaeologe_top_a01_archaeologe_verdaechtiges_beobachtet">
        <property key="Active" value="False" />
        <property key="SpokenCount" value="1" />
        <property key="active" value="false" />
        <state stateid="spoken" />
      </logic>
      <logic idref="topics_a01_archaeologe_top_a01_archaeologe_herrlicher_zug">
        <property key="Active" value="False" />
        <property key="active" value="false" />
        <property key="SpokenCount" value="1" />
        <state stateid="spoken" />
      </logic>
      <logic idref="topics_a01_archaeologe_top_a01_archaeologe_warum_war_tuer_verschlossen">
        <property key="Active" value="True" />
        <state stateid="active" />
      </logic>
      <logic idref="topics_a01_archaeologe_top_a01_archaeologe_irgendwelche_wertgegenstaende">
        <property key="Active" value="False" />
        <state stateid="cond1" />
      </logic>
      <logic idref="topics_a01_archaeologe_top_a01_archaeologe_verschwundene_brieftasche">
        <property key="Active" value="False" />
        <state stateid="cond1" />
      </logic>
      <logic idref="topics_a01_archaeologe_top_a01_archaeologe_hat_mit_ermittler_zu_tun">
        <property key="Active" value="False" />
        <state stateid="transportwagen" />
        <state stateid="mitreisende" />
      </logic>
      <logic idref="topics_a01_archaeologe_top_a01_archaeologe_leiter_der_aegyptischen_abteilung">
        <property key="Active" value="False" />
        <state stateid="cond1" />
      </logic>
      <logic idref="topics_a01_archaeologe_top_a01_archaeologe_reise_nach_aegypten">
        <property key="Active" value="False" />
        <state stateid="no1" />
        <state stateid="no2" />
      </logic>
      <logic idref="topics_a01_archaeologe_top_a01_archaeologe_auf_wiedersehen">
        <property key="Active" value="True" />
        <state stateid="active" />
      </logic>
      <logic idref="topics_archaeologe_top_a01_archaeologe_umsehen">
        <property key="Active" value="True" />
        <state stateid="active" />
      </logic>
      <logic idref="topics_archaeologe_top_a01_archaeologe_nichts">
        <property key="Active" value="False" />
        <state stateid="tmp_off" />
      </logic>
      <logic idref="characters_arzt">
        <state stateid="talk2" />
      </logic>
      <logic idref="topics_arzt_top_a01_arzt_ist_ihm_etwas_aufgefallen">
        <property key="Active" value="False" />
        <property key="SpokenCount" value="1" />
        <property key="active" value="false" />
        <state stateid="spoken" />
      </logic>
      <logic idref="topics_arzt_top_a01_arzt_was_befindet_sich_in_der_kassette">
        <property key="Active" value="False" />
        <property key="active" value="false" />
        <property key="SpokenCount" value="1" />
        <state stateid="spoken" />
      </logic>
      <logic idref="topics_arzt_top_a01_arzt_was_neues_zum_raub">
        <property key="Active" value="False" />
        <property key="SpokenCount" value="1" />
        <property key="active" value="false" />
        <state stateid="spoken" />
      </logic>
      <logic idref="topics_arzt_top_a01_arzt_zeitung">
        <property key="Active" value="False" />
        <property key="active" value="false" />
        <property key="SpokenCount" value="1" />
        <state stateid="spoken" />
      </logic>
      <logic idref="topics_arzt_top_a01_arzt_wo_ist_der_schaffner">
        <property key="Active" value="False" />
        <property key="SpokenCount" value="1" />
        <property key="active" value="false" />
        <state stateid="spoken" />
      </logic>
      <logic idref="topics_arzt_top_a01_arzt_warum_traegt_er_handschuhe">
        <property key="Active" value="False" />
        <state stateid="inactive" />
      </logic>
      <logic idref="topics_arzt_top_a01_arzt_verschwundene_brieftasche">
        <property key="Active" value="False" />
        <state stateid="cond1" />
      </logic>
      <logic idref="topics_arzt_top_a01_arzt_auf_wiedersehen">
        <property key="Active" value="True" />
        <property key="SpokenCount" value="1" />
        <state stateid="active" />
      </logic>
      <logic idref="characters_baronin">
        <state stateid="State1" />
      </logic>
      <logic idref="topics_baronin_top_a01_baronin_zweck_der_reise">
        <property key="Active" value="True" />
        <state stateid="active" />
      </logic>
      <logic idref="topics_baronin_top_a01_baronin_einbruch_im_museum">
        <property key="Active" value="True" />
        <state stateid="active" />
      </logic>
      <logic idref="topics_baronin_top_a01_baronin_mitreisende">
        <property key="Active" value="True" />
        <state stateid="active" />
      </logic>
      <logic idref="topics_baronin_top_a01_baronin_verabschiedung">
        <state stateid="inactive" />
      </logic>
      <logic idref="characters_butler">
        <state stateid="start" />
      </logic>
      <logic idref="topics_butler_top_a01_butler_gestohlene_brieftasche">
        <property key="Active" value="True" />
        <state stateid="active" />
      </logic>
      <logic idref="topics_butler_top_a01_butler_andere_mitreisende">
        <property key="Active" value="True" />
        <state stateid="active" />
      </logic>
      <logic idref="topics_butler_top_a01_butler_verabschieden">
        <property key="Active" value="False" />
        <state stateid="inactive" />
      </logic>
      <logic idref="topics_butler_top_a01_butler_wo_sind_sie_eingestiegen">
        <property key="Active" value="True" />
        <state stateid="active" />
      </logic>
      <logic idref="topics_butler_top_a01_butler_die_baronin">
        <property key="Active" value="True" />
        <property key="active" value="true" />
        <state stateid="active" />
      </logic>
      <logic idref="topics_butler_top_a01_butler_heisst_er_wirklich_james">
        <property key="Active" value="True" />
        <state stateid="active" />
      </logic>
      <logic idref="topics_butler_top_a01_butler_beruf_des_butlers">
        <property key="Active" value="False" />
        <state stateid="cond1" />
      </logic>
      <logic idref="topics__top_a01_butler_goodbye">
        <property key="Active" value="True" />
        <state stateid="active" />
      </logic>
      <logic idref="characters_ermittler">
        <state stateid="normal" />
      </logic>
      <logic idref="topics_ermittler_top_a01_ermittler_falle">
        <property key="Active" value="True" />
        <state stateid="active" />
      </logic>
      <logic idref="topics_ermittler_top_a01_ermittler_kabine_archaeologe">
        <property key="Active" value="False" />
        <state stateid="inactive" />
      </logic>
      <logic idref="topics_ermittler_top_a01_ermittler_kabine_archaeologe_geloest">
        <property key="Active" value="False" />
        <state stateid="ermittlungen" />
        <state stateid="kabine_archi" />
      </logic>
      <logic idref="topics_ermittler_top_a01_ermittler_verabschieden_erstmalig">
        <property key="Active" value="False" />
        <state stateid="ermittlungen" />
        <state stateid="archaeologe" />
      </logic>
      <logic idref="topics_ermittler_top_a01_ermittler_verabschieden">
        <property key="Active" value="False" />
        <state stateid="inactive" />
      </logic>
      <logic idref="topics_ermittler_top_a01_ermittler_eigene_ermittlungen">
        <property key="Active" value="True" />
        <state stateid="active" />
      </logic>
      <logic idref="topics_ermittler_top_a01_ermittler_constabler">
        <property key="Active" value="False" />
        <state stateid="inactive" />
      </logic>
      <logic idref="topics_ermittler_top_a01_ermittler_verschwundene_brieftasche1">
        <property key="Active" value="False" />
        <state stateid="eigene_ermittlungen" />
        <state stateid="brieftasche" />
      </logic>
      <logic idref="topics_ermittler_top_a01_ermittler_verschwundene_brieftasche2">
        <property key="Active" value="False" />
        <state stateid="eigene_ermittlungen" />
        <state stateid="brieftasche" />
      </logic>
      <logic idref="topics_ermittler_top_a01__der_erbe_des_raben">
        <property key="Active" value="False" />
        <state stateid="inactive" />
      </logic>
      <logic idref="characters_geiger">
        <state stateid="talk2" />
        <state stateid="no_talk1" />
      </logic>
      <logic idref="topics_geiger_top_a01_geiger_wer_ist_er">
        <property key="Active" value="False" />
        <property key="SpokenCount" value="1" />
        <property key="active" value="false" />
        <state stateid="spoken" />
      </logic>
      <logic idref="topics_geiger_top_a01_geiger_wohin_reist_er">
        <property key="Active" value="False" />
        <property key="SpokenCount" value="1" />
        <property key="active" value="false" />
        <state stateid="spoken" />
      </logic>
      <logic idref="topics_geiger_top_a01_geiger_ungewoehnliches_gesehen">
        <property key="Active" value="False" />
        <property key="active" value="false" />
        <property key="SpokenCount" value="1" />
        <state stateid="spoken" />
      </logic>
      <logic idref="topics_geiger_top_a01_geiger_brieftasche_gesehen01">
        <property key="Active" value="False" />
        <state stateid="cond1" />
      </logic>
      <logic idref="topics_geiger_top_a01_geiger_brieftasche_gesehen02">
        <property key="Active" value="False" />
        <state stateid="cond1" />
      </logic>
      <logic idref="topics_geiger_top_a01_geiger_ende">
        <property key="Active" value="True" />
        <property key="SpokenCount" value="1" />
        <state stateid="active" />
      </logic>
      <logic idref="characters_junge">
        <state stateid="inactive" />
      </logic>
      <logic idref="topics_junge_top_a01_junge_lady_mestmacott">
        <property key="Active" value="True" />
        <state stateid="active" />
      </logic>
      <logic idref="topics_junge_top_a01_junge_wo_wohnt_er">
        <property key="Active" value="False" />
        <state stateid="cond1" />
      </logic>
      <logic idref="topics_junge_top_a01_junge_wo_ist_sein_vater">
        <property key="Active" value="False" />
        <state stateid="cond1" />
      </logic>
      <logic idref="topics_junge_top_a01_junge_was_will_er_mal_werden">
        <property key="Active" value="True" />
        <state stateid="active" />
      </logic>
      <logic idref="topics_junge_top_a01_junge_verschwundene_brieftasche">
        <property key="Active" value="False" />
        <state stateid="cond1" />
      </logic>
      <logic idref="topics_junge_top_a01_junge_machs_gut">
        <property key="Active" value="True" />
        <state stateid="active" />
      </logic>
      <logic idref="topics_junge_top_a01_junge_steward">
        <property key="Active" value="True" />
        <state stateid="active" />
      </logic>
      <logic idref="topics_junge_top_a01_junge_unkooperativer_geiger">
        <property key="Active" value="False" />
        <state stateid="inactive" />
      </logic>
      <logic idref="topics_junge_top_a01_junge_ablenken_ja">
        <property key="Active" value="True" />
        <state stateid="active" />
      </logic>
      <logic idref="topics_junge_top_a01_junge_ablenken_nein">
        <property key="Active" value="True" />
        <state stateid="active" />
      </logic>
      <logic idref="characters_ohi">
        <property key="salonwagen" value="True" />
        <state stateid="salonwagen_betreten" />
      </logic>
      <logic idref="characters_pflegerin">
        <state stateid="first" />
      </logic>
      <logic idref="topics_pflegerin_top_a01_pflegerin_ist_das_ihr_junge">
        <property key="Active" value="True" />
        <state stateid="active" />
      </logic>
      <logic idref="topics_pflegerin_top_a01_pflegerin_etwas_aufgefallen">
        <property key="Active" value="True" />
        <state stateid="active" />
      </logic>
      <logic idref="topics_pflegerin_top_a01_pflegerin_brieftasche">
        <property key="Active" value="False" />
        <state stateid="cond1" />
      </logic>
      <logic idref="topics_pflegerin_top_a01_pflegerin_goodbye">
        <property key="Active" value="True" />
        <state stateid="active" />
      </logic>
      <logic idref="topics_pflegerin_top_a01_pflegerin_haarnadeln">
        <property key="Active" value="False" />
        <state stateid="inactive" />
      </logic>
      <logic idref="topics_pflegerin_top_a01_pflegerin_haarnadel_zurueck">
        <property key="Active" value="False" />
        <state stateid="inactive" />
      </logic>
      <logic idref="characters_schriftstellerin">
        <interactionitem item="items_a01_grossraumwagon_krimi" />
        <state stateid="ex1" />
      </logic>
      <logic idref="topics_schriftstellerin_top_a01_schriftstellerin_was_macht_sie_im_zug">
        <property key="Active" value="False" />
        <property key="SpokenCount" value="1" />
        <property key="active" value="false" />
        <state stateid="spoken" />
      </logic>
      <logic idref="topics_schriftstellerin_top_a01_schriftstellerin_woran_arbeitet_sie_gerade">
        <property key="Active" value="False" />
        <property key="active" value="false" />
        <property key="SpokenCount" value="1" />
        <state stateid="spoken" />
      </logic>
      <logic idref="topics_schriftstellerin_top_a01_schriftstellerin_mitreisende">
        <property key="Active" value="False" />
        <property key="SpokenCount" value="1" />
        <property key="active" value="false" />
        <state stateid="spoken" />
      </logic>
      <logic idref="topics_schriftstellerin_top_a01_schriftstellerin_mitreisende_archaeologe">
        <property key="Active" value="False" />
        <property key="active" value="false" />
        <property key="SpokenCount" value="1" />
        <state stateid="spoken" />
      </logic>
      <logic idref="topics_schriftstellerin_top_a01_schriftstellerin_mitreisende_geiger">
        <property key="Active" value="False" />
        <property key="active" value="false" />
        <property key="SpokenCount" value="1" />
        <state stateid="spoken" />
      </logic>
      <logic idref="topics_schriftstellerin_top_a01_schriftstellerin_mitreisende_sonstige">
        <property key="Active" value="False" />
        <property key="active" value="false" />
        <property key="SpokenCount" value="1" />
        <state stateid="spoken" />
      </logic>
      <logic idref="topics_schriftstellerin_top_a01_schriftstellerin_brieftasche">
        <property key="Active" value="False" />
        <state stateid="cond1" />
      </logic>
      <logic idref="topics_schriftstellerin_top_a01_schriftstellerin_goodbye_erstmalig">
        <property key="Active" value="True" />
        <property key="SpokenCount" value="1" />
        <state stateid="spoken" />
      </logic>
      <logic idref="topics_schriftstellerin_top_a01_schriftstellerin_buch_signieren">
        <property key="Active" value="False" />
        <state stateid="inactive" />
      </logic>
      <logic idref="scenes_a01_brieftasche">
        <state stateid="normal" />
      </logic>
      <logic idref="scenes_a01_grossraumwagon">
        <history stateid="State_2">
          <state stateid="normal" />
        </history>
        <state stateid="normal" />
        <state stateid="tuer_verschlossen" />
        <state stateid="State_4" />
      </logic>
      <logic idref="scenes_a01_kabine_archaeologe">
        <state stateid="normal" />
      </logic>
      <logic idref="scenes_a01_salonwagen">
        <history stateid="State_5">
          <state stateid="schriftstellerin_talk" />
        </history>
        <history stateid="State_4">
          <state stateid="State_7" />
        </history>
        <history stateid="State_3">
          <state stateid="steward" />
        </history>
        <state stateid="schriftstellerin_talk" />
        <state stateid="State_7" />
        <state stateid="steward" />
      </logic>
      <logic idref="scenes_a01_transportwagon">
        <state stateid="start" />
      </logic>
      <logic idref="scenes_a01_uebergang">
        <history stateid="State_1">
          <state stateid="start" />
        </history>
        <state stateid="start" />
        <state stateid="enter_vom_salon" />
      </logic>
      <logic idref="scenes_a01_zeitung">
        <state stateid="normal" />
      </logic>
      <logic idref="tasks_fragen_butler">
        <state stateid="inactive" />
      </logic>
      <logic idref="tasks_fragen_gestellt">
        <property key="fragen_gestellt" value="5" />
        <state stateid="inactive" />
      </logic>
      <logic idref="tasks_persistent_01">
        <property key="initialized" value="True" />
        <property key="radio_an" value="True" />
        <state stateid="persistent" />
      </logic>
      <logic idref="tasks_persistent_07">
        <state stateid="inactive" />
      </logic>
      <logic idref="tasks_persistent_08">
        <state stateid="inactive" />
      </logic>
      <logic idref="tasks_persistent_10">
        <state stateid="inactive" />
      </logic>
    </logics>
    <persistences>
      <persistence idref="Sp_Salonwagen" />
      <persistence idref="ao_hut" />
      <persistence idref="ao_bonbons" />
      <persistence idref="items_a01_grossraumwagon_tuer_zum_tender" />
      <persistence idref="characters_baronin" />
      <persistence idref="items_a01_grossraumwagon_geige" />
      <persistence idref="items_a01_grossraumwagon_geigenkoffer" />
      <persistence idref="items_a01_grossraumwagon_tuer_zur_kabine_archaeologe" />
      <persistence idref="position_brieftasche" />
      <persistence idref="items_gc_grossraumwagon_tuer_zum_salonwagen" />
      <persistence idref="ao_Brief" />
      <persistence idref="positions_items_geldboerse_geigenkoffer" />
      <persistence idref="position_buch_tisch" />
      <persistence idref="items_a01_grossraumwagon_aushang" />
      <persistence idref="characters_archaeologe" />
      <persistence idref="characters_geiger" />
      <persistence idref="items_a01_grossraumwagon_pistole" />
      <persistence idref="ao_teetasse">
        <attachment targetId="characters_archaeologe" targetPosition="Archaeologe_Rhand_item" />
        <enabled value="False" />
      </persistence>
      <persistence idref="items_a01_grossraumwagon_brieftasche" />
      <persistence idref="position_geiger_brieftasche_weggehen" />
      <persistence idref="mposition_butler_vor_tuer" />
      <persistence idref="items_a01_grossraumwagon_krimi" />
      <persistence idref="items_a01_grossraumwagon_tuer_zur_kabine_baronin" />
      <persistence idref="position_geiger_fenster_weggehen" />
      <persistence idref="characters_junge" />
      <persistence idref="items_a01_grossraumwagon_schloss_kabine_archaeologe" />
      <persistence idref="characters_butler" />
      <persistence idref="ao_zange" />
      <persistence idref="characters_ohi">
        <navmeshlayer value="-17" />
        <frozen value="False" />
      </persistence>
      <persistence idref="sfx_fenster_wind" />
      <persistence idref="sp_archi" />
      <persistence idref="mposition_geiger" />
      <persistence idref="items_a01_grossraumwagon_fenster" />
      <persistence idref="items_a01_grossraumwagon_tuer_zum_salonwagen" />
      <persistence idref="items_gc_grossraumwagon_aushang" />
      <persistence idref="focus_buch" />
      <persistence idref="ao_krimi" />
      <persistence idref="position_tasse_tisch" />
      <persistence idref="characters_pflegerin" />
      <persistence idref="ao_fueller" />
      <persistence idref="sfx_radio">
        <enabled value="True" />
      </persistence>
      <persistence idref="mposition_vor_Uebergabe_Pistole" />
      <persistence idref="ao_handtasche_pflegerin" />
      <persistence idref="items_a01_salonwagen_bleistift">
        <attachment targetId="bleistift_bar" targetPosition="" />
      </persistence>
      <persistence idref="items_a01_salonwagen_radio" />
      <persistence idref="" />
      <persistence idref="ao_notizblock" />
      <persistence idref="characters_schriftstellerin" />
      <persistence idref="items_a01_salonwagen_tuer_zum_grossraumwagon" />
      <persistence idref="position_holzpistole" />
      <persistence idref="schere_bar" />
      <persistence idref="items_a01_salonwagen_bonbonschale" />
      <persistence idref="ao_holzpistole" />
      <persistence idref="characters_araber" />
      <persistence idref="items_a01_salonwagen_tuer_zum_uebergang" />
      <persistence idref="ao_strickzeug" />
      <persistence idref="items_a01_salonwagen_schublade" />
      <persistence idref="characters_arzt" />
      <persistence idref="buch_tisch" />
      <persistence idref="items_hinterdiebar" />
      <persistence idref="ao_zahnstocher">
        <attachment targetId="characters_ohi" targetPosition="Oehi_Rhand_item" />
        <enabled value="True" />
      </persistence>
      <persistence idref="items_a01_salonwagen_schere">
        <attachment targetId="schere_bar" targetPosition="a01_SW_schereTheke_position" />
      </persistence>
      <persistence idref="mposition_hinter_bar_verlassen" />
      <persistence idref="ao_haarnadel" />
      <persistence idref="mposition_closeToBar" />
      <persistence idref="ao_zeitungsteil_ohi">
        <attachment targetId="characters_arzt" targetPosition="Arzt_Rhand_item" />
        <enabled value="False" />
      </persistence>
      <persistence idref="items_a01_salonwagen_karamellbonbons">
        <attachment targetId="characters_ohi" targetPosition="Oehi_Rhand_item" />
      </persistence>
      <persistence idref="items_a02_salonwagen_alkohol" />
      <persistence idref="ao_zeitung">
        <visualState value="default" />
        <attachment targetId="characters_arzt" targetPosition="Arzt_Rhand_item" />
      </persistence>
      <persistence idref="items_a01_salonwagen_zahnstocherglas" />
      <persistence idref="bleistift_bar" />
      <persistence idref="ao_kaffe_tasse" />
      <persistence idref="sp_grossraumwagon" />
      <persistence idref="items_verlassediebar" />
      <persistence idref="items_a01_uebergang_leiter" />
      <persistence idref="items_a01_uebergang_tuer_zum_transportwagon" />
      <persistence idref="ao_schlüssel" />
      <persistence idref="items_a01_uebergang_werkzeugkasten" />
      <persistence idref="sp_transportwagen" />
      <persistence idref="items_a01_uebergang_tuer_zum_salonwagen" />
    </persistences>
    <databinding />
  </gamestate>
  <timeplayed>18191158079</timeplayed>
  <creationdatetime>635268079437070312</creationdatetime>
</savegame>